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Pretty amazing looking Conduit 2 screens

Poyunch

Member
Wat?

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PounchEnvy said:
You should have checked out previous Conduit 2 screens. This looks way better than anything shown so far.

So, the thread title should really have been:

Better-looking-than-before Conduit 2 screens

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this will look great

The black combat suit-soldiers of the first game are one of the most impressive characters I've ever seen in a FPS. The level of detail is just ridiculous.
 
Pretty amazing indeed. The only thing more amazing than these screens will be the reviews and sales. I expect those to be amazing too.
 
PounchEnvy said:

That's quite nice if it's not CG (which it almost certainly is but oh well). Rest look like a mid-budget PS2 game.

duckroll said:
Pretty amazing indeed. The only thing more amazing than these screens will be the reviews and sales. I expect those to be amazing too.

Ouch :p
 
duckroll said:
Pretty amazing indeed. The only thing more amazing than these screens will be the reviews and sales. I expect those to be amazing too.

:lol ice cold

Seriously though, I'd like some ps2 shots to compare because I can't think of one that look as detailed as theses shots....
techwise I mean.

Now if we're talking gc games....
Well if it's less boring than the predecessor it might not be a total waste...

the first shot is WTFAMILOOKINGAT bad
 
Conduit 2 multiplayer will be unplayably hacked within a week of release. And the single player of Conduit 1 wasn't exactly mind-blowing compared to FPSes of the PS2/GC/Xbox generation much less the PS3/360 generation. I don't see any reason whatsoever to be interested in Conduit 2 after the stark disappointment that was Conduit 1.

If you are one of the 12 people still clinging to motion controls as some kind of savior of console FPSes I suggest getting Playstation Move and waiting for Killzone 3. We know that KZ3 will at least be a solid FPS title backed by a stupidly gigantic budget (plus it will be in 3D! :lol) and so it will be up to Guerilla Games to implement motion controls in a reasonably intuitive way without completely destroying balance between Move players and DS3 players online.
 
"The victim was stabbed to death at a K-mart."

"Looks like the prices...

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...aren't the only things being slashed."


YEEEEAAAAHHHHHHHHHH
 
Unknown Soldier said:
Conduit 2 multiplayer will be unplayably hacked within a week of release. And the single player of Conduit 1 wasn't exactly mind-blowing compared to FPSes of the PS2/GC/Xbox generation much less the PS3/360 generation. I don't see any reason whatsoever to be interested in Conduit 2 after the stark disappointment that was Conduit 1.

If you are one of the 12 people still clinging to motion controls as some kind of savior of console FPSes I suggest getting Playstation Move and waiting for Killzone 3. We know that KZ3 will at least be a solid FPS title backed by a stupidly gigantic budget (plus it will be in 3D! :lol) and so it will be up to Guerilla Games to implement motion controls in a reasonably intuitive way without completely destroying balance between Move players and DS3 players online.

After KZ2's campaign? :lol
Seriously let's be real for a second, I bought that along my ps3 and well.....it's certainly not as crappy as Tcon's campaign but it's certainly not exciting enough to be highly anticipating the sequel with anticipation either.
And why the fuck would anyone pluck over 400bucks to get something similar to what he gets but marginally better looking?
 
Mael said:
After KZ2's campaign? :lol
Seriously let's be real for a second, I bought that along my ps3 and well.....it's certainly not as crappy as Tcon's campaign but it's certainly not exciting enough to be highly anticipating the sequel with anticipation either.

Other than fucking Rico fucking swearing about every fucking thing every other fucking sentence, KZ2's campaign was actually pretty damn fun. It was basically Call of Duty: Future Warfare but Guerilla put in some very nice graphics and the bosses were reasonably well-thought out when you actually learned the patterns after throwing your controller against the nearest wall in generic rage after another cheap death.

And why the fuck would anyone pluck over 400bucks to get something similar to what he gets but marginally better looking?

