• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Post your game ideas that will never happen!

Battlefield meets RTS type game where you have teams of about 15v15 in a giant map with bases on either end. There would be class types and all that, but the catch is that one person is the "commander" and that person has the RTS style view while everyone else is in first person. He directs the players, builds the buildings and creates the vehicles. Each time is aloted more units based on how much money they have, which is based on how many resources they gather. Resources are gained through captured control points. The ground units know where to go because when the commander sends an attack order, it appears on their screen/minimap as a waypoint. You can pretty much figure it out from here. I always invisioned it Starcraft style basically. If Terran, you could play as a Marine, 2 weapons, gauss gun and grenades, firebat is flamethrower and remote explosives, etc. When you die you can come back as whatever class is available based on what your commander has que'd up.

At least, it sounded cool in my head.
 
a game set in the future where the heroes have giant lazer guns and ride dinosaurs and the dinosaurs shoot lazers from their mouths and they fight other dinosaurs and zombies too would be really fun i think.
 
Shadow of the colossus in Lair environments and with a dragon instead of a horse. The dragon would move slowly and gracefully so you could soak in the environments.
 
Arch said:
Battlefield meets RTS type game where you have teams of about 15v15 in a giant map with bases on either end. There would be class types and all that, but the catch is that one person is the "commander" and that person has the RTS style view while everyone else is in first person. He directs the players, builds the buildings and creates the vehicles. Each time is aloted more units based on how much money they have, which is based on how many resources they gather. Resources are gained through captured control points. The ground units know where to go because when the commander sends an attack order, it appears on their screen/minimap as a waypoint. You can pretty much figure it out from here. I always invisioned it Starcraft style basically. If Terran, you could play as a Marine, 2 weapons, gauss gun and grenades, firebat is flamethrower and remote explosives, etc. When you die you can come back as whatever class is available based on what your commander has que'd up.

At least, it sounded cool in my head.

Natural Selection?

Also I'm sure there have been more.
 
AniHawk said:
a game set in the future where the heroes have giant bee guns and ride hounds and the hounds shoot bees from their mouths and they fight other hounds too would be really fun i think.

Fixed
 
A game where you have assassins actually sent to kill you as opposed to the other way around. I'm talking ninjas stalking you. Either that or a game where you play a fugitive on the run, with heavy emphasis on running away. I think I read somewhere about a game like that.

EDIT: Oh wait, the threads game ideas that will never happen, and I could these games happening (if they haven't happened already). I guess I need to think up some crazier stuff.
 
AniHawk said:
That's true. Disgaea is totally not a Japanese RPG.

Totally.

kidding man, but when i say the bad guys win, i want them to destroy the world/achieving their goal (see Kefka or the Dark One from Arc the Lad 2) and not getting killed afterward.
 
The Name of the Rose DS - detective/survival.

Some games where I get to hunt as animals would be awesome. Co-op lion chases would be very, very sweet.
 
An exploration game that has no real point.

Just really incredible stuff you find through your travels (ruins, etc.) ... along with equally incredible music fitting the particular setting.

Basically meant for playing while blunted.







Now that I think about it, rendering some real-life cool places (ruins of many cultures, natural wonders, etc.) in staggering detail would be really kick ass as well.

In many ways it would be just as cool as made up and 'fantastical' locations ... and would actually have a chance of selling as a product. It could be a non-game that also allows you to bring up either facts/info about the locations you're walking through ... as well as narration that's keyed off of where you are.


****, I need to submit this to National Geographic or something ... just as an excuse to be on the team doing some of the filming, etc. for it :D
 
speculawyer said:
A modern 3D Choplifter. Is that too much to ask for?

Wait, wasn't Choplifter that helicopter game that was made with TurboPascal? If it was, you are the winner and I haven't played that game in f*cking forever.
 
AniHawk said:
a game set in the future where the heroes have giant lazer guns and ride dinosaurs and the dinosaurs shoot lazers from their mouths and they fight other dinosaurs and zombies too would be really fun i think.

It this was about a boy from the south that someday be president, I am there. Also, Terminators have to ride on Velicoraptors. It should be first a movie too.
 
