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Pokémon with no Pokémon. (Game changing glitches)

http://www.youtube.com/watch?v=lO6QkIPHmV0

Really interesting glitches. Let's face it, we all know about Missingno. but there's some other interesting effects here like the long health bars, random Pokédex entries and especially the end.

Anyone know any other similar glitches like this? I couldn't find anything on that Mario Bros./Tennis cart swapping glitch...?
 
In Gen 3, if you get into a battle with no Pokemons, you will send out ??????????, which has 0/0HP, and if you get hit, you'll be sent to a Pokemon Center, where you will start to heal your Pokemon, but Pokeballs continue appearing on the screen until it's filled, effectively crashing the game.
 
In Gold, Silver and Crystal, having no Pokémon in your team triggers error handling where battles end as soon as they start before any of the graphics show up. You end up with a game where you walk into people's line of sight, they get an exclamation point over their heads and walk up to you, and then you white out and suddenly the guy is saying you beat him. I interpret this as a deep story about schizophrenia.
 
The last SDA marathon had a save corruption Pokemon Yellow "run". You will see the trainer warped to the hall of fame, what happens if you go to the Pokemon centre with 255 Pokemon in the party (its not a crash) and more. Its not very long, about 15 minutes.

The prior Pokemon Gold run also goes quite heavy on the memory corrupting glitches about an hour in ending up with a 20-something party which will crash the game if they switch Pokemon or use items. The commentary also mentions the memory corruption glitches don't emulate properly (an emulated test run they found how to trigger the ending with a 30-something party in Crystal but the actual cart crashes before then).
 
Übermatik;46957805 said:
http://www.youtube.com/watch?v=lO6QkIPHmV0

Really interesting glitches. Let's face it, we all know about Missingno. but there's some other interesting effects here like the long health bars, random Pokédex entries and especially the end.

Anyone know any other similar glitches like this? I couldn't find anything on that Mario Bros./Tennis cart swapping glitch...?
Ehhh this isn't really a glitch, this has to be done with a cheat device.

If you want to see a mind blowing pokemon glitch, look up dokokashira door. In the original jp pokemon games, if you backed out of a menu in the middle of switching an item, pokemon or move with select, the game wouldn't unset the flag and you could switch your pokemon with an item. I've seen some playthroughs with stuff like squirtle learning fire blast. You can actually beat the game in under five minutes because you can change where doors on the map lead to: https://www.youtube.com/watch?v=Va7NlFsWZsk

Ocarina of Time is also GREAT to watch speed runs of, the number of glitches people have found in that game is insane. The Mario 64 backwards long jump glitch up the endless staircase was also extremely entertaining.
 
Same here! And I'm not sure why. Even seeing it now is a little weird.
I love them, they used to freak the shit out of me as a kid but now I find them fascinating. Really good ones can still make me shiver.

Here's an example of how utterly broken Ocarina of Time is:
gNjvp.jpg

See if you can spot the problem.
 
I love them, they used to freak the shit out of me as a kid but now I find them fascinating. Really good ones can still make me shiver.

Here's an example of how utterly broken Ocarina of Time is:
gNjvp.jpg

See if you can spot the problem.

TIME PARADOX!
 
Ehhh this isn't really a glitch, this has to be done with a cheat device.

If you want to see a mind blowing pokemon glitch, look up dokokashira door. In the original jp pokemon games, if you backed out of a menu in the middle of switching an item, pokemon or move with select, the game wouldn't unset the flag and you could switch your pokemon with an item. I've seen some playthroughs with stuff like squirtle learning fire blast. You can actually beat the game in under five minutes because you can change where doors on the map lead to: https://www.youtube.com/watch?v=Va7NlFsWZsk

Ocarina of Time is also GREAT to watch speed runs of, the number of glitches people have found in that game is insane. The Mario 64 backwards long jump glitch up the endless staircase was also extremely entertaining.

On the subject of Ocarina of Time, Mario 64, Pokémon etc., do we find glitches in these games because of their popularity? Or are they genuinely riddled with holes? I can't help but think that we only exploit these games because of their status, and for speedruns etc.
 
