rant about cost of mem cards
just to be clear - I totally agree!
rant about cost of mem cards
Granted, but it's hardly irrelevant and it's far more of a gauge than anything you have provided.
But Vita games should not run in a lower resolution just to push out better visuals when the screen is low resolution as it is
What's needed to "save" the Vita is a bit of positivity on the part of the enthusiast press, who to me seem to have formed a queue to stamp and piss all over the platform's prospects since the day it was announced.
How can you improve mindshare when people are so down on it?
How, exactly?
What you're trying to imply is that Sony simply pays the $159 for the materials, and magically the Vita assembles itself, installs it's OS itself, ships itself to the stores and puts itself on the shelves. Magic!
This is not the topic for that, and it would all be subjective anyway.
The point is, as "impressive" as the Vita launch lineup supposedly was, it wasn't impressive enough to get gamers on board.
The point is the 'poor launch line up' is being muted as a point as to why it's failing - I disagree because the general thought was there was too much at launch making it stupidly expensive and then nothing decent for a while after and we don't vene get a trickle now.
This.
If the vita honestly cost them 160$ to get out the door they would have already slashed prices hard to get momentum.
Such points should always be stated:No, that's not the point you've just been making. You were saying that everyone agreed it was one of, if not the best launch for a system ever.
If this were true, these launch titles would've enticed more consumers into buying the Vita. Instead, here we are in this topic about the Vita being a sales disaster.
No, that's not the point you've just been making. You were saying that everyone agreed it was one of, if not the best launch for a system ever.
If this were true, these launch titles would've enticed more consumers into buying the Vita. Instead, here we are in this topic about the Vita being a sales disaster.
that's debatable. it would be nice if everything would run native but it also has a high ppi so games can get away with it. uncharted run sub native and it looks great. some other games are sub native and it's probably because they aren't utilizing the hardware right but I think that will improve over time.
In 2012 - the non-crappy devices still charge you an arm and a leg for those 16GBs (let alone anything above it).LuchaShaq said:This is 2012, that shit doesn't fly anymore when even the crappiest devices have 4-16 gigs of onboard storage.
It's more than has been provided to counter. And anyone will tell you it won't cost ~$150 in labour/materials/shipping to get to store.
I think the price and it not having much to differentiate it is what goes against it. It's a great piece of tech, but there's nothing amazingly different about it what would make people want to buy it. I don't really care for the 3D on the 3DS, but it's something different that no other handheld offers.
They make up the majority of the market. Also, by currently selling more, I meant on a month by month basis - although the argument can be made that Nintendo systems skew even more towards the Holiday season than other systems.
(The PSP continued to sell in PAL regions iirc. It became irrelevant in NA though.)
I'm not necessarily saying that the 3DS must match the NDS, but rather the handheld market should be able to match the handheld market of yore. And if it can't then presumably it's contracting. And if it's contracting then is there a reason?
If the PSP was an anomaly built on hype rather than any substantive software - it still doesn't explain what happened to the audience it garnered. And that it's market was simply hype fueled would probably be contested by examining how the 3DS, having already consumed the NDS, is essentially eating away the PSP's sales in lieu of the PSV in Japan.
Even looking at Nintendo handhelds in isolation, in arguing that the NDS's annual sales cannot be matched - aren't you essentially saying it was also an anomaly - and if it was, then why? What's happened to the audience that fueled annual sales of 30M units?
The PS2 was tremendously successful, but when one removes the Wii the annual aggregate sales of the home consoles is similar now as it was during the last two generations - it's simply been divided. When one includes the Wii the market expanded dramatically and then contracted just as dramatically, back to 6th generation levels. Ergo was the Wii also something of an anomaly?
The common denominator, I would speculate, is the expanded audience that the NDS and Wii appealed greatly to, which also happens to be the predominant audience of the experiences on offer on the AppStore, Google Play and Facebook. I think they've migrated to these new platforms with no intention of returning, ergo I don't see handhelds matching the annual sales of the past - and I would say next gen consoles also won't be able to match the aggregate annual sales of the 7th generation.
And if handhelds (or home consoles for that matter) are to return to being the plaything of predominantly children and enthusiasts, then I don't really see the issue with viewing them as a niche product, or servicing a niche market.
If the Vita with it's launch lineup launched in 2001 it would be the best selling handheld of all time. There was nothing wrong with the Vita's launch lineup. Vita has great games. Vita is doing well for the market that its in--portable console gaming for the 18-34 crowd in 2012.
This is my demographic. If I use myself as an example, the Vita doesn't fit into my life. The only time I have enough time to play a Vita (or any portable) game is at home after work or on the weekends. But then again, I own consoles. I'll play them before I whip out a handheld. There are some gaming adults that use public transit that this would be appropriate for. But is that market big enough to sustain Vita?
You switch to the 8-17 year-old crowd and there's a market there. How many devs are going to want to spend millions developing portable console games for a niche market?
US ltds for top "launch software" (NPD):I don't know how much the launch software of the 3DS sold but buying a Nintendo handheld is completely different from buying a Sony one.
I disagree. The main problem is that it can't devlier PS3 on the go. All the PS3-like experiences we get are downports.Yes. A lot of people prefer handhelds over consoles. Also, that is one of the reasons Vita is failing: it should offer unique experiences instead of being a "PS3 on the go" or something.
I disagree. The main problem is that it can't devlier PS3 on the go. All the PS3-like experiences we get are downports.
Sony doesn't even let their A-teams work on the system. Everyone has better things (basically PS3/PS4 stuff) to do and no one gives Vita any attention. LBP Vita? Yeah, let's not have MM work on that one. Uncharted on Vita? Better not waste any Naughty Dog ressources on this game. Not to say these games are bad but Unchated, while being good, is just not as good as ND's works. These games could be so much better if Sony were more aggressive about putting their best people behind the projects so they can have the best game possible.
