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Polygon: Miyamoto interview Wii U NFC, Nintendo Direct vs E3

They would have to be fucking stupid not to bank on the Skylanders toy+game craze with the massively popular and collectible orientated Pokémon franchise.

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DO IT nintendo
I would buy all of it. I couldn't settle for a few, since the OCD nature in me wouldn't allow for it to happen. This is why I never got into Skylanders.

Masterful
 
I would buy all of it. I couldn't settle for a few, since the OCD nature in me wouldn't allow for it to happen. This is why I never got into Skylanders.


Masterful

So, instead of spending money on about 70 some odd figures, you want to spend money on at least 10 times that number?
 
A Pokemon MMO traditional battling/RPG game would break the fucking earth. Nintendo are laying on some gold in terms of game opportunities, it's just a question of when they'll pop them, if at all.
 
NFC is like AR. I have no interest at all.

Just give us good games that people who like games want to play. That's what will save your failing console.
 
NFC is like AR. I have no interest at all.

Just give us good games that people who like games want to play. That's what will save your failing console.

Zen like insight man. Of course maybe they can use this technology to make a good game that people who like games want play. Woah.
 
NFC is like AR. I have no interest at all.

Just give us good games that people who like games want to play. That's what will save your failing console.

I don't think whatever Nintendo is cooking up is just NFC figurines for Pokemon/Smash Brothers. They're going to have some sort of brilliant twist on it.
 
I think the next Smash Bros will use NFC. Sakurai always pushes a game to use every single feature a system has available.

See Kid Icarus Uprising. It left no feature of the 3DS unused.

And in Smash you could also have every single pokemon also.
 
what about a used game protection? every game needs to be activated by code which is held on the card to be used with the nfc scanner. this ties the game license to your console and a game without a tied license is only a demo or something.


I don't think Nintendo is doing it bout it would be possible.
 
I really think its time for a Pokemon MMO on the Wii U that makes use of this NFC function. I won't use it, but I still want that MMO ;_;
 
Übermatik;49105455 said:
A Pokemon MMO traditional battling/RPG game would break the fucking earth. Nintendo are laying on some gold in terms of game opportunities, it's just a question of when they'll pop them, if at all.

Take for example the Dragon Quest MMO performing significantly worse than the standard Dragon Quest games. Pokemon sales thrive with a younger consumer audience on the handheld market. MMOs have thrived with an older consumer audience on the PC market. The portmanteau of Pokemon and MMO is just fanbased fantasy that makes little business sense. What business acumen derives that spending more money on development and selling less skus on an MMO would defeat the traditional gold mine of portable, collect them and trade them nature of successful Pokemon.
 
Take for example the Dragon Quest MMO performing significantly worse than the standard Dragon Quest games. Pokemon sales thrive with a younger consumer audience on the handheld market. MMOs have thrived with an older consumer audience on the PC market. The portmanteau of Pokemon and MMO is just fanbased fantasy that makes little business sense.
Is the DQ series built on socializing though? Serious question.
 
Considering Sakurai was one of the few people to use the AR card thing with the 3DS, I'm going to guess Smash Bros. will probably end up using NFC. Just a hunch.
 
biggest waste of money ever for a Home Console...would have been better off spending whatever they paid for NFC and put it tow
rds better specs.
 
Zen like insight man. Of course maybe they can use this technology to make a good game that people who like games want play. Woah.

1. Nothing about this tech has shown how it can affect gameplay beyond making you spend more money for quasi-DLC (except this time with plastic shit).

2. It's not a particularly insightful comment to tell Nintendo to release games, yet it was apparently something they couldn't figure out for either the 3DS or Wii U launches.
 
biggest waste of money ever for a Home Console...would have been better off spending whatever they paid for NFC and put it tow
rds better specs.

Have you seen what Skylanders has done on home consoles so far? My nephew is into them big time and his parents are spending big dollars on the figurines... I can only imagine how crazy he'd be if Nintendo tap into that market with Mario and Pokemon figureines!
 
So, instead of spending money on about 70 some odd figures, you want to spend money on at least 10 times that number?

