BakedPigeon
Banned
Does Mirror's Edge's kickjump count as a gameplay mechanic? Because it's awesome.
All of Mirror's Edge glitches/tricks/whatever are so good...
of course.
Does Mirror's Edge's kickjump count as a gameplay mechanic? Because it's awesome.
All of Mirror's Edge glitches/tricks/whatever are so good...
YES. I love the cover system in TLoU. What's remarkable about it is I never even thought of it as a cover system. It doesn't glue you in place or lock you to a wall. You just sort of... cling to surfaces. And when you move away from them, you move away from them. It never gets all herky-jerky like every other game with cover. And the animation blending is so good, how you can slide through an open window and automatically resume crouch-walking and sidle onto the nearest bit of cover. It allows you to constantly creep, constantly be on the move.![]()
Dead Rising time limit. Gives the game a real sense of tension and forces the player to plan routes and manage time+resources, which makes for a very unique experience that's much more interesting than just being a sandbox with zombies and a mall. Removing it is the single worst thing about Dead Rising 3, and the primary reason why it'll be total crap compared to the first two.
FIGHT ME!
Vanquish rocket slide.
Dead Rising time limit. Gives the game a real sense of tension and forces the player to plan routes and manage time+resources, which makes for a very unique experience that's much more interesting than just being a sandbox with zombies and a mall. Removing it is the single worst thing about Dead Rising 3, and the primary reason why it'll be total crap compared to the first two.
FIGHT ME!
doesn't 3 have a mode with time limits? Hopefully not implemented in a half-assed way of course.
Quake 3 movement? So beautiful... https://www.youtube.com/watch?v=-T6IAHWMd2I
It's one of those games that I just missed and I never seem to find it for cheap while casually browsing stores.Counterattacking by blocking at the very last second
ever played Infinite Space? Its ship customization is the most addictive inventory tetris I've ever seen
I'm guessing it'll be about as well implemented as BioShock Infinite's 1999 Mode. The time limits were pretty deeply ingrained in mission and world design of Dead Rising 1 and 2, so you can't just slap on a ticking clock onto Saints-Row-with-zombies and expect everything to work.
Panther form in Bayonetta. Two quick pumps of the dodge trigger, ROWR IM A FUCKIN' PANTHER, and it just controls like sex, just the absolute perfect amount of speed and analog control of your direction. Crossing gaps in panther form with a big double jump and landing is just...sogood.gif
Panther form in Bayonetta. Two quick pumps of the dodge trigger, ROWR IM A FUCKIN' PANTHER, and it just controls like sex, just the absolute perfect amount of speed and analog control of your direction. Crossing gaps in panther form with a big double jump and landing is just...sogood.gif
I post this .gif a lot, but fuck it. DMC4 baby
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I post this .gif a lot, but fuck it. DMC4 baby
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Quake 3 movement? So beautiful... https://www.youtube.com/watch?v=-T6IAHWMd2I
I post this .gif a lot, but fuck it. DMC4 baby
![]()
I urge more people to try and scrounge up a copy of Hulk: Ultimate Destruction. So many great gameplay mechanics that have found their way in a lot of games since then.
Dead Rising time limit. Gives the game a real sense of tension and forces the player to plan routes and manage time+resources, which makes for a very unique experience that's much more interesting than just being a sandbox with zombies and a mall. Removing it is the single worst thing about Dead Rising 3, and the primary reason why it'll be total crap compared to the first two.
FIGHT ME!
Sadly, "making fists out of cars" seems to be a really rarity
Along with giant elbow drops after running up the side of a building
Sadly, "making fists out of cars" seems to be a really rarity
Along with giant elbow drops after running up the side of a building
Whaaa? I've never even heard of this title. All of this is in a Hulk game??More abstractly the whole "hold this trigger" and then a new slew of moves and mobility options open up. Ass Creed copied it and Prototype used it as well. It made sense with the hulk and running and barrelling through cars never got old. The fact that the Hulk would animate and throw some of them to the side made it even better.
Interactions with stuff like making boxing gloves after picking up a car, using a light pole as a baseball bat, etc.
The whole "hold this button to charge a move" is also something that was brilliantly executed and improved mobility as well as making moves feel more powerful.
Prototype had a shitty ability that let you skate on a person for a brief second, but Hulk let you surf on a bus for as long as you fucking wanted.
Being able to turn low gravity on and have the hulk literally flick a civilian over the horizon was an awe-inspiring moment.
The execution of challenges spread across the map was so much better than any other open world had implemented it.
I haven't played the game in a few years, but there's definitely more.
I never finished Gears of War. This is the one thing I really liked though and I can't understand why it hasn't been copied by every 3rd person shooter release since. So strangely addicting.I love the active reload in the Gears of War games.
Whaaa? I've never even heard of this title. All of this is in a Hulk game??
Whaaa? I've never even heard of this title. All of this is in a Hulk game??