Recently digging through my games of last generation, I decided to pop this little shooter gem back into my Gamecube to give it a quick romp.
While the game was received with mediocre to poor reviews, I can't help from enjoying this game. I think one of the more detrimental aspect of the game is the way the controls are handled. After all, the character was designed in such a way that she's supposed to be graceful like a dancer but for the most part it has clunky tank controls.
Despite this, I think it made for a fun, old-school shooter game. Picking and upgrading a suit that matched your playstyle gave it a little depth, and trying to link killing enemies together to create a large combo always felt rewarding. The special moves every suit came equipped with were quite diverse, from a single destructive beam to homing multi shot to temporary invincibility.
But still, I can understand that this game isn't for everyone. There's hardly any story, the only replayability would be earning the secret suits and that requires beating the randomly generated dungeons between the main levels, and there wasn't much else to do besides that. Even Shinji Mikami said himself that he was not completely satisfied with the end product. Luckily I believe this game helped to make the masterpiece that is known as Resident Evil 4.
From the 'tank' controls to the main character design of Vanessa, it's obvious that this game wasn't mean to start a new franchise for Capcom. However, I do believe it was mainly an experiment for Capcom as far as a true 3D action game for the Gamecube went. Perhaps Shinji Mikami realize that a direct, behind the character camera angle wasn't the best way to go, and thus lead to the 'over the shoulder' view in Resident Evil 4? The way Vanessa Schneider is designed strongly resembles that of Ada Wong's character in Resident Evil 4 as well. A mysterious femme fatale with strong acrobatics. And lastly, the most obvious comparison between the two games is the 'Mercenaries' mode in Resident Evil 4 being based heavily upon PN 03's chain combo system.
Overall I think the game was enjoyable as long as you didn't expect anything great of it. It was a commercial failure but hey, that's okay. You can't have success without failure.
While the game was received with mediocre to poor reviews, I can't help from enjoying this game. I think one of the more detrimental aspect of the game is the way the controls are handled. After all, the character was designed in such a way that she's supposed to be graceful like a dancer but for the most part it has clunky tank controls.
Despite this, I think it made for a fun, old-school shooter game. Picking and upgrading a suit that matched your playstyle gave it a little depth, and trying to link killing enemies together to create a large combo always felt rewarding. The special moves every suit came equipped with were quite diverse, from a single destructive beam to homing multi shot to temporary invincibility.
But still, I can understand that this game isn't for everyone. There's hardly any story, the only replayability would be earning the secret suits and that requires beating the randomly generated dungeons between the main levels, and there wasn't much else to do besides that. Even Shinji Mikami said himself that he was not completely satisfied with the end product. Luckily I believe this game helped to make the masterpiece that is known as Resident Evil 4.
From the 'tank' controls to the main character design of Vanessa, it's obvious that this game wasn't mean to start a new franchise for Capcom. However, I do believe it was mainly an experiment for Capcom as far as a true 3D action game for the Gamecube went. Perhaps Shinji Mikami realize that a direct, behind the character camera angle wasn't the best way to go, and thus lead to the 'over the shoulder' view in Resident Evil 4? The way Vanessa Schneider is designed strongly resembles that of Ada Wong's character in Resident Evil 4 as well. A mysterious femme fatale with strong acrobatics. And lastly, the most obvious comparison between the two games is the 'Mercenaries' mode in Resident Evil 4 being based heavily upon PN 03's chain combo system.
Overall I think the game was enjoyable as long as you didn't expect anything great of it. It was a commercial failure but hey, that's okay. You can't have success without failure.