Übermatik;46959457 said:
On the subject of Ocarina of Time, Mario 64, Pokémon etc., do we find glitches in these games because of their popularity? Or are they genuinely riddled with holes? I can't help but think that we only exploit these games because of their status, and for speedruns etc.

Well, the original Pokemon games were heavily bug ridden. As for SM64 and OoT, they were some of the most early 3D games, especially at such scopes. There are many parts there that are bugged just due to inexperience with such games.

EDIT: I mean, the main part of the game are solid, but the edges are the buggy parts.
 
Übermatik;46959457 said:
On the subject of Ocarina of Time, Mario 64, Pokémon etc., do we find glitches in these games because of their popularity? Or are they genuinely riddled with holes? I can't help but think that we only exploit these games because of their status, and for speedruns etc.
I think a little of both? I never ran into a single glitch during Ocarina or Mario, and they're pretty solidly programmed games. But the fact that people have been playing them non-stop since release has caused all of their little flaws to be blown wide open, and the cutscene warp glitch in Zelda was only really discovered a year ago. People have picked apart every single memory address looking for stuff to exploit.
 
I love them, they used to freak the shit out of me as a kid but now I find them fascinating. Really good ones can still make me shiver.

Here's an example of how utterly broken Ocarina of Time is:
gNjvp.jpg

See if you can spot the problem.

The problem is now we have THREE SPLITS IN THE ZELDA TIMELINE.
 
This kinda stuff makes me wonder how these type of glitches are even found. There's gotta be some process used to find them right?
 
More cool glitches please :)
Here's a live glitch run of Link's Awakening: http://www.youtube.com/watch?v=wdIOurHSD_k The run starts at 2m30s,the incomprehensible glitching starts at about 4m30s.

The problem is now we have THREE SPLITS IN THE ZELDA TIMELINE.
Bahahaha!
The best part is that this glitch was innocently named the "light arrow skip"!

I'll try to think of more completely game breaking glitches. The battletoads and double dragon run at SDA this year was hilariously glitchy but it's not on youtube yet.

One more: you can jump to the ending in Morrowind with Icarion Flight: http://www.youtube.com/watch?v=T_fFApDyki4
This kinda stuff makes me wonder how these type of glitches are even found. There's gotta be some process used to find them right?
I'm guessing a lot of it is literally banging your head against a wall over and over. Like how testers do it. Some of the memory overflow glitches take a TON of trial and error to find out what item moves what address around. I can't imagine how people find some of the more complex glitches in the first place, though. Some of it is theory and collaboration and some of it is pure luck. When the ocarina glitch I posted was discovered, that day every streamer I'm subscribed to on twitch went on simultaneously to try to test every location they could possibly warp to. It was crazy.
 
I really think part of why the games were so popular was the glitches. It was so mysterious and creepy. Even if you know it's just glitches, it's so consistent in the context of the game world (relatively to other glitches) that your mind just goes in.
 
This kinda stuff makes me wonder how these type of glitches are even found. There's gotta be some process used to find them right?

In most games, the easy ones get found after some time by messing with the game. Some of the more complex glitches are found through analyzing the game while it's running.
 
This kinda stuff makes me wonder how these type of glitches are even found. There's gotta be some process used to find them right?

A lot of glitches, like the ones in Ocarina of time, are found purely through messing aroud in game, finding gaps in the geometry etc., spamming movement/attacks or whatever. You'll always find something odd if you force the games to do things they were never intended to do. I remember when I was younger, I used to find glitches just from playing games a lot.

*edit* this is another good example: http://www.youtube.com/watch?v=WhtNbTgPZcI&t=1m19s

Just see how it's done - messing around with objects and instances in game to force the character into a part of the game that you shouldn't be allowed in yet. This means the geometry and enemies exist, but scripted sequences/particular objects are missing. It's great. I actually think it adds to the game.
 
I love them, they used to freak the shit out of me as a kid but now I find them fascinating. Really good ones can still make me shiver.

Here's an example of how utterly broken Ocarina of Time is:
gNjvp.jpg

See if you can spot the problem.

