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Project CARS on Wii U struggling to maintain consistent 720p, 30fps

So much wrong in this post. Bayo 2 and TW101 have basic gameplay? MK8 looks crappy?
Mario kart 8 looks really basic. I guess it would be unfair to expect much better from the hardware. I don't care for bayo so I'll be honest and say that I forgot about it and I don't know if it is basic, same for tw101.
 
Mario kart 8 looks really basic. I guess it would be unfair to expect much better from the hardware. I don't care for bayo so I'll be honest and say that I forgot about it and I don't know if it is basic, same for tw101.
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pCARS problems likely have much more to do with the Wii U's painfully slow CPU than they do with anything else.
 
Mario kart 8 looks really basic. I guess it would be unfair to expect much better from the hardware. I don't care for bayo so I'll be honest and say that I forgot about it and I don't know if it is basic, same for tw101.

You use the word basic a lot but seem to have no idea what it means.
 
Mario kart 8 looks really basic. I guess it would be unfair to expect much better from the hardware. I don't care for bayo so I'll be honest and say that I forgot about it and I don't know if it is basic, same for tw101.

Bayonetta 2 has decent to good visuals but nothing spectacular, same with W101. W101 has certain segments (Vorken fights) where the framerate chugs to the 40s from the usual 60FPS. Bayo2 will chug in some of the huge set-piece moments. They have a lot of "background" setpiece moments that are very cool to look at but they, at the end of the day, mostly just background effects and events.

That said, neither of them are "basic" in terms of gameplay. The former is probably the best action game of this generation (if not longer as it is a better game than even the first Bayonetta) in terms of perfected, tuned and nuanced combat flow and animation (even if the story is pants on head stupid). Nothing about it is basic, and the combo game and capabilities of the gameplay can be taken to extreme heights by skilled individuals. The game is, however, built on "combat arenas" which make everything pocket and localized from setpiece to setpiece and scene to scene. Its a very linear game.

W101 is similar but definitely more obtuse in design and nuance.
 
Sure, but it's not out of the question to release games that don't hold 30fps on consoles, including racing titles.
.

It damn well is if its a simulation game. Half the point is so you feel like you're driving these cars, sub-30 fps would hammer that feeling. Honestly I get the feeling that there are a lot of Wii U owners in here hell bent on defending the console, genre be damned. Sim racers need at least 30 fps but really should have 60 fps - they're talking about dumbing down pretty core aspects of the game like the tyre simulation, just to get it to run at 30.

The disparaging of the developers in this thread is nasty; why should they commit so many man hours to pushing out a passable copy of what will most likely net them fairly weak sales, speaking realistically? Why do some feel the need to inflict on the developers some financial pain - a pointless launch? This is a lose-lose for them. Either it runs at 30 fps and they get slaughtered for the sacrifices they make, or it runs below 30 and they get slaughtered for the frame rate. On top of that, the sales will be poor either way.

Shit, I knew what I was getting when I bought my Wii U, but it sounds like some of you need to take a proper look at the library and accept the console for what it is. This is Nintendo's fuck up and the best we can do is hope they pack the next iteration with a load more horsepower. Here we have a developer that has tried to port their game across, by all means a fairly "mature" genre, and they physically have had to stop purely due to hardware constraints. But hey, I'm sure there's another 2D platformer on the horizon.
 
Edit from above: I play most of my, well, everything games on pc, including racing (and usually tune it to 60). I'm just stating what console gamers tend to accept, and that is a lot of 30fps or below titles, including racing games. The reason people seem to be bitter is that the developers have Baghdad bob'd the Wii u sku for a long time ("guys, it's coming along well and looks great!").

You guys have to remember that making a character jump or slash is really basic. Adding a gun into the mixture and a big flashing arrow pointing you in the direction which you must go adds a huge layer of complexity to a game.

I wonder what that has anything to do with project cars.
 
You guys have to remember that making a character jump or slash is really basic. Adding a gun into the mixture and a big flashing arrow pointing you in the direction which you must go adds a huge layer of complexity to a game.

I wonder what that has anything to do with project cars.
I don't think that's what anyone here thinks.
 
