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Postmortem: So did Dark Souls eat Skyrim's face?

Dark Souls is way better, no question about it for me. I feel like I'm playing a videogame there, with Skyrim I feel like I'm a tourist and Dark Souls also has its share of incredible atmosphere, arguably more so despite being smaller. I just find Dark Souls to have better gameplay, challenge, and a more interesting world. Skyrim favors quantity over quality.
 
I view Dark Souls as a game that knows exactly what to do and sets out to do it in the best possible way considering technical limitations. With combat as its own biggest asset, and the cornerstone where the entire game rests and from which the entire game branches out. Combat mechanics and animations in DS are polished, each blow has weight to it and dire consequences for landing or missing it, each type of weapon handles differently and has its own pros and cons. Then you have handcrafted dungeons that never get old or repeat themselves, a handful of NPCs that you could miss entirely along with the rewards they can give if you do find them, and a purposefully obscure background and lore that adds to the overall aura of mystery and dread. To me, it's a game that makes the most out of its advantages while trying to cover up its shortcomings.

Skyrim on the other hand, seems to me that it has a more lax approach to game design. It's a jack of all trades if you wish, but that still tries to play to its one and only actual strenght which is freedom to explore, something that the series' developer takes pride in repeating with each iteration (out of the three I've played -Morrowind, Oblivion and Skyrim-). Unfortunately the more things you try to include in the game, the less refined they can be, whether because of technical limitations (one of them of course the prehistorical engine Beth seems hellbent to keep using in each title, apparently until we all grow old and die), or time constraints, or actual game design choices. I see everybody praising Dark Souls combat (rightfully so) and shitting over Skyrim's one (also rightfully so) but I honestly can't see a game such as Skyrim, where on any given game session I can stumble into a fuckton of enemy encounters (many of them multiple) with a combat approach as painstaking and agonizing as Dark Souls' one. I can't see that working because that doesn't seem to be the focus of the game, even though the way it's designed you can't help but chastise Bethesda for not coming up with a more fleshed out system that is more rewarding and not as dull.
 
So I've heard a lot about Dark Souls/Demon Souls, but haven't played either. I really enjoyed what I've played of Skyrim, but I just don't have time to finish the game. What would people say is the main difference between Skyrim and Dark Souls? Is the world as large/open?
 
See, that's the thing. Your argument revolves around combat, when that is not Skyrim's focus to begin with, just as it wasn't in Oblivion and Morrowind. It's really not surprising at all that Dark Souls has better combat when it's like 75% of what the game is about.

You asked someone to answer why the combat was bad. That was my answer to that specific question.

Also, Dark Souls' difficulty is, in a way, gimmicky, and many of its implementations would be looked down upon if only this generation had had more challenging games at that level. Things such as the lack of a mere fucking pause button are downright unacceptable and utterly stupid. And for the record, I love the game, but there is no denying that Dark Souls gets so much praise mainly because it fills a niche that barely anyone else even bothers with.

There's no pause button because it's an online game. It's no different from PSO in that regard.

When you're talking about a game this long after release, it IS objectively a great game.

If a game sells a lot of copies, it only means that a lot of people wanted to buy it. If we're talking about it this long after release, it means that it's memorable/notable/controversial. No such thing as objective quality in games.

So I've heard a lot about Dark Souls/Demon Souls, but haven't played either. I really enjoyed what I've played of Skyrim, but I just don't have time to finish the game. What would people say is the main difference between Skyrim and Dark Souls? Is the world as large/open?

The main game is that Dark Souls has very little to do outside of combat and dungeon crawling exploration. There are some NPCs, but no explicit quests or sophisticated crafting systems or anything like that.

The world is more like a 3D version of Symphony of the Night or Super Metroid than a smaller Skyrim.
 
Loved Skyrim, and I appreciate Dark Souls for what it is, even though its not for me.

Both games are great in their own right.

I also agree with the sentiment that the two are fundamentally different.
 
They're two very different games aside from being about dragons and swords and maidens etc. But clearly Dark Souls indeed did eat Skyrim's face, and the face of, well, every other game this gen.

Oh Umbasa! All praise From Software! \o/
 
Oh Umbasa! All praise From Software! \o/

I'll do you one better

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I see everybody praising Dark Souls combat (rightfully so) and shitting over Skyrim's one (also rightfully so) but I honestly can't see a game such as Skyrim, where on any given game session I can stumble into a fuckton of enemy encounters (many of them multiple) with a combat approach as painstaking and agonizing as Dark Souls' one. I can't see that working because that doesn't seem to be the focus of the game, even though the way it's designed you can't help but chastise Bethesda for not coming up with a more fleshed out system that is more rewarding and not as dull.