Amano + Zelda = Winnage

I imagine it to be somewhere between SotC, FFIX, and Zelda in terms of style, with some cutesy shit (something like moogles) and definitely better inspired humanoid NPCs--the Zelda ones for the past 3 games are all horrendously ugly.

amano-ff9.jpg
 
Bebpo said:
Now the other game I've bene thinking of is Mugen Super Robot Wars. Basically it would be (s)rpg-maker x mugen where you make Super Robot Wars games. You'd drop in the sprites, create the animations, drop in the BGM accompanying the attack, set the unit stats, draw up a 2d stage map and set enemies/allies and their positions while writing the story dialogue between each mission along with 2d character stills that you drop in.

This would be awesome as it'd let the community get around licensing issues and you could have SRW games with every robot you've ever wanted in one like the ZoE cast or Bokurano.

It's kinda crufty and definitely needs improvement, but that's exactly what http://www.src.jpn.org/ is for; not sure if it has battle demo yet as it's been a few years, but otherwhise it's all there.

Before Persona 3, I would've said "Lifesim/RPG fusion done well"; as it stands now I think I'm honestly out of good ideas for new games that would work well on their innovative basis as opposed to just nitpicking about balance, cast, or implementation. Maybe Gihren's Greed meets SRW?
 
An expanded version of Dezaemon (shooting game construction kit) for the PS2, PS3, PC, and Xbox 360. While it would maintain a similar interface for the art, stage, and music editors, there would be a few additions.

First, it would include a much more detailed enemy editor. Rather than selecting from pre-defined bullet patterns and enemy movement, one could plot their own based on timelines and branches. Even include simple if checks for things like bosses having different behavior when certain parts of them are destroyed.

Second, there would be some basic 3D visual support. The Saturn version included a model editor (that only let you export snapshots to 2D for use in-game, wtf), and the N64 version was largely 3D, so I'm sure that expanding on these things wouldn't be a big issue. Simply being able to arrange primitives shapes and extrude + bevel faces while using art from the 2D tables as textures would be plenty.

Third, the player editor would be more detailed. Many more options for creating weapon types, a hitbox editor, an option editor, a button editor, a ship selection editor, and so on. Again, some simple logic editing could take place here. Not like coding, but I'm talking Starcraft map editor level of detail.

Finally, a huge huge addition would be support for reading and writing to USB devices. One could opt to save their game to the flash drive and release it online. The data would be cross-platform, though that feature obviously wouldn't be advertised. Art, music, and maybe even model geometry could be imported, though this would most likely remove any chance of an official developer-hosted online game directory.

Oh, and while I'm dreaming, the PC version would generate stand-alone packages.
 
Turning the All Pro Football series into the American Football version of Winning Eleven.

A Fire Pro Wrestling type game with online federations. Fire Pro type CAW depth, tons of options, customization, everything. Online federations include tools. Everything from booking to angles, and online bouts with tons of stipulation options. The online federation would create a roster, blog, or w/e the participates needed to get going. Roster of wrestlers included broken down by class, tag teams, and stables. A run down of championship histories, including previous title holder, who they defended against, etc. A database to keep track of "tours," events, PPVs, histories and so forth. What cards were booked and the results. Each wrestler has a blog to post angles, promos, etc. Then the matches go down in online matches that are then recorded and downloadable for all to see and share.
 
A Wuxia game inspired by old Shaw Brothers movies and Jin Yong novels instead of this new wave stuff. It would beat the hell out of all of these pseudo eastern games like Jade Empire. I want a game to take me back to China, like Shenmue did.

A Superman Action RPG or Adventure game made by a credible developer like Team ICO, Clover Studio, or Bioware with character design by Tsubasa Masao. Crazy I know, but it could be awesome.
 
a sandbox game all about stealing gold and jewellery set in a modern day city that's got jungle plants growing everywhere
 
The lead mascot for SEGA and the lead mascot for Nintendo competing in some kind of collection of sporting events.
 
Sandbox Game - Anything you can do in real life is possible, the map is Earth.

