• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Post a game that felt rushed and incomplete

MyGuCUL.jpg
gran-turismo-6-boxartydsry.png


Both are a mess. GT6 is still missing features that were announced at the reveal event, over a year ago.
Was about to post this, but yeah - I couldn't agree more.
 
Soul Calibur 5 was the last game that really hit me with this exact thought. Another that could have clearly used more development time was Infamous: Second Son.
 
Ground Zeroes, not only because was a demo but that final scene at the base should have been a playable sequence instead of a video.

Although I kinda wish this too I quite like that movie sequence. The music, the feels. When Kaz holds his hand out to Snake. I think it's really well done.
 
The most interesting thing to me about this thread is the number of games that had protracted development times that still felt rushed to the audience.

Mafia 2, Gran Turismo 5, Bioshock Infinite, Watch Dogs, Wind Waker, Rage, KoF 12, FF12, Alpha Protocol...all had seriously extended (5+ year) development times.

Just goes to show that having a limitless schedule doesn't always equal a fulfilling vision.
 
Uncharted 3. It was so rushed the aiming was literally broken, and it was missing a graphical effect that got added back almost a month later.

Literally broken? You could still play and beat the game perfectly fine, I beat it on Crushing before it was ever patched. Didn't even notice it til someone pointed it out.
 
Mass Effect 3. Another game where they forgot the ending.

I'm not sure if this is really an example of something being rushed, but while you're right about the ending, that's not even close to the worst offense with the game. So much from the set pieces (*cough shooting galleries) to the dudebro shoehorning to the love interest fanservice just wasn't very well thought out. Some of the DLC also felt like it was actually piece of the main game that had been unceremoniously held back due to time constraints (even if it was planned as more milking anyway). Oh, and the narrative was really bland compared to the first two games. Say what you will about the endings, but almost nothing about the narrative in the third game up until that point felt important either, even though it was supposed to be the most frantic and personal scenario of the three games. You could argue that the actual shooter mechanics improved from game to game, but it seems like the storytelling was shoved to the side as the series "progressed". In that regard, ME2 was still the most balanced of the three.

I thought maybe I was just suffering series fatigue, but after having replayed the series again not too long ago, that's just not the case.
 
Finishing Sonic Generations in a day felt wrong to me. The surrounding content was also completely lazy. The hub world was an empty void of nothing, the cutscenes felt pointless and the story was completely non-existent.

The levels were good but there didn't feel like there was any meaning infused into it.

I'd argue this was all a design decision. Personally the lack of story and shitty fluff that has plagued the sonic series for so long is what made this game one of the best since the original series.
 
Tomb Raider Angel of Darkness. Throughout the game you constantly collect money and in the paris town section you could even pawn useless items for more money. Yet in the entire game there's nothing to actually spend money on. There had to be an intention of that money having meaning but didn't have time to include it. Plus the game was quite buggy.
 
infamous second son - Finish game get concrete power! Do fuck all with it, especially if you are spending the game (as I did) completing all the side missions, and seeing where they have left hooks in for DLC (oooh chase the paper bunny lol....eurgh).

Ninja Gaiden 2....so sad, they were obviously closing down on Itagaki and it was all about to go wrong but for gods sake, they could have let him at least finish the balancing.

A god tier game game ruined by shit tier management.

Crackdown 2 was an expansion for CD1 and when viewed like that it is ok, but they failed to realise that the mobility that they ended up giving players actually rendered the game a little boring (they need to keep the hyper active next gen mario level of mobility for the next one! All powerful floating god tank is not that fun unless you have some cool environments to put them in and enemies that take that level of power to kill)
 
Wind Waker is an obvious rushjob and while I didn't expect Nintendo to add anything to the remaster, I was still disappointed they fixed so little.
 
Hi!
36677655_06772fa088.jpg


What a mess this game was. It ran like shit, it looked like shit (except for the cars and damage models), it played like shit, it froze every 5 minutes, missions were excruciating nightmares, story was pretty much non existant, it's a miracle that this game was released. And yet, the devs put in "easter eggs" (more like shitty potshots) at the PS2-era GTA's for not being able to swim in those games and not having models for seperate fingers on the characters. The irony.

Cool thing was, it had a very robust replay mode. Used to fiddle around in it for hours on end with a friend just to watch all those glitches and shitty animations in slow motion and from different angles. Had many, many laughs. Shitty, shitty game but had tons of fun with it in the end. Thanks Refractions, erm Reflections!
 
Despite the 6 month delay, Watch_Dogs.

I'm starting to become of the mind that if you can't do an open-world game right, just don't do it at all. Despite what Ubisoft says, not every game needs to be set in an open world. Overambition is a real thing.

I'd say it's the opposite of over ambition. Ubisoft copy and paste so much meaningless crap from game to game to pad it out. Stuff that wouldn't necessarily fit in a linear game. I will commend them on at least making lengthy games, but their laziness seems like under ambition to me. The ideas behind their franchises are interesting, but the core gameplay is rehashed, refried and reheated. If they actually put enough time in to making good content for every game, they could make some truly amazing games. But they don't, and I'm well and truly burnt out on their open world formula.

Luckily for them, the games sell massive amounts, so they won't care. What a shame for the sake of the artform. I'd love an assassins creed done right, but I'm not holding my breath.
 
Last year's Deadpool. Could have been something much better, but it seems Activision didn't want that to happen.
This one still hurts. High Moon has proven themselves far more capable than Deadpool represents. They were hamstrung throughout development, inevitably created a disappointing product, and have now been reduced to a CoD port house. Way to go, Activision.
 