Because... they're fighting games? There's not much complexity you can have in those, good or not. No need for the snarky "this should be good".

But... they're not fighting games? Since it's obvious you haven't played either, I won't bother explaining how far from basic the gameplay is in either, but man that post is so off base.
 
They involve attacking other characters and killing enemies. Is that not fighting anymore or something? I was sure that combat meant fighting. Strange.

Not since Street Fighter 2. Actually, not ever. You seem to have your genres mixed up with hack and slash/character action.

As far as basic gameplay goes, they are right in stating that it is really off base. Each game has some really intricate stuff going on in it, which might not be immediately apparent when picking it up for the first time with no clue of how every individual weapon and system functions, but given enough time the intricacies will make themselves apparent. Stuff like Dodge Offset in Bayonetta and the unlockablie abilities in both games really ratchet up the variability in playstyles you can have; in saying they're basic, it really seems like you're judging the games solely based on face value and some preview footage or something.

And no complexity in fighting games...what?
 
They involve attacking other characters and killing enemies. Is that not fighting anymore or something? I was sure that combat meant fighting. Strange.

By that flimsy definition, almost everything would be a fighting game. They're specifically called character action games or stylish action games. That being said, they can be mechanically complex and deep, but in terms of requiring lots of processing power, pushing physics and all that, no they tend to not have that type of complexity.
 
Wow this thread went right off the rails and in to the manure silo.

I don't think this game has any future on nintendo's platforms unless it's as a sequel on a next gen device down the road. Best to be honest, cancel it, and move on.
 
Wow this thread went right off the rails and in to the manure silo.

I don't think this game has any future on nintendo's platforms unless it's as a sequel on a next gen device down the road. Best to be honest, cancel it, and move on.

They've spent time and effort working on the port and they should release what they have. Maybe not at full price but it should get released.
 
Didn't expect that my post about wii games being 60fps because of their graphics would spin into a big debate lol.
That was fun.
 
Edit from above: I play most of my, well, everything games on pc, including racing (and usually tune it to 60). I'm just stating what console gamers tend to accept, and that is a lot of 30fps or below titles, including racing games.
You're being intellectually dishonest if you think anyone would be accepting of a sim racer running at 23FPS. That's not unstable 30FPS - that's pretty much a garbage framerate in a genre that's loaded with solid or near solid 60FPS titles on consoles, and it's been that way since PS2.
 
Back on topic....if they can't get it running well then they might as well cancel it. Let's be honest, no one is going to buy the wii u version anyway.
 
I find the defense of lazy devs more disgusting.

"We could reach a fairly solid 30FPS but it might take a hell of a lot of work. "


They literally admitted that it can be done, but they don't want to put in the work. Also, considering that this was not only the sole console version worked on in the beginning, the only one that funders actually paid for, and subsequently the one that has the longest window, that means they haven't made much effort at all.
That has nothing to do with laziness and everything to do with hardware limitations and additional development costs for a version that will likely have very low sales.

The "lazy devs" argument needs to die already.
 
What's the point of releasing on Wii U anyway? The console doesn't support wheels, the gamepad gives you cramps in 5 minutes, the pro gamepad doesn't have analog triggers. Plus 720p/sub30fps. It all sounds like a big disaster.

I agree and I can't see much of an audience for this. It's already available on other consoles at twice the framerate and at much higher resolution. You rarely see that difference between two consoles in the same generation so early on (Yeah, I know the Wii, but even that was much cheaper than the PS3 early on. The price difference is not too off).

I wouldn't be surprised if remote play on PS4 turns out better since the 60fps update. I'm struggling to see the point of this port at all.
 
They won't announce a new console at E3.
At the least not a Wii U sucesor.

THe thing is, this guy is really naive or really poisonous. i can't believe a smart person like a developer would expect such announcement XD

Also back in the days were the Wii U was a graphics power house (according to some very voval posters) they were using the Project Cars version of the game as testament of the graphic capabilities of the system and possibly DX11 level effects.

And yes, i know Wii U has a custom API, im talking about equivalent effects.
 
Well, Forza exists and GT did not include weather untill... GT4?



