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Pokemon Trozei - 1up.com review

They expected Trozei to have depth? :lol

I expected a lower score actually, maybe I'll add it to my sister's list of games with SPP and Nicktoons.
 
Meteos is overrated. Without multiplayer, Meteos is BORING. Even with, the games don't last long enough.

The reviewer didn't seem to focus on the quality of the game, rather choosing to focus on the depth.
 
A Link to the Past said:
Meteos is overrated. Without multiplayer, Meteos is BORING. Even with, the games don't last long enough.

The reviewer didn't seem to focus on the quality of the game, rather choosing to focus on the depth.
Meteos is AWESOME when you are on the toilet. I wouldn't play it for a long period of time though.
 
Archie said:
Meteos is AWESOME when you are on the toilet. I wouldn't play it for a long period of time though.

Eh. When I'm on the toilet, I like to play Phoenix Wright, Metroid Prime Pinball or WarioWare: Twisted!. :) If Meteos had some more diversity between various species other than gravity, shape and music.
 
A Link to the Past said:
Meteos is overrated. Without multiplayer, Meteos is BORING. Even with, the games don't last long enough.

The reviewer didn't seem to focus on the quality of the game, rather choosing to focus on the depth.

The word 'overrated' is so thrown around everywhere these days. It's almost like "I don't like this game as much as others so that means it's overrated!'.

Meteos isn't overrated because you found the single player boring or because of your preferences.

A Link to the Past said:
Eh. When I'm on the toilet, I like to play Phoenix Wright, Metroid Prime Pinball or WarioWare: Twisted!. :) If Meteos had some more diversity between various species other than gravity, shape and music.

You realise those are variations enough to change what tactics you employ in each different planet? Plus the music imo was varied enough.
 
Pokemon Trozei and Tetris DS CAN live together in peace in a game collection, as I shall unerringly prove! :D
 
Magicpaint said:
The word 'overrated' is so thrown around everywhere these days. It's almost like "I don't like this game as much as others so that means it's overrated!'.

Meteos isn't overrated because you found the single player boring or because of your preferences.



You realise those are variations enough to change what tactics you employ in each different planet? Plus the music imo was varied enough.

Fine, Meteos sucks. Happy? Christ, overrated is just a nice way to say crap. Maybe not bad, but Hell, the fun design lasts about a minute, if you're lucky.

It's really ALL the same. Sure, you have to take a different approach, like the ones that don't launch without a second launch to push it up, but the objective is always the same - get them to the top. Tetris isn't like that - it's not like they just put Samus, Link, Balloon Fighter, Donkey Kong and Yoshi on Standard Mode and left it at that. They gave all six of them different modes. Why not have more modes of play, or a significant difference between one mode and the other? Not only that, but Time War seems like an after thought. No 10,000 Meteos?
 
A Link to the Past said:
Fine, Meteos sucks. Happy? Christ, overrated is just a nice way to say crap. Maybe not bad, but Hell, the fun design lasts about a minute, if you're lucky.

What? Tell that to those who've logged in more than 20 hours into the game, including myself.

It's really ALL the same. Sure, you have to take a different approach, like the ones that don't launch without a second launch to push it up, but the objective is always the same - get them to the top.

Obviously, because that's the underlying gameplay mechanic, but the very fact that you have to employ a different tactic means there IS diversity within each planet.

Tetris isn't like that - it's not like they just put Samus, Link, Balloon Fighter, Donkey Kong and Yoshi on Standard Mode and left it at that. They gave all six of them different modes.

Tetris DS.

Why not have more modes of play, or a significant difference between one mode and the other? Not only that, but Time War seems like an after thought. No 10,000 Meteos?

There were a few more modes of play, the time attack ones for example, there was plenty to unlock, loads of statistics tracking, there was a beefy single player mode too. And there's the multiplayer which OWNS. Sure the number of modes itself is pretty thin, but it more than makes up for this with plenty of replayability incentives and variation.

Was the original Tetris brimming with various modes?

Your argument that Meteos 'sucks' is pretty weak because you seem to pin down its fate on number of modes when that's something the puzzle genre isn't particularly strong at.
 
Magicpaint said:
What? Tell that to those who've logged in more than 20 hours into the game, including myself.

Not into a single level. The problem with Meteos is that a level ends too quickly, and reaches the point where it's nearly impossible to maintain the stacking blocks.

Magicpaint said:
Obviously, because that's the underlying gameplay mechanic, but the very fact that you have to employ a different tactic means there IS diversity within each planet.

Not enough. Modes, character diversity, whatever - as long as it's different.

Magicpaint said:
Tetris DS.

