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Poor Vita performance dragging down Sony's entire gaming unit

yes it is. I tether 3g from my phone to my ps3 and play cod all the time. The fact that all PlayStation exclusives have dedicated servers should make it better.

So it is?Nhillisitic's rep on the ps blog said 3g isn't good enough for fps mp which is why burning skies didn't support mp via 3g....i think he referred to the 3g plans on the vita then idk
 
You've seen what PSP did in Japan? I think it would be foolish of Sony to not even try to penetrate the handheld market after the PSP turned a succes in Japan.
it wasn't worth it...the company is in such a bad shape financially...they launched the system with a piss poor plan and now it's struggling in all territories.

All that r&d money should have been saved for PS4
 
So it is?Nhillisitic's rep on the ps blog said 3g isn't good enough for fps mp which is why burning skies didn't support mp via 3g....i think he referred to the 3g plans on the vita then idk

Well, it depends on the 3G. Lots of people complained about them choosing AT&T, but their 3G speeds are some of the best. Now, if you were to tether to a Sprint phone......

And, also, maybe their netcode just wasn't the best.
 
Stupid consumers. How dare they not know, buy or give a crap about the device they're supposed to like.

That's not the point. Outside of game enthusiast culture, a ton of people literally do not know that the vita exists. The PSP and DS launched in a pre-smartphone, pre-tablet, pre-kindle world...there's a lot more noise nowadays. You've got to at least tell the general consumer what this thing is, what it can do, and why it's worth increasingly valuable pocket/bag space.
 
When the 3DS got off to a slow start, Nintendo showed they were serious by throwing a lot of resources and attention at it in order to get the system going again.

But now that the Vita's off to an even slower start, we're not seeing the same level of concern about it and that's worrisome.
 
First post widely misses the mark.

I hope people don't believe the Vita's performing badly because of a lack of exposure? It's performing badly because the mass handheld market has moved on from the antiquated image of paying £200 for a dedicated portable gaming device that plays your console experiences, on the go. You could market that shit as vociferously as you want and the spike would be superficial; the mass market just aren't that bothered, especially with the 3DS also eating up some of that limited audience.

It's more a number of things.

The price is too high compared to the 3DS without the benefit of the stark ds-psp difference, the game selection(at least english language) isn't that great, it's not backwards compatible(they had to change from umd yes, but it still hurts nonetheless), and the marketing around it was terrible - bricks and mortar shops seem to have absolutely no enthusiasim to sell it.

It's the game thing that really hurts for me personally, which is why I don't own one. A few localised rpg's wouldn't go amiss...
 
Come on, Sony. Get your stuff together here. You were once mighty and now you seem clueless. That nice piece of hardware deserves much better. *rage*
 
sony should leave the handheld hardware market, and sell their games on established platforms such as android and iOS, etc, and focus instead on their bread and butter, the home console.
 
sony should leave the handheld hardware market, and sell their games on established platforms such as android and iOS, etc, and focus instead on their bread and butter, the home console.

they can also sell them on 3DS...why not? They would actually be more profitable that way. Why restrict yourself to a losing console?
 
When the 3DS got off to a slow start, Nintendo showed they were serious by throwing a lot of resources and attention at it in order to get the system going again.

Nintendo bit the bullet and dropped the price by a large amount, this is something Sony cannot do.
 
Unfortunate. The Vita is cool hardware, but I don't know that what it offers is viable in today's market.

Yeah, cool to the touch, because it's dead.

I'm still convinced that with the right marketing and less launch blunders (no ps1 support, no UMD program for the west, the very existence of a 3G model in which the 3G functionality is practically useless) they could've overcome the whole 'it's dead in the water because of smartphones'-stigma and become moderately successful, if not reach the PSP's sales.

Seeing how they've handled it half a year in though, things are looking really grim. It's the best handheld system ever made so that makes me twice as sad.
 
I'm sure the PSV will iron itself out within the year.
Sure i'm not expecting some act of god where it selld gangbusters, but im sure it's going to be pushing a good amount of units this holiday and the future of the handheld should be bright. 3DS had the same rocky start and while it does have Mario and Monster Hunter, things picked up for that as well.

The 3DS's rocky start is not the same as the Vita's. People really need to stop comparing the two. The details are different.
 
they can also sell them on 3DS...why not? They would actually be more profitable that way. Why restrict yourself to a losing console?

You'd think because it promotes the mentioned "One Sony" philosophy, but as a previous poster said, you still see giant brick walls in between the hardware. I'm still waiting for a better integrated remote play that doesn't result in 500ms lag while I'm on my network at home.
 
Vita still hasnt had it first holiday season in western markets and i would be shocked if AC and CoD cant move some systems this fall. Sales are low but its a price handheld in a difficult environment, i doubt Sony expected much better sales.

Then why did they revise down their estimates? (which are still too high)
 
Nintendo bit the bullet and dropped the price by a large amount, this is something Sony cannot do.

