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Pokemon Gen 5 (Speculation, Desires)

I rather like the graphics in diamond and pearl so i would keep them the way they are. I don't think i would get the same Pokemon experience if it turned into a 3D.

Customising your character and Forkball's making things less square is a must for the next gen.

I'll be looking forward to seeing the new pokedex too
 
Ferga said:
I rather like the graphics in diamond and pearl so i would keep them the way they are. I don't think i would get the same Pokemon experience if it turned into a 3D.

Customising your character and Forkball's making things less square is a must for the next gen.

I'll be looking forward to seeing the new pokedex too


If the graphics were the same everything would still have to be square-ish, you know...?
 
This isn't even a knock against pokemon I guess, but I'm just worn out. Unless they did some really big changes (total overhaul of the battle engine, multiple pokemon at once, ditching the stupid hardcore ev stuff that you can't even see, or at least make it so I know what it does, up the graphics a LOT, etc) then I just can't be bothered. I had a pokemon game every time up to diamond, but it's just... blah now.
 
I'd like pokemon to learn moves from fighting other pokemon. Like, instead of full on battling another pokemon, have a 'Learn' option you can select during battle. Then your pokemon starts learning moves from the other pokemon.

At the end of the battle, depending on how long you let your pokemon learn before fighting, what moves the enemy pokemon used the most while your pokemon was learning, and how high a level the move is, you will get a list of percentages of how well your pokemon learned those moves. Such as...

Leech Seed - 35%
Sun Spore - 20%
Acid - 10%
Petal Dance - 5%

So along with your pokemon's normal 4 moves, you also have a 2nd subset of 4 moves in training. You can increase the percentages the more you battle pokemon who use those moves. And you can even practice those moves in battle to increase the percentage as well (with the drawback that the move may not work in battle, especially if it's percentage learned so far is low). You might also get % increases when your pokemon levels up.

Once a move has reached 100%, you can substitute it in for one of your regular 4 moves.

Of course you could still have pokemon learn moves by leveling up naturally, but this way you could get some complicated higher level moves earlier. It might also allow for crazy combinations, like water types learning fire moves. Of course, in that instance, the more opposite the type of pokemon to the move, the longer the move takes to learn. Sure you can teach a water type a fire type move, but it might take battling a few hundred fire type pokemon in order to fully learn the move.
 
So instead of having one gimmick Pokemon that can learn any move, every Pokemon can learn any move, and it adds yet one more aspect of training that takes an eternity to complete?

Yeah, I'm thinking no.
 
Off the top of my head Transform should be Ditto's ability, not a move. It triggers when it enters the fight.

More debatable is the idea of tri-types. Charizard as Fire/Flying/Dragon & Beedrill as Bug/Poison/Flying stick out as something that makes aesthetic sense but could cause havoc on the type charts.
 
Sixfortyfive said:
So instead of having one gimmick Pokemon that can learn any move, every Pokemon can learn any move, and it adds yet one more aspect of training that takes an eternity to complete?

Yeah, I'm thinking no.
Nobody has to do any of the intense training they do with pokemon anyway if all you want to do is complete the game. People already spend a lot of time on egg moves and breeding to get pokemon to learn a move they might not otherwise learn by leveling up. This is just an alternative to that - but instead of inheriting the move through instinct, your pokemon actually learns on the field, which seems a much more natural way for a pokemone to learn a move.

Besides, for most moves, I would suggest only a handful of battles to be able to learn the move. The more high level the move is, and the more against type the move is, the longer it will take obviously.

It'll be easy for a pikachu to learn thunderbolt from fighting other electric types that use it. But it will take it longer to learn a ground move like Fissure, that is against it's type. Not only would it have to survive the battle against a pokemon type that it's weak to, but also sacrifice fighting for a while during battle in order to learn the move you want it to know.

I think it would add an interesting extra layer. Plus like I said, you could still have pokemon learn moves normally by leveling up, so it's not like you have to have your pokemon learn anything in battle if you don't want to. Just an extra challenge, and extra customization for people who are into doing that.
 
I play Pokemon games primarily as singleplayer RPGs and since day one the singleplayer portion has always, always, always fallen by the wayside. With the exception of G/S/C, every Pokemon game is basically the same sequence of events with more and more and more stupid distraction bullshit piled on top of it.

