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Popular games you just don't get/like.

The Metal Gear games

And I love Metroid Prime's control scheme. I'm so dissapointed that so many people feel that Dual Analog is the way to go, cause that is one of the most suckiest control scheme's ever thought up.
 
kingdom hearts - a collectathon gone mad. bring me 7 of this, 14 of that, 4 of the other, come back, fight a boss, move on, does not a great game make. plus it has terrible, clunky controls and a crap camera.
 
Eric-GCA said:
And I love Metroid Prime's control scheme. I'm so dissapointed that so many people feel that Dual Analog is the way to go, cause that is one of the most suckiest control scheme's ever thought up.

and why all the FPS on xbox has that control scheme by default?
because it works.

Bluemercury said:
Microsoft

I need to play that game.
 
Mercenaries

It's like GTA, without the living world aspect, a moving sphere of thick fog with you always in the center, and awful use of bloom lighting making the whole game look like it's taking place in the earlying morn.

Not to mention the accelerator is mapped to A, not R trigger. Also, music is too few, and not nearly as good as the radio from GTA. Also, way too few cars on the road. There's much hate for GTA3+, but the game did to many things right.
 
I hate each an every one of you who bashed my beloved Metroid Prime series. It's easily one of my favorite games this gen. =_( Also, Windwaker is a fucking CLASSIC god damnit! >_<


On to mine popular games I hate list:

HALO/HALO2: generic console fps. I've played these games to death on my computer and honostly, I have a lot more fun on my PC. Still think single player goldeneye was a million times better btw for a console fps. :)

Gran Turismo Series- Never could get into these games. As much as I love customizing, I can't stand driving seemingly slow cars with poor handling. "Realistic" my ass. Anyway, give me Burnout type action any day.
 
Splinter cell, because when I finished the first 2 I went: WTF?! That's it? and forgot about the story half an hour later.

I prefer games that can affect me emotionally, where upon completion, I'd go: '..wow....' or feel joy(FFVIII), or a little sadness (MGS3 (yes, my eyes watered) ), or think about the game's philosophical message, or JUST a sense of completion, goddamnit! it's what i consider the soul of a game.

so,...yeah, splinter cell sucks. :D
 
Bluemercury said:
you wont need to, you're already playing with their OS.... :lol

I quoted it, because we are commenting about games, because X game is made/published by Y company is a very weak point to dismiss it.
 
Tetris - even the thought of it makes me want to cry
in fact, pretty much any puzzle game in that style, although I do love Puzzle Bobble even though I'm not at all good with puzzle games.

Majora's Mask - Love OoT, Have tried MM many many times, and I always end up losing interest. Something about the 'rinse and repeat' gameplay that distressed my fragile little mind. Currently loving Minish Cap, now there's an unexpected treat for you.

Half Life 2 - I really enjoyed 'watching' it on our 8 foot screen, but despite it being one of my most anticpated games ever it just all felt a little bit like too much hard work, and I just kept reverting to Halo 2 which despite the hate it is receiving here (and a few flaws without a doubt) I just found played beautifully in comparison to Half Life 2. That being said, maybe it's to do with the keyboard / mouse which always makes me feel like I'm at wofrk regardless of what it may do for accuracy etc.
 
Resident Evil 4

Incredibly shitty controls, bad aiming, stupid puzzles DUR HUR HUR THIS IS TEH BEST GAYME OF TEH GENARATION, I played this garbage for +10 hours and hated it
 
Wind Waker...I sooo wanted to love this, but the sailing bored me to death.

Also, what the fuck is with Tony Hawk? People play this shit?
 
GTA:Vice City onwards (the same game 3 times in 1 geration=boring. Oh wait, you can ride a bicycle now. wow...)

Crimson Skies (super meh)

Fable (WTF? Molyneux promised..blah blah blah...)

Ragnarok ( Though I have never touched it, people here still play this game every single hour of every day. WOW needs to be localized ASAP)

Oddworld: Munch's Oddysee(looooks soooo crappy. Like it was painted with a shoe dipped in squashed insects...)