Vita price drop isn't going to help much with the no game lineup, with Mario Kart 3ds, Mario Land 3ds, Nintendo had the big guns to release.


this fall the biggest Sony title for the Vita is a PS3 port of PS Battle Royal
 
Here are my two cents regarding this particular issue:

1) Sony released the VITA a bit too early, not giving enough time for the games to flesh out and optimize properly for the system causing a mid-drought halfway in it's release. Likewise, SONY could've released dev kits earlier in order to justify it's release date.

2) VITA uses similar mobile technology if not the same to most current models. Had SONY waited an extra year, they could've gotten better tech & ram for the same price giving it a lot more value and probably get most (if not all) launch games running at decent frame-rate and native resolution. Add to the fact that this also gives devs another year head-start to which we can see better polished games when released. Any games that were already finished beforehand can be tactically planned out month by month giving enough space for hit-based releases.
 
sony needs to shape up...
currently third parties investing SOLIDLY in vita with new ip are pretty much non-existant.
we're seeing at most new iteration of old ip..
where are the rhytm thief or theathrytm ff? where is a bravely default or say a kid icarus (we could almost call it a new ip given the huge distance between this and the previous iteration)? plus no smt for vita?
and it's not like recurring ip are all there for vita, there are a number of recurring ip that are not on vita and are on 3ds...
and just to add some sauce.. what's sony missing atm? well collectible-alike game...
pokemon, or pokemon-esque games are a big hitter and having nothing of that kind can make the difference..
even digimon world redigitalize, while I doubt can be a pokemon contender, could be a plus for vita library, but they're not betting on vita, but on psp :|
vita needs atm
1) stronger rpg offer (a LOT stronger) in the us/eu
2) just a little more sport offer (current vita offer in sports-title is decent)
3) stronger adventure offer
4) just a little more puzzle-like offer (you need just a few puzzle-like titles not too many)
5) stronger marketing/offers (timed price cut for big release, something like the ambassador 3ds program? say a psn card? some free content?)
6) etc
there's a lot to be done, issue is.... does sony have enough fund to cover this in a feasible amount of time or will they just be swept around by the tide?
 
I have no idea what Sony's roadmap is for Vita. They seem more clueless with it than I've ever seen them. Marketing is invisible, future lineup isnt mentioned, even BIG DEALS like COD Vita aren't being crammed into eyeballs at every given opportunity, indeed it remains unshown.

Ever since the PSP Go Sony has appeared completely lost with their portable strategy. It's like they are flailing completely at random.
 
I maintain that if Sony couldn't get the major Japanese third parties (particularly Square Enix and Capcom) 100% on board with Vita before it launched, they shouldn't have launched it in the first place. There's realistically nothing Sony could have done to make Western support better than what's already been announced for the platform, and they have no proven ability to create handheld system-sellers on their own.

But we'll know after TGS where things stand, at least with respect to Square Enix. Monster Hunter is already a lost cause.
 
There are approx 21 weeks left in this year. Let's say the Vita is selling 15k a week in Japan, 15k in US (NPD) and 15k in Europe. This means it is selling between 40-50k a week (just using calculations).

50x 21 = 1.050K. The usual holiday shopping will add an extra 1.5-2 mil to that, which means it's going to sell around 2.5-3 mil from today until the last day of december.

How much did they want to sell again?
 
Here are my two cents regarding this particular issue:

1) Sony released the VITA a bit too early, not giving enough time for the games to flesh out and optimize properly for the system causing a mid-drought halfway in it's release. Likewise, SONY could've released dev kits earlier in order to justify it's release date.

2) VITA uses similar mobile technology if not the same to most current models. Had SONY waited an extra year, they could've gotten better tech & ram for the same price giving it a lot more value and probably get most (if not all) launch games running at decent frame-rate and native resolution. Add to the fact that this also gives devs another year head-start to which we can see better polished games when released. Any games that were already finished beforehand can be tactically planned out month by month giving enough space for hit-based releases.

The games run fine,it's about system sellers on vita which are sadly nowhere to be found


There are approx 21 weeks left in this year. Let's say the Vita is selling 15k a week in Japan, 15k in US (NPD) and 15k in Europe. This means it is selling between 40-50k a week (just using calculations).

50x 21 = 1.050K. The usual holiday shopping will add an extra 1.5-2 mil to that, which means it's going to sell around 2.5-3 mil from today until the last day of december.

How much did they want to sell again?
8 million VITA's
 
There are approx 21 weeks left in this year. Let's say the Vita is selling 15k a week in Japan, 15k in US (NPD) and 15k in Europe. This means it is selling between 40-50k a week (just using calculations).

50x 21 = 1.050K. The usual holiday shopping will add an extra 1.5-2 mil to that, which means it's going to sell around 2.5-3 mil from today until the last day of december.

How much did they want to sell again?

Originally 10 million, which has since been lowered to an undisclosed number (as Sony didn't reveal the breakdown of the current 12m PSP/Vita combined projection). But that's for the current fiscal year, ending March 31, 2013, not the current calendar year.
 
Originally 10 million, which has since been lowered to an undisclosed number (as Sony didn't reveal the breakdown of the current 12m PSP/Vita combined projection). But that's for the current fiscal year, ending March 31, 2013, not the current calendar year.

