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Project TAL (AAA Korean Single Player Title) Announcement Trailer

Wow, that's a legacy you can be proud of, on top of Sponge Bob and TMNT racer lol. Thank you so much Mario Kart !

And you dare say I am in shambles ? This is absolutely hilarious.

Sponge Bob Racer is massive with Gen Z, the future is now old man.

You may want to prepare yourself a pint of whiskey for my analysis of Sega's 1997 lineup, you're gonna need it.
 
Oh look it's another Wukong-like.

Donald Duck Sleeping GIF
My personal strongest candidate for GOTY of the past year? Yeah, what an horrible thing to resemble closely.
 
Found another (kart racer)

Mods, no one cares about Project TAL.

Please change the thread title to reflect the legacy of Super Mario Kart.

...Is there some other place you'd rather be right now?

Can you please go to there instead of doing whatever it is you're doing here?
 
Korean Dragon's Dogma with weightless weapons seems like. Archer kick had more weight then anything else in the trailer. Though I have this feeling it's just an arena battler.

Music was putting me to sleep.
 
We have Toukiden at home.

While I don't love the aesthetic, the gameplay looks sick. I'm getting Monster Hunter, Shadow of the Colossus, and Nioh vibes? Hello? Hell yeah.

Yeah, I was trying to remember what this reminded me of. It was MH, but more something else, and Toukiden was it.

(Athough weird that it isn't a Toukiden, based on the description? It seems to have that hunting system and spongy boss-monster combat, and you play with a companion, but your companion is an AI NPC, which apparently adapts to your play style to compliment your action but isn't even necessarily at your command like a Pet. It looks like a co-op game, but the idea seems to be co-op-like play in a single-player game.)

While I don't love the aesthetic, the gameplay looks sick. I'm getting Monster Hunter, Shadow of the Colossus, and Nioh vibes? Hello? Hell yeah.

I think there's room for a new monster killer game, especially after peak-clone season has passed and even MH is struggling a bit. That said, I do often worry about these high-production-value Korean or Chinese projects where the influences are so clearly narrow (even though the cribbed elements are everything in the UE toolbox) and the combat seems built for flash rather than tactics. Their designers are capable of surprising me (and JPN/US/UK design studios I'm more familiar with have failed me plenty,) but almost all of these are new, independent studios with rare credits you can trace, so it's obvious from the trailers what got them the open checkbook to make the game and less clear what's vetted in their ability to make something new or at least nuanced and outside of the playbook/marketplace of studied play systems. It's unfair to judge a designer/studio by their nationality, but it is a factor that cultural aspects (especially financial cultural aspects) tend to influence projects towards following common habits.

Still, TAL looks solid so far, I hope it comes out well.
 
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China and Korea once again copying old Japanese stuff, like the rest of their inferior culture.
Lineage was a thing way before Souls came to scene. And Sword and Fairy 1 is 1995 game.
This stuff is popular, common and existed for decades in Asia. 99% of westerners are illiterate about this stuff and getting exposed to it start to sprout some wild bullshit "opinions"

That said, I do often worry about these high-production-value Korean or Chinese projects where the influences are so clearly narrow (even though the cribbed elements are everything in the UE toolbox) and the combat seems built for flash rather than tactics.
Both Wukong and Stellar blade have much more technical combat than autistic Souls slop
 
Lineage was a thing way before Souls came to scene. And Sword and Fairy 1 is 1995 game.

Eh, I get what you're trying to say, that Korea and China deserve way more recognition for having an active game production market well before Westerners took notice.

That said, I don't think you're going to prove your point with these kinds of examples. Lineage was an MMO iso turn-based game with totally different play, I'm not sure what can be proven of it to have had an influence in Souls design. (Or are you talking about Lineage II? Either way, Souls was always considered kind of a reinterpretation of old King's Field concepts... though I'm assuming Lineage had something like the leave-behind mechanics or something like that?) And S&F as a franchise goes back, but it unquestionably cribbed JRPG concepts at every iteration of the series.