3rd person view PS2 games (90% of them look like shit)

Movie license games (never play them)

Dark, moody, or extreme (Gen X needs to die)
 
Sho Nuff said:
Resident Evil 4

Incredibly shitty controls, bad aiming, stupid puzzles DUR HUR HUR THIS IS TEH BEST GAYME OF TEH GENARATION, I played this garbage for +10 hours and hated it

It's cool you have your own opinion of the game, but may I ask what you mean by bad aiming?

Also, my version didn't have any puzzles.
 
Reaching back into the past ..
HALO/HALO2: generic console fps. I've played these games to death on my computer and honostly, I have a lot more fun on my PC. Still think single player goldeneye was a million times better btw for a console fps.

This viewpoint is retarded. Goldeney was (is?) incredibly generic, and below just about every PC FPS out at the time. At least Halo came up with the somewhat original regenrating shield idea to really branch out gameplay - Goldeneye is just a mission-based FPS that had already been done to death on PC games, and this was like 10 years ago.

More modern stuff:

just about any genre that works better in 2d being made 3d. Examples:

Metroid series (Metroid Prime games were fun at first, but backtracking is simply much more boring in a 3d environment).

Platformers (already been mentioned - Mario 64 was fun at the time for being novel, but I have a hard time going back and playing it / struggling with the camera and everything. This genre is a 2d genre to teh core).

fighters - 3d fighters these days are just boring. The genre has peaked with Street Fighter, everything else is just downhill.


And finally - the Metal Gear Solid / Splinter Cell games. Stealth gameplay sucks ... it was only marginally bearable in the Thief series. The inane and retarded storylines of Metal Gear and the annoyingly slow pace of Splinter Cell just aren't enjoyable for me.
 
Halo (Dont get it's hype for multiplayer gaming) I kind of like how the Campaign mode works, where you have the environment, items and vehicles to take advantage of, its entirely your choice. However, apparently whats most popular about it is multiplayer. Its nice how some of it is realistic, however theres too much sniping involved. I guess its better when theres more than 4 players, but when you have a small group or a large group with no teamwork involved, it becomes very hard to combat others as you're constantly being attacked by campers everywhere. Its this that makes multiplayer feel ruined.

Any Japanese RPG (I just dont flat out like them) I am a man who needs action. Every time I play an RPG, I always feel its a poor excuse to make you have to play the game for hours scrolling through text or waiting your turn to make a move. The only saving grace for any RPG is the story, and I cant sit through it when I'm not even involved. This is one thing I hate about platformers and other games, why cant they have a complicated story like so many RPGs have, with complications between characters, side quests and what not. Probably one reason why I'd play anything Zelda related (Or a Zelda game itself) because its a complicated story couped up with action elements. Probably the reason why so many people liked it.
 
siege said:
It's cool you have your own opinion of the game, but may I ask what you mean by bad aiming?

Also, my version didn't have any puzzles.

Aiming felt shitty and random to me, especially with headshots, seeing the end of the laser beam was also REALLY hard (on my TV)
Stupid puzzles = Put shit in holes, rotate color in stained glass windows, etc etc

That's all I'll say of this game!
 
Grand Theft Auto 3 and above, the series took a step down after removing multiplayer. The fact Rockstar makes MILLIONS off essentially regressive efforts is dissapointing.
 
Nerevar said:
Reaching back into the past ..


This viewpoint is retarded. Goldeney was (is?) incredibly generic, and below just about every PC FPS out at the time. At least Halo came up with the somewhat original regenrating shield idea to really branch out gameplay - Goldeneye is just a mission-based FPS that had already been done to death on PC games, and this was like 10 years ago.

Just the shields?

-Melee with every weapon
-Grenades that are like a secondary weapon
-AI
-Vehicles/Control of the vehicles
-Amazing atmosphere/ Great levels IMO
-The dual analog setup changed my concept about the control of the FPS in a console

and I can go on, I still respect the others opinion really but you can't dismiss Halo just like that
 
FiRez said:
Just the shields?

-Melee with every weapon
-Grenades that are like a secondary weapon
-AI
-Vehicles/Control of the vehicles
-Amazing atmosphere/ Great levels IMO
-The dual analog setup changed my concept about the control of the FPS in a console

and I can go on, I still respect the others opinion really but you can't dismiss Halo just like that

Ok ... you missed the point. None of those are new ideas / concepts. The thing is, the shield really was a new concept that hadn't been done before, and, IMO, is what makes the gameplay so fun and different from most other FPS. Goldeneye didn't do anything like that - sure it was a tight overall experience, but it was basically a PC FPS put on a console with a good license. Saying that Halo "sucks because it's nothing but a PC FPS" and then praising Goldeneye is retarded.
 