What is the problem? I don't see it. Is Link carrying something he shouldn't?
 
Übermatik;46960341 said:
A lot of glitches, like the ones in Ocarina of time, are found purely through messing aroud in game, finding gaps in the geometry etc., spamming movement/attacks or whatever. You'll always find something odd if you force the games to do things they were never intended to do. I remember when I was younger, I used to find glitches just from playing games a lot.

*edit* this is another good example: http://www.youtube.com/watch?v=WhtNbTgPZcI&t=1m19s

Just see how it's done - messing around with objects and instances in game to force the character into a part of the game that you shouldn't be allowed in yet. This means the geometry and enemies exist, but scripted sequences/particular objects are missing. It's great. I actually think it adds to the game.
Some glitches have pretty solid theories behind them. Missingno was actually constructed that way if I remember right, something about manipulating the trainer name in the RAM or whatever
 
Some glitches have pretty solid theories behind them. Missingno was actually constructed that way if I remember right, something about manipulating the trainer name in the RAM or whatever
So what happens is for that area of coast in Cinnabar, it has no wild pokemon programmed. It just uses the data for whatever area you were last in. Usually,this is a surf tile,but you can actually catch safari zone pokemon in the wild using the same coastline.

So the reason you can get glitchy pokemon, is when you talk to the old man who teaches you how to catch pokemon, the game displays the name "old man" instead of yours in battle. But the game needs somewhere to store your name in the meantime, so it puts your name in the section used for wild pokemon data. When the tutorial is over, your name gets returned, but its data is left in there until you walk into an area with wild pokemon programmed, such as a patch of grass. But if you fly to that coast, the game doesn't get a chance to overwrite your name, so it interprets your name as wild pokemon numbers and levels. So changing it can lead to different pokemon. Many people saw the same things because a lot of them just left the name as RED or ASH.

When you see or catch the famed m-block (Missingno.), the Pokédex data flag is set to 128 for seen, or 256 for caught. Same as any other pokemon. However, since its Pokédex number is higher than 151, it looks for its Pokédex entry in your item bag, and increases the item in your (seventh? I forget) slot by either 128 or 256. =D infinite rare candies!

The whole thing is just a series of funny coincidences.
 
So what happens is for that area of coast in Cinnabar, it has no wild pokemon programmed. It just uses the data for whatever area you were last in. Usually,this is a surf tile,but you can actually catch safari zone pokemon in the wild using the same coastline.

So the reason you can get glitchy pokemon, is when you talk to the old man who teaches you how to catch pokemon, the game displays the name "old man" instead of yours in battle. But the game needs somewhere to store your name in the meantime, so it puts your name in the section used for wild pokemon data. When the tutorial is over, your name gets returned, but its data is left in there until you walk into an area with wild pokemon programmed, such as a patch of grass. But if you fly to that coast, the game doesn't get a chance to overwrite your name, so it interprets your name as wild pokemon numbers and levels. So changing it can lead to different pokemon. Many people saw the same things because a lot of them just left the name as RED or ASH.

When you see or catch the famed m-block (Missingno.), the Pokédex data flag is set to 128 for seen, or 256 for caught. Same as any other pokemon. However, since its Pokédex number is higher than 151, it looks for its Pokédex entry in your item bag, and increases the item in your (seventh? I forget) slot by either 128 or 256. =D infinite rare candies!

The whole thing is just a series of funny coincidences.
Haha thanks, it's just incredible stuff.

I remember how we had this crazy myth at school, where if you catch Missingno. once in your game, doesn't matter what you do afterwards, from that point onwards your game is "tainted" and you have to reset before saving or it damages the cartridge itself or something! And the more you keep it going, the more damage is dealt.

Some people had full field days with Missingno. just inventing weird nonexistent glitches, riding on the legit weird glitches' existence. It was so fun.
 
Übermatik;46961378 said:
Found it!

http://www.youtube.com/watch?v=eEEnEoKSgQs

Really good example. He gets a particularly interesting result at 3:57... This is what I'm on about, glitches that mean the game's still playable, but y'know, fucked up.
Oh, I've heard of this. That's crazy. =D The minus worlds are so weird. I'm gonna go read up on the glitch.
Haha thanks, it's just incredible stuff.