- Realistic Crash Simulation For Every Veichle
- No Missions, you choose what to do and be.
- Different Currencys
- 6 Billion NPC's which all look different, say different things and repsond to your speech through your headset appropiatley.
- Graphics and Animation better than Killzone 2 CGI Trailer and DX10 Crysis.
- Open Ended, the world changes depending on your actions.
- Online Enabled, MMORPG mode, everyone in the same world together.
 
Onix said:
An exploration game that has no real point.

Just really incredible stuff you find through your travels (ruins, etc.) ... along with equally incredible music fitting the particular setting.

Basically meant for playing while blunted.







Now that I think about it, rendering some real-life cool places (ruins of many cultures, natural wonders, etc.) in staggering detail would be really kick ass as well.

In many ways it would be just as cool as made up and 'fantastical' locations ... and would actually have a chance of selling as a product. It could be a non-game that also allows you to bring up either facts/info about the locations you're walking through ... as well as narration that's keyed off of where you are.


****, I need to submit this to National Geographic or something ... just as an excuse to be on the team doing some of the filming, etc. for it :D
Some people have speculated that Afrika from TGS might be something like you described here.
 
How 'bout a chocolatier game?

Not some weak platformer, but really, diving into the experience of being a top-level chocolatier! The inability to convey smell and taste through videogames (so far) makes it pretty much completely unworkable, of course.

... also, the market would be pretty small -- just look at how many people are happy with their light brown wax that's sold as "chocolate".
 
Racing meets 3rd person sword action.


You are a samurai running at crazy speeds through vast fields killing enemy troops by making precise turns (using the shoulder buttons for turning left and right, and using the left analog stick for tilt) and slashing through hordes of enemies (using the right analog stick or wii remote for positioning of blade and then actions buttons for slashing, so the initial position would determine whether you're slicing from left to right, or up to down, or down to up). Every slash picks up from the last, so if the blade is positioned on the left and you press the slash button three times, it goes right -> left > right and will continue doing so unless you change the position using the right analog stick.

So in order to defeat some armored enemies who are parrying, you'll have to change the blades position (make the character move his arms) mid-combo in a certain pattern to defeat them.

You can't stay too long in one spot because they'll gang up on you and hordes of arrows will shower from above, so you keep on running. Stop, kill what you can, then continue running to find the next good opening.

Special moves like group attacks, stunning attacks and instant acceleration (like the boost in F-zero) can be used but limited. Levels are usually one big field. Some levels have bosses or important people you have to assassinate and then escape successfully from the army.

If you want more information, check the notebook I wrote on it when I was a kid :*(
 
A fighting game with no air juggles! I want a fighter with NOTHING but legitimate MA tactics and techniques. I want a heavy emphasis on footwork. The position of the feet should affect power, mobility, defense, stability etc. It should affect everything because that's where everything starts. I want defense deeper than holding the block button. How about some head movement, realistic parries, gunting, trapping, circling, smothering power by closing the distance, etc. It would also be hard as hell to get a character to fall down, making the fighting faster paced.

I want that whole 'hold down and press punch' thing common to every 3d fighter out now to be murdered and peed on. That shit is not biomechanically correct. There is no way a 'hold down and press punch' should have the power to stop a big ass flying kick like it does in every game out there. Power starts in the feet okay. It's initiated by the legs controlled through the hips and finally expressed by the hands. It relies on a kinesthetic chain. Punching with your arm alone is not going to get the job done. So I want stuff like that gone because it's annoying and cheap.

On that note, I'd prefer the game to be set in the Ming Dynasty, but if your game is going to have a ninja, let him use historically accurate ninja tactics like throwing powder in peoples eyes(metsubushi), using weighted gloves(like brass knuckles), or even a pair of shuko(claws for climbing/combat) or concealed daggers. SCREW the magic! I wouldn't want any Bruce Lee imitators either. I mean come on, that's been done to death now. How about a character that uses true Jeet Kune Do principles like the five ways of attack or fighting with their strong side forward? JKD's strongest attacks are thrown with the lead hand as opposed to the rear. Things like that would really affect timing and gameplay. Plus I want submissions. With the option to have those submissions render a limb null and void for the rest of the fight. Let Wing Shing Ma handle character design, or that basara guy.
 
karasu said:
A fighting game with no air juggles! I want a fighter with NOTHING but legitimate MA tactics and techniques. I want a heavy emphasis on footwork. The position of the feet should affect power, mobility, defense, stability etc. It should affect everything because that's where everything starts. I want defense deeper than holding the block button. How about some head movement, realistic parries, gunting, trappiing, circling, smothering power by closing the distance, etc.