Is it actually too much to assume that most people on GAF own more than 1 console a generation? I've got a PS3, a 360, and a Wii, all of which I'm ignoring right now to play FFXIV on my PC. :lol

Okay, fine, IF you happen to have another console this generation other than the Wii, and IF it happens to be made by Sony, then you shouldn't bother with Conduit 2 and just go with PS Move and KZ3. If you don't, then go ahead and keep pretending these screens are amazing. They are amazingly bad, I'll give you that.
 
Unknown Soldier said:
Other than fucking Rico fucking swearing about every fucking thing every other fucking sentence, KZ2's campaign was actually pretty damn fun. It was basically Call of Duty: Future Warfare but Guerilla put in some very nice graphics and the bosses were reasonably well-thought out when you weren't throwing your controller against the nearest wall in generic rage after another cheap death.

IE, marginally better than TCon's campaign, seriously it was pretty boring.
I'm not exactly a fan of CoD either. It was fucking gorgeous though.

Unknown Soldier said:
Is it actually too much to assume that most people on GAF own more than 1 console a generation? I've got a PS3, a 360, and a Wii, all of which I'm ignoring right now to play FFXIV on my PC. :lol

I have a ps3 (that's how I played KZ2 after all), I'm NOT putting 60 bucks to get extra wiimotes that work on ps3.
 
Mael said:
I have a ps3 (that's how I played KZ2 after all), I'm NOT putting 60 bucks to get extra wiimotes that work on ps3.

Look, I'm not going to buy PS Move either. Just understand the context of what I was saying. If you are interested in Conduit 2, you must be still interested in applications of motion controls to console FPS. There is no other reason anybody would care about Conduit 2 after Conduit 1 sucked so much. So, if you are that seriously interested in motion controls in console FPS, I was merely suggesting another console FPS which already has the pedigree of a solid single-player campaign, multiplayer that some people loved to death, and a multi-zillion dollar budget. That's all I was saying.

I'm going to get banned for mentioning a console other than the Wii in a Wii-related thread, aren't I? :(
 
Unknown Soldier said:
applications of motion controls to console FPS
Pointer-based aiming/shooting has nothing to do with motion controls (and besides, KZ3 isn't out yet).

Back on topic: screens look ok, but definitely not amazing.
 
Unknown Soldier said:
Look, I'm not going to buy PS Move either. Just understand the context of what I was saying. If you are interested in Conduit 2, you must be still interested in applications of motion controls to console FPS. There is no other reason anybody would care about Conduit 2 after Conduit 1 sucked so much. So, if you are that seriously interested in motion controls in console FPS, I was merely suggesting another console FPS which already has the pedigree of a solid single-player campaign, multiplayer that some people loved to death, and a multi-zillion dollar budget. That's all I was saying.

I'm going to get banned for mentioning a console other than the Wii in a Wii-related thread, aren't I? :(

It might be easier to uhh.. You know, get Goldeneye, or MW: Reflex?
 
oh, jeez, why do you do this to yourselves? No matter how hard you wish it it's never going to look good. This isn't the place for graphics whores. Just accept it for what it is.
 
I'm sure it has its heart in the right place, but let's be honest here...Coded Arms on the PSP looked better than this. Gameplay-wise, I'm sure it's fun.
 
it looks fucking bad.. however, it IS pretty amazing (unfortunately) that they can get this out of the Wii.

But there are far more efficient ways to make things look great on Wii without having to go through hoops like this game. Art direction being the most important aspect. Donkey kong, Mario galaxy, Red Steel2 and even epic Mickey as an example. Fuck bump mapping and demanding shaders that in the end still look like shit..

Kotaku agrees wth you though. They thought it was a 360 gtame.......
 
Pylon_Trooper said:
I'm sure it has its heart in the right place, but let's be honest here...Coded Arms on the PSP looked better than this. Gameplay-wise, I'm sure it's fun.
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People need to stop the PSP/PS2 comparisons (or maybe they should replay PS2 games...), yes this is the same generation of technologies, but the Wii is really more powerful than a PS2...
 
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