Exactly. While Skyrim could certainly use an overhaul to its combat, emulating Dark Souls would be a poor choice due to the inherent differences of each game. Dark Souls' difficulty is based around careful level and encounter design, which are difficult to account for in an open world game. If Skyrim were to copy Dark Souls, It'd very quickly become frustrating in a way wholly dissimilar from the Dark Souls manner of frustration.

It's easy enough to see by messing with mods and jacking up the difficulty. Running for your life as a bear three times stronger than you chases you all the way to the nearest city and barely making it as you arrive starving and exhausted is pretty exhilarating, but it gets old pretty fast. Skyrim has a lot of bears.
 
I don't think they're going for a remotely similar experience. That's one of the reasons why I think the RPG genre has gotten too broad and probably should be split into a variety of different genres I think.

"apples and oranges" is newspeak for "don't compare these games because it won't be in favour of my favourite game"

This is great though.
 
They're two very different games aside from being about dragons and swords and maidens etc. But clearly Dark Souls indeed did eat Skyrim's face, and the face of, well, every other game this gen.

Oh Umbasa! All praise From Software! o/

And then Dragon's Dogma appeared, gutting Dark Souls and proceeded to eat the as yet undigested Skyrim face along with the Dark Souls face.

But not before hanging Dark Souls from its own entrails and defiling the now limp and lifeless body is unspeakable ways.
 
Dark souls pretty buggy? I must have played a different game because I had almost no bug in 200+ hours. It's not even comparable to skyrim.

Well I've played the PC version which seemed to be the worst. I have my PS3 version though which although stable still has issues with the havok engine causing enemies to randomly fall of cliffs, objects clip into and then flip out of things or my personal favorite the exploits for item duping, death glitches and infinite souls.

Souls has the upper hand because it's fun and glitches seem to be just more fun. Where as in Skyrim the game is taking itself so seriously and is not fun that any glitch is immediately immersion breaking into the RPG experience they are trying to build for you.
 
The main game is that Dark Souls has very little to do outside of combat and dungeon crawling exploration. There are some NPCs, but no explicit quests or sophisticated crafting systems or anything like that.

The world is more like a 3D version of Symphony of the Night or Super Metroid than a smaller Skyrim.

Ah ok, thanks. While I do love mindless roaming in large worlds, I think I'd still enjoy DS. I'm always in a different mood for something.
 
And then Dragon's Dogma appeared, gutting Dark Souls and proceeded to eat the as yet undigested Skyrim face along with the Dark Souls face.

But not before hanging Dark Souls from its own entrails and defiling the now limp and lifeless body is unspeakable ways.
Time to go to bed, you're delirious.
 
This is a non-biased way to begin discussion.

This thread will be another unnecessary shit thread about two games that only share an art style and a small sense of freedom.


In another thread a poster said that the only people who like Skyrim that he's met are boring and not fun people to be around.

Dark Souls and Skyrim don't even share art styles. Dark Souls is the superior game btw.
 
Harkening back to the Pulitzer prize winning article on IGN, I was wondering what the consensus is on these two.
I can't see why anyone would want to play through Skyrim. Terrible combat, terrible AI, annoying NPCs. The only thing I can think of that people like about it is exploring the bland world and seeing dragons and snow.

This is all true but don't underestimate the draw of exploring such a huge world. It certainly sucked me in when I played Oblivion. It was only in hindsight and when trying to play Skyrim that I realised how genuinely sh*t and bland everything is.
 
Man, and here I thought this thread would be nothing but a Skyrim bash-fest given how often it gets shat on around here. Glad to see all of the level headed responses :)
 
Nope since both games are two totally different beasts. Granted I do like Dark Souls more, that still doesnt change the fact that its pointless to try and compare the two.
 
I am sure its been said plenty in this thread but they are not the same kind of game. Not even close enough to compare really.
 
Well I've played the PC version which seemed to be the worst. I have my PS3 version though which although stable still has issues with the havok engine causing enemies to randomly fall of cliffs, objects clip into and then flip out of things or my personal favorite the exploits for item duping, death glitches and infinite souls.

Souls has the upper hand because it's fun and glitches seem to be just more fun. Where as in Skyrim the game is taking itself so seriously and is not fun that any glitch is immediately immersion breaking into the RPG experience they are trying to build for you.