I assume his point is, he's ocd so if he got into one of these games he would have to buy them all, but to him skylanders isn't worth the investment. He can't try it out because he'd have the urge to buy them all, but he doesn't feel skylanders is worth a whole lot of his money. So he didn't bother with it. Pokemon would end up costing more, but he already has a vested interest in Pokemon. He would enjoy buying them all. I think...
 
Theres only two IP's Nintendo have that have a chance at competing with Disney and Skylanders:

Mario
Pokemon

It will probably be one of them.

Only? They could celebrate their entire catalog in a Skylander's esque game with just the game characters featured Smash Brother's roster alone. Not that they'd do it of course since someone already beat them to the punch but:

Zelda
Metroid
Donkey Kong
Punch Out
Fire Emblem
F-Zero
Star Fox
 
I don't think they'll do the whole collectible NFC figures thing just because it's not Nintendo's style to bandwagon what other companies are doing. In typical Nintendo fashion, they're probably going to use the feature for something we're not even thinking of.

I do expect some Japanese companies, if not Nintendo, to make some collectible card games using the feature, much like some of the arcade games that are popular over there.
 
This doesn't really make much sense. NFC is meant for sub-10 cm distances. Literally tapping the card off the reader. Using NFC for this would involve deliberately putting the 3DS on the Wii U gamepad. I don't think you'd actually benefit much from that, because enough manual intervention would still be required (IE answering those questions you asked) that it wouldn't save much stuff. I feel like you'd just update the 3DS firmware to expand StreetPass to support various use cases with the Wii U as appropriate.

The kind of thing you're talking about, like the Wii U being spatially aware of devices in the room with it, is good, and already exists--Macs have AirDrop and Bonjour for chatting and file transfers and stuff, 3DS' have StreetPass, iPhones have Bump, Vitas have some sort of locational awareness. But it's rarely implemented using NFC.

The nuance is that the NFC pairing shows deliberate intent, you may not have to answer those questions (but I'd recommend software do that before ending whatever you were doing anyway). Actively searching for things works but it doesn't always make sense and certainly I don't think it's a great idea to pop alerts on other devices, they might be in use doing other things and it might be unwelcome or a security risk (children). I certainly wouldn't necessarily want to pair with devices in the apartment next to me or let them pair to my devices. None of these are deal-breakers mind you but NFC simplifies the whole flow.

Some other ideas in this line of thinking (NFC enabled 3DS):

-Transferring my wi-fi settings to a guest 3DS.
-Moving my account to said 3DS (and back).
-Logging into NN on friends Wii U with my 3DS.
-Transferring saves from one device to another (no sign in required).
-Carrying saves from one Wii U to another.
-Pairing 3DS to be used in controller mode.
-Pairing second Gamepad (that is likely a friends guest device).
-Local Visiting (think Street Pass type events for Wii U controllers, or 3DSs).

It's not like these things can't be done other ways (broadcast pairing, pin codes, QR Codes, online accounts), NFC doesn't do things that can't currently be done, it's mostly a simplification tool.
 
I wonder if Nintendo is prepping a new IP based around the concept? I know it's going to be a crowded market once Disney Infinity hits, but I can see them doing some novel stuff with it that neither that or Skylanders are doing.

That's what I was thinking. Any of their IPs would be good for this (okay, maybe not Metroid or Zelda).
 
Awesome Nintendo, why don't you give us some frigging release dates on games that should be out by now!

Thanks!
 
If Nintendo start doing little figure things I'm gonna be spending soooo much money.

Love of Nintendo + love of collecting things. >_<

I don't give a shit about Skylanders stuff but I'm still like "I bet these are fun to collect." lol.
 
I have no interest in the collecting aspect of nfc.

I do hope the early rumors of a small pokewalker type nfc device for the wii u is true though. Could store profile and saves for easy transfer and allow streetpassing for a console title. that and some unexpected real world twist/application for a game.
 
I wonder if Nintendo is prepping a new IP based around the concept? I know it's going to be a crowded market once Disney Infinity hits, but I can see them doing some novel stuff with it that neither that or Skylanders are doing.