Hi!
36677655_06772fa088.jpg


What a mess this game was. It ran like shit, it looked like shit (except for the cars and damage models), it played like shit, it froze every 5 minutes, missions were excruciating nightmares, story was pretty much non existant, it's a miracle that this game was released. And yet, the devs put in "easter eggs" (more like shitty potshots) at the PS2-era GTA's for not being able to swim in those games and not having models for seperate fingers on the characters. The irony.

Cool thing was, it had a very robust replay mode. Used to fiddle around in it for hours on end with a friend just to watch all those glitches and shitty animations in slow motion and from different angles. Had many, many laughs. Shitty, shitty game but had tons of fun with it in the end. Thanks Refractions, erm Reflections!

I genuinely think Driv3r would've been less fun if it was good.

I would never have encountered this if the game wasn't as crazy as it is.
 
It's too easy; Diablo III.

Even though Duke Nukem Forever took 15 years to hit the shelves and the game still felt incomplete/rushed
 
Broken Sword 5.
I am almost certain they rushed it because people kept complaining the game wasn't coming out fast enough. This is something that really sucks about Kickstarter, people feel so entitled to get their stuff they will literally throw insults at the developer if they don't stick to their initial release date promises. It did get delayed heavily, but wow it's just so rushed and it's a huge shame. It's not a bad adventure game though. Beautiful art and funny dialogue, but so so rushed story-wise. That ending was so crappy.
 
Shubibinman 3, if only the gameplay was as polished as the presentation we would have got the best action game pn PCE.

ME0001421340_2.jpg
 
Mass Effect 3 and Dragon Age 2 off the top of my head.

Both were great games and I enjoyed them but you could clearly tell they were rushed. 2011-2012 EA games seemed like they wanted to pump out content as fast as possible and not worry about the quality. Going from Mass Effect 2 to 3 felt like they just tried to get the game done as soon as possible and put it out. The combat in Mass Effect 3 is amazing and blows the other two games away, and the multiplayer is fun but the single player storyline to finish out the series felt rushed and lacked what made 1 and 2 so special.

Here is to hoping Mass Effect 4 starts a new era for a great new trilogy and they don't screw up the ending this time.
 
The people listing Sonic Generations make me laugh considering its the closest to the Genesis trilogy ever was in the modern era. The only problem with that game is the final boss was awful.

My contribution to the topic is Asura's Wrath simply because the actual ending wasn't finished in time for release and had to be added in later as DLC

OR Fable II, the game had tons of problems but you enter the
prison
and then bam game is just about over suddenly. And that final boss....oh lord
 
I can't tell if it's a deliberate but extremely bad idea, but Paper Mario Sticker Star almost immediately feels out-of-whack balance-wise. If you accidentally jump in the first "cone goombas" fight (which hurts you) you're basically immediately dead. You are completely screwed in that fight without enough hammer items. Most significant fights feel like they expect you to have certain items but unless you've been verrrrry careful, you might not have the items unless they were almost literally handed to you just beforehand.

The entire battle system just feels like a bad idea they didn't have enough time to back out of or correct. The Store seems to exist just to allow you to buy yourself out of any misfortunes resultant in using the wrong stickers (or not finding the right ones). It's also apparently missing a bunch of minigames. The game world is cute but that's about all I can say positive about it so far.

Ground Zeroes, not only because was a demo but that final scene at the base should have been a playable sequence instead of a video.

It annoyed me enough Snake starts shooting people after I carefully avoided hurting anyone, quite glad I wasn't required to manually do so myself.

Almost every superhero movie tie-in game. This one stands out to me because it was so obvious.

Licensed games with a movie's release as a deadline are basically always going to be rush-jobs
 
Nier was basically the best damn JRPG in terms of potential, but was very mediocre because it clearly ran out of budget.

Seems to me they were really low on budget from the beginning. The game seems complete overall. (Plot twist: they spent all the budget on the amazing soundtrack)

Xenogears :(
When you do an ambitious project like Xenogears, it's inevitable you'll end up with a rushed Disc 2 like that. As much as I love the game I think the mistake was on the developers that couldn't manage time/money properly.

Official_cover_art_for_Bioshock_Infinite.jpg


I guess that happens when you restart development three times but even with the delay this game was basically half of one.
If you're speaking about the lenght, I didn't have any issue with that. You can see different "layers" of ideas and production but in the end the game seems to be complete.
 
Broken Sword: The Angel of Death - sucky ending and they didn't even delete locations from the maps that didn't make their way to the final game.
 
Yeah, Leviathan DLC is pretty necessary to the story, it's ridiculous that it came out months later as DLC. Also, the Citadel DLC is the perfect ending to the game - it's tone and story didn't fit at all if it is supposed to occur during the war, and the party/final scene are the perfect epilogue to the game (with some modifications to the the ending so it still makes sense). You can grab some mods to replace the original ending of the game (MEHEM) and then have the Citadel DLC appear as the epilogue (CEM) - these 2 mods really enhanced the experience.

I say Mass Effect 3 because I often hear comments about how 95% of the game was great except for the ending.

I felt it was incomplete due to little things like a terrible journal system, too many missions that involved eavesdropping. The terrible beginning.

Most importanly priority Earth was complete garbage and had some of the most bland/uninspiring level design I've seen. That final part was basically a corridor shooter.

Basically the final third of the game starting with Priority: Thessia felt rushed.
 
Dragon Age 2 is the first thing that comes to mind. What a shame.

ME3 as well, one of the things that helps to make the ending so shit is how rushed it is, you can clearly see that they didn't even have time to think about it and you don't have a decent payoff for anything.

Total lack of respect for the consumers. You can't be bought by EA without selling your soul.

I wish that the most talented Bioware folks would just quit and start a new studio, they are clearly capable of developing new IPs.
 
Top Bottom