Methamatics101
Member
Was about to post this, but yeah - I couldn't agree more.![]()
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Both are a mess. GT6 is still missing features that were announced at the reveal event, over a year ago.
Was about to post this, but yeah - I couldn't agree more.![]()
![]()
Both are a mess. GT6 is still missing features that were announced at the reveal event, over a year ago.
Ground Zeroes, not only because was a demo but that final scene at the base should have been a playable sequence instead of a video.
Uncharted 3. It was so rushed the aiming was literally broken, and it was missing a graphical effect that got added back almost a month later.
Mass Effect 3. Another game where they forgot the ending.
Finishing Sonic Generations in a day felt wrong to me. The surrounding content was also completely lazy. The hub world was an empty void of nothing, the cutscenes felt pointless and the story was completely non-existent.
The levels were good but there didn't feel like there was any meaning infused into it.
Despite the 6 month delay, Watch_Dogs.
I'm starting to become of the mind that if you can't do an open-world game right, just don't do it at all. Despite what Ubisoft says, not every game needs to be set in an open world. Overambition is a real thing.
This one still hurts. High Moon has proven themselves far more capable than Deadpool represents. They were hamstrung throughout development, inevitably created a disappointing product, and have now been reduced to a CoD port house. Way to go, Activision.Last year's Deadpool. Could have been something much better, but it seems Activision didn't want that to happen.
Hi!
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What a mess this game was. It ran like shit, it looked like shit (except for the cars and damage models), it played like shit, it froze every 5 minutes, missions were excruciating nightmares, story was pretty much non existant, it's a miracle that this game was released. And yet, the devs put in "easter eggs" (more like shitty potshots) at the PS2-era GTA's for not being able to swim in those games and not having models for seperate fingers on the characters. The irony.
Cool thing was, it had a very robust replay mode. Used to fiddle around in it for hours on end with a friend just to watch all those glitches and shitty animations in slow motion and from different angles. Had many, many laughs. Shitty, shitty game but had tons of fun with it in the end. Thanks Refractions, erm Reflections!
Ground Zeroes, not only because was a demo but that final scene at the base should have been a playable sequence instead of a video.
Almost every superhero movie tie-in game. This one stands out to me because it was so obvious.
Nier was basically the best damn JRPG in terms of potential, but was very mediocre because it clearly ran out of budget.
When you do an ambitious project like Xenogears, it's inevitable you'll end up with a rushed Disc 2 like that. As much as I love the game I think the mistake was on the developers that couldn't manage time/money properly.Xenogears![]()
If you're speaking about the lenght, I didn't have any issue with that. You can see different "layers" of ideas and production but in the end the game seems to be complete.![]()
I guess that happens when you restart development three times but even with the delay this game was basically half of one.
Mass Effect 3. Another game where they forgot the ending.
Amazing Spiderman 2, I've never uninstalled a PC game so fast. Such a waste of money.
Yeah, Leviathan DLC is pretty necessary to the story, it's ridiculous that it came out months later as DLC. Also, the Citadel DLC is the perfect ending to the game - it's tone and story didn't fit at all if it is supposed to occur during the war, and the party/final scene are the perfect epilogue to the game (with some modifications to the the ending so it still makes sense). You can grab some mods to replace the original ending of the game (MEHEM) and then have the Citadel DLC appear as the epilogue (CEM) - these 2 mods really enhanced the experience.