• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Project Sword announced for iOS (from Epic Games, Unreal Engine)

Green Scar said:
ye0pN.jpg
isn't that the monster house from FF7?
 
cyberheater said:
Well it's been a long while since I've had that 'OMFG look at this moment'. But Jeez. I just showed this to my wife. I'm amazed. Looks spectacular on my 3Gs.

Mind well and truly blown. I pity other devs who have witnessed this. They must be shitting their pants.
How does it run on the 3Gs? Smooth?
 
brain_stew said:
The whole point of porting UE3 to the iPhone is to license it out. This just appears to eb tehir "Gears of War" so to speak, the premier first party demonstration of what the engine is capable of.

Developers can just go ahead and use scaled down versions of their PS3/360/PC assets now to create smaller iPhone titles that look fantastic. There's a crap load of content and assets that have been developed in the UE3 and it'd be great to see some of that work re purposed and reimagined on the iPhone.

Scaling down could be pretty expensive.
 
golem said:
How does it run on the 3Gs? Smooth?

Smooth enough. I'd say around 20fps with the odd dip here and there. I really is a revelation. I can't believe what my eyes are seeing.
 
Squire Felix said:
What size of iPod Touch do you have...? And what exactly do you have on it, if you see 82MB as too big I can't imagine you having movies on it...

it's a 32 GB. I have 16.9 GB, but I can't stand putting anything that isn't music or video on there. like I said, I'm very conservative.

this is to be used by other companies right? can't wait to see what they can do with it
 
I was watching Leo play it live on his iPad on the TWiT livestream, the lighting in the statue room is pretty impressive.
 
ILikeFeet said:
it's a 32 GB. I have 16.9 GB, but I can't stand putting anything that isn't music or video on there. like I said, I'm very conservative.

this is to be used by other companies right? can't wait to see what they can do with it

So you have space and you are afraid to use it? What the fuck? You know that you're able to delete things, right? Crazy, I know.
 
Playing around in this reminds me of playing around in VRML and that kind of stuff in the mid 90's. There's something very satisfying to me about just moving around in a virtual world and exploring without having to worry about getting killed.
 
I would love to see a Myst-style/adventure game using this engine. I'm not interested in a shooter, but I do want a fun game that lets you explore a detailed world like this at your own pace and solve puzzles.
 
ILikeFeet said:
it's a 32 GB. I have 16.9 GB, but I can't stand putting anything that isn't music or video on there. like I said, I'm very conservative.

... you know you can just delete apps with a ten second process, right? It's not like the space is permanently eaten up. I add and remove apps to my phone and iPad all the time.

ILikeFeet said:
yes. but no, I'm not going to use that space :P

... okay...
 
It's nice, VERY nice (maybe even too nice), but as others have said unless it's tailor-made for a touchscreen only experience (no shoe-horned onscreen buttons) it's not gonna replace a dedicated portable gaming experience with physical buttons any time soon. That said I look forward to at least trying it out when my new 32-gig ships next weekend :D

EDIT:

derFeef said:

i'd love to watch this video, but is anyone else getting some WEIRD static-y feedback in the vid?
 
sykoex said:
I would love to see a Myst-style/adventure game using this engine. I'm not interested in a shooter, but I do want a fun game that lets you explore a detailed world like this at your own pace and solve puzzles.

First think that popped into my head is a under a killing moon remake, or similar style of game.

24pap1u.png


Would be perfect on the iPhone/iPad using this tech.
 
A PowerVR GPU (TBDR) was not pushed this hard since the Dreamcast days. It is truly awesome technology for handhelds and tablets.

Edit: two bug and talented studios (id and Epic) are trying to push the platform hard finally :). Too bad that UE on iPad and iPhone will be priced beyond any small indie studio's reach :(.
 
Tried this on my 3GS and wow this is impressive stuff.

You got to be crazy if you still think the iPhone is not significantly more powerful than a PSP.
 
ILikeFeet said:
it's a 32 GB. I have 16.9 GB, but I can't stand putting anything that isn't music or video on there. like I said, I'm very conservative.

this is to be used by other companies right? can't wait to see what they can do with it
How can you see if you won't try it out? go install it and try it for 5 minutes then delete it, pretend nothing happened :P
 
For those of you on a 3GS, are you also on iOS 4? I'm still on iOS 3.1 (got bit by the "hung process" bug and haven't gone back to iOS 4 yet).

Anyway, all I get is a crash when I start it. I've rebooted/uninstalled/reinstalled multiple times and can't get it to run...
 
gotee12 said:
For those of you on a 3GS, are you also on iOS 4? I'm still on iOS 3.1 (got bit by the "hung process" bug and haven't gone back to iOS 4 yet).

Anyway, all I get is a crash when I start it. I've rebooted/uninstalled/reinstalled multiple times and can't get it to run...

