JonnyDBrit
Member
230k, 20 days to go.
Easily one of the most interesting Kickstarter game projects to date.
A warning for backers interested in the console versions: the game is made in Unity, which is known to have significant performance issues on both PS4 and Xbox One (when you learn that a critically acclaimed mobile game is having problems being ported to the PS4 you know things are bad).
Considering the scope of the game and the team size, I expect it to run terribly unless Unity 5.4 (which has been in beta for over 6 months now) truly delivers on the promise of actually using more than a single CPU core on consoles (and does so without requiring games to be reworked around it).
this.
with what is on paper this would have been already founded but it seems ueda hype is mostly forum/showfloor ones with niche public to really back it...
Wonder what it will be?One last thing, we have a pretty important announcement that we'll be making today at 1pm PST today. Further proof that we're listening and doing our best to meet the goals of our vision and our backers.
Probably shifting the stretch goals around to make the console version easier to achieveVia last update where they discussed the addition of a physical art book and more partnered games-
Wonder what it will be?
Probably shifting the stretch goals around to make the console version easier to achieve
Developers of games like Inside and Ori get rock-solid performance out of Unity. And so many games are made on Unity that you're going to cut out a huge chunk of games.Too bad about them using Unity.
It just doesn't play well with consoles and even gives pc players nagging problems. Mainly the stutter/micro stutter.
I wish developers would go with Unreal Engine, Cry Engine or their own engines if they can.
Heck, even Insomniac used Unity for "Song of the Deep" and it gave them quite a bit of troubles(they're still actively patching the game!). That's a AAA developer having issues with the engine!
So, no go from me on this. I really am at a point now that I actively seek out what engine a game is using if I like the looks/concept of it. Any mention of Unity and I'm out now.
Too bad about them using Unity.
No matter how many times you say it, they will repeat their concerns- much like any Kickstarter thread it seems.stop blaming unity and start blaming the devs for these issues. unity is not the problem here.
Skipping the stretch goal and instead going to release for XBO and PS4 regardless.
Sweet butter cakes let's make this happen!
If there is a day one?Awesome to hear it's coming to consoles.
Day one for me
I hope (and imagine) they'd roll any future profits into post-launch improvements, but it's certainly not guaranteed- not everyone can be Yacht Club Games of Shovel Knight fame.Should get funded, but just disappointed it probably won't reach the goals for extra bosses. Hope they can still happen anyway.
Skipping the stretch goal and instead going to release for XBO and PS4 regardless.
Sweet butter cakes let's make this happen!
Dark Souls + Shadow of the Colossus...
I'm interested
Developers of games like Inside and Ori get rock-solid performance out of Unity. And so many games are made on Unity that you're going to cut out a huge chunk of games.
Kerbal Space Program. SuperHOT, Cities Skylines, Monument Valley, Hearthstone, Pillars of Eternity, Cuphead, The Long Dark, Besiege, Jazzpunk, Enter The Gungeon, Infinifactory, Her Story, House of the Dying Sun, Oddworld, Shelter, Aztez, Night in the Woods, 140, Device 6...
Goddamn their forty minutes of effort to port! Goddamn them to hell.Even in this tiny and low quality gif I can see a hitch in the running animation produced by the engine.
Even in this tiny and low quality gif I can see a hitch in the running animation produced by the engine.