dream
Member
Dante said:Holy shit....The demo looks better than a lot of console games......amazing.
And it runs at a higher resolution than some games on the 360 too.
Dante said:Holy shit....The demo looks better than a lot of console games......amazing.
StuBurns said:I took a screenshot.
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It's pretty incredible in motion yeah. Looks considerably better than Oblivion on the consoles which I'd say was it's closest stylistic cousin for comparison.brain_stew said:Nice, it must look insanely good on the Iphone 4's insanely high DPI screen.
brain_stew said:Nice, it must look insanely good on the Iphone 4's insanely high DPI screen.
Edit: Its insane how many of the UE3 effects they've managed to retain. The majority of the good stuff is all still there. Incredible!![]()
dream said:The lighting in this is pretty amazing.
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brain_stew said:Baking in high quality GI is such a perfect fit for a platform like the Iphone.
was just thinking this, where you cross the little dirt path towards all those tents, there is a bit of slow down. but my god, the scope of the game and distance it is rendering is unrealDante said:Holy shit....The demo looks better than a lot of console games......amazing.
brain_stew said:I guess those that still doubted whether the iPhone could produce better graphics than the PSP will be avoiding this thread! :lol
subversus said:I thought lightmass was there from the beginning. I actually went through video lessons on UE3 dated 2008 or 2009 and it was there.
Indeed. :lolSquire Felix said:was just thinking this, where you cross the little dirt path towards all those tents, there is a bit of slow down. but my god, the scope of the game and distance it is rendering is unreal
Green Scar said:
doesnt work on girlfriends 3G iphone...ILikeFeet said:the texturing is amazing. gods must work at Epic
does this work on ipod touch 3G?
also, you dont have to have your fingers on the sticks, it just has to be on the right and left side of the screen and it tracks where it goes from that spot you touch down originally.dream said:Lost in all the jizzing over the visuals is how well controls work in this engine.
Both tap-to-move and dual analog feel way better in this tech demo than in any other FPS game I've tried on the iPhone. The precision is almost comparable to that of physical analog sticks.
I like the tap to move better, it's especially neat how you can turn your head as you're walking. I wish there was some way to disappear the circles for the analog controls.dream said:Lost in all the jizzing over the visuals is how well controls work in this engine.
Both tap-to-move and dual analog feel way better in this tech demo than in any other FPS game I've tried on the iPhone. The precision is almost comparable to that of physical analog sticks.
I agree. Tap-to-move and looking around while crossing that bridge is great.Neuromancer said:I like the tap to move better, it's especially neat how you can turn your head as you're walking. I wish there was some way to disappear the circles for the analog controls.
This.brain_stew said:Someone get a direct feed video up on Youtube HD stat!
I want to see it in motion!![]()
Can't the A4 chip before it is underclocked run at about the same performance and speed of a netbook?felipepl said:Holy Jesus.
I just can't... believe that my iPad is capable of doing this.
Some framerate dips here and there but... better looking than most of all the games from the PS2/Xbox gen and also from a lot of Arcade and PSN titles.
Simply stunning, you guys are freakin' gods.
UnluckyKate said:Achievement or burst.
(Hopefully, RAGE will get a similar treatment)
Squire Felix said:doesnt work on girlfriends 3G iphone...
ILikeFeet said:I guess I'll just admire the pictures then.
Hey Cliffy, any chance of "export to iOS" or an iOS alternative of UDK? I will guess most likely not, or at least not any time soon, but it would be very nice. It would remind me of the days of UT99 mapping, making maps just with bsp's and dragging / scaling / rotating the textures around them :lolCliffyB said:
This isn't only about processor speed I believe... there should be a lot of effects based on OpenGL 2.0 that wouldn't run (or would barely run) in the average John Doe's netbook.Squire Felix said:Can't the A4 chip before it is underclocked run at about the same performance and speed of a netbook?
Squire Felix said:Requirements:Compatible with iPhone 3GS, iPhone 4, iPod touch (3rd generation), and iPad. Requires iPhone OS 3.1.0 or later.
If you read the link in the OP.![]()
Stumpokapow said:it has achievements
"Always restart after downloading apps"Struct09 said:Loaded up the tech demo on my iPhone 4. The framerate was a little choppy. I started to run around, the analog sticks got stuck, and then my phone crashed
It was pretty though!