Tetris DS having many different modes of play doesn't excuse Meteos from not.

Magicpaint said:
There were a few more modes of play, the time attack ones for example, there was plenty to unlock, loads of statistics tracking, there was a beefy single player mode too. And there's the multiplayer which OWNS. Sure the number of modes itself is pretty thin, but it more than makes up for this with plenty of replayability incentives and variation.

Starstrip, Deluge, Simple,

Was the original Tetris brimming with various modes?

Magicpaint said:
Your argument that Meteos 'sucks' is pretty weak because you seem to pin down its fate on number of modes when that's something the puzzle genre isn't particularly strong at.

Even the ability to not make the blocks fall so damn quick would be nice. Extra diversity, modify the annoying speed increase, more unlockables (Fusion was nice, but the accomplishments were weak, not holding a candle to SSBM's), limited Time War, etc. What about boss battles? Basically, Meteos gameplay, where you fire up Meteos at something on the top screen, which is attacking you with Meteos or some other types of projectiles.

Meteos has so much potential - but the way it was set up kills it. It gets too fast too quickly, Time War needs more modes, etc. Hell, a mode where you just go to higher and higher levels after completing the preceding one, where you keep on going would have been nice too.
 
A Link to the Past said:
Not into a single level. The problem with Meteos is that a level ends too quickly, and reaches the point where it's nearly impossible to maintain the stacking blocks.

That's the way the basic mode was designed, to see how long you can survive an on-slaught. In the Star Trip mode, you destroy planets, in multiplayer it can last for quite a bit when you play the right people, same with against 3 CPUs. But the aim of this game is that each session isn't supposed to last that long, that isn't the way it was designed to be. Quick short sessions, that leave you wanting to have another go, and another, especially in multi.

Not enough. Modes, character diversity, whatever - as long as it's different.

I disagree.

Tetris DS having many different modes of play doesn't excuse Meteos from not.

I don't think you got my point there. Tetris DS is yet another installment that's basically adding to an already established formula. Tetris on its own survived without these modes. Meteos is much deeper than you give it credit for.

Even the ability to not make the blocks fall so damn quick would be nice. Extra diversity, modify the annoying speed increase, more unlockables (Fusion was nice, but the accomplishments were weak, not holding a candle to SSBM's), limited Time War, etc. What about boss battles? Basically, Meteos gameplay, where you fire up Meteos at something on the top screen, which is attacking you with Meteos or some other types of projectiles.

Meteos has so much potential - but the way it was set up kills it. It gets too fast too quickly, Time War needs more modes, etc. Hell, a mode where you just go to higher and higher levels after completing the preceding one, where you keep on going would have been nice too.

Many of these suggestions would have been nice if executed properly in the game. I too can come up with loads of suggestions for every game I play. But here, you're allowing your subjective preference to prioritise the objective quality of the game, that's my problem with your whole argument.

Meteos is built around a fast, quick, intense gameplay... that's its appeal, they way it gets ridiculously intense in a matter of minutes, if you don't like it, it's not for you, not necessarily a flaw then. The whole fundamental gameplay is just built that way.
 
Magicpaint said:
That's the way the basic mode was designed, to see how long you can survive an on-slaught. In the Star Trip mode, you destroy planets, in multiplayer it can last for quite a bit when you play the right people, same with against 3 CPUs. But the aim of this game is that each session isn't supposed to last that long, that isn't the way it was designed to be. Quick short sessions, that leave you wanting to have another go, and another, especially in multi.

The problem is that they give no ALTERNATIVE. This is just like We Love Katamari - they COULD have had Eternal mode, it's not like there was something preventing them, but they didn't.

Magicpaint said:
I don't think you got my point there. Tetris DS is yet another installment that's basically adding to an already established formula. Tetris on its own survived without these modes. Meteos is much deeper than you give it credit for.

Have you seen Tetris DS? The various modes may use blocks, but they're nothing like Tetris.

Magicpaint said:
Many of these suggestions would have been nice if executed properly in the game. I too can come up with loads of suggestions for every game I play. But here, you're allowing your subjective preference to prioritise the objective quality of the game, that's my problem with your whole argument.

The game was underdeveloped, that's the problem. Time Wars was really an afterthought, accomplishments were lacking (at least accomplishments that gave you rewards), and there's no real excuse for not providing an alternative to a quick onslaught.

Magicpaint said:
Meteos is built around a fast, quick, intense gameplay... that's its appeal, they way it gets ridiculously intense in a matter of minutes, if you don't like it, it's not for you, not necessarily a flaw then. The whole fundamental gameplay is just built that way.