They won't need a new IP, doing that with Pokemon would be a licence to print money.
 
It's like the people in here WANT to be ripped off...anyway, if this happens in Pokemon it won't be in the main games and it won't be by Gamefreak because they do whatever they want basically
 
It's like the people in here WANT to be ripped off...anyway, if this happens in Pokemon it won't be in the main games and it won't be by Gamefreak because they do whatever they want basically

Miyamoto seems to be involved in whatever is coming(based on this topic and other comments he has made) so it might be interesting.
 
I have a feeling that Nintendo have some mindblowing idea for NFC. After all, they've chosen to put NFC in the Wii U gamepad at the expense of more conventional options. There's gotta be some reason for that.

My idea is simple. In the Legend of Zelda: Wind Waker, there was the optional sidequest Nintendo Gallery where you could collect figures of every character in the game by taking a photo of them. What if they made real NFC figures of every character and you could also collect them by scanning them in?
 
I wonder what Nintendo will do with NFC. I'm guessing using some figures álá Skylanders.
Nah, if anything, it will just involve some kind of trading cards to unlock extras in a game, ala stuff like the eReader and the Kid Icarus: Uprising AR cards (most likely, either some kind of NFC cards for the Wii U version of the next SSB game that unlock trophies or whatever (which will also be able to be read via AR in the 3DS version of the game), similar to the KI:U AR cards, or some kind of Pokemon TCG video game that interacts with actual TCG cards). I don't see Nintendo making some kind of game that literally tries and force people to buy figures like Skylanders/Disney Infinity. It just doesn't seem to match with Nintendo's business practices and thoughts on DLC and game design and stuff to me. It could of course make Nintendo a buttload of money, but the same would be true if Nintendo were to jump fully aboard the DLC train and let people literally buy stuff like power-ups and cheats and whatever in the NSMB games and such. This seems the same kind of deal to me--it's something Nintendo could do and would probably be successful if they did, but it just doesn't seem to be a very Nintendo-like thing to do to me.

And the people suggesting a Pokemon-Skylanders game seem to be missing the real point of the Pokemon series. Of course, there's how the Pokemon series is primarily portable and thrives off direct social interaction with other people, at least in Japan, but I'm not even talking about that. The Pokemon-Skylanders idea misses the actual core of Pokemon games themselves and what makes it compelling to keep playing them, area after area, and game after game: the actual discovering and capturing of each Pokemon by the player.

Basically, imagine the first time you played a Pokemon game. Why was it so exciting to get to a new route for the first time and start running around in the grass? Because you never knew (unless you cheated and used a guide or something, which even if you did, would stem from the same excitement and curiosity) what kind of new monster you'd run into next, and when you'd see some kind of awesome thing that you just had to have. And even once you saw such a thing, the fun then comes from whittling down its health and inflicting status on it and chucking PokeBall after PokeBall until you eventually manage to capture it.

And this is true even in the spin-off games: In Colosseum and XD, you still had to snag Shadow Pokemon the same way you catch normal Pokemon in the main games. The Pokemon Ranger games have their own capture system. And even if stuff like the Mystery Dungeon games and Pokemon Rumble, you still have to defeat opposing Pokemon for a chance of them joining you. Why? Because that's satisfying and addicting. Plus, more importantly, it goes with the underlying themes of the Pokemon series of a constant sense of discovery and making new friends through effort.

The problem with Pokemon-Skylanders idea, there's would be none of that same sense of discovery on each new route or area anymore, as there wouldn't be any need for tall grass or anything, as you'd be buying your Pokemon instead of searching for them (and there'd be no way they'd actually keep the tall grass in such a game, as if they did, there would be no incentive to actually buy the figures at all). So, each area of the game would be losing part of what makes the different areas of Pokemon games truly unique and satisfying to visit: the unique assortment of Pokemon each area contains. Instead, each route would become nothing more than just another set of Pokemon battles, not much different from the previous areas, except at higher levels.