Society said:
A lot of people need to rethink their hobby. Jesus.

There are plenty of other games outside the typical mainsteam crap for people to enjoy. We all have different tastes ofcourse.
 
Nerevar said:
This viewpoint is retarded. Goldeney was (is?) incredibly generic, and below just about every PC FPS out at the time. At least Halo came up with the somewhat original regenrating shield idea to really branch out gameplay - Goldeneye is just a mission-based FPS that had already been done to death on PC games, and this was like 10 years ago.

Maybe, but I still consider GoldenEye 007 to be my favorite single player FPS experience yet. I've played PC Dooms, Quakes, Duke Nukems, NOLFs, HalfLifes, etc and have not found a single game to be able to duplicate what I enjoyed about GoldenEye.

I actually do like Halo... it's a really well made game, with incredible laziness in interior design that hurts it. But I'm still waiting for a FPS to dethrone GoldenEye.
 
Nerevar said:
Ok ... you missed the point. None of those are new ideas / concepts. The thing is, the shield really was a new concept that hadn't been done before, and, IMO, is what makes the gameplay so fun and different from most other FPS. Goldeneye didn't do anything like that - sure it was a tight overall experience, but it was basically a PC FPS put on a console with a good license. Saying that Halo "sucks because it's nothing but a PC FPS" and then praising Goldeneye is retarded.

I'm a PC FPS guy myself, but Goldeneye was pretty much the first FPS to have a mission based single player.
 
The Pikmin series. I'm not sure what I think of the basic play mechanics yet, as I can't get past how annoying it is having to bring your Pikmin back at the end of each day, then take them out again. Just let me keep them out if I want and have it more dangerous at night dammit! Oh and random dungeons/caves/whatever almost always suck.

What else?

Oh before RE4, I despised the series.

Every sim racer ever made (that I've played) has bored me to tears.

Most sports games suck. Well, they don't, I just can't over how much less fun they are than the real thing. It's something most games don't suffer from as I can't do the things I can in the game in real life, but I suspect I'd feel the same about the rest if I could. There are exceptions though. Tennis games are good fun, partly because I think they play like an evolved form of pong anyway, but mainly because tennis is a crap sport to play if you have no real talent/training and are just messing around. Getting no rallies 'cos you keep hitting the ball long or into the net or even over the huge wire fences, having to chase the balls as there sure as hell aren't any ball boys around at that level...it sucks.

There are probably a hundred more, but I forget.
 
Nerevar said:
Ok ... you missed the point. None of those are new ideas / concepts. The thing is, the shield really was a new concept that hadn't been done before, and, IMO, is what makes the gameplay so fun and different from most other FPS. Goldeneye didn't do anything like that - sure it was a tight overall experience, but it was basically a PC FPS put on a console with a good license. Saying that Halo "sucks because it's nothing but a PC FPS" and then praising Goldeneye is retarded.

I still try to remember a pre-Halo game were you can melee with every weapon and has the ability to trow grenades in the same way of Halo. I like Halo because all those things and more maybe some of them weren't new but everything was so well done ,crafted and mixed in a unique way that I feel the need to do that list.
btw my point was not trying to correct you.
 
Zelda-Bitch said:
Gran Turismo Series- Never could get into these games. As much as I love customizing, I can't stand driving seemingly slow cars with poor handling. "Realistic" my ass. Anyway, give me Burnout type action any day.

It's pretty obvious from this comment you haven't put much time in Gran Turismo. Some moments in GT4 create such an incredible sense of speed that frankly it has yet to be matched in any product I have encountered (not including Forza, I have not played that).
 
siege said:
There are plenty of other games outside the typical mainsteam crap for people to enjoy. We all have different tastes ofcourse.
Maybe it is just the way the question was asked. There is no game that I dislike in which I do not understand the appeal. For example, Splinter Cell games. I personally do not like them, but I can see why other people would like them without much thought.
 
SonicMegaDrive said:
Oh, where to begin?