You mean the best? DSfix enabled of course, there's no need for any other version unless you want a much larger online pool (PS3)

No bugs on either version, except for the invisible spell shit that plagued the PS3 version after AotA came out.
 
If a game sells a lot of copies, it only means that a lot of people wanted to buy it. If we're talking about it this long after release, it means that it's memorable/notable/controversial. No such thing as objective quality in games.

I purposely never mentioned Skyrim's quality or stated that sales = good game in my original post, because quality is indeed subjective to a degree. I was simply addressing the fact that people enjoying Skyrim for whatever reason is not some rare opinion. I think the fact that 40k people are playing a single player game nearly 2 years after release objectively says something about the reception of a title, and whether people are finding continued enjoyment or not. Nothing on Steam has ever come close to matching Skyrim's longevity on Steam other than Valve's own F2P titles and Counter-strike (and all of those are multiplayer titles). This is very much the same argument that applies to Call of Duty, or Grand Theft Auto 4, or Minecraft. Say what you want about subjective quality, but when hundreds of thousands of people continue to play a game years after release, there's clearly something there keeping them interested.

People are free to discuss the merits and criticisms of a particular title (and Skyrim definitely has its share of both), but nothing is more asinine than seeing someone act bewildered that people enjoy a game (or series of games) that has sold tens of millions of copies. Especially if the game has enjoyed a long tail.

All of that said, I do hope that Bethesda finally addresses the combat in the next Elder Scrolls title. I also hope that the major guild quest lines are stronger next time. That was one of the aspects of Skyrim that I felt was a step down from the last entry.

Again, I have only played 2-3 hours of Dark Souls, so I will refrain from commenting too much on that title.
 
Skyrim is incredibly shallow in a lot of ways. Got into a really tough battle? Drink 30 potions and run circles around the enemy hoping you can chip away enough health to kill them. Exploration amounts to either disappointment or a decent item if you're lucky, most quests allow any play style to be used to progress and character development in any storyline is non existent.

Dark Souls rewards the player for being crafty, fickle, manipulative, brave, cunning, and observational. You have to commit to a playing style or mentality, stacking skill points in melee attributes means you will probably never learn helpful spells or have the ability to cast them.

Dark Souls is built around learning and technique, whereas Skyrim was built for fucking around for 100 hours.
 
Both games have a lot of content, have swords and dragons and can eat 100+ hours of your life.

I feel that Skyrim is a game where you mostly level up in-game, Dark Souls is a game where you mostly level up in your brain and nervous system, through crushing amounts of repetition and death.

I found myself doing awesome-looking things in dark souls, when the combat system clicked. "Cut these 2 guys, parry this one, advance and block then kick him off the ledge, laugh heartily, get stabbed from behind and die. Dammit!"
 
It doesn't help in Skyrim's case that Fallout 3/Fallout New Vegas came out before it. Fallout 3 felt like a really beefed up and drastically different Elder Scrolls game, Skyrim feels a lot less open ended as far as combat and character development.
 
I liked Skyrim a lot for a short time before I suddenly just hated it.

Years later I'm STILL obsessed with Dark Souls.

Their strengths are in such different areas. If you could combine Skyrim's sense of grandeur and the amazing enormity of its world with the quality of Dark Souls different places and depth of Dark Souls combat, that'd be the game of forever right there.
 
That's nonsense. Did you find the Great Hollow? What about the Siegmeyer of Catarina subplot? Did you find all the covenants in the game? Did you save Dusk? Did you find the Pyromancy dealers, the Sorcery teachers? Please tell me you went to the Painted World at the very least! Did you discover the secret of Anor Londo?
Yes, everything. I didn't say the exploration isn't there but it isn't nearly as good as it's made out to be as the reward is mĂłstly unsatisfying - and there isn't really a story there to keep you going.

Armour choices are very varied, and I didn't use cloths because they give you low poise so you can be stunlocked by a player with faster weapon. Elite Knight set had to get nerfed because it was too good.
I thought it was common knowledge that the higher health protection of heavy armours doesn't compensate the lower movement abilities like.... at all. Well, now you know then.

Which Unique weapon? There are several unique weapons and most of them aren't the best of their class. A Balder side sword+15/Silver Knight Sword+5 is better than many uniques. Where did you find the place to upgrade the weapon? Was it pointed out to you on a map? Didn't you have to explore to find it?
Yeah, I had to "explore" wikia for this. Great....
And yes, Quelang's sword is pretty much the best curved weapon you can get in the game.
 