Granted, they could try and make up for that by having each area be truly visually satisfying and full of great-looking artwork and backdrops and whatever. But that's just substituting discovery for eye-candy and in the end, I don't think it would be that satisfying. To explain what I mean... say Ni no Kuni used the Skylanders idea and to get any additional familiars to actually join you, you'd have to buy figures for them. That being the only difference, the game would still look great, but it would lose the appeal of actually discovering and finding out about all the various familiars by yourself and then getting them and raising them through your own efforts, and so though the game would still be beautiful, it would have been much less compelling.

And then of course the most important thing a Pokemon-Skylanders game would be missing would be the actual act of the Pokemon-capture itself. This right here is probably at the core of how Pokemon has been and has remained so successful. Even after you find a Pokemon, you aren't just given it--you have to whittle down its health and then start throwing PokeBalls at it, which is both pretty fun and makes it feel really satisfying when you do actually manage to catch a Pokemon. A Pokemon-Skylanders game wouldn't be able to have that at all, what with Pokemon being obtained via figure and all. You wouldn't be able to get the satisfaction of acting catching a Pokemon by yourself in such a game--not in the beginning, not in the middle, or the end. It would just be buying a figure and plopping it onto the GamePad, which isn't really that satisfying at all, and combined with the sense of discovery being gone due to you no longer finding who-knows-what on each new route, would make the game feel much less compelling.

It might be fun at first, but by the end, it would pretty much be doomed to get boring compared to the current games due to not having the aspects which make Pokemon games tick: the combination of each area having new Pokemon to find and when you find them, the satisfaction of going through the process of capturing them through your own efforts. A Pokemon-Skylanders would just be pure battles, which doesn't seem as compelling by itself.

Of course, none of this is to say such a game would do terribly if it were to be made. On the contrary: were such a game to be made, it probably would be successful, because consumers probably wouldn't think about any of that before they would buy it (of course, sequels to such a game, once people realize the flaws with the idea and how most of them probably wouldn't have had as much fun with it as the main games and didn't like spending that much money on it, would be an entirely different story).

What I'm really trying to get at, is that regardless of how successful such a game would be, there's no way Nintendo would make it, because it doesn't fit with how Nintendo and Game Freak view the Pokemon IP. In a nutshell, I suppose the Pokemon games could be considered coming-of-age stories, which have children taking their first steps out into the world and discovering both the type of person they are and learning more about the world as a whole by going on an adventure where they actively discover new monsters all over the place and choose to befriend certain ones where what they learn from these new friendships ends up defining the person they are/want to become. The key word there is discovery. That is to say, Nintendo/Game Freak see the Pokemon themselves as the key to this sense of discovery and how the Pokemon protagonists, through their friendships with the ones they choose to travel with, learn about themselves and the world. That's just not the type of feeling you would be able to capture in a Pokemon-Skylanders game.

tl;dr version (since this post really is kind of long--sorry about that): In a nutshell, the problem with the Pokemon-Skylanders idea is that it would be basically treating Pokemon as things to be bought and collected and whatever and nothing more, instead of new friends who you just find and discover along a journey and decide to travel with in the Pokemon games. That is, since there's no active discovery or capturing of the Pokemon, or anything, and just buying figures instead, it just doesn't really jive with the themes of friendship or discovery or anything that Pokemon's really about, so it just seems the type of thing to me that Nintendo and Game Freak would avoid, regardless of how successful it could be and on top of that it just strays to close to the bad-kind of DLC Nintendo doesn't want to get involved with and risk devaluing their IPs or just coming off as greedy or something.

So yeah, regardless of how genius it might seem at first or how much money it could make Nintendo, I can't seem them making a Pokemon-Skylanders game at all. It might seem like a perfect fit and first and indeed Pokemon can be forced to fit that mold, but only by betraying core, running-themes of the series and I can't see Nintendo or Game Freak thinking that it's really worth it or really that great of an idea due to that kind of thing and instead feel that it just wouldn't be Pokemon anymore without the running into tall-grass and going through the effort catching Pokemon for yourself, and I wouldn't be surprised if that last bit would be pretty much exactly how someone like Junichi Masuda would reply to the idea if it were proposed to him.
 
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