OK, here's a timeline through the years of popular video games that I have disliked/loathed:

Starting in 1992:

1992: Mortal Kombat
1993: Doom(it should be noted that this is the game that started my hatred for first person games. So, any FPS listed after this one should be noted with a grain of salt), Mortal Kombat II, Madden Football(Though originally created in 1990, it wasn't until 1993 that I realized it was a force in the industry)
1994: Killer Instinct, Quake
1995: Battle Arena Toshinden, Tekken(and the sequels)
1996: Resident Evil(and ultimately, its sequels), Crash Bandicoot, Tomb Raider(And ultimately, its sequels)
1997: Final Fantasy VII(And every one thereafter), Goldeneye 007
1999: Tony Hawk's Pro Skater(and it's many reiterations), any game made by EA(and any EA game made in any year thereafter)
2001: Grand Theft Auto III, Halo
2002: Metroid Prime, Grand Theft Auto: Vice City
2003: Xenosaga
2004: Grand Theft Auto: San Andreas, Halo 2

I'm also not big on Donkey Kong Country(or its sequels),Zelda: OOT, Mario Kart 64(or DD for that matter), Metal Gear Solid, or the 3D Sonics. But I can manage to squeeze an once of fun out of those.

Now that you know I dislike many of your favorite games, feel free to hate me.

:lol :lol :lol

This coming from the guy who made the following Gamecube recommendations to someone in another thread

SonicMegaDrive said:
Worth renting to see if you like it: Viruta Quest, Amazing Island, Sonic Heroes, Metroid Prime, Pikmin, Luigi's Mansion, and Mario Kart Double Dash.

SonicMegaDrive said:
Here's some other overlooked goodies you can try, if you wanna flesh out your collection a bit: I-Ninja, Pac-Man World 2, Gotcha Force, Samurai Jack, Metal Arms, Midway Arcade Treasures 1&2, Mortal Kombat Deception/Deadly Alliance, Prince of Persia: Sands of Time, Beyond Good and Evil, Soul Calibur II, XIII, Vexx, Donald Duck: Goin' Quackers, Capcom VS SNK 2, Bomberman Generation, Batman: Rise of Sin Tzu, Alien Hominid, Bust-a-Move 3000, Egg Mania, Cubivore, Pac-Man VS, Zelda: 4 Swords Adventure, Super Bubble Pop, Zoocube, Worms 3D, Skies of Arcadia Legends, Gladius, Lost Kingdoms I & II, and Mega Man X: Command Mission.

Anyway the only one for me really is Halo 1. Forcing my way through it so I can move onto Halo 2. Just finished "The Library". People were not exagerating how bad that level was! FFS!

Timesplitters never really appealed to me either. Nor do turn based RPGs.
 
Without a doubt the Grand Theft Auto series. GTA is the epitome of boring. I grow tired of playing these games after only an hour of play. The novelty of stealing, shooting, and blowing shit up wears off after a while. The missions and storyline aren't anything to write home about either. I often find myself cruising around town just to listen to the soundtrack, which I find a hell of a lot more entertaining than the game itself. Definitely a franchise I could do without.
 
Metal Gear Solid series, good god the codec conversations oh LORD the codec conversations. I'm a frickin' dialog completist and Kojima's self indulgent long winded tripe is like a nail being pounded in my brain. I mean for fuck's sake MAINTAIN RADIO SILENCE BITCH. I DON'T GIVE A DAMN WHAT DAY IT IS TODAY OR WHAT YOU THINK OF GODZILLA. I'M IN THE MIDDLE OF ENEMY TERRITORY HERE MORONS!


Gran Tourismo: Not a sim person

Splinter Cell: Thief series is better you ignorant twats.
 
First person shooters without mouse support - The enjoyable skill based game mechanic in an FPS is aiming. With a stubby little analog stick you have two options: either turn the auto aim off and enjoy the frustrating lack of precision with anything other than a fucking shotgun or rocket launcher, or leave the auto aim on and be reduced to a tourist posing as big game hunter pointing generally at things you want your guide to shoot for you. Yech. Mouse forever.

