Wiitard said:
I played NG Black till a bit after the tank battle. I felt that I was being so extremely clumsy and playing in a way almost offensive to the game design. I actually tried Soul Calibur as well. Managed to finish the story mode without learning the guard-block. It seems like the games which require you to memorize dozens of different moves add a whole new layer of challenge - I end up using only a couple, which mean I'm playing a totally crippled game.
So your suggestion is just sticking with NGB and it will come? (I spend some 30 hours to get to the point I'm at the game.)
Hey, if you got past the first and second bosses, then you did better than some gamers. So at that point tank battle point, did you ever start a new game? I think you should expect to find that the brown (and even white) ninjas who gave you so much trouble in the first level are easier, and that's due entirely to learning how to play the game.
Of course, if you've spent time away from the game, then your NG skills will probably have atrophied, so don't expect to get right back into the flow of things.
As for movelist memorization, I wouldn't sweat it too much. A great fighting game like VF or SC can be played fairly well (at an intermediate level, say) with a fairly small subset of the available moves.
You want to develop reaction and recognition skills, and master the basic useful moves so you can input them as soon as you can think of them. The thing about VF4 Evo is that it has a terrific training system, between Quest and the incredibly in-depth training mode. Do as much of a simple character's movelist as you can, don't sweat the really tough techniques, then take on the basic training mode stuff -- basic PPP, PK, PPPK combos, throw inputs, dashing...
That said, I won't
promise you that VF4 Evo is definitely going to teach you this and so I wouldn't counsel you to buy a PS2 (plus joystick, which is almost necessary for *really* learning a fighter) just for this.
(VF Quest, BTW, is not *remotely* a substitute for the real thing. In case you were wondering.)
Dina said:
I cannot recommend something other then a competitive PC-shooter. Preferably something fast, like Quake or Unreal Tournament. It doesn't get more twitchy-er than that.
Fighting games are way twitchier! You can put an FPS online (and even over modems!) thanks to prediction code smoothing out latency. That's much less feasible with fighters.