Have you played Smash Bros?
 
Cedeo said:
Sandbox Game - Anything you can do in real life is possible, the map is Earth.

- Realistic Crash Simulation For Every Veichle
- No Missions, you choose what to do and be.
- Different Currencys
- 6 Billion NPC's which all look different, say different things and repsond to your speech through your headset appropiatley.
- Graphics and Animation better than Killzone 2 CGI Trailer and DX10 Crysis.
- Open Ended, the world changes depending on your actions.
- Online Enabled, MMORPG mode, everyone in the same world together.

It's already been done, and with gorgeous graphics too!

Pics and trailers here:
http://www.nationalgeographic.com/
 
This is a post of mine from a similar thread several months ago. Nobody has made my game yet so until they do here it is again. Someone hop to it.

"There could be something like this, but here is my idea.

Basically Microsoft Flight Simulator underwater. Only fish instead of planes. To develop it, you would take all of the mapping of the ocean floors and compute it into a real explorable 3-D ocean. Then you hire a bunch of experts and recreate as many forms of ocean life as possible. Then you place them at the depths and in the locations of the Earth that they live and have them eat the types of things they eat while they are down there. You also only put as many of them as are estimated to actually exist, so finding a rare sea creature would be a pretty big deal. You do the same thing with 100's of different plants and other sea objects and randomly generate them in the locales you would expect them to be. Underwater volcanoes, accurate minerals and sand for the sea bottoms. Plus playground areas like sunken ships (the Titanic) the Great Barrier Reef, the Galapagos Islands. There would be boats on the surface, and submarines driving buy.
That is pretty much the setting.

The game itself would be very simplistic. You start as a very basic fish, with a very small radar zone, and you explore your little area. The perspective could be either first person or 3rd person. You detect nearby creatures with your radar, then you can go visit them. You can then ping that creature and take control of it. This will allow you to swim to greater depths at a faster speed, over a greater area. Of course you have to feed and all that, but you control most of the sea life but only one at a time. Eventually you will have stuff that can swim into the deepest parts of the ocean and see all of that creepy shit that is down there. It will have an RPG element in that the more you use a particular creature, the greater its abilities become, but they are always realistic.

The HUD would simply be the perspective of the fish with a small sonar icon that shows where nearby life is. Whenever you see a new creature for the first time, you can bring up an info screen to learn about it in great detail. It could be great for educational purposes but you only bring that info up if you want to. There is no end game or anything, but there could be goals like discovering and controlling as many creatures as possible. Plus exploring a number of key areas. There would also be a world map that you could bring up to show exactly all the different places you have visited. With any creature you have previously controlled, you can jump to any part of the globe where that creature lives. This will be so that you do not have to literally swim 1000 miles to go somewhere.

It would also be neat if the developers had downloadable content, so that in real time when new creatures are discovered in the real world, they could instantly build them in the system and add them to the world. Plus you could make fantasy packs where the artists could make their own fantasy creations to put down there if you want a less realistic ocean.

It may be a little too ambitious to ever create, but for someone like me who is fascinated by the ocean but deathly afraid of it, a game like that would be a dream come true. You could play a game like that for years and still discover new things."
 
Elite 4 :(

(Anyone who believes David Braben's going to get around to doing this when he's quite content making money off countless Wallace And Grommit and Thrillville and Rollercoaster Tycoon games is delusional)
 
C4Lukins said:
This is a post of mine from a similar thread several months ago. Nobody has made my game yet so until they do here it is again. Someone hop to it.

"There could be something like this, but here is my idea.