Tekken/Soul Calibur series - I've never liked Namco's fighting engines. Stiff back and forth combo-fests with more flash than meat. :/

Burnout series, and for that matter, nearly all arcade racers, yes, this means Sega's crap too - I really, really do not get the appeal of simplistic driving physics coupled with simplistic tracks. I especially don't get the appeal of the "powerslide" mechanic that people go so ga-ga over - it's always bloody simple to do and reduces cornering to a skillless exercise in tedium. If that's how the car controls, then I require something more in another aspect of the game, like full city layouts where I can choose my path or some other gameplay mechanic that requires some skill and thought. But arcadey powersliding around simple closed tracks and that's ALL? Good god no.

Jack & Daxter series - I find the design of the main characters to be utterly revolting, and fortunately I also really disliked the Crash Bandicoot feel of the demo.

Wario Ware - My friend's wife made me play this for five minutes, and the last four minutes and fifty seconds were an eternal agony of tedium. Holy shit. I don't mind minigames when they're just side diversions to break things up a bit in REAL GAMES, but for crying out loud, playing Wario Ware is the gamer equivalent of a severe autistic facing a wall and muttering for hours.

Devil May Cry 3 - Just clearing out rooms of enemies, no matter how good looking the attacks, is just not enough by itself anymore for me. I understand why people get into it, but if I want to delve purely into the intricacies of close combat, I'd rather just play a fighting game. Prince of Persia is more my speed, but I like that more for the platforming anyway.

Ace Combat series - Ace Combat is pretty, controls well, but is SO braindead easy it's pathetic. "Missions" aren't, they're just window dressing for a timed shooting gallery. Enemy planes snooze in the air unless they're closest to you, and even then you'll only get maybe two engaging you at any time, and they don't pursue. Likewise it's a real event to see more than two enemy missiles locked on to you at a time, and avoiding them is pathetically simple. I wouldn't be bothered so much by all this if there were other good tough air combat games coming out on a semi-regular basis, but there aren't. What's the point of a training-wheels air combat game if there's nothing harder out there to move up to? BUY DROPSHIP.
 
For Halo I love the coop but don't like anything else. It's also fun to screw around with explosions, warthogs and glitches with friends. The rest I don't like. I don't like anything about Halo 2

FFX, FFX2 and Xenosaga 1 and 2 were a huge letdown.

Also 3d Fighting games.
 
Sea Manky said:
Ace Combat series - Ace Combat is pretty, controls well, but is SO braindead easy it's pathetic. "Missions" aren't, they're just window dressing for a timed shooting gallery. Enemy planes snooze in the air unless they're closest to you, and even then you'll only get maybe two engaging you at any time, and they don't pursue. Likewise it's a real event to see more than two enemy missiles locked on to you at a time, and avoiding them is pathetically simple. I wouldn't be bothered so much by all this if there were other good tough air combat games coming out on a semi-regular basis, but there aren't. What's the point of a training-wheels air combat game if there's nothing harder out there to move up to? BUY DROPSHIP.

Why are bashing the whole series here? Ace Combat V is much more difficult compared to Ace Combat IV and! Ace Combat III (JPN Ver) is the best. I don't understand why you brining down the whole series over one fucking stupid game and it was the first on PS2 anyway.

DROPSHIP CAN SUCK MY BALLS. OH AND THIS THREAD SUCKS! IT MAKES ME A 'SAD GAMER' :(
 
Oddworld: Munch's Oddysee(looooks soooo crappy. Like it was painted with a shoe dipped in squashed insects...)

I'm not sure what to say to that.


Jack & Daxter series - I find the design of the main characters to be utterly revolting, and fortunately I also really disliked the Crash Bandicoot feel of the demo

The demo?? Maybe you should actually try the games out. They are pretty good.


I don't really think I dislike any games out there. There are some that I can't get into though. I'm not big on fighting games at all anymore. And I keep buying them thinking that I am. But nope. They just keep passing me by lately.
 
GTA 3+ : Ohhh! Look! I'm being so naughty tee-hee. Driving mechanics stink, shooting mechanics stink. Although I do really think the whole go anywhere do anything thing is a great idea, but fact is, I'd rather be doing exciting stuff than climb up a bridge to see what's there.

Splinter Cell : If I wanted to play trial and error I'll go play Impossible Mission on the C64.

Tales of Symphonia : A collection of cliches.
 
Three words:

Real Time Strategy

Fuck that noise.

