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[Polygon] TGA actually felt like a real awards show this year

LectureMaster

Or is it just one of Adam's balls in my throat?

Last night, I watched all three-and-a-half hours of 2025's The Game Awards, keeping track of all the winners and taking note of all the new game announcements that piqued my interest. But when voice actor Jennifer English took the stage to accept the Best Performance award for her role in Clair Obscur: Expedition 33, I was shocked. No signs flashed telling her to "PLEASE WRAP IT UP." No music started blasting in an attempt to "play her off" the stage. By the time Clair Obscur developers from Sandfall Interactive took the stage to accept their Game of the Year Award a few hours later, I no longer felt like I was watching The Game Awards. I felt like I was watching a real awards show.

The last few years of TGA have had their share of rough moments. In 2022, Kratos actor Christopher Judge gave a rambling, eight-minute speech after winning Best Performance. Later that night, a stage crasher mysteriously managed to walk onto the stage with the creators of Elden Ring, making a bizarre statement about Bill Clinton while the team accepted their Game of the Year award. The entire ordeal made the show feel like amateur hour, and raised questions about the lack of security at the event.

The next year, I was watching eagerly as voice actor Neil Newbon accepted his Game Award for Best Performance as Astarion in Baldur's Gate 3. It was clear the actor was touched not only by the win, but by the fan response to his character. As he tearfully gave a heartfelt acceptance speech, a sign lit up in the back of the theater, reading "PLEASE WRAP IT UP." Seconds later, the show's producers started up some music, which Newbon had to shout over to finish his speech. It was clear he had more to say, and watching him be rushed through his acceptance speech was genuinely uncomfortable.

It was clear that Game Awards creator Geoff Keighley wanted to avoid another rambling Judge-esque monologue. But his solution — avoiding overly long acceptance speeches by giving winners barely a minute to speak — was arguably worse than the problem it was meant to address. 2024's show saw Keighley announce the winners of multiple categories as fast as he could, not allowing many of them to take the stage. The whole show felt like a three-hour commercial, punctuated by occasional one-minute award breaks.

But 2025's show felt genuinely magical. "PLEASE WRAP IT UP" signs were nowhere to be seen, and winners were given ample time to accept the awards they had earned. The show was well-produced, with several stunt-like performances preceding game announcements, including a group of actors dressed like peasants being lifted into the air on wires before the unsettling debut trailer for Larian Studios' upcoming Divinity. TGA 2025's "halftime show" equivalent was a nostalgia-tickling performance by none other than Evanescence, promoting Season 2 of Netflix's Devil May Cry anime. Nobody crashed the stage. Geoff Keighley wore Louboutins instead of sneakers. Miss Piggy made not one, but two appearances.

But what really made 2025's show feel "legit" wasn't the Muppet cameo or the on-stage stunt work or Geoff's fancy shoes. It was the focus on games (and those who create them) combined with some genuinely exciting announcements, including a peek at Leon's role in Resident Evil Requiem, the surprise reveal of a new shooter created by former Respawn devs, a look at the incredible casting choices for the Street Fighter movie, and the announcement of a new Mega Man game, to name a few. Sure, there were celebrity cameos, but they weren't given more time to speak than the actual award winners.

Now, I'm not saying the show was perfect. Keighley once again rapid-fire announced winners for multiple categories with the speed and passion of an auctioneer, and important categories like Best Indie Game were inexplicably relegated to the 30-minute pre-show, rather than being a part of the main event. But overall, this year's Game Awards finally lived up to its nickname as "the Oscars of gaming," and the show actually felt like the love letter to video games that it's meant to be.

Yes, it was a three-and-a-half-hour commercial. But it was a good three-and-a-half-hour commercial, and Keighley seems to have finally realized that the formula for a great gaming awards show has nothing to do with how many Hollywood celebrities you can get on the stage, and everything to do with showing genuine appreciation for incredible games, and the incredible people who bring them to life.
 
Focus on the games? You mean when they speedran through like 8 awards in a row to get back to the advertising, as always?

Some dumb people write for Polygon.
 