With the way the vita is selling in the non holiday months i'm not sure that makes much difference.
 
sony needs to shape up...
currently third parties investing SOLIDLY in vita with new ip are pretty much non-existant.
we're seeing at most new iteration of old ip..
where are the rhytm thief or theathrytm ff? where is a bravely default or say a kid icarus (we could almost call it a new ip given the huge distance between this and the previous iteration)? plus no smt for vita?
and it's not like recurring ip are all there for vita, there are a number of recurring ip that are not on vita and are on 3ds...
and just to add some sauce.. what's sony missing atm? well collectible-alike game...
pokemon, or pokemon-esque games are a big hitter and having nothing of that kind can make the difference..
even digimon world redigitalize, while I doubt can be a pokemon contender, could be a plus for vita library, but they're not betting on vita, but on psp :|
vita needs atm
1) stronger rpg offer (a LOT stronger) in the us/eu
2) just a little more sport offer (current vita offer in sports-title is decent)
3) stronger adventure offer
4) just a little more puzzle-like offer (you need just a few puzzle-like titles not too many)
5) stronger marketing/offers (timed price cut for big release, something like the ambassador 3ds program? say a psn card? some free content?)
6) etc
there's a lot to be done, issue is.... does sony have enough fund to cover this in a feasible amount of time or will they just be swept around by the tide?

Well, Vita still has NI support, lol.
Btw, why should third party develop for a platform that simply is not selling? Plus, many 3DS games that have already been released, like Kingdom Hearts or Resident Evil or even Monster Hunter, are the reflection of DS success; incoming games are, instead, a reflection of 3DS success itself.

Atlus won't put a SMT on Vita, deal with that.
 
With the way the vita is selling in the non holiday months i'm not sure that makes much difference.

Oh, it doesn't. It's entirely possible that Sony won't even reach half of the 10M they originally forecasted; optimistically assuming 60K average worldwide sales per week, plus an additional 1.5 million for the holidays, would still only get it to a bit over 4.6 million for this fiscal year.

What I don't get is why Sony issued such a deluded projection in the first place. At the time they made it, they already had a few months of sales to confirm that the platform wasn't selling like hotcakes.
 
Ehh ? PS3 is doing well WW. Disappointing on NA though
How in the world do you know the PS3 is currently doing well worldwide? They've lumped PS3 and PS2 sales together now. Everything is down everywhere. At least give some indication of what you think doing well means.
 
Originally 10 million, which has since been lowered to an undisclosed number (as Sony didn't reveal the breakdown of the current 12m PSP/Vita combined projection). But that's for the current fiscal year, ending March 31, 2013, not the current calendar year.

Wow...good luck with that, Sony.
 
Atlus won't put a SMT on Vita, deal with that.

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?
 
I don't feel bad for Sony, feel bad for the programmers and other low-ranked employees though.
They have to suffer from the pride of the failing executives.
 
Maybe they should make an effort and advertise it so people know it exists. When it first released there were some demo units at my local stores, they have all disappeared, so unless you really look for it you won't even see it.
 
I'm now convinced the only thing that could have saved the Vita (aside from Monster Hunter being announced before launch) is full Android store support from the jump. The first price drop will be, much like PS3 and PSP, a year too late to matter.
 
The 3DS's rocky start is not the same as the Vita's. People really need to stop comparing the two. The details are different.

Ok let me ask a simple question.

If 3DS had a rocky start and now is looking into glorius future of handheld domination then why numbers i'm pulling from NPD June thread look like this:

Nintendo 3DS: 155K (+8.4%)
Vita: 75K
 
Fuck Sony, ya think it's time you started throwing some real weight behind your handheld?!!

What the hell do you mean "real weight"? You people are crazy; the Vita had one of the best launch lineups in history, came out at a price that people initially were crazy excited about, and the system overall is pretty well-liked by everyone who uses it. The games they've already released for it include an original Uncharted, a new and awesome Lumines, a new and awesome Wipeout, a great new Hot Shots Golf, a new IP that some (crazy) people are calling GOTY in Gravity Rush, new and awesome downloadable titles like Super Stardust and Mutant Blobs, with still more original software to come, including a new LittleBigPlanet (which looks downright FANTASTIC), Soul Sacrifice (which looks more impressive every time it's shown), an original Assassin's Creed, and a Call of Duty title.

This list only comprises the titles I think people can pretty much agree are good, not even mentioning other titles that are pretty divisivet, or handheld versions of console games (Marvel vs. Capcom 3, PSASBR, Sound Shapes, and Rayman) that some people really enjoy.

The Vita has hands-down the best first-year lineup of any system in recent memory, but that's not putting "real weight" behind the system? As much as I hate to say it, unless Assassin's and CoD come out and really wow people it's just a matter that people aren't interested in the Vita at all. Period. There is literally nothing Sony can do at this point. I think urging them to keep throwing more money at the wall is pretty silly advice.

Really, if LBP, CoD, AC, Uncharted and Gravity Rush aren't enough to get people to believe in the system, what is? They don't own Pokemon or Mario, or Halo for that matter...
 
As much as I am negative about the Vita, we still should wait until this coming holiday period to see if things improve. If things still look dire, after December, perhaps it's time to wrap things up.
 
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