CliffyB said:Try tap to go; I like poking around that way on the Ipad.
isn't that the monster house from FF7?Green Scar said:
How does it run on the 3Gs? Smooth?cyberheater said:Well it's been a long while since I've had that 'OMFG look at this moment'. But Jeez. I just showed this to my wife. I'm amazed. Looks spectacular on my 3Gs.
Mind well and truly blown. I pity other devs who have witnessed this. They must be shitting their pants.
brain_stew said:The whole point of porting UE3 to the iPhone is to license it out. This just appears to eb tehir "Gears of War" so to speak, the premier first party demonstration of what the engine is capable of.
Developers can just go ahead and use scaled down versions of their PS3/360/PC assets now to create smaller iPhone titles that look fantastic. There's a crap load of content and assets that have been developed in the UE3 and it'd be great to see some of that work re purposed and reimagined on the iPhone.
golem said:How does it run on the 3Gs? Smooth?
It looks better than some PS360 titles.tea_and_crumpets said:Looks better than the Wii.
[insert popcorn.gif]
tea_and_crumpets said:Looks better than the Wii.
[insert popcorn.gif]
Squire Felix said:What size of iPod Touch do you have...? And what exactly do you have on it, if you see 82MB as too big I can't imagine you having movies on it...
ILikeFeet said:it's a 32 GB. I have 16.9 GB, but I can't stand putting anything that isn't music or video on there. like I said, I'm very conservative.
this is to be used by other companies right? can't wait to see what they can do with it
burgerdog said:So you have space and you are afraid to use it? What the fuck? You know that you're able to delete things, right? Crazy, I know.
ILikeFeet said:it's a 32 GB. I have 16.9 GB, but I can't stand putting anything that isn't music or video on there. like I said, I'm very conservative.
ILikeFeet said:yes. but no, I'm not going to use that space![]()
derFeef said:Video demo of the tech, erm. demo
http://www.tested.com/quick-look-at-epic-citadel-on-the-ipad-and-iphone/47-121/
sykoex said:I would love to see a Myst-style/adventure game using this engine. I'm not interested in a shooter, but I do want a fun game that lets you explore a detailed world like this at your own pace and solve puzzles.
How can you see if you won't try it out? go install it and try it for 5 minutes then delete it, pretend nothing happenedILikeFeet said:it's a 32 GB. I have 16.9 GB, but I can't stand putting anything that isn't music or video on there. like I said, I'm very conservative.
this is to be used by other companies right? can't wait to see what they can do with it
Stumpokapow said:... okay...
FoneBone said:Where's the normal mapping? Am I missing something?
gotee12 said:For those of you on a 3GS, are you also on iOS 4? I'm still on iOS 3.1 (got bit by the "hung process" bug and haven't gone back to iOS 4 yet).
Anyway, all I get is a crash when I start it. I've rebooted/uninstalled/reinstalled multiple times and can't get it to run...
Xater said:Tried this on my 3GS and wow this is impressive stuff.
You got to be crazy if you still think the iPhone is not significantly more powerful than a PSP.
burgerdog said:Like I said earlier, they went above and beyond just the PSP. This seriously looks better than SOME(I said some, don't kill me) ps360 games.
burgerdog said:Like I said earlier, they went above and beyond just the PSP. This seriously looks better than SOME(I said some, don't kill me) ps360 games.
It does yeah, but what kind of visual compromises will have to take place when this becomes a game? Right now there isn't any characters, no character animation, no gameplay, no game really. I gather those elements will have an affect on the presentation. Not that it's going to go way down hill, it is massively more impressive than anything on the platform, that's not going to change for a while I imagine.burgerdog said:Like I said earlier, they went above and beyond just the PSP. This seriously looks better than SOME(I said some, don't kill me) ps360 games.
FoneBone said:Where's the normal mapping? Am I missing something?
subversus said:Scaling down could be pretty expensive.
StuBurns said:It does yeah, but what kind of visual compromises will have to take place when this becomes a game? Right now there isn't any characters, no character animation, no gameplay, no game really. I gather those elements will have an affect on the presentation. Not that it's going to go way down hill, it is massively more impressive than anything on the platform, that's not going to change for a while I imagine.
StuBurns said:It does yeah, but what kind of visual compromises will have to take place when this becomes a game? Right now there isn't any characters, no character animation, no gameplay, no game really. I gather those elements will have an affect on the presentation. Not that it's going to go way down hill, it is massively more impressive than anything on the platform, that's not going to change for a while I imagine.
Maybe, Gears 2 is still the best looking UE3 game though, they seem to be able to pull more out of their engine than anyone else.Xater said:Well except if Epic UE3 will be actively licensed on the iPhone.
Yeah, my poor ears, sorryCrunchyFrog said:i'd love to watch this video, but is anyone else getting some WEIRD static-y feedback in the vid?
I guess, but can the hardware not really push it or something? That's why I'm confused by the "Looks better than PS3/360 games" posts.Panajev2001a said:![]()
Bottom-right of this image, it looks to be very bumpy (parallax mapping maybe?).
FoneBone said:I guess, but can the hardware not really push it or something? That's why I'm confused by the "Looks better than PS3/360 games" posts.
I'm also wondering what the licensing costs are -- even though I assume they'll be much lower on consoles, how many iPhone developers can really afford to take advantage of this?
StuBurns said:Maybe, Gears 2 is still the best looking UE3 game though, they seem to be able to pull more out of their engine than anyone else.
Panajev2001a said:![]()
Bottom-right of this image, it looks to be very bumpy (parallax mapping maybe?).
Very true yeah. I guess it depends who takes on the license, if it's people like NGMOCO, they'll need to get used to all the design tools and things. I think for a while at least, they'll be untouched.brain_stew said:Maybe, but there's plenty of fantastic looking UE3 games, and dozens that look better than the original Gears of War (which this would be the equivalent of).