Hey GAF, let's get this one moving.
Three days to go!
This fighter has some cool play mechanics. All text below is from the Kickstarter:
The input buffering system allow players to easily perform moves on the first possible frame by holding in the appropriate buttons during recovery frames, blockstun, etc. Useful for combos and counterattacks!
The frame data bar underneath each players health is a visual represenation of the last 30 frames of any character state that removes control from the player (such as attacks, hitstun, and blockstun). Use this tool to punish dangerous moves!
Each character earns meter in a different way and spends it to perform a different function, each designed to work specifically with their playstyle, as explained below.
Players have the option to turn on invisible cursors on the character select screen for double-blind character picking, even in local multiplayer!
Characters:
Tenchi is a well rounded fighter with a powerful projectile and anti-air move. He gains meter like most Capcom games and he uses it to perform a super version of his fireball.
Naomi is the primary rushdown character, with specials designed to overwhelm her opponents. She gains meter by charging up (similar to older KoF games) which she can use to perform armored versions of her specials.
Quinn is very acrobatic character; he can jump off walls and use his other high mobility moves to get in on enemies. He gains meter for any move that connects, and his meter is used to enter a werewolf form that greatly increases his speed.
Parker is a defensive character built around dodges and counters. He steals meter from other characters on grab, which he can use to call in assists.
June is the pure zoner of the game. She gains meter by knocking gems out of her opponent (similar to Pocket Fighter minus the random elements) and collecting them. Using her meter, she is able to enter a high mobility mode which allows her to float freely around the stage and set traps for the opponent.
Keiko's special moves issue commands to her demon cat Snowball. She gains meter steadily over time and uses it to perform a Burst for getting out of tight situations, styled after Arc System Works games.
Hector is based on characters from The Last Blade and Samurai Shodown, with sword attacks that have long reach. He gains meter when his attacks are blocked, and with full meter his next blocked attack is a guard crush that stuns the opponent.
Subject 11 is a grappler; she has multiple command throws and the ability to draw the opponent in using her psychokinesis. She gains meter any time she blocks an attack, but it returns to zero on knockdown. Her meter proportionally adds damage to her command grab.
And some community favorites:
Geiger from Sirlin Games' Fantasy Strike has joined the Pocket Rumble roster! Geiger uses his meter to manipulate time in his favor, and will be fully playable in all modes!
Kick from One True Game Studios' Divekick will appear as a special boss!