I didn't know. That's great. Has he said anything about the game yet?I know, his older brother also has an account
I didn't know. That's great. Has he said anything about the game yet?I know, his older brother also has an account
I don't know, at least not in the "public site" of the forum and I doubt he would do that. I think they made him account because Nicholas asked them, they seem close as family so maybe it is just so they can play together.I didn't know. That's great. Has he said anything about the game yet?
He's very enthusiastic and very profesional as well. I've been reading his latests posts and wow, he's asking Mercedes engineers about tyre temps to know real data (although seeing how tyres work with Mercedes this year,I doubt that's what we want in the game xD).I don't know, at least not in the "public site" of the forum and I doubt he would do that. I think they made him account because Nicholas asked them, they seem close as family so maybe it is just so they can play together.
Ian made a comment about getting a real live (& current) F1 drivers feedback for the FA & FB tires, I assumed he meant Lewis, might have been someone else, who knows. But with the enthusiasm that Nicholas has for the game, I can see him asking his brother for help to get it better.
Slightly more detailed than the average sim racer can muster 8)Audi DTM / Asano Touring Car
Looks amazing for starters!
Default Tyre.
The DTM has this awesome unique feature under braking where it is very sensitive to how much pressure you apply with your foot. The whole car begins to float if you overcook it, led by the rear rolling into oversteer. What i love about this sensation is that it's totally predictable and fun to control, and it's currently a unique feature to this car. MAJOR THUMBS UP!!
The floating sensation vs reality feels like a DTM on worn tyres with a relatively soft set up. I really like it because you can feel what is going on and feel connected to the tarmac and the features of the circuit. This car will also allow you to BRAKE AND STEER which has become a problem across many models now. By that i mean you can trail brake into the corner without the car wanting spin without warning.
TURN IN: After an exciting straight line braking sequence, the car turns in on the brake with a hint of oversteer. This curious feature has appeared and disappeared on other models. It's really a lot of fun - it might be slightly too easy vs real life but if i had the option of losing the compliance or putting up with a little turn in o/steer then i would opt to leave it alone. This feature should absolutely appear more in the GO KART because of the way they handle.
The car balances mid corner, then picks up some power understeer as you exit the corner. The only improvement i feel could be made to this car would be for the u/steer to eventually and gradually slip into o/steer. At the moment it just won't do it - my impression is that a very minor tweak, nothing heavy, that would permit the tail to break free to some extent would make this car perfect.
Another GREAT FEATURE of this car: it picks up wheelspin over the big kerb at Imola. This is the first car i've driven to do so and it's very realistic so i think its great.
At no point does this car over-react or try to kill the driver, which i'm afraid is becoming a strong feature elsewhere.
Yellow Modal GT Slick - it felt the same and as a general rule would only benefit from a little more power o/steer.
I'm on the same boat with Seanspeed on this.
cool graphics bro and all, but where's the physics?
still, q4 14 gives a lot of time, (actually puts the release maybe in the same window or close to polyphony's/turn 10's future offerings on consoles)
I say again that my best assurance that this game is going to work, is that the racing community is behind it.
unfortunately I didnt participate in pcars, so all I got is what you guys write and show, but dammit if you see time passes and physics are all over, crack dat whip!
yes, thats exactly what I said.What?
So you're on the same boat as the other guy who doesn't have acces to the WMD forum/the game in its current state and you disregard the comments from the people who do?
yes, thats exactly what I said.
I have not played a recent beta, I did not get in time in participating, I look at videos and read comments from the community.
but also, I have played ALL previous games they did. and this is the reason i am worried about physics and handling.
AND, I said that the fact that the community is IN, is the only reason that I know I should not worry.
but also, I have played ALL previous games they did. and this is the reason i am worried about physics and handling.
Obviously sacked-Stig knows lots more about real cars than me. But I still feel the game has some way to go for those of us using a pad. Whether the handling is 100 authentic or not isn't the issue - how fun is it to play with the pad is. And for me it's just not there yet - certainly compared to Forza 4.
The game has plenty of time left in development - I'm not for one writing it off. I just feel that for all the attention the graphics are getting there could be a bit more focus on the game for a while. It is after all, a videogame. I am not totally optimistic though - I think we can all agree the two previous games lacked in this area. Yes I know this isn't Shift 3 - but those of us playing the game should be able to see a lot of similarities, it's obvious when playing they come from the same stable.
