For me, Sonic died with the Genesis. I couldn't stand SA1 and 2.
Me too, every sonic game I have tried since (apart from Generations because that game seems the closest to the classic ganes for me) has just not delivered the experience I want from a sonic game.
I think the end point he makes is where it's all gone wrong, adding the friends....was a terrible terrible mistake and it's no coincidence the sonic levels are the most fond.
They need to reboot the series to what it was sonic,tails, knuckles and Robotnik and not make it 3d/pseudo 3d. Then try again, now do they have the talent there to make a game like the old ones? That's an entiry different discussion.
I would disagree. Like I said the Genesis games are pretty light about throwing bullshit in your path that you don't have time to react to. Running into badniks is easily solved by rolling as much as possible as that will kill most enemies.
Also I have to chuckle whenever someone describes (classic) Sonic level design as "shallow." Compared to other platformers Sonic makes extensive use of both the vertical and horizontal, is filled with interactable set pieces and often forces the player to go both left and right, up and down. Compare that to Mario or the first DKC - nearly every level is heavily horizontal or heavily vertical and usually you're always going up or always going to the right. To me this makes Sonic's levels feel like genuine environments rather than game boards. Sonic 3 and Knuckles especially excels in this regard.
lol
Shitting on the old sonic games is like failing platforming 101
Your confusing big complex level layouts with game play depth. Mincraft has massive worlds that can hold all kinds of land and cave formations, dosn't make the actul gameplay any deeper. It's all part of the rollercoaster approach, lots of cool looking contraptions to run through and set off. But how many of them do you have much control over and how many are "run fast through here to advance in a set way?" How many enemies can you really interact with in any depth, kicking shells in Mario, the slight change in how things play out when you stomp a Goomba and it's brief squashed state makes the one behind it bounce off of it and turn around? Most enemies aren't there to influence how you move through the levels, but another thing to blast through.
The original trilogy fails at platformining 101 on it's own, as much as I enjoyed the Sonic games my memory of the later levels are filtered out (much like the none Sonic/Shadow levels in Sonic Adventure games) because the emphasis on speed which is the fun part of Sonic games that are demonstrated in the earlier levels are neutered for actual platform platforming, where it starts to feel like trying to play a mario game with the run button held down the whole time... Without the run and jump height advantage Mario gains for such an action.
I would say Unleashed was a good continuation of the Adventure formula. Adventure fields, missions, medals being like emblems etc. In fact I believe it was called SA3 at one point in development (which is why it's called Sonic World Adventure in Japan).A lot of kids who grew up with Sonic Adventure 1 and 2 are the ones clamoring for more games like Sonic Adventure. Anyone who has played Sonic 06 can tell you that the adventure series needs to say dead. Likewise, anyone who has played Unleashed/Colors/Generations can tell you that the gameplay (Minus Werehog/classic Sonic) are the evolution of the speed levels in the adventure series.
His review is right; The Sonic levels are the best levels of the bunch and have aged significantly better than the other parts of the game. That said, we know this? People have been saying this since Sonic Adventure 2 was released. This is why the series focused on specifically Sonic/Shadow level type gameplay in Heroes (Which mediocre success).
Didn't really care for the video all that much. Shitting on Sonic games is such an easy thing for people to do in these types of videos. They do it because it'll get em views and they're easy target. Gets tiresome after awhile.
The original trilogy fails at platformining 101 on it's own, as much as I enjoyed the Sonic games my memory of the later levels are filtered out (much like the none Sonic/Shadow levels in Sonic Adventure games) because the emphasis on speed which is the fun part of Sonic games that are demonstrated in the earlier levels are neutered for actual platform platforming, where it starts to feel like trying to play a mario game with the run button held down the whole time... Without the run and jump height advantage Mario gains for such an action.
Internet stuff. Deviant art junk all thatWhat stuff?
I can't imagine anyone hating that system. It's absolutely perfect for Sonic. It rewards you for expressing yourself through complicated chained tricks, but it's nebulous enough that less skilled players can completely ignore that stuff if they want to.Did anybody like the scoring system and mechanics in SA2 that reward you for timing, tricks and stuff like that?
I like it because I accept it for what it is, a decent if slightly janky adventure platformer that happens to borrow sonic characters. It's definitely not a sonic game, but that's not a bad thing either.
What even is a sonic game?
My favorite thing in the game was the diversity in gameplay. The Knuckles and Rouge exploration was fun.
Yes I am the guy that likes those levels. I like that the gems are not in the same spot. I disagree with the videos assessment.
Problem with Sonic is that everyone thinks speed = fun and that's the only thing that matters.
I can't imagine anyone hating that system. It's absolutely perfect for Sonic. It rewards you for expressing yourself through complicated chained tricks, but it's nebulous enough that less skilled players can completely ignore that stuff if they want to.
It baffles me why Sonic Team would abandon this method of scoring, in favour of systems that either demand you speed-run, or make you be meticulous in defeating enemies/collecting rings.
What even is a sonic game?
My favorite thing in the game was the diversity in gameplay. The Knuckles and Rouge exploration was fun.
Yes I am the guy that likes those levels. I like that the gems are not in the same spot. I disagree with the videos assessment.
Problem with Sonic is that everyone thinks speed = fun and that's the only thing that matters.
Man I hated those levels so much. Sonic died for me when I tried to play that game. Zero desire to play another one afterwards.
I remember liking the sonic portions. Unfortunately, no one has ever designed a mechanics based sonic around monentum like the 2d ones use to be.
Im playing through Mario world now and man, a 3d sonic focused onmechanics like that Mario game would be amazing. Instead of platforming timing, build speed and momentum through the course to get to secret areas. But somehow along the way people expect sonic to have crappy dialogue and shit to show his attitude or something. Horrible
Just like Mario 64 set the tone with the red coins, stars, etc. sonic adventure did too.... But it was the wrong damn tone. Stupid cut scenes. Tons of characters. Hold forward cours design. And now no one has the balls to try anything different
Bought SA2 on XBL after watching this, it remind me how awesome the game is. That music.
SA1 had great music too. I get nostalgic everytime I hear Mystic Ruins.
Sonic Adventure 1&2 suffers from the same. They are only good when playing Sonic/Shadow.
Exploration/hunting can be fun (i enjoyed them) but sure not for everyone.
In SA1 I never played Big/Amy/Gamma, I enjoyed the main trio a lot.
I think the level design was stellar. With a perfect mix of speed and platforming.
I thought Amy's campaign was rather decently handled in SA1 tbh.
I thought everyone just wants more Sonic Colours/Generations :/
Chao garden was trash
This applies to all games. Final Fantasy, Resident Evil etc. the games are arse and laughably bad.
Sonic Generations is the way forward.
I want Sonic to die.