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Project: The Perceiver 40 minutes gamplay played live during dev stream

Looks great. That little stamina bar is a bit distracting. Not sure why they would just have it hovering in front of your character. This is a PS5 console exclusive, right?
 
Looks pretty polished. Looking forward to seeing more. She had to switch to the more slim character to get through a doorway cause the chubby guy was too large. That's ate up.
 
Looks great. That little stamina bar is a bit distracting. Not sure why they would just have it hovering in front of your character. This is a PS5 console exclusive, right?

Unknown, I believe? It was announced with no platform confirmation, and then Sony reposted the announcement trailer on its own YT with PS4/PS5 tags, and if I remember correctly, that's been the extent of the official info so far. So we at least know it's going onto those platforms. Beyond that, it's unknown if PaperGames is only targeting Sony platforms (and assumedly PC) or if it's only Sony who has promoted publishing for it. (Their other game, Infinite Nikki, has a little clearer release plan in that they have said PS4/PS5, PC, and mobile. So maybe they're on the same track or even more exclusively with Perceiver.)
 
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wtf it's the same people

That one looks a little more promising though

Ha, yep, same company, PaperGames. (And even though that game is a "girls game" while this one is a more traditional action market game, Infinite Nikki has Zelda veteran Kentaro Tominaga on the team.) Project The Perceiver is technically developed by 17ZHE (which is a subsidiary of PaperGames,) but when you look at the two games together, you kind of see similarities. My assumption is that Nikki made so much money (and the latest Shining Nikki had such a luscious 3D engine) that they use the bank and the tech as a foundation for this new leap in production value and slate quantity in order to bring the studio to a new level on the global market.

 
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It looks interesting/good, but I am disappointed that we do not have the option to play as a hot ass female Samurai. Is Nioh 2 the only one with the option to do so? Not gonna hate on the game mind you, it still looks good and fun from what I see.
 
Well whaddya know, it might be a real game! Hope it comes out next year or soon.

Ha, yep, same company, PaperGames. (And even though that game is a "girls game" while this one is a more traditional action market game, Infinite Nikki has Zelda veteran Kentaro Tominaga on the team.) Project The Perceiver is technically developed by 17ZHE (which is a subsidiary of PaperGames,) but when you look at the two games together, you kind of see similarities. My assumption is that Nikki made so much money (and the latest Shining Nikki had such a luscious 3D engine) that they use the bank and the tech as a foundation for this new leap in production value and slate quantity in order to bring the studio to a new level on the global market.


Good strategy for these mobile devs. Make a shit load of money from squeezing those whales, then use it to fund your real passion project. Think Cygames did the same thing. Though sure hope this game doesn't get stuck in dev hell like Re:Link and Project Awakening...
 
Good strategy for these mobile devs. Make a shit load of money from squeezing those whales, then use it to fund your real passion project.
Fun tidbit - and this goes back to beginning of last decade, but I've heard a lot of mobile companies basically speak like this (we have successful IP xyz now, and we're looking to get into AAA space with our next project). In fact - if even 10% of those succeeded (obviously they don't) the consoles would have sizeably inflated libraries by now.
The ironic part of the above is that this was in same time period when most 'AAA' pubs couldn't stop talking about going into GaaS with their next project (or all of them)...
 
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Fun tidbit - and this goes back to beginning of last decade, but I've heard a lot of mobile companies basically speak like this (we have successful IP xyz now, and we're looking to get into AAA space with our next project). In fact - if even 10% of those succeeded (obviously they don't) the consoles would have sizeably inflated libraries by now.
The ironic part of the above is that this was in same time period when most 'AAA' pubs couldn't stop talking about going into GaaS with their next project (or all of them)...
Yeah I'm still waiting for Cygames and their Project Awakening (heck even Granblue Fantasy Relink which is stuck in dev hell thanks them scrapping Platinum's clearly amazing work already done). Unfortunate that this seems to remain an unfulfilled promise if what you say is true (I haven't paid close enough attention to too many of these mobile devs).

Maybe the point is, stick to what you're good at? I don't like to think this way because stepping outside your comfort zone and taking risks is good for creativity and good for the industry. And risk inherently means there's bound to be some failure.
 
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