I am not <<shitting>> on the game Nib! edit: you edited and changed expresion
and Dilly, I am referring to:
2009 – Need for Speed: Shift (Microsoft Windows, PlayStation 3, Xbox 360)
2011 – Shift 2: Unleashed (Microsoft Windows, PlayStation 3, Xbox 360)
2012 – Test Drive: Ferrari Racing Legends (Microsoft Windows, PlayStation 3, Xbox 360)[6]
as per their wikipedia info: http://en.wikipedia.org/wiki/Slightly_Mad_Studios
now, let me be clear:
give me the best graphics in the world, with shift/shit physics, and you can straight up have them back!
I like racing games, and this along with assetto corsa is (afaik) our best chances.
and out of the two, this one seems that will have the more complete material.
So i want it to be a great game and a big success. but my worries about physics I think are not unreasonable, neither of course am I <<trolling>> or <<shitting>>.
I also don't understand this, the last major thing that happened graphics wise is that grass is rendered for a longer distance.
Considering SMS's previous 3 big titles were done under a publisher, I'd say your worries are a bit unreasonable. Seeing who work for SMS currently (most of the people from Blimey!), then you should also consider that they've done titles like "GTR, GTR2, GT legends" in the recent past.So i want it to be a great game and a big success. but my worries about physics I think are not unreasonable, neither of course am I <<trolling>> or <<shitting>>.
It feels nothing like Shift anymore, it's not even the same tiremodel that was used in those games.
you know what? as I said, I have more faith in the racing guys, the people like you and all racing fans that are funding this that it will work all right,Considering SMS's previous 3 big titles were done under a publisher, I'd say your worries are a bit unreasonable. Seeing who work for SMS currently (most of the people from Blimey!), then you should also consider that they've done titles like "GTR, GTR2, GT legends" in the recent past.
well, considering that the best thing i can come up with for shift "physics", is
"skateboard simulator", that by itself does not say much at all.
you know what? as I said, I have more faith in the racing guys, the people like you and all racing fans that are funding this that it will work all right,
than whoever used to write good code yet his last three games (all in exactly the same genre) had bad physics code, for whatever reason/excuse.
yes, thats exactly what I said.
I have not played a recent beta, I did not get in time in participating, I look at videos and read comments from the community.
but also, I have played ALL previous games they did. and this is the reason i am worried about physics and handling.
AND, I said that the fact that the community is IN, is the only reason that I know I should not worry.
even thought I used the word "participate" and not "invest" like you are going to be rich or something...What a load of BS... The vast majority of people who have access to the game didn't really invest in it. I paid 60$ for my Full Member... I don't consider that an investment and don't expect to receive anything back in return (or a ridiculously small amount at best). I see that as a 2 year early pre-order. In the end, I won't loose sleep over it if the game end up failing.
To value youtube videos and armchair analysts over ANYBODY who has actually played the game is complete bullshit.
you would be amazedhow whos the silly one
hey i never criticised a games physics without playing it trust me this game will have better physics then both forza and GT when its done, PC sims always prevaileven thought I used the word "participate" and not "invest" like you are going to be rich or something...
i would also pay 60$ if i knew it, or if it opens again.
but then again there are people that have put more into it I think, like star citizen also.
and other than MONETARY investment, what I referred to is PERSONAL INVESTMENT,
involvement, like lots of guys that spend a lot of their time, participate, learn all info they can, download each build immediately and try the fuck out of it, do videos for it, discuss with others about it etc.
this is investment too, right?
and THAT is what I refer to as "guarantee is that the community is on it", and not like you are a bigshot investor lol
and about "armchair analyst", well, you gotta understand that i use exactly the same armchair and the same panel when I'm watching, and when I'm actually, you know, playing them games... its not so much of a day/night difference as you think...
you would be amazed
I have the same assumption for the final game, for the reasons I clearly wrote above.hey i never criticised a games physics without playing it trust me this game will have better physics then both forza and GT when its done, PC sims always prevail
I have the same assumption for the final game, for the reasons I clearly wrote above.
the games I called for shitty physics, I have played and own.
You can have your own opinion, of course. And I can say it's bullshit as well.No I won't. Save the passive aggressive nonsense for Facebook.