Basically Microsoft Flight Simulator underwater. Only fish instead of planes. To develop it, you would take all of the mapping of the ocean floors and compute it into a real explorable 3-D ocean. Then you hire a bunch of experts and recreate as many forms of ocean life as possible. Then you place them at the depths and in the locations of the Earth that they live and have them eat the types of things they eat while they are down there. You also only put as many of them as are estimated to actually exist, so finding a rare sea creature would be a pretty big deal. You do the same thing with 100's of different plants and other sea objects and randomly generate them in the locales you would expect them to be. Underwater volcanoes, accurate minerals and sand for the sea bottoms. Plus playground areas like sunken ships (the Titanic) the Great Barrier Reef, the Galapagos Islands. There would be boats on the surface, and submarines driving buy.
That is pretty much the setting.

The game itself would be very simplistic. You start as a very basic fish, with a very small radar zone, and you explore your little area. The perspective could be either first person or 3rd person. You detect nearby creatures with your radar, then you can go visit them. You can then ping that creature and take control of it. This will allow you to swim to greater depths at a faster speed, over a greater area. Of course you have to feed and all that, but you control most of the sea life but only one at a time. Eventually you will have stuff that can swim into the deepest parts of the ocean and see all of that creepy shit that is down there. It will have an RPG element in that the more you use a particular creature, the greater its abilities become, but they are always realistic.

The HUD would simply be the perspective of the fish with a small sonar icon that shows where nearby life is. Whenever you see a new creature for the first time, you can bring up an info screen to learn about it in great detail. It could be great for educational purposes but you only bring that info up if you want to. There is no end game or anything, but there could be goals like discovering and controlling as many creatures as possible. Plus exploring a number of key areas. There would also be a world map that you could bring up to show exactly all the different places you have visited. With any creature you have previously controlled, you can jump to any part of the globe where that creature lives. This will be so that you do not have to literally swim 1000 miles to go somewhere.

It would also be neat if the developers had downloadable content, so that in real time when new creatures are discovered in the real world, they could instantly build them in the system and add them to the world. Plus you could make fantasy packs where the artists could make their own fantasy creations to put down there if you want a less realistic ocean.

It may be a little too ambitious to ever create, but for someone like me who is fascinated by the ocean but deathly afraid of it, a game like that would be a dream come true. You could play a game like that for years and still discover new things."

EverBlue meets that O-something Lake for the Mac?
 
AlternativeUlster said:
EverBlue meets that O-something Lake for the Mac?

I am not familiar with either so maybe. Are you telling me someone stole my idea before I even had it? I want royalties.
 
A remake of metal gear 1 and metal gear 2.

I'd love to see a game with all the super smahs bros characters, but instead of having a fighting game, it should be an adventure game or an RPG.
 
A Square Enix Kingdom Hearts with Nintendo characters instead of Disney.

Cloud and Link fighting along side by side against Sephiroth and Ganon.

Gamefaqs will like it, that's for sure.
 
The death of realistic racers and the return of the arcade type.
A land where RR,Daytona,Cruisin' USA,Sega Rally,OutRun, and Road Rash,and their like all return and kick every sims ass out there for the next 200 years.

A colaboration between James Cameron and Hideo Kojima where they both take the Terminator and Aliens license and tranlsate them into a full blown game series.
 
- a jrpg were you play the bad guy,and no disgaea is a comedy game,i want to burn villages and kill innocent npc!
- a game focused on exploration,you have to go to point a to point b,you draw a map while exploring and you don't see yourself on it but instead have to understand where the heck you are depending on your surrounding (ex: ok so i'm looking at this weird statue so i'm here) ask npc for direction when you get lost (some would give you bad direction or screw you up in some other manner) you would check the sun to understand what cardinal direction you are facing and stuff like that
- an inverse metal gear solid,you play a bunch of guards who don't have to get sneaked on and have to kill a super spy
 
a Simpson's themed fighter like virtua fighter 5 or kof/sf or powerstone. with 10+ characters, focused on being funny, balanced and have good net code for online.


i think it would be a good dlc based game aswell. game costs $20 you get all the modes but only the simpsons are playable characters. then have the other characters as dlc. each character cost $2 or something, then every mouth put up a few new characters online. you could easily have 50+ characters that are actually good

someone good needs the Simpson franchise like capcom. Or nintendo and they just make it like smash brothers

also i think a borat game could work if it was totally over the top

a monkey magic action adventure rpg would just own aswell
 
Top Bottom