I remember how we had this crazy myth at school, where if you catch Missingno. once in your game, doesn't matter what you do afterwards, from that point onwards your game is "tainted" and you have to reset before saving or it damages the cartridge itself or something! And the more you keep it going, the more damage is dealt.

Some people had full field days with Missingno. just inventing weird nonexistent glitches, riding on the legit weird glitches' existence. It was so fun.
I remember one time this kid showed me his game. He'd gotten stuck in glitch city and couldn't escape because he didn't have a pokemon that knew fly and he couldn't get to a pc to trade. It was my first time hearing about this stuff as a kid and it creeped me right the fuck out.

Hmm, come to think of it I should have just lent him my game shark to get him out of there. Oh well. I felt pretty bad for him at the time.

I forget why Missingno messes up the hall of fame exactly, but that's about the worst it can do. Some of the ones in yellow are just freaky, though.

Did you know Prof. Oak has a team of high-level pokemon programmed into the game? You can hack it so you can fight him, but he doesn't have any special dialog.
 
Did you know Prof. Oak has a team of high-level pokemon programmed into the game? You can hack it so you can fight him, but he doesn't have any special dialog.

Heh, You can also encounter him with a glitch. He appears as a wild Pokemon, but it goes like a trainer battle. :P He was supposed the game's final boss, after you defeat Blue. There's actually dialogue in the game that hints at it. It was removed at the end, though.
 
Oh, I forgot a pretty famous glitch, the negative lives trick in Mario 64: http://www.youtube.com/watch?v=r7WDvSoXFpA
In the Japanese version, if you managed to collect 1000 coins in a bowser fight, your lives got an M symbol beside them and they worked in reverse. If you died, you'd gain a life. Getting 1-up mushrooms made you lose a life. I still haven't found out what exactly causes this (though I can guess), and it was one of those things I read in a game magazine when I was little that I immediately dismissed as a rumor but was completely true. It also spawned a silly game of avoid the killer mushroom.
Hahaha, I hadn't seen that.
 
Oh, I forgot a pretty famous glitch, the negative lives trick in Mario 64: http://www.youtube.com/watch?v=r7WDvSoXFpA
In the Japanese version, if you managed to collect 1000 coins in a bowser fight, your lives got an M symbol beside them and they worked in reverse. If you died, you'd gain a life. Getting 1-up mushrooms made you lose a life. I still haven't found out what exactly causes this (though I can guess), and it was one of those things I read in a game magazine when I was little that I immediately dismissed as a rumor but was completely true. It also spawned a silly game of avoid the killer mushroom.

The game is supposed to force your coins back to 999 when you get 1000, but accidentally forces your lives to 999 instead. The life counter is eight bits long, though, so only the eight lowest bits of 999 in binary (1111100111) get moved there (11100111). 11100111 is -25 if interpreted as a two's complement number.
 
The game is supposed to force your coins back to 999 when you get 1000, but accidentally forces your lives to 999 instead. The life counter is eight bits long, though, so only the eight lowest bits of 999 in binary (1111100111) get moved there (11100111). 11100111 is -25 if interpreted as a two's complement number.
I figured as much, but why force the lives to be that number? I'm guessing they're right next to each other in memory? Or did they actually try to hard-code the coins to stay at 999 but put in the wrong address?

Thanks. =D
 
Oh, I forgot a pretty famous glitch, the negative lives trick in Mario 64: http://www.youtube.com/watch?v=r7WDvSoXFpA
In the Japanese version, if you managed to collect 1000 coins in a bowser fight, your lives got an M symbol beside them and they worked in reverse. If you died, you'd gain a life. Getting 1-up mushrooms made you lose a life. I still haven't found out what exactly causes this (though I can guess), and it was one of those things I read in a game magazine when I was little that I immediately dismissed as a rumor but was completely true. It also spawned a silly game of avoid the killer mushroom.

Hahaha, I hadn't seen that.

Wow... this one's cool. never knew about this.
 
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