I would be lying to say I didn't enjoy my time with Skyrim. Playing the PC version with mods gave me an additional 100 hours of fun.

That said I am so over Bethesda games. Something has to change in a big way. I had a lot more fun with Dark Souls but there is no doubt that Elder Scrolls 6 is definitely more highly anticipated by most.
 
Skyrim is a solid game. It`s fun to explore it`s world. The thing is, Elder Scrolls never really had competition. All those european openworld RPGs are not as good as ES.

Things will change once The Witcher 3 and Dragon Age 3 come out, which are truly open world.


edit: Dark Souls is somehow so different to me, i wouldn`t compare it with Skyrim.
 
I thought it was common knowledge that the higher health protection of heavy armours doesn't compensate the lower movement abilities like.... at all. Well, now you know then.
He was referring to poise, not armor. Poise is a ridiculously strong stat and is much more prominent in heavy armor. Beyond that, with Havel's Ring you can wear some heavier armor while keeping full mobility.

Thanks for the lesson in Dark Souls mechanics though. Any other tips for us?
 
Time to go to bed, you're delirious.

The truth is often hard to accept. It often seems like the ramblings of a madman until the realisation that the madman was right all along finally dawns on the unwilling to accept the truth masses.

Look deep down, Tuco. You know it to be true.

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GNcIfvz.gif


Such grace. Such elegance. How could any other game compare to this marvel? This Adonis in a sea of bloated garbage.
 
I think Dark Souls is a masterpiece and would easily be the best game of the generation if lost izalith/tomb of giants/dukes archives/four kings weren't so rushed. It became clear near the end of the game that From was pushed for time, and Dark Souls 2 should be amazing.

With Skyrim I think too many of us Souls fans are spending too much time focusing on what Skyrim does bad with respect to Dark Souls. Skyrim has atrocious combat and animation, sure. But when you criticize that, the fans of Skyrim will simply point to the rest of the game and rightly talk about how the Souls games lack the same first person exploration, number of quests, freedom.

Much better to focus on how poor Skyrim is at its core mechanics instead. The FP-Walking Simulator it does well sure. The biggest reason for Skyrim's success is obvious. For a lot of gamers, the allure of being immersed in a fantasy world is hard to look past. And in this category, Skyrim has almost no competition. How many first person RPGs are there in the fantasy genre? Heck the only RPG setting with much competition for first person games would be your post apocalyptic worlds (New Vegas and the inferior Fallout 3) or your very dark survival horror type shtick (Stalker, Metro). Skyrim is basically the only first person RPG in a somewhat regular/happy environment, and this is largely the charm. Combined with great music, great lore, solid world design - and now in Skyrim but absent in previous TES games - good art style, it's easy to see why people buy the games and pour hours into them. The carrot on a stick nature of the simplistic objective point quests only furthers the ease at which people can pour hours into the game.

So what is wrong with Skyrim? A lot, and it gets away with this because it has no direct competition, which is a shame since I love the genre. We already know the animations are janky to say the least, the combat is easy but completely lacking in any sort of depth, dungeons are largely copy/pasted with a couple generic styles (cave/nordic ruins/dwemer/mine) and are usually a ton of branching corridors. Good dungeon design shouldn't be hard for Bethesda: a simple set up of dungeon>miniboss>treasure>puzzles>boss>treasure would do wonders if combined with unique appearances for each dungeon. Loot and challenge has been systematically destroyed by disgusting level scaling. I understand that Bethesda is adverse to having no scaling whatsoever, because the strength of TES games is that unlike many RPGs where you slowly unlock more of the map as you go, they let you travel the world freely. If the combat was balanced to a reasonable extent where higher level creatures were more than simply foes with higher health and damage then you would be able to mix it up a little, and good foreshadowing of particular dungeons or encounters is incredibly easy: if Skyrim lacked scaling, nobody would expect anything other than the highest leveled creatures from the top of High Hrothgar or deep in Labyrinthian: their design makes it rather apparent that they are important and difficult. And by taking out level scaling you can give the game proper loot, instead of the current system where you either break the game through smithing or have the wonder of encountering ebony and daedric ruined by the fact that it has become commonplace. One of the few reasons I actually look forward to double dipping on Skyrim for mods in several years when I can get it for <$10. As for fixing the combat, there should be no excuse now: Mount and Blade: Warband and Chivalry both have first person (Warband is close enough) combat that has plenty of depth and would work well in a TES game.