And that sucks for guys like me. I'm sure multiplayer Pokemon obsessives can provide a list ten miles long of everything different since R/G/B/Y, but seriously - if multiplayer is all that matters, maybe Nintendo should just make a multiplayer-exclusive Pokemon game. Cut out the singleplayer entirely if I'm not supposed to enjoy Pokemon games like that.

I also wouldn't mind a new battle system. Me and my friends back in the day would daydream about a Pokemon battle system that looks like a fight from Grandia, where you have Pokemon running around an arena in real-time. It doesn't have to be any different mechanically, but something a little more interesting to look at would be nice.

No more new Pokemon. Especially no more new Legendary Pokemon. They aren't special anymore because there's like 15+ different Legendary Pokemon by now.
 
The Pokemon cry soundeffects wouldn't be so bad if Nintendo/Game Freak/whoever updated the older cries so they wouldn't sound like they're still playing on a GB sound ship. Seriously, go listen to the cries of Gen 1 & 2 pokemon and then the newer gens (especially gen 4).

I'd like to see the areas of some pokemon change each newgame. I.E. in one playthrough, you might find Ratata on route 1, another game, he might not appear until route 6, and Ralts or whoever appears on route 1 instead.

Also, I like the whole Pokemon-who-evolve-if-they-know-a-certain-move deal and would like to see that expanded upon. A Pokemon who can only learn a super move if their attack is high enough, for example. Or a Pokemon who gets boosted stats on level up depending on the items used on them that level (small HP boost because a lot of potions where used on it), though I can see where that can become an issue...
 
ivysaur12 said:
Oh, and good grass types.

If grass types returned back to gen 1/2 form, i would be ok. Gloom used to be one of my secondary pokemon, then they went and nerfed it and others from those gens.
 
1. Put some fucking effort into the singleplayer
2. Make the games significantly more difficult--add difficulty levels if you have to. Or progressive difficulty depending on your Pokemon's levels. I shouldn't feel like I am wasting my time brainstorming a 6 man team for the singleplayer when all I have to do is mash an attack move from my starter Pokemon the entire game and win.
3. Multiple saves
4. Add variety to random encounters. Zubat should be extinct by now.

If they can do these 4 things, they will have the best Pokemon game of all time. But they won't and I'll buy it anyway because I am a sucker.
 
The Crimson Blur said:
1. Put some fucking effort into the singleplayer
2. Make the games significantly more difficult--add difficulty levels if you have to. Or progressive difficulty depending on your Pokemon's levels. I shouldn't feel like I am wasting my time brainstorming a 6 man team for the singleplayer when all I have to do is mash an attack move from my starter Pokemon the entire game and win.
3. Multiple saves
4. Add variety to random encounters. Zubat should be extinct by now.

If they can do these 4 things, they will have the best Pokemon game of all time. But they won't and I'll buy it anyway because I am a sucker.
Hi, I'm you. Nice to meet me.
 
Parallax said:
If grass types returned back to gen 1/2 form, i would be ok. Gloom used to be one of my secondary pokemon, then they went and nerfed it and others from those gens.
Nothing that was great in Gen I has been nerfed outside of the psychic type, and they needed it. Sorry to burst your bubble, but Gloom ALWAYS sucked.
 
Wiseblade said:
Nothing that was great in Gen I has been nerfed outside of the psychic type, and they needed it. Sorry to burst your bubble, but Gloom ALWAYS sucked.
Stealth rock was the death of Charizard and many other great fire types. Fix this shit gamefreaks.
 
Sega1991 said:
I play Pokemon games primarily as singleplayer RPGs and since day one the singleplayer portion has always, always, always fallen by the wayside. With the exception of G/S/C, every Pokemon game is basically the same sequence of events with more and more and more stupid distraction bullshit piled on top of it.

And that sucks for guys like me. I'm sure multiplayer Pokemon obsessives can provide a list ten miles long of everything different since R/G/B/Y, but seriously - if multiplayer is all that matters, maybe Nintendo should just make a multiplayer-exclusive Pokemon game. Cut out the singleplayer entirely if I'm not supposed to enjoy Pokemon games like that.