And that's why I think it's overrated. As I said above, there's things that could have been added, that should have been added (Slow/Medium/Fast options, more accomplishments, more Time War modes, etc.), but weren't. Honestly, a Slow/Medium/Fast option thing would have been excellent. Meteos seems to be the puzzle sibling of Melee, but Melee was about to burst with all of the features it had. Nearly 300 Trophies, dozens of stages, dozens of items, more than a dozen modes of play, etc. That was one thing lacking about Katamari Damacy - it's pretty much perfect gameplay, but the content was lacking. As for We Love Katamari, it had the gameplay and content, but removed most of the content of Katamari Damacy - namely, the Eternal modes, which allowed for players to just have fun with it.
 
A Link to the Past said:
The problem is that they give no ALTERNATIVE. This is just like We Love Katamari - they COULD have had Eternal mode, it's not like there was something preventing them, but they didn't.

This is a 'criticism' that could be applied to just about every game. If the game is trying to be something (which is fast and intense) then it doesn't need any alternatives. Like I said, it sounds like the basic game of Meteos just isn't for you.

Have you seen Tetris DS? The various modes may use blocks, but they're nothing like Tetris.

Geez, you still don't get my point, I'm saying Tetris survived without these additions as an excellent puzzler which really adds to my argument that Meteos doesn't need to be anymore than what it IS.

The game was underdeveloped, that's the problem. Time Wars was really an afterthought, accomplishments were lacking (at least accomplishments that gave you rewards), and there's no real excuse for not providing an alternative to a quick onslaught.

I completely disagree here.

The game isn't underdeveloped, unless you have a different definition than I do. It's so brimming with features, unlockables that calling it underdeveloped just sounds ridiculous.

There IS a real excuse for not providing an alternative to a quick onslaught...it's supposed to be that way, so an alternative would be defeating the purpose of the game, which is intense puzzle action.

And that's why I think it's overrated. As I said above, there's things that could have been added, that should have been added (Slow/Medium/Fast options, more accomplishments, more Time War modes, etc.), but weren't. Honestly, a Slow/Medium/Fast option thing would have been excellent. Meteos seems to be the puzzle sibling of Melee, but Melee was about to burst with all of the features it had. Nearly 300 Trophies, dozens of stages, dozens of items, more than a dozen modes of play, etc. That was one thing lacking about Katamari Damacy - it's pretty much perfect gameplay, but the content was lacking. As for We Love Katamari, it had the gameplay and content, but removed most of the content of Katamari Damacy - namely, the Eternal modes, which allowed for players to just have fun with it.

Meteos from the ground was supposed to be a FAST, demanding puzzle game. Including a slow or medium mode wouldn't have captured the intensity the game is built around, thus insignificant for what the game is supposed to be.

I don't see how you can think a game is overrated because it just doesn't suit your style of play. Maybe I should call Unreal overrated too because it's fast and intense.
 
Meteos from the ground was supposed to be a FAST, demanding puzzle game. Including a slow or medium mode wouldn't have captured the intensity the game is built around, thus insignificant for what the game is supposed to be.

I don't see how you can think a game is overrated because it just doesn't suit your style of play. Maybe I should call Unreal overrated too because it's fast and intense.

I agree with this.
 
Magicpaint said:
This is a 'criticism' that could be applied to just about every game. If the game is trying to be something (which is fast and intense) then it doesn't need any alternatives. Like I said, it sounds like the basic game of Meteos just isn't for you.

I enjoyed Meteos' gameplay until it got old. The fact is that minute long gameplay spurts just feel repetitive.

Magicpaint said:
Geez, you still don't get my point, I'm saying Tetris survived without these additions as an excellent puzzler which really adds to my argument that Meteos doesn't need to be anymore than what it IS.

The problem IS that the way Meteos is designed basically entails either playing against someone and, in Deluge, play for one minute until it just becomes unmanagable. Other complaints include that the game often misses what you're aiming to select. It's really frustrating, considering the speed that the blocks are unmanagable. Additionally, rapidly moving the touch screen up and down works too often.

Magicpaint said:
I completely disagree here.

The game isn't underdeveloped, unless you have a different definition than I do. It's so brimming with features, unlockables that calling it underdeveloped just sounds ridiculous.

There IS a real excuse for not providing an alternative to a quick onslaught...it's supposed to be that way, so an alternative would be defeating the purpose of the game, which is intense puzzle action.

You claim that Time War was not underdeveloped? It basically only had two modes, with two different variations in each of them.

Magicpaint said:
Meteos from the ground was supposed to be a FAST, demanding puzzle game. Including a slow or medium mode wouldn't have captured the intensity the game is built around, thus insignificant for what the game is supposed to be.