Last night, I watched all three-and-a-half hours of 2025's The Game Awards, keeping track of all the winners and taking note of all the new game announcements that piqued my interest. But when voice actor Jennifer English took the stage to accept the Best Performance award for her role in Clair Obscur: Expedition 33, I was shocked. No signs flashed telling her to "PLEASE WRAP IT UP." No music started blasting in an attempt to "play her off" the stage. By the time Clair Obscur developers from Sandfall Interactive took the stage to accept their Game of the Year Award a few hours later, I no longer felt like I was watching The Game Awards. I felt like I was watching a real awards show.

The last few years of TGA have had their share of rough moments. In 2022, Kratos actor Christopher Judge gave a rambling, eight-minute speech after winning Best Performance. Later that night, a stage crasher mysteriously managed to walk onto the stage with the creators of Elden Ring, making a bizarre statement about Bill Clinton while the team accepted their Game of the Year award. The entire ordeal made the show feel like amateur hour, and raised questions about the lack of security at the event.

The next year, I was watching eagerly as voice actor Neil Newbon accepted his Game Award for Best Performance as Astarion in Baldur's Gate 3. It was clear the actor was touched not only by the win, but by the fan response to his character. As he tearfully gave a heartfelt acceptance speech, a sign lit up in the back of the theater, reading "PLEASE WRAP IT UP." Seconds later, the show's producers started up some music, which Newbon had to shout over to finish his speech. It was clear he had more to say, and watching him be rushed through his acceptance speech was genuinely uncomfortable.

It was clear that Game Awards creator Geoff Keighley wanted to avoid another rambling Judge-esque monologue. But his solution — avoiding overly long acceptance speeches by giving winners barely a minute to speak — was arguably worse than the problem it was meant to address. 2024's show saw Keighley announce the winners of multiple categories as fast as he could, not allowing many of them to take the stage. The whole show felt like a three-hour commercial, punctuated by occasional one-minute award breaks.

But 2025's show felt genuinely magical. "PLEASE WRAP IT UP" signs were nowhere to be seen, and winners were given ample time to accept the awards they had earned. The show was well-produced, with several stunt-like performances preceding game announcements, including a group of actors dressed like peasants being lifted into the air on wires before the unsettling debut trailer for Larian Studios' upcoming Divinity. TGA 2025's "halftime show" equivalent was a nostalgia-tickling performance by none other than Evanescence, promoting Season 2 of Netflix's Devil May Cry anime. Nobody crashed the stage. Geoff Keighley wore Louboutins instead of sneakers. Miss Piggy made not one, but two appearances.

But what really made 2025's show feel "legit" wasn't the Muppet cameo or the on-stage stunt work or Geoff's fancy shoes. It was the focus on games (and those who create them) combined with some genuinely exciting announcements, including a peek at Leon's role in Resident Evil Requiem, the surprise reveal of a new shooter created by former Respawn devs, a look at the incredible casting choices for the Street Fighter movie, and the announcement of a new Mega Man game, to name a few. Sure, there were celebrity cameos, but they weren't given more time to speak than the actual award winners.

Now, I'm not saying the show was perfect. Keighley once again rapid-fire announced winners for multiple categories with the speed and passion of an auctioneer, and important categories like Best Indie Game were inexplicably relegated to the 30-minute pre-show, rather than being a part of the main event. But overall, this year's Game Awards finally lived up to its nickname as "the Oscars of gaming," and the show actually felt like the love letter to video games that it's meant to be.

Yes, it was a three-and-a-half-hour commercial. But it was a good three-and-a-half-hour commercial, and Keighley seems to have finally realized that the formula for a great gaming awards show has nothing to do with how many Hollywood celebrities you can get on the stage, and everything to do with showing genuine appreciation for incredible games, and the incredible people who bring them to life.
I thought it was fine, and decently well-produced. But... the rapid-fire catagory shit needs a rework, and the final game of the show needs it's own review process. Who approved of Highgaurd as the one-more-thing? That was an embarrassment to everyone involved.
 
But overall, this year's Game Awards finally lived up to its nickname as "the Oscars of gaming," and the show actually felt like the love letter to video games that it's meant to be.

Nah, it never will. The biggest weakness of the show is all the biggest draw of the show, it's the ads/trailers for future games to get excited about. If those didn't exist, and it was just the awards...no one would show up.
 
