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Press skip cutscene button; game skips to the next cutscene

KevinCow

Banned
WHY

This is a frequent issue that annoys the hell out of me, especially in games I really like and want to replay.

For example, replaying DmC on higher difficulties, I frequently encounter this:

Cutscene starts, press Back to skip. Can't skip yet because it's loading. Okay, fine, I understand that cutscenes are often used to hide loading.

Loading finally finishes... and it turns out it was just loading another cutscene. Now I have to wait for another load time to skip this cutscene and hope there's actual gameplay on the other side and not another cutscene.

If I want to skip the first cutscene, so what the hell makes you think I want to watch the next one?

DmC isn't the only game that's done this, it's just the latest one that's particularly annoyed me.


So I'm issuing these two decrees to developers:

1) When I choose to skip your cutscene, skip me to the next time I have control of my character.

2) Just offer an option that automatically skips all cutscenes so I don't have to mash the skip cutscene button on replays to get straight to the gameplay. If you're using cutscenes to hide load times, then just replace them with a load screen or something.


These two things would make most games a lot more fun to replay and would require very little extra effort to implement.
 
You should treasure the moment, though. It's the only time you'll ever get to press a button in a game nowadays!
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Yup. Makes me want to quit playing the damn game every time I run into that. It's just so goddamn frustrating. More so when you get the rare game that has 3 cutscenes in a row. Those I usually do end up turning off.
 
Are you guys skipping cut scenes on your first play through? If so, does story at all matter to you? (regardless of your beefs with cut scene story telling)
 
I hate accidentally skipping cutscenes when I'm trying to pause them almost as much as not being able to skip them when I want.
 
Are you guys skipping cut scenes on your first play through? If so, does story at all matter to you? (regardless of your beefs with cut scene story telling)

I only skip if it's a replay, unless if it's an optional scene I haven't seen in previous playthroughs.

I hate accidentally skipping cutscenes when I'm trying to pause them almost as much as not being able to skip them when I want.

THISSSS

I hate when that happens. Give me the option to pause a cutscene, especially when they're long!
 
Hate this so much. I also can not stand when I get through a cutscene, and the next time I'm controlling my character I walk like 5 steps and another cutscene pops up. Just put them together for the sake of humanity!
 
Are you guys skipping cut scenes on your first play through? If so, does story at all matter to you? (regardless of your beefs with cut scene story telling)

Well the OP says he's replaying dmc on higher difficulties, which I can totally understand. I was recently playing BLOPS2 on Veteran and that has an even more annoying thing than non skippable cutscenes.....interactive story scenes. You're pretty much walked through slow section of story scenes with zero action that last like 5-10 mins. It's annoying on replays and BLOPS2 has plenty of them.
 
Remember when you would get pushed down and blood came out? I always loved that cheat code.

Regenerating health was also a feature. Blood eventually stopped pouring out while I took cover. Fantastic!

But seriously, OP, what you mention indeed sucks. But the worst trend is not having a "pause
cutscene" button and not mentioning what button skips the cutscene, making you instinctively press every single button in your controller, skiping it by accident.
 
Are you guys skipping cut scenes on your first play through? If so, does story at all matter to you? (regardless of your beefs with cut scene story telling)

Oh I've never skipped a cutscene on a first play through of a game. Not once.
 
Are you guys skipping cut scenes on your first play through? If so, does story at all matter to you? (regardless of your beefs with cut scene story telling)

I usually watch the cutscenes the first time through, unless they're especially horrible and/or especially long. Though if that's the case, I'll usually get annoyed with the game for a variety of other reasons before I finish it.

cut all cut scene is stupid. let me skip the boring ones and let me watch the good ones

Well that's why it would be an option.
 
........

This is the kind of shit that will continue to hold back gaming as a sophisticated form of narrative. Maybe David Cage was right.

You can have your sophisticated jargen like Journey and The Walking Dead and I'll skip the cutscenes in Ninja Gaiden Black. Everyone is happy.
 
DmC's cutscenes become really annoying on replay. There are some in-game events that are completely unskippable and just about every cutscene you have to wait for it to load before you can skip... and it usually DOES lead you to another cutscene.


This is the kind of shit that will continue to hold back gaming as a sophisticated form of narrative. Maybe David Cage was right.
He is playing on higher difficulties and he has seen the cutscenes once already. Cutscenes don't change on higher difficulties, enemies and bosses do. Cutscenes on 2nd/3rd walkthrough mess with the pace when you are trying to beat the game on harder difficulties especially when they are not really fully skippable.

I don't know who this David Cage character is. DmC is not a sophisticated narrative and thus does not warrant you to watch the cutscenes again to grasp the hidden/subtle meanings.
 
........

This is the kind of shit that will continue to hold back gaming as a sophisticated form of narrative. Maybe David Cage was right.

Wanting to skip past vapid anti-capitalist demon killing angst is killing the medium's narrative potential?

Well, fuck David Cage then.
 
I really hate it when you're fighting a boss, and you die, and you hit "continue", and it takes you back to the cutscene from right before the boss. I mean usually its skippable, sure, but why the hell would I want to watch it again? Put me right back in front of the fight!
 
Every single segment where you aren't in direct control of events that move the game along should be entirely skippable. I don't care if I see a black screen with a loading bar, it'll still be faster than watching the cutscene, interactive narrative moment, non-gameplay first person nonsense, or whatever else dumb names marketing comes up with.

JUST LET ME SKIP EM. JUST SHUT UP, GAME. SKIP.

EDIT: Oh and forced walking. I wanna be able to skip that junk too. I ain't no puppet to be controlled, game, LET ME SKIP.
 
Side topic: I would like an option to replay cutscenes. There are times when I take a long break from a game and forget what has happened, it would be nice to replay a cut scene to refresh my memory.
 
Side topic: I would like an option to replay cutscenes. There are times when I take a long break from a game and forget what has happened, it would be nice to replay a cut scene to refresh my memory.

MGS1's blurbs that explain what's happened so far when you reload a save were great for this reason.
 
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