DAT feels...I'm in the wrong
right
side again!
Yes. Silly me. I forgot. When it comes to Nintendo it's all about competing against previous gen.

I mean... Seriously? The bar set by the previous gen should be completely ignored? And For a lacks weather and dynamic time but it was a launch title. If the next mainline For a game misses these then yes then your point stands.
 
Lazy developers are ones like HVS which they screw everything up and developers who ports games from console to PC without any proper UI.

Lying is the right answer after all those praises about the Wii U version.
 
You're being intellectually dishonest if you think anyone would be accepting of a sim racer running at 23FPS. That's not unstable 30FPS - that's pretty much a garbage framerate in a genre that's loaded with solid or near solid 60FPS titles on consoles, and it's been that way since PS2.

It's extremely, extremely common to have a game in development running at below target until developers can clean up their code and make the necessary concessions to make it run at the their intended target (or near it). It's what people here call "console optimization". This is where ROI (or lack thereof) comes into play in this case.

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God damn.
http://forum.projectcarsgame.com/showthread.php?27584-Project-Cars-Sales-figures/page10
edit: just for clarity, that's a sarcastic response :lol

That's pretty raw and nasty on the developer's part. I don't like when almost all developers (who work very hard) are called lazy by fanboys just as much as I dislike developers actually being fanboys. Edit 3 - dev was being sarcastic according to original poster lol. Ignore please

Edit: you removed it. Was it a photoshop or something? If so, I'll remove my post above. Let me know.

Edit 2: to the above, even the folks at HVS work hard and aren't lazy, folks. They go through crunch like everyone else. It's always a question of time vs budget.
 
this thread is packing the most asinine 'lazy dev' comments I've ever seen.

And I think we all know why. Flashback to all the times I heard 'lazy dev' complaints because games like Resident Evil 5 and Battlefield 3 weren't on the Nintendo Wii...

Slighty Mad: "We just discovered that we can just throw code to consoles and expect the best performance, and we have to do some actual work on it, so we are making excuses to delay or cancel the title, thanks for caring!".

M1ch04c4n0: "I don't know shit about this game, much less game development"

No, seriously, dude, I've been here five years and this is literally the worst gaming related post I've seen yet. Well, top ten at least. that Bayonetta rape thread fills out the other nine nicely

Because... they're fighting games? There's not much complexity you can have in those, good or not. No need for the snarky "this should be good".

okay make that top 11
 
Eh, personally I have a hard time there was ever any genuine demand for this game on Wii U. Maybe I'm way off the mark, but if there were ever any clamor for the game to come on Wii U, I have a feeling it was just for a group of people to say "Look, we have another big game available for Wii U" rather than for people to actually buy it over other versions. In other words I believe a group of fans most likely wanted the game on Wii U just to make Wii U's library a bit better, and they had no intention of buying it. Maybe not everyone, of course, but I'm fairly confident in this belief. There's even less reason a Wii U only owner would buy it now after its troubling performance issues.

It's better for them to cancel and move on.
 
You can hit "quote" just as the edit goes live and not realize its in the quote. I don't generally re-read a quote as I am posting, for instance, as I have already read it.

haha, I've done it once or twice. speak of the devil, I deleted that snippit just before you replied to it xp
 
Okay, great.

someone asked you to explain how Bayonetta and T101 have basic gameplay and you replied with "because they're fighting games". two games noted for their complexity, for the depth and occasional obtuseness of their systems.

you don't get to handwave away that level of sheer asinine wrongness. if you can't articulate yourself further than that then why not just admit you're talking out of your ass here?
 
Edit: you removed it. Was it a photoshop or something? If so, I'll remove my post above. Let me know.

It's sarcasm on the dev's part, which I noted, but apparently it's already been posted in the thread and already removed because it'll only derail discussion, so I removed it myself.
 
someone asked you to explain how Bayonetta and T101 have basic gameplay and you replied with "because they're fighting games".

you don't get to handwave away that level of sheer asinine wrongness. if you can't articulate yourself further than that then why not just admit you're talking out of your ass here?

Because I'm standing by my point regardless of any "wrongness".
 
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