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Here's what I'd prefer they do. A 1 hour pre-show not at the big event but in a separate location. A lot of the smaller games shown off. Brief appearances and conversations with a few of the developers. But use that time to clear out some space. Save bigger announcements during the award ceremony and use the extra 30 minutes you freed up to devote more time to the awards. Honestly, I wouldn't even care if they added an extra hour to the award ceremony. A 1-hour pre-show and a 4-hour awards show punctuated with big trailers and announcements. I know for a lot of people they'd hate that, but personally I'd love it. I really do want them to keep the amount of game ads but I also want them to increase the legitimacy by spending more time with the awards, comedy bits, and celebrations.
 
And the real award goes to Expedition 33 for giving us emotion, drama and joie de vivre at TGA this year.
Hideo Kojima Applause GIF
 
It's true though. TGA has been on an upward trend, and this year was easily the best one - yet there are people grading it a D on Twitter because they didn't like the closer announcement.
 
It at least felt like it wasn't handing out participation trophies. I thought for sure Ghost of Yotei was going to get one, and so would KCD2 and DS2
 
What other award show splices dozens of advertisements between award announcements? Genuine question, as I do not watch award shows.
The Grammys, Emmys, Golden Globes and others follow the same format: announcements, performances, then breaks every 10–15 minutes or so for ads

I think it's the blueprint for these large award shows
 
People watch it for the trailers for new game announcements. Very few watch it for the actual awards.

You don't see trailers for upcoming releases at the Oscars, Grammys, Golden Globes etc, but the VGAs couldn't run without the trailers.

The VGAs are more of a global marketing event than a serious award show.
 
It's just too fucking long. Ain't nobody got time nor will to watch the whole show. It shouldn't exceed 90min.
 
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It's clickbait, people. You write a headline that goes against the grain. These "journalists" scan the internet for trending sentiments and dominant impressions, then go ahead and publish something that goes right against it. Makes you click. Please don't click.
 
It's true though. TGA has been on an upward trend, and this year was easily the best one - yet there are people grading it a D on Twitter because they didn't like the closer announcement.
But it was the worst one? (At least, in mine and apparently many others opinion)

It wasn't just the closer either, most of the big games had CGI only trailers, in my opinion there was no real huge announcement besides Tomb Raider (and we already knew about that), possibly Fate of The Old Republic but that's years away and they cancelled the game they was working on so hard to get excited for that one. Then there was the awards, while it's amazing E33 won all these awards it made it very boring as were the speeches. So yeh, pretty terrible overall.
 
Apart from some of the cringier speeches and performances, I thought it was an entertaining enough watch ...if a bit long. Divinity reveal trailer was a personal highlight. And I enjoyed the Miss Piggy skits. 🐷

But the main takeaway is and will always be - fuck Polygon.
 
I guess there's just no reality in which I ever take the Yeff awards as seriously as a gaymsjourno who sat on the jury.
No Idea Idk GIF by Muppet Wiki
 
I don't know, it did and it didn't. The focus on reveals will never make it feel like a true award show to me. But then again maybe this is the future of award shows, a mix of awards and a mix of reveals.

It certainly looks more formal and traditional than the OG spike TV game awards though.

 
I miss when they used to give 'lifetime achievement' awards. To honor past developers. THAT was great!

Haven't done that in years.

Need time for gatcha Chinese game commercials I guess.
 
The Christopher Judge thing was one of the most obnoxious, arrogant, entitled things I've seen on one of these award shows.

But yes the award side of this show was tightened up and improved from years past, but it still suffers by being a combination award show/E3 presentation.
 
I agree it was a good show. Just a few big mishaps. Kill Miss Piggie and use the 3-5 minutes from that to present another award or two. Make sure the last announcement of the night is something big and news breaking, not a AA GAAS.

It's not exactly rocket science.
 
As long as they keep doing these rapid fire sections instead of actually presenting every award properly and letting the winner(s) come on stage and give a short speech, it's still not going to feel like a proper awards show.

Not that I mind. Awards shows are boring, at least the trailers make this one worth watching

The Grammys, Emmys, Golden Globes and others follow the same format: announcements, performances, then breaks every 10–15 minutes or so for ads

I think it's the blueprint for these large award shows

I think the biggest difference is that in most other award shows there's a clear separation between the actual show and the ads. Every 10-15 mins it will just go to a tradicional commercial break. The Game Awards is the only one I know where the ads are basically integrated into the main show and you've got the host presenting and talking about the advertised products.

