New thread for new procedural art info:
Full title of article from Polygon: 'No Man's Sky is so big, the developers built space probes to explore it for them'
Thought this snippet answered some questions i've seen posted on gaf before regarding NMS and the procedural aspect.
Full title of article from Polygon: 'No Man's Sky is so big, the developers built space probes to explore it for them'
polygon said:There's a robot that lives inside No Man's Sky that nobody outside of the development team may ever see, because its entire purpose is to fly to each of the game's 18 quintillion worlds, take short videos and document its interstellar travels as a series of animated GIFs.
Thought this snippet answered some questions i've seen posted on gaf before regarding NMS and the procedural aspect.
polygon said:Finally, after the artists created the blueprints and planted the seeds, and after the coders constructed a box full of math, the universe exists. Someone has to look after it.
That's where the robot probe comes in, flying from planet to planet, making the animated GIFs, so that the folks at Hello Games can make sure everything looks acceptable. That there aren't too many red planets; if so, they can fly in and tweak things to ensure consistency and coherency.