I also wouldn't mind a new battle system. Me and my friends back in the day would daydream about a Pokemon battle system that looks like a fight from Grandia, where you have Pokemon running around an arena in real-time. It doesn't have to be any different mechanically, but something a little more interesting to look at would be nice.

No more new Pokemon. Especially no more new Legendary Pokemon. They aren't special anymore because there's like 15+ different Legendary Pokemon by now.
.

I gave up on hoping for a decent story and just figured we'll make up our own in a MMO :/
 
Sega1991 said:
I play Pokemon games primarily as singleplayer RPGs and since day one the singleplayer portion has always, always, always fallen by the wayside. With the exception of G/S/C, every Pokemon game is basically the same sequence of events with more and more and more stupid distraction bullshit piled on top of it.

And that sucks for guys like me. I'm sure multiplayer Pokemon obsessives can provide a list ten miles long of everything different since R/G/B/Y, but seriously - if multiplayer is all that matters, maybe Nintendo should just make a multiplayer-exclusive Pokemon game. Cut out the singleplayer entirely if I'm not supposed to enjoy Pokemon games like that.

I also wouldn't mind a new battle system. Me and my friends back in the day would daydream about a Pokemon battle system that looks like a fight from Grandia, where you have Pokemon running around an arena in real-time. It doesn't have to be any different mechanically, but something a little more interesting to look at would be nice.

No more new Pokemon. Especially no more new Legendary Pokemon. They aren't special anymore because there's like 15+ different Legendary Pokemon by now.
I agree with everything you said and I wonder how they will top arceus who is supposed to be
the god of the pokemons
and the legendary pokemons from gen 1 are now just a joke. I remember how everyone wanted to get a mew and it was something special if you had one.
 
My big complaint, as others have mentioned, is HMs. My solution has been said by others before, but its to give a HM slot in addition to the 4 moves (call it a Pokemon's 'skill' or something). Now, these skills would function much like HMs in an overworld sense, though they wouldn't actually be attacks to use in battle. However, there would be a lot more of them, at least one for each type and then some. So in addition to a Cut skill to chop down trees, a Surf skill to traverse water, there would be stuff like a Fireproof skill that allows you to traverse areas with lots of fire (think the burnt out Mansion in Cinnabar or a volcano or something), a Charge skill for electric types to charge generators or something, I don't know, whatever.

Now, how I would implement this in the overworld would be similar to HMs, in that you'd need to use a combination of them to get through the dungeon type areas, except with that added element that you'd have to work out which Pokemon skills you'd need. So before entering a cave, some random NPC might mention all the big boulders - so you know you need the Strength skill -, another might mention the need to go underground - so you know you need the Dig skill -, etcetra, etcetra. Eventually you'd work out the team you need to traverse the cave based on the skills you would need.

The way I figure it, this increase would force you to make not just a balanced team of 6 Pokemon, but another 15 or so as well. Personally, I think that would be rather neat. If we're going to have 600 or so Pokemon, why just leave it so most players just have a team of 6 or so? Seems like such a waste.
 
You guys realize that, no matter what false expectations you came up with for the legendary Pokemon, legendary Pokemon are simply rare Pokemon told of in legend?

I mean Shaymin isn't exactly the strongest grass type. It just happens to be pretty rare and cute.

The different legendary Pokemon all serve different purposes in the world of Pokemon.

Deal with it.

Also, wasn't it according to Platinum that apparently Arceus isn't God, but rather a co-creation with life spirits or something like that, and Arceus was simply the first Pokemon, and he put those spirits into humans and Pokemon alike or something? I don't remember.

Also:
http://www.youtube.com/watch?v=q_zCAsSc5l0&NR=1
 
spidye said:
I agree with everything you said and I wonder how they will top arceus who is supposed to be
the god of the pokemons
and the legendary pokemons from gen 1 are now just a joke. I remember how everyone wanted to get a mew and it was something special if you had one.

Mew is still pretty awesome. There's theories that Mew gave birth to Arceus, or something. Point is Mew can still learn any move in the game, and is still the forebear of all Pokemon.
 