Yes I am on iOS 4.
 
Xater said:
Tried this on my 3GS and wow this is impressive stuff.

You got to be crazy if you still think the iPhone is not significantly more powerful than a PSP.

Like I said earlier, they went above and beyond just the PSP. This seriously looks better than SOME(I said some, don't kill me) ps360 games.
 
burgerdog said:
Like I said earlier, they went above and beyond just the PSP. This seriously looks better than SOME(I said some, don't kill me) ps360 games.

I know. This was just because I still remember the comment that Carmack made, and how many people were laughing at it.
 
Gee thanks Epic, my iPhone froze when booting this up.

burgerdog said:
Like I said earlier, they went above and beyond just the PSP. This seriously looks better than SOME(I said some, don't kill me) ps360 games.

Well I'm sure it wouldn't look as good on a bigger screen :D.
 
burgerdog said:
Like I said earlier, they went above and beyond just the PSP. This seriously looks better than SOME(I said some, don't kill me) ps360 games.
It does yeah, but what kind of visual compromises will have to take place when this becomes a game? Right now there isn't any characters, no character animation, no gameplay, no game really. I gather those elements will have an affect on the presentation. Not that it's going to go way down hill, it is massively more impressive than anything on the platform, that's not going to change for a while I imagine.
 
subversus said:
Scaling down could be pretty expensive.

Why not just use the lower LOD version of your models that you've already created? Games already include "scaled down" versions of their assets. Then just render normal/specular maps at a lower resolution.
 
StuBurns said:
It does yeah, but what kind of visual compromises will have to take place when this becomes a game? Right now there isn't any characters, no character animation, no gameplay, no game really. I gather those elements will have an affect on the presentation. Not that it's going to go way down hill, it is massively more impressive than anything on the platform, that's not going to change for a while I imagine.

That's true as well. Here's hoping that the game retains most of its visual fidelity seen in this demo.
 
StuBurns said:
It does yeah, but what kind of visual compromises will have to take place when this becomes a game? Right now there isn't any characters, no character animation, no gameplay, no game really. I gather those elements will have an affect on the presentation. Not that it's going to go way down hill, it is massively more impressive than anything on the platform, that's not going to change for a while I imagine.

Well except if UE3 will be actively licensed on the iPhone.
 
Xater said:
Well except if Epic UE3 will be actively licensed on the iPhone.
Maybe, Gears 2 is still the best looking UE3 game though, they seem to be able to pull more out of their engine than anyone else.
 
CrunchyFrog said:
i'd love to watch this video, but is anyone else getting some WEIRD static-y feedback in the vid?
Yeah, my poor ears, sorry :( They vanish after 1 minute in though and this is where the action starts anyway.
 
Panajev2001a said:
Mobile%20Photo%202010-09-01%2012%2034%2014%20PM.jpg


Bottom-right of this image, it looks to be very bumpy (parallax mapping maybe?).
I guess, but can the hardware not really push it or something? That's why I'm confused by the "Looks better than PS3/360 games" posts.

I'm also wondering what the licensing costs are -- even though I assume they'll be much lower on consoles, how many iPhone developers can really afford to take advantage of this?
 
FoneBone said:
I guess, but can the hardware not really push it or something? That's why I'm confused by the "Looks better than PS3/360 games" posts.

I'm also wondering what the licensing costs are -- even though I assume they'll be much lower on consoles, how many iPhone developers can really afford to take advantage of this?

Better example:

photo5.jpg
 
StuBurns said:
Maybe, Gears 2 is still the best looking UE3 game though, they seem to be able to pull more out of their engine than anyone else.

Maybe, but there's plenty of fantastic looking UE3 games, and dozens that look better than the original Gears of War (which this would be the equivalent of).
 
Panajev2001a said:
Mobile%20Photo%202010-09-01%2012%2034%2014%20PM.jpg


Bottom-right of this image, it looks to be very bumpy (parallax mapping maybe?).

I spent a while looking at it. I don't think it's parallax mapping. I think it's just very good texture work.
 
brain_stew said:
Maybe, but there's plenty of fantastic looking UE3 games, and dozens that look better than the original Gears of War (which this would be the equivalent of).
Very true yeah. I guess it depends who takes on the license, if it's people like NGMOCO, they'll need to get used to all the design tools and things. I think for a while at least, they'll be untouched.

As for UE3 PS360 games, I wasn't putting the engine down at all, a lot of those games are awesome, and I expect BioShock Infinite to be mind blowing beautiful.
 
Hot damn, I hope this is added to UDK. I could go indie and make games for PC/iOS simultaneously. Sky's the limit with the engine!

PS. Mass Effect iOS and Shadow Complex on Nintendo 3Ds please...
 
Top Bottom