People playing a game can have opinions on thst game. Who are you to decide what can or cannot be discussed, or what people's actual experience of something is. What rot.
So you complain about the handling, you talk about physics and how the game only shines in graphics. Then you go on to say: fuck everything that is objetcive, the game has to be fun for me to play. So yeah, SMS should switch focus, stop caring about simulating things, just make the game fun for Jack.Whether the handling is 100 authentic or not isn't the issue - how fun is it to play with the pad is
what you dont understand xanadu?"but where's the physics?"
hm
what you dont understand xanadu?
unless in your webster dictionary "where" is equal to "shit!"??
its pretty obvious what you mean
Physics seem fine to me.
<--- Actually plays it.
I'd try to start playing with easy cars, such as the Palmer or the Asano X4.What's the best way to approach this game? I love Forza for what it is, I love GT for what it is. Most people like one or the other. I know I can love this game...
...I've been a "Team Member" (or whatever the 3rd member tier is) for about two years, but I've rarely played this game beyond half a lap with a new car every now-and-then.
How did you guys get into Project CARS, and what do you do that keeps you coming back?
Happened yesterday too. I think there's some kind of problem with this build. Some people say it could be related to Steam traffic or the new McLarens, but I don't think so.Game server down? When logging in, I get something about a connection error "Null" and then it closes down.
Probably down, but you might want try a couple of times since I've had that problem and it has gone away after a few tries.Game server down? When logging in, I get something about a connection error "Null" and then it closes down.
It can go nulll while playing. Happened to me yesterday. I was recording... Wasn't not happy about it xDProbably down, but you might want try a couple of times since I've had that problem and it has gone away after a few tries.
Also, pCars screenshot mistaken for a real picture lol
Well, I spend most of my time just doing hotlaps. Same thing I do in Gran Turismo. I just like to drive. I get a new car or something, and I just go throw it around the 'Ring or Spa for an hour. I'll do a race every now and then for money or just for fun, if it's a particularly good matchup, but that's it.What's the best way to approach this game? I love Forza for what it is, I love GT for what it is. Most people like one or the other. I know I can love this game...
...I've been a "Team Member" (or whatever the 3rd member tier is) for about two years, but I've rarely played this game beyond half a lap with a new car every now-and-then.
How did you guys get into Project CARS, and what do you do that keeps you coming back?
b) People that complain about how the cars respond, while playing with a control pad. Knowing beforehand that the focus now is getting the game to work right on wheels, then adapt that to control pads.
Heh, I'm just like you. I just like to drive for hours and have fun and then maybe do a race or something.Well, I spend most of my time just doing hotlaps. Same thing I do in Gran Turismo. I just like to drive. I get a new car or something, and I just go throw it around the 'Ring or Spa for an hour. I'll do a race every now and then for money or just for fun, if it's a particularly good matchup, but that's it.
I'm no expert either, so I can't say. But there's a difference between giving feedback, giving your opinion and complaining like thiss iss final product (or even foreseeing how the final product will be). The first two are okay, but the last is stupid. This is WiP, there're lots of little changes day by day, and they affect greatly how cars feel. Once every technology is set, they will need to fine tune everything, but they're still implementing all kind of different tyres, calculating how heat affect them and what not. Some people seem to forget this is WiP.I (playing with a gamepad) would agree with this point if the points I see lacking weren't absolutely the same that Ben mentions (as mentioned above). Snap oversteer for example is way too much at nearly all the cars atm. Generally cars are overly sensitive / way too nervous IMO (but I am no expert). I am absolutely not expecting an arcade game but this seems to tend to the other extreme.
What's the best way to approach this game? I love Forza for what it is, I love GT for what it is. Most people like one or the other. I know I can love this game...
...I've been a "Team Member" (or whatever the 3rd member tier is) for about two years, but I've rarely played this game beyond half a lap with a new car every now-and-then.
How did you guys get into Project CARS, and what do you do that keeps you coming back?
The physics are bit hit and miss for me. With a wheel the game feels great most of the time and yet still the when playing with a xbox controller the physics seem pretty mediocre.
Project CARS will be available for the PlayStation 4, Xbox One, Steam OS, PC, and Wii U starting Fall 2014.
So... no PS3 and X360 versions anymore?