Dogenzaka said:
Also, wasn't it according to Platinum that apparently Arceus isn't God, but rather a co-creation with life spirits or something like that, and Arceus was simply the first Pokemon, and he put those spirits into humans and Pokemon alike or something? I don't remember.
the pokedex says:
pearl:It is told in mythology that this Pokémon was born before the universe even existed.
diamond:It is described in mythology as the Pokémon that shaped the universe with its 1,000 arms.
seems pretty godlike to me, BUT
in platinum the pokedex says:
It is said to have emerged from an egg in a place where there was nothing, then shaped the world.
you are probably right, I don't know. I've never played platinum
 
All I want is faster battles. Everything else can stay as it is for all I care, but the time you spend waiting for battle messages and animations to play out is just aggravating.
 
fisheyes said:
My big complaint, as others have mentioned, is HMs. My solution has been said by others before, but its to give a HM slot in addition to the 4 moves (call it a Pokemon's 'skill' or something). Now, these skills would function much like HMs in an overworld sense, though they wouldn't actually be attacks to use in battle. However, there would be a lot more of them, at least one for each type and then some. So in addition to a Cut skill to chop down trees, a Surf skill to traverse water, there would be stuff like a Fireproof skill that allows you to traverse areas with lots of fire (think the burnt out Mansion in Cinnabar or a volcano or something), a Charge skill for electric types to charge generators or something, I don't know, whatever.

Now, how I would implement this in the overworld would be similar to HMs, in that you'd need to use a combination of them to get through the dungeon type areas, except with that added element that you'd have to work out which Pokemon skills you'd need. So before entering a cave, some random NPC might mention all the big boulders - so you know you need the Strength skill -, another might mention the need to go underground - so you know you need the Dig skill -, etcetra, etcetra. Eventually you'd work out the team you need to traverse the cave based on the skills you would need.

The way I figure it, this increase would force you to make not just a balanced team of 6 Pokemon, but another 15 or so as well. Personally, I think that would be rather neat. If we're going to have 600 or so Pokemon, why just leave it so most players just have a team of 6 or so? Seems like such a waste.

I like this idea.

HMs have to be the most annoying aspect of any of the Pokemon games for me; while playing through single player, at least. The fact that Pokemon are incapable of forgetting them through normal means is just icing on the cake. Often times HMs offer a shitty attack that forces you to gimp a main party member or carry around a "slave". Literally anything would be better than having to bring along shitty normal types that only know Hidden Machine moves.
 
HM's are very stupid in general, we should be past this by now

just make them key items that are untradeable and can't be put on your pokemans
 
spidye said:
I agree with everything you said and I wonder how they will top arceus who is supposed to be
the god of the pokemons
and the legendary pokemons from gen 1 are now just a joke. I remember how everyone wanted to get a mew and it was something special if you had one.

They keep adding more and more Legendaries in each game, too. According to this page, the Legendary Pokemon are:

R/G/B/Y
  • Mew
  • Mewtwo
  • Articuno
  • Zapados
  • Moltres

G/S/C
  • Entei
  • Raikou
  • Suicune
  • Ho-Oh
  • Lugia
  • Celebi

R/S/E
  • Regirock
  • Regice
  • Registeel
  • Latias
  • Latios
  • Groudon
  • Kyogre
  • Rayquaza
  • Jirachi
  • Deoxys

D/P/P
  • Uxie
  • Mesprit
  • Azelf
  • Diagla
  • Palkia
  • Giratina
  • Darkrai
  • Cresselia
  • Phione
  • Manaphy
  • Heatran
  • Regigigas
  • Shaymin
  • Arceus

That's a lot of legends.
 
Provide the opportunity to catch decent fire types early on in the game. Too many Pokemon games wait ages to provide you with the first catchable fire pokemon, and yet provide tons of grass and water types, basically forcing you to pick the fire starter each time.
 
woobit said:
Get rid of the outdated interface. Please.

The interface is limited by the resolution. I'd assume that if Gen 5 was on DS2, then it'd look better.

I'm actually really, really happy that they increased touch integration in Hg/Ss, like Pokemon box management and the Pokedex (godsends!)
 
Jokab said:
This, and pretty much only this.

Unless Gen 5 featured a major overhaul to the main game, I would hate this. Can't understand all the people who don't want new pokemon, it's the most exciting part of each generation for me.
 
