We need one final price/launch date prediction thread. To laugh at when we find out the truth.
Hope to see new move controller. Please don't use the old one.
I can't wait for the price reveal, GAF meltdown is imminent.
Price will be $499 IMO.
'Tech-wise' all the gen 1 VR hmd's are a 'refined DK2' (with maybe HTC's Lighthouse system and pass-through-camera being the exception) as far as key components go.Tech wise it's just a more refined DK2, with the benefit of better manufacturing process to reduce cost.
If you mean headset alone, considering all that is included with the Rift at $599, that would make the PSVR more expensive at a lower spec level.I can't wait for the price reveal, GAF meltdown is imminent.
Price will be $499 IMO.
Why would they make any adjustments if they are in different market segments? You can't use the Rift or the Vive without a rather expensive PC with GTX 970 as the baseline GPU while the PSVR only works with the PS4.Do you think they've had the price nailed down for a while, or do you think they might be making adjustments after the announcements of both the Rift and Vive prices?
I can't wait for the price reveal, GAF meltdown is imminent.
Price will be $499 IMO.
The most important thing is the quality and the number of games/media that there will available for the PS VR. Not the price.
It has actually been described as having a good kick performance-wise. It needs active cooling.But that box is NOT some special second GPU, it's probably more akin to their TV tuner add on for PS3, something along those lines of complexity and expense
'Tech-wise' all the gen 1 VR solutions are a 'refined DK2' (with maybe HTC's Lighthouse system and pass-through-camera being the exception) as far as key components go.
But remember: The DK2 had 75hz, pentile oled.
PSVR has 120hz RGB oled w/global refresh, Oculus Rift/Vive have 90hz pentile oled w/global refresh & higher resolution.
And way better optics (very important), ergonomics, lower latency...
It's refinements but they are pretty significant.
$399 and 399 for sure.
A presser dedicated entirely to PSVR means that they won't spend as much time plugging it at E3. This can only be a good thing.
Finally, FINALLY the bullshit price-guessing threads come to an end
It has actually been described as having a good kick performance-wise. It needs active cooling.
It has actually been described as having a good kick performance-wise. It needs active cooling.
Well, a presser at a developer event only means Sony has information relevant to developers - be they large scale, or independent. E3 is a media event focused on consumer products, so I suspect Sony will take time to plug their brand new, several hundred dollar, cutting edge peripheral.A presser dedicated entirely to PSVR means that they won't spend as much time plugging it at E3. This can only be a good thing.
Fundamental difference between Vive/CV1 and DK2 is the dual screen display, which correspondingly requires a mechanical jig so you get adjustable IPD and more internal electronics.
I'm not saying the PSVR isn't much better than the DK2, by all accounts it should be much MUCH better. But fundamentally there is no significant departure design wise from the DK2. Again none of this is a bad thing, it's just DK2 but with every component improved. Keeps costs down and provides a good experience.
As for the other points you mentioned. Yup the screen is the biggest difference, single 1080p both, but pentile vs RGB and 75Hz vs 120Hz. I can't find a single source which cites global refresh though so can you link me?
Better optics. Umm you can't really define that. With the screens being so drastically different I'm not sure how we can say PSVR has much better optics when there's effectively no objective details known about it.
Ergonomics absolutely better. But that's expected from a consumer product when compared to a devkit.
Lower latency, in what stage? Just generally lower motion-to-photon latency? Again I don't know of a source which says this, especially considering with new runtimes the DK2 motion-to-photon latency was reportedly sub 20ms which is already very good.
It's required, some people who already bought a camera are just hoping against hope that Sony will release a cheaper package without the camera so that they can save a few bucks and not end up with an extra camera gathering dust. It's not much hope to go on, though, because only like 1 out of 36 PS4 owners have a camera, which isn't a large enough crowd to make it worth the money and confusion from selling multiple packages.People adding camera as separate. I'm confused, is the camera not integral to the system?
If not, then what does the camera do anyways?
I think the idea it that costing as much as or more than the actual console hardware would be incredibly awkward. Akin to buying a graphics card for your new PC that cost more than the rest of the rig combined. Yeah, it happens, but it's not something the average consumer is going to jump on. The retail optics would be terrible.People actually think it will be $299?
Wow.
Hope to see new move controller. Please don't use the old one.
$299 and released on September 11, 2016 (my guess)
It's required, some people who already bought a camera are just hoping against hope that Sony will release a cheaper package without the camera so that they can save a few bucks and not end up with an extra camera gathering dust. It's not much hope to go on, though, because only like 1 out of 36 PS4 owners have a camera, which isn't a large enough crowd to make it worth the money and confusion from selling multiple packages.
Your guess is bad, no way a VR headset is $299.
It's required, some people who already bought a camera are just hoping against hope that Sony will release a cheaper package without the camera so that they can save a few bucks and not end up with an extra camera gathering dust. It's not much hope to go on, though, because only like 1 out of 36 PS4 owners have a camera, which isn't a large enough crowd to make it worth the money and confusion from selling multiple packages.
No way a PS4 will be 399$.
I remember a lot of people.
You're going to be disappointed.
Price and release date time.
It's required, some people who already bought a camera are just hoping against hope that Sony will release a cheaper package without the camera so that they can save a few bucks and not end up with an extra camera gathering dust. It's not much hope to go on, though, because only like 1 out of 36 PS4 owners have a camera, which isn't a large enough crowd to make it worth the money and confusion from selling multiple packages.
My mind is telling me noooo but my body..my body is telling me yessss!
-mechanical jig for IPD is probably a relatively small cost. Sony had one in their HMZ headsets and they aren't that complex (I disassembled mine for modding as did lots of people)
- better optics because it is a similar resolution as DK2 but impressions report larger sweet spot clarity and less screen door (the latter partly down to the screen used though)
Two small screens for the OR/Vive probably aren't much more expensive than the PSVR - smaller screens are cheaper which is countered by there being two of them.
Also add in a decent head mount solution which also supports adjusting the distance from the face to screen for glasses wearers and allows you to flip up the screen to eg check surroundings. That is a lot more complex than the DK2 strap
Overall I'm sure it is cheaper and simpler than Vive or OR, but I thin it's closer to them than it is to the Dk2
Vive trumping the Rift, sweet.Quality spectre straight from devs (working on all VR headsets) themselves:
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http://www.gamasutra.com/blogs/EMcN..._Hardware_The_ConvenienceQuality_Spectrum.php