I disagree. The main problem is that it can't devlier PS3 on the go. All the PS3-like experiences we get are downports.
Sony doesn't even let their A-teams work on the system. Everyone has better things (basically PS3/PS4 stuff) to do and no one gives Vita any attention. LBP Vita? Yeah, let's not have MM work on that one. Uncharted on Vita? Better not waste any Naughty Dog ressources on this game. Not to say these games are bad but Unchated, while being good, is just not as good as ND's works. These games could be so much better if Sony were more aggressive about putting their best people behind the projects so they can have the best game possible.
And then they have a great looking game like SoundShapes and poof. No confidence in it... again. Better delay it and make a PS3 port so there's one less exclusive on the platform that's already on its way down.
US ltds for top "launch software" (NPD):
Vita
01. Uncharted: Golden Abyss
>200k>
02. Ultimate Marvel vs Capcom 3
>100k
3DS
400k>
Super Street Fighter IV 3D Edition
>300k>
Lego Star Wars III: The Clone Wars
Pilotwings Resort
>250k>200k>
Nintendogs + cats: French Bulldog & New Friends
Nintendogs + cats: Golden Retriever & New Friends
Nintendogs + cats: Toy Poodle & New Friends
>150k>
Asphalt 3D
Rayman 3D
Super Monkey Ball 3D
>130k
And Japan top 10 3DS+Vita (Famitsu):
01 [3DS] Nintendogs + cats (all): 541,187
02 [3DS] Professor Layton and the Miracle Mask: 354,344
03 [3DS] Samuari Warriors Chronicles: 147,777
04 [3DS] Super Street Fighter IV 3D Edition: 137,833
05 [3DS] Ridge Racer 3D: 104,893
06 [3DS] Pro Evolution Soccer 2011 3D: 101,088
07 [PSV] Hot Shots Golf: World Invitational: 93,795
08 [PSV] Uncharted: Golden Abyss: 58,213
09 [PSV] Dynasty Warriors Next: 45,242
10 [PSV] Lord of Apocalypse: 29,111
I think when it comes to PS3-like experiences on the Vita, Sony really just needs to get their main developers working on it or not bother at all.
Playing God of War on the PSP as well as Resistance and Uncharted on the Vita, something about them just felt off. You were playing something that felt like it was in the same series as the console versions, but the games always felt like they weren't made by the same people who made the console versions that were loved.
You never really hear about teams at Nintendo or Square-Enix making separate teams just devoted to handheld games. They have typically the same teams working on the same franchises whether they are handheld games or console games.
Sony really just needs their portable teams to create their own games and not try to live up to the expectations of their console big brothers.
Sony's caught between a rock and a hard place. The Vita isn't selling, but they can't afford to piss off investors right now with further price drops or marketing campaigns since the company as a whole is on shaky ground. Does Sony really want to throw good money after bad at this point?I'm praying this is their big wakeup call that they really need to do something. I mean, 1.4 million sales worldwide and that INCLUDES PSP sales?!! Fuck Sony, ya think it's time you started throwing some real weight behind your handheld?!!
It's got to the point now where I'm not sure what people who mention the Vita's launch lineup actually think they're trying to achieve.
"Best Launch Lineup Ever" or not, that lineup didn't translate to sales at launch and it hasn't helped the Vita's long term release schedule or sales prospects either. Right now the fact that the Vita had a solid round of launch software counts for absolutely shit all.
Will the madden bundle increase sells at all?
The problem was the launch lineup was way too packed and there were not many major releases after launch and this is going to continue till lbp vita
US market isn't exactly doing great these days. Software and hardware trends are most similar between US and UK.
It definitely hasn't. Everything looked so promising in the beginning but as always with Sony there's a huge but to every single promising feature.The fact of the matter is that the Vita has not delivered on the promises of an improved PSN and the Vita is far from a streamlined or smooth experience (especially so when you are online).
If the Vita with it's launch lineup launched in 2001 it would be the best selling handheld of all time. There was nothing wrong with the Vita's launch lineup. Vita has great games. Vita is doing well for the market that its in--portable console gaming for the 18-34 crowd in 2012.
This is my demographic. If I use myself as an example, the Vita doesn't fit into my life. The only time I have enough time to play a Vita (or any portable) game is at home after work or on the weekends. But then again, I own consoles. I'll play them before I whip out a handheld. There are some gaming adults that use public transit that this would be appropriate for. But is that market big enough to sustain Vita?
You switch to the 8-17 year-old crowd and there's a market there. How many devs are going to want to spend millions developing portable console games for a niche market?
Wait, 8-17 years old? Where does this number come from anyway? All ages play videogames. Sony and Nintendo try to target everybody, they want to sell as many as possible. And where the hell do you get the idea 8-17 years old is a "niche market"? It is a pretty big market if you ask me...
I really think the proprietary memory is hurting the Vita more than people think.
Sony doesn't even let their A-teams work on the system.
I think when it comes to PS3-like experiences on the Vita, Sony really just needs to get their main developers working on it or not bother at all.
Who has the graph comparing Vita and DC shipments worldwide (there were other platforms, though)?
I really think the proprietary memory is hurting the Vita more than people think.
It works on batteries as well as on adapter, that's kinda portable I think?
Who has the graph comparing Vita and DC shipments worldwide (there were other platforms, though)?
The point is, as "impressive" as the Vita launch lineup supposedly was, it wasn't impressive enough to get gamers on board.
I really think the proprietary memory is hurting the Vita more than people think.