"But TES games aren't about combat!" - and you are correct. For TESVI I really hope Bethesda puts in more effort outside the combat. Sure this is a poor example because like every MMO it is a grindfest, but take Runescape. The game had a ton of content that did not involve combat. Fishing, cooking, woodcutting, mining, smelting, crafting, fletching, thieving, construction, hunting.... There is a ton to do. Skyrim's non combat side needs to be greatly fleshed out in the next game. This all starts and ends with a good economy, that has actual reasons for becoming wealthy. In Skyrim there is nothing to buy other than a house, and what good is that? M&B:Warband lets you invest in businesses, buy land as an investment, take out loans, and the payoff for this is you can now afford a massive army, buy mercenaries, host feasts etc. This is the work of a tiny team. Bethesda should easily be able to give TES games more depth: property and investments are obvious expenditures, political power needs to become a part of the games sooner rather than later. Bethesda should consider several non-combat roles, say, a woodsman, a merchant, a smith, someone that wants political influence, a thief. They should then design the game to add enough depth that these players would have plenty to do. The effort to pay off ratio for this type of content is incredibly high. Fixing the combat requires a complex understanding of how players approach combat, how strong they will be at a certain point in the game, not to mention incorporating systems with stamina, stun, criticals etc is not that easy. Adding non-combat depth is however by comparison. The trade system in Warband is incredibly simple, but means players can realistically travel the world buying low and selling high while trying to protect their caravan from bandits. The role playing value from that one skill is immense.

So to the question from the OP: did Dark Souls eat Skyrim's face?

The games set out to do completely different things. Dark Souls is a triumph of game design, completely achieving every aspect of the game that it set out to do: difficult but usually fair, great, responsive, deep combat, great atmosphere, great lore, interesting characters, awesome level design, the best boss design arguably in the industry - Sif, S&O, every DLC boss.

Skyrim sets out to immerse the players in its very interesting world. It succeeds here, but mostly because there is a large lack of competition to compare it with. It's essentially first person fantasy GTA without the good characters and story.

It's not really fair to compare them, although Dark Souls would be head and shoulders above Skyrim if you broke down each aspect of gameplay. The problem is, the reasons people play Skyrim are not present in the Souls games to compare with it, whereas the reasons Dark Souls is brilliant happens to be the worst part of Skyrim, so of course the comparison hardly flatters Skyrim.

EDIT: Holy wall of text and I didn't even mention Skyrim's story, characters or choices/consequences...
 
I loved both games for different reasons. There is room for both of them anyway.

What I will add is I would like more games to have Dark Souls' combat system. My favorite part of the whole game.
 
Dark Souls is the best enjoyable game for me since Castlevania Symphony of the Night, Vagrant Story and Majora's Mask. The world, the detailed and complex combat system, the high difficulty levels, that great art and the great PVP and online mechanisms.

I was so addicted. Played many different classes, tried all the weapons, most of the spells. Hell, I even started a SL1 run (still halfway - because of lack of free time)! It was definitely a refreshing and golden gaming experience for me after lots of years.

Then I said "Fuck it". I wanted to give Skyrim and its DLCs a chance. It was sitting on my Steam libray untouched for a year!

I said sorry to Dark Souls and I installed it.

23 hours later at the Mages' College examining the map with interest, planning carefully my next exploration session! Game is great and can't wait to see more. Combat system is weak, playing it on Master level first time as pure caster no weapons but this game is so good.

Don't listen to the others. Play them both. They are both amazing games. And don't listen to those that believe that Skyrim is a casual gamer playground. Skyrim one of those games that let you define almost completely its playing style -- well except the not so good combat, of course.

To sum up, Dark Souls and Skyrim are amazing games. You have to experience both but if you don't have the time for both play Dark Souls, it is special.
 
I don't know. Never payed Skyrim. But if it's anything like Oblivion: elder scrolls then i don't mind. Hate that game. Totally depressing experience.
 
The truth is often hard to accept. It often seems like the ramblings of a madman until the realisation that the madman was right all along finally dawns on the unwilling to accept the truth masses.

Look deep down, Tuco. You know it to be true.

2Oo0Fjp.gif

GNcIfvz.gif


Such grace. Such elegance. How could any other game compare to this marvel? This Adonis in a sea of bloated garbage.
It looks so good...but the actual game felt half baked. Dragons Dogma 2 should be amazing.
The fact that Bethesda has yet to even come close to getting the combat right is embarassing.
 
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