It's as if at the Oscars you got a teary eyed Conan O'Brien talking about what an honor it is to present you the new Samsung Galaxy phones lol.
 
It is just a modern gaming event. It is fine with some fun announcements. But people tune in for the announcements, not the awards. Sometimes you get a cool moment.
 
As long as they keep doing these rapid fire sections instead of actually presenting every award properly and letting the winner(s) come on stage and give a short speech, it's still not going to feel like a proper awards show.

Not that I mind. Awards shows are boring, at least the trailers make this one worth watching



I think the biggest difference is that in most other award shows there's a clear separation between the actual show and the ads. Every 10-15 mins it will just go to a tradicional commercial break. The Game Awards is the only one I know where the ads are basically integrated into the main show and you've got the host presenting and talking about the advertised products.

It's as if at the Oscars you got a teary eyed Conan O'Brien talking about what an honor it is to present you the new Samsung Galaxy phones lol.
The thing is there is no way Game Awards is going to survive without reveals and trailers. Audience won't be there.

I thought this year the mix between the two was pretty good. And as far as rapid fire award go, Oscars do the same thing where some awards aren't shown.

All in all this wasn't a bad show this year (especially starting late so I could fast forward when needed).

That said, I have no idea what Geoff was thinking with dropping the ball at the very end. Should have gone with Star Wars or Divinity.
 
The thing is there is no way Game Awards is going to survive without reveals and trailers. Audience won't be there.

I thought this year the mix between the two was pretty good. And as far as rapid fire award go, Oscars do the same thing where some awards aren't shown.

All in all this wasn't a bad show this year (especially starting late so I could fast forward when needed).

That said, I have no idea what Geoff was thinking with dropping the ball at the very end. Should have gone with Star Wars or Divinity.

Yeah it's not a terrible show, in fact it's the only awards show I even bother to check out.
And yeah I think the reveals are important to get people to tune in, no one cares about videogame award shows that are only about the actual awards (see the DICE awards, for example). I definitely wouldn't watch without the reveals

Personally though, I'd cut the awards they aren't going to actually present (no one cares about them anyway), I'd go with a more traditional awards show format with commercial breaks (which can still be trailers for games) but I'd keep maybe 5-6 cherry picked ones to actually present during the show
 
I thought the show was really well produced. Geoff was good. Performances and the stage was awesome. The commercials were at least mostly gaming related.
The disappointing take away people should have is that the big 3 are not going to show up much. PS, Xbox and Nintendo didn't do much of anything. I think we should expect that going forward.

Also it should have ended with that Star Wars or Divinity, not Concord 2. That was a big mistake. That game is toast.
 
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Lol, no.

I mean, I feel like they always do a pretty good job with the production and stage setup. I guess this was the first year in a long time where things felt like they went smoothly and nothing off happened, unfortunately, lol. There were definitely some lol moments, but not nearly as much.

I still think the order of the reveals was really questionable.
 
People acting Oscars is actual fun to watch….they are borefest. With all the flaws TGA has I rather watch that than Oscars.
 
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There's just way too many award categories with many of them being dumb / meaningless. Get rid of the genre awards and eports / content creator crap and then actually present everything on stage.

Keep:
GOTY
Direction
Narrative
Score / Music
Sound Design
Performance
Indie Game (if we're going to actually keep it to Indie games)
Mobile Game
VR Game

Cut:
All Genre Specific Awards
Accessibility
Games for Impact
Community Support / Ongoing Game (or at least combine this in to one, I'm not sure what the difference is)
Best Debut Indie
Multiplayer
Content Creator
All ESports
Adaptation

Add:
Best Graphics (Technical) -- seriously, how do we obsess over this all the time and not have it as a category here?
Lifetime Achievement Award they used to do, bring it back

And change the Player's Choice award to just be games released in that year so it's not the same dumb gacha winning over and over.
 
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Only because of the game reveal trailers. Remove them, and none of us would care.
I agree but they also more fun to watch than Oscars.

Oscars also has bunch of advertisement, the only difference is we care about most of the ads in TGA.
 
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