Korea is a different story from China, its heritage is easily traceable in the global gaming market for a long time and developers like Blueside even rose up for a short while to be marketable players in the console wars back when that mattered.

Chinese developers rarely had a presence outside of China until suddenly the scene burst out, but sure, they were there too.

This stuff is popular, common and existed for decades in Asia. 99% of westerners are illiterate about this stuff and getting exposed to it start to sprout some wild bullshit "opinions"

Ultimately, you're right, it's not fair to shit on games from Korea (or China) solely based on where the game developers are from.

However, with the way money moves through these big corporations to find and fund talent in game production, and how popular engines have commodified certain types of design practices, the end results push towards a flattened common level. (This is true in many other game markets too, but this is one we're talking about now.)

So you often get responses to videos going "Meh, this looks like every other Chinese UE knockoff game trailer I've seen this year!," and then somebody else goes, "Dude, this one's Korean", and the other guy squints and eventually comes back with, "Yeah, but still..."
 
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It looked more like Dragon's Dogma than a Souls game. I hope that's the sort of game it is.
Dragon's Dogma was great and I was so glad when they announced a sequel but apparently it's a let down ( haven't got round to playing it yet). I doubt Capcom will ever make another DD and I haven't played anything else like that.
 
Looks very cool, let's hope the final game looks this good. But I assume we'll get a huge downgrade instead.
 
Damn, South Korea and China are killing it lately. I would say this looks like Co-Op Korean mythology Monster Hunter, but there are also human and smaller enemies too.

Color me hyped, this came out of nowhere and is now on my radar.

The monster and environmental designs are top notch.
 
That said, I don't think you're going to prove your point with these kinds of examples. Lineage was an MMO iso turn-based game with totally different play, I'm not sure what can be proven of it to have had an influence in Souls design. (Or are you talking about Lineage II? Either way, Souls was always considered kind of a reinterpretation of old King's Field concepts... though I'm assuming Lineage had something like the leave-behind mechanics or something like that?) And S&F as a franchise goes back, but it unquestionably cribbed JRPG concepts at every iteration of the series.
I'm not saying there were influence, I'm saying that putting label souls like on everything that has melee combat and 3rd person perspective is dumb. Many of this series have nothing to do with Souls and have their own history, and some, like WuKong and StellarBlade, are skipped like 90% of mechanics of Souls, being an pure action (not action RPG) with different type of combat. But because it's 3rd person melee with skill-based bosses (and those were popularized by WoW and not Souls) - they are "Souls like" anyway.
KF was 1st person dungeon crawler, that in turn was a copy of Might and Magic. Little relevance to modern souls gameplay.

Ultimately, you're right, it's not fair to shit on games from Korea (or China) solely based on where the game developers are from.

However, with the way money moves through these big corporations to find and fund talent in game production, and how popular engines have commodified certain types of design practices, the end results push towards a flattened common level. (This is true in many other game markets too, but this is one we're talking about now.)

So you often get responses to videos going "Meh, this looks like every other Chinese UE knockoff game trailer I've seen this year!," and then somebody else goes, "Dude, this one's Korean", and the other guy squints and eventually comes back with, "Yeah, but still..."
I don't see this for western games - "Battlefield 6/ArcRaiders/Marathon... meh, this looks like every other military shooter knockoff I've seen many". West like their shooters and so it's ok to have variety in most popular genre.
People just fail to understand that they are outsiders for these games. Yes they got sudden exposure as things going global now, but still west is not the core target audience for myth melee action, the core is Asia and they sure like this stuff. And they produced it for years with small quantity in SP and huge quantities in live service.
 
I'm also in the MH/DD camp. If it's more like DD in gameplay, that'll be a big draw, personally.

Wish we'd try a different aesthetic though. But I guess it's this or anime.
 
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