The fact is that sometimes, there's TOO fast. A playthrough ends before you know it.

Magicpaint said:
I don't see how you can think a game is overrated because it just doesn't suit your style of play. Maybe I should call Unreal overrated too because it's fast and intense.

Offering only one way to play it has no point - SSBM was great because there were so many alternatives to the standard gameplay.
 
Yay Pokemon Trozei!!

YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY YAY
 
A Link to the Past said:
I enjoyed Meteos' gameplay until it got old. The fact is that minute long gameplay spurts just feel repetitive.

Opinion here. It doesn't feel repetitive to me when I could be playing in different planets, employing various tactics, using various power ups, etc.

The problem IS that the way Meteos is designed basically entails either playing against someone and, in Deluge, play for one minute until it just becomes unmanagable. Other complaints include that the game often misses what you're aiming to select. It's really frustrating, considering the speed that the blocks are unmanagable. Additionally, rapidly moving the touch screen up and down works too often.

I've survived Deluge for close to 7 mins before. Sounds to me like you just suck at the game and thus trying to blame the game for it. Also, the touch screen isn't 100% precise, but it gets the job done well enough.

You claim that Time War was not underdeveloped? It basically only had two modes, with two different variations in each of them.

You said the game was underdeveloped, of which I disagree with. Time Wars did what it was supposed to do, just because there can be many more modes doesn't mean what is there is suddenly underdeveloped.

The fact is that sometimes, there's TOO fast. A playthrough ends before you know it.

Once again, you bring up the argument about the game being too fast...well that's the point! If you don't like it, it isn't for you, simple.

Offering only one way to play it has no point - SSBM was great because there were so many alternatives to the standard gameplay.

There are loads of strategies to employ (either the way you stack up/align/launch your meteos or based on which planet you're playing on) and loads of planet attributes to prevent the game from being 1 dimensional. To say Meteos 'has no point' is ignorance.
Seriously, it just sounds to me like you plain suck at the game. Not the game's fault. :P

We could go on forever here, but I don't have problems, neither do I mind if you wanted this and that to be included Meteos, but the fact that they aren't there, doesn't mean the game suddenly sucks, it's about assessing what the game does, and checking if it indeed does what it does well (execution), and it's hard to argue otherwise that it doesn't, unless you want to suggest something that compromises the orginal intent of the game.

Seems like we're straying well off topic here. :P If you want to continue this debate, you could make a thread about it, but this thread is about Trozei, lets not turn it into a Meteos thread.
 
Magicpaint said:
Seems like we're straying well off topic here. :P If you want to continue this debate, you could make a thread about it, but this thread is about Trozei, lets not turn it into a Meteos thread.

Too late.
 
Just to remain on topic - tell me, if Meteos weren't around, would this game get a higher score? Probably. Meteos certainly has enough of its faults where it shouldn't be held as "the game that every DS puzzler should look up to". Trozei's just gonna get shunned because it isn't as refined as Meteos.
 
Pokemon Trozei's pretty fun! (And so it Tales of Phantasia! TALES!!)

Edit - ToP looks hot on a Micro... and "IT CAN'T BEEEE!" but yes, the voices are even more awfully awesome when the game is a reality in front of you, and not just a vid watched on the net! :D
 
A Link to the Past said:
Just to remain on topic - tell me, if Meteos weren't around, would this game get a higher score? Probably. Meteos certainly has enough of its faults where it shouldn't be held as "the game that every DS puzzler should look up to". Trozei's just gonna get shunned because it isn't as refined as Meteos.


:lol "Just to stay on topic here is another shot at Meteos." You don't like it, we get it. JEEZ! ;p
 
citrus lump said:
:lol "Just to stay on topic here is another shot at Meteos." You don't like it, we get it. JEEZ! ;p

I never said that I didn't like it! I say MP is overrated, OoT is overrated and SMRPG is overrated, but at no point does that mean I dislike them.

But honestly, I expect that even if Tetris DS gets good reviews, people will be comparing it to Meteos.
 
A Link to the Past said:
Meteos certainly has enough of its faults where it shouldn't be held as "the game that every DS puzzler should look up to".
Eh. Even Tetris on the Game Boy had the flaw of lacking battery-saved high scores, much like Meteos has (what is in my mind) a flaw of not giving you an option to lock the falling speed at a given level.

Trozei's just gonna get shunned because it isn't as refined as Meteos.
But I will agree with this, and it's sad.
 
Meteos was a disappointment to me. Lumines still won out over that. I was sad.

Trozei looks fun though. And I will be getting Tetris DS.
 
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