Dogenzaka said:
Also, wasn't it according to Platinum that apparently Arceus isn't God, but rather a co-creation with life spirits or something like that, and Arceus was simply the first Pokemon, and he put those spirits into humans and Pokemon alike or something? I don't remember.

Also:
http://www.youtube.com/watch?v=q_zCAsSc5l0&NR=1
Nah, they pretty much make him out to be God, seeing that he created the Pokemon that rule over time, space and dimenseons and then created Earth.
 
wants:
  • fully animated 2D pokemons during battle
  • better looking special attacks
  • less rehash of attacks. why add so many new pokemons when their attacks are basically the same as the old games?
  • have a least 1 pokemon follow you around on world map
  • have some way to show the scales of pokemon outside of pokedex
 
Andrex said:
The interface is limited by the resolution.

Its mostly limited by the fact that they've kept too much from the Gameboy-days. Stuff like moving pokemons and items could be so much smoother than they are at the moment.
 
Yeah most everything I want would require a DS successor. I'm not even gonna ask for a big full on 3d console game, but I'd like them to work on some more powerful mobile hardware and scrap the menu design and start over. Plus higher res sprites and music would be welcome as well.

I'm torn on the less pokemon issue. In a way it would be nice to sort of hit the reset button, but it might be to hard at this point.
 
1. reduce pokemon number to 251.
2. no random encounters, but same pokemon types will spawn in same area.
3. add a proper "evil organization" to fight against in story.
4. proper side quests
5. 3D

5. Use Demon's Souls' fighting mechanic. it will be awesome and you know it.
 
Team Galaxy was pretty evil...or at least Cyrus seemed like a real bad guy.

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I mean look at this guy http://www.youtube.com/watch?v=lMz35SJDRWM, not to mention he had that creepy earthbound esque lab near the end of the game.

Give me more main enemies like Cyrus, evil Pokemon research labs with atmospheric electronic noises, and maybe even make the final trainer battle in the game against the evil leader (something catastrophic happens after you finish beating the pokemon league champ) and i'll be happy.
 
Big B said:
1. reduce pokemon number to 251.
2. no random encounters, but same pokemon types will spawn in same area.
3. add a proper "evil organization" to fight against in story.
4. proper side quests
5. 3D

5. Use Demon's Souls' fighting mechanic. it will be awesome and you know it.

No offense, but I'm glad Game Freaks is still in charge of making the games.
 
Galang said:
Unless Gen 5 featured a major overhaul to the main game, I would hate this. Can't understand all the people who don't want new pokemon, it's the most exciting part of each generation for me.
I agree, plus it'll make the eventual MMORPG that much more epic when there are 500+ different pokemon dispersed across all of the regions.
 
Big B said:
1. reduce pokemon number to 251.
2. no random encounters, but same pokemon types will spawn in same area.
3. add a proper "evil organization" to fight against in story.
4. proper side quests
5. 3D

5. Use Demon's Souls' fighting mechanic. it will be awesome and you know it.
Words can't describe how happy I am that you aren't in charge at Game Freak.
 
I don't mind them adding Pokemon. I remember being sickened that my favourite 'mon hadn't made the cut when they reduced the number of returning critters for Ruby/Sapphire, and one of my favourite things about the new generation games is going to an area and seeing what new Pokemon I'd meet in the grass.

I'd like to sign up for the "No more Zubat in caves!" group too. :lol
 
Now that someone mentioned "include a real evil organization" and that guy posted above:

Use the seriousness of the Pokemon-manga or even some of the descriptions in previous games. Stuff like Butterfree dying after mating or Cubone being a baby Kangaskahn that wears its mother´s skull on its head. Or the anime: Charmander almost dying in episode 3 or whatever, because it sat in the rain and its flame was about to vanish...and later on, Charizard almost being killed by Magmar, which attempted to throw it into hot lava.

The modern anime-series kind of pussyfied the Pokemon-franchise that ACTUALLY wasnt all that super-duper-uber happy sunshiny.

Not saying that the Pokemon-franchise should lose its peaceful virtual world-feeling, but there was a level of seriousness that could have been built upon.
 
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