I remember when a friend of mine first got Starcraft. He came over installed it on my computer and proceeded to play it for 6 hours straight. I caught up to him and said "Wow, you must be almost done the game after playing for 6 hours"

He replied, "No. I'm just on level 8"

What?

Six hours to play 8 levels? Are you kidding me?

The same with all real time strategy games I've played. Mine, build and army. Mine more stuff, build more army. Mine more stuff, build houses, build more army. Send army to decemate opponent. Get decemated because you don't have one extra ship or dragon or something, start over again with the mining and the building and the boring.

It's odd that I don't like RTS but I love RPG, which essentially is the same thing.
 
siege said:
It's cool you have your own opinion of the game, but may I ask what you mean by bad aiming?

Also, my version didn't have any puzzles.

the aiming was rather annoying at times, you can only see the laser clearly when it blots on a shootable object, the rest of the time you're swinging around like mad until you can see it blot because the perspective makes it difficult to tell where you're aiming, you can get used to it, but I would've liked to have a laser blot when your sight was on any foreground object to give a better reference point
 
Well, I would get flamed, but Zelda series.

I've tried to like the games, and gave many tries - since I've missed out original Zelda, Zelda II - and link to the past on SNES was my first Zelda - I liked the LTTP and GBC version of the Zelda (forgot the name of it) - but not to death.

Ocarina of time, I'm playing on my GC off and on - but I just cannot get into it. Wind Waker, I gave up after few hours. It's one of those games when I leave the game for a couple of weeks, I entirely forget where I was, and these days - it's really hard to commit myself to a game like Zelda. (RE4 was rather linear in progression, so it wasn't much of problem.)

I hope someday I would be able to appreciate Zelda games.

lachesis
 
Bah of course I thought of a couple more...

Blizzard RTS - I like Warcraft and Starcraft single player but once you get to multiplayer and there is only ONE DAMN STRATEGY you know the game sucks. If you've ever played a Blizzard RTS you know what I'm talking about. The Zerg tactics. Grunt rushing. Make more shitty fighters and hurl them at your opponents before they do the same to you strategy. Not only is it by far the cheapest way of winning but it's also the ONLY way of winning against an opponent using the same tactics. Good job Blizzard in taking the strategy out of the Real-Time Strategy.

Street Fighter II - I'm not a big fan of tournament fighters in general but Street Fighter II and it's ELEVENTY GODZILLION incarnations just suck. My friends wasted hundreds of dollars in quarters on these games. I mean come on...Super Street Fighter II Alpha Turbo Extra Chump/Sucker Version 2.5 was REALLY milking it.
 
Jive Turkey said:
Blizzard RTS - I like Warcraft and Starcraft single player but once you get to multiplayer and there is only ONE DAMN STRATEGY you know the game sucks. If you've ever played a Blizzard RTS you know what I'm talking about. The Zerg tactics. Grunt rushing. Make more shitty fighters and hurl them at your opponents before they do the same to you strategy. Not only is it by far the cheapest way of winning but it's also the ONLY way of winning against an opponent using the same tactics. Good job Blizzard in taking the strategy out of the Real-Time Strategy.

You must not have played very many games online then, because there are certainly a lot of different ways to win in any Blizzard RTS. Just because you can't figure out how to beat a zerg rush doesn't mean the game lacks strategy ....
 
RTS's and the non-realtime equivalent. I know they're good, and I usually can enjoy the games when the difficulty is low, but once the going gets tough, my ass gets going to the next game. I know they're fun, good games, but they just don't do it for me.

Sports games, they just don't interest me that much. I can enjoy a good hockey/soccer game, but not more than a couple of games.
 
Nerevar said:
You must not have played very many games online then, because there are certainly a lot of different ways to win in any Blizzard RTS. Just because you can't figure out how to beat a zerg rush doesn't mean the game lacks strategy ....
Explain to me then...When You're up against someone who only builds barracks and trains basic grunts you have one guard tower up by the time he has an entire army on your ass... Cheap lame and gay. I never noticed these same glaring problems in other RTS games like Civilization or Command and Conquer...Just the shitty Blizzard multiplayer games.
 
Jive Turkey said:
Explain to me then...When You're up against someone who only builds barracks and trains basic grunts you have one guard tower up by the time he has an entire army on your ass... Cheap lame and gay. I never noticed these same glaring problems in other RTS games like Civilization or Command and Conquer...Just the shitty Blizzard multiplayer games.

If you're adamant about not building any units early on just get your hero out and annoy him at his base for as long as possible. Building placement in your base has to protect your workers while you tech. Early game a tower is not nearly as useful as some units to creep with anyways.

If you're actually (!!) interested in getting better just grab some replays from bnet tourneys and observe their build order/unit control/building placement.
 
The Legend of Zelda (Any Game):
Look, I've tried. I really, really tried. I was raised on games that required patience, creativity, thinking, and a little bit of strategy. A lot of people my age spent their youth playing Nintendo, I was playing damn near every adventure game Sierra and others managed to spit out. (Well, mostly Sierra). So when I couldn't get into an exploration-heavy series like Zelda, I thought something in me was just dead or something. But as it turns out, it's just the dearth of dialogue, overall story, and character development.

Halo, Halo 2:
It's weird. I don't get shooters, but I get why people may like them. I'm picking out Halo in particular because outside of Half-Life, it's the flavor of the month and listing an entire genre in this thread would be a little obnoxious. Besides, I played and loved Metroid Prime (still working on MP2.) There's nothing I can really articulate, and I can't say that I hold games - along with their designers - that seem to put most of their energies on multiplayer shootouts in especially high regard. It's been done so many times over in the past ten years alone.
 
Morrowind 3- Played it for about one hour before I was appauled by the confusing character development, a mis mash interface, and just boring gameplay all around

GTA- The novely of this game wore off much too soon, I found it boring at best

ROME:Total war: Yeah I thought it was boring, I forced myself to play this one based on all the praise but just didn't find it that fun

Halo- I must have missed something because the repetitive environments truly killed this game. I still finished it but Im very confused as to all the hype it recieved.

Black and White- The critics just ate this game up, sadly I thought it sucked, great innovation but not exactly fun.

Baldurs Gate 2- I semi-liked the first one but this game just turned me off completely. I got to chapter 5 before I finally quit and had enough of the atrocious combat system and interface.

BattleField 1942- The single player is a snooze fest
 
Jive Turkey said:
Explain to me then...When You're up against someone who only builds barracks and trains basic grunts you have one guard tower up by the time he has an entire army on your ass... Cheap lame and gay. I never noticed these same glaring problems in other RTS games like Civilization or Command and Conquer...Just the shitty Blizzard multiplayer games.

if you can't beat someone who pumps grunts then you really shouldn't be commenting on "strategy". Go watch replays on how to beat that. You make it seem like it's unstoppable (like, say, mass ancients in vanilla war3), and it's ridiculously simple to beat someone who rushes in war3 considering how strong natural defenses are.
 
You guys are commenting on Warcraft 3. I stopped after Warcraft 2 and Starcraft (seeing as they're basically the same game with different themes) so they may have fixed it by then. I dunno. Bizzard lost me as a fan by the time they realsed 3.
 
Doom_Bringer said:
Why are bashing the whole series here? Ace Combat V is much more difficult compared to Ace Combat IV and! Ace Combat III (JPN Ver) is the best. I don't understand why you brining down the whole series over one fucking stupid game and it was the first on PS2 anyway.

DROPSHIP CAN SUCK MY BALLS. OH AND THIS THREAD SUCKS! IT MAKES ME A 'SAD GAMER' :(

I'm bashing the whole series coz I've played the whole series. The games are way too simplistic and easy. I really shouldn't be surprised at this since its roots are in the arcade, but I had hoped AC4 as the first next gen iteration would have grown up and become a really badass air combat game, but I was disappointed. It's pretty clear Namco isn't going to deviate from the formula.

Oh, and you shouldn't buy Dropship, because you think Ace Combat is hard. Clearly you aren't ready for a balls-out badass air combat game. XD


And just to remain on topic:

Final Fantasy style menu based RPGS - Before Nippon Ichi, I would have just said all menu based RPGs, but it would seem the main obstacle to my enjoyment isn't turn based combat per se, but rather the brain dead three people line up and attack/magic/item scheme. Figuring out the optimum attack pattern is easy, and then you're done. For the next sixty hours or whatever. :|
 
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