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Proof of item duping in Diablo 3

Nope. The difficulty of Inferno is as it is because it is supposed to be a concession towards hardcore players. It was designed to be grinded for months on end, because that's what they thought hardcore players liked.

It's exactly what they've been doing to WoW for the past several years: dumb down the core experience to make it more accessible to greater numbers of people, and throw in some gimmicky "hardmode" so the old core players don't get too alienated by the changes.

What ironic, is that after patch 1.0.3 people were complaining that inferno was nerfed too much. Opiate being one of them. The further nerfs coming in 1.0.4 are going to make the game even more easy. Now these people are in a small minority, but there are people out there who think Inferno is too easy.

I used the GAH, but have never spent a dime in the RMAH.
 
I had two exact same items dropped for me in the same run a while ago. I think it's the item generator doing something stupid.
 
What ironic, is that after patch 1.0.3 people were complaining that inferno was nerfed too much. Opiate being one of them. The further nerfs coming in 1.0.4 are going to make the game even more easy. Now these people are in a small minority, but there are people out there who think Inferno is too easy.

I used the GAH, but have never spent a dime in the RMAH.

Considering the difficulty that Inferno was billed as, it's pretty much not even remotely close to fitting the bill. At its hardest, it was still way too easy. Unfortunately, Inferno was kind of the logical progression of things so people just expected Normal -> Nightmare -> Hell -> Inferno to happen and that wasn't really the case.

I kind of hope that we get some kind of truly ridiculous over-the-top difficulty that is optional. But I imagine optional or not will not stop any "plz2makeeasy?!" cries.

Just chiming in to say my ad when clicking on this thread was one for 3rd party D3 gold. Hundreds of millions of gold. Always On-Line wins again!

I'm not sure how these are related, really. Unless you're saying that's all hacked gold, I guess?
 
So do I understand it right that....this is how it happens? :

You are a hacker.
You buy 2 Diablo III accounts.


One in location X. (Let us call it acc1)
One in location Y. (Let us call it acc2)

You get an item for acc1, then you log out.
Then, you somehow log in from locY with your acc1 (no matter how, let us assume a simple proxy method, or have people log in physically from there). Force a trade with your acc2 and acc1, so the item is on acc2 now.

Then, you file a comlaint with acc1 that you have been hacked.
Then you use Blizzard's own method of rollbacks for Acc1, so now you have the same item on your acc1 char and your acc2 char. Right?

Because if this is true, then it has some dire consequences.
Basically, a perfectly executed stuff like this (especially with something that is worth 250$ EASILY or, heck, 100-200 million gold) can be VERY profitable for those that do this with not one, not two, but a few hundred accounts. How then, does Blizzard differentiate between a hacker and a legitimately hacked customer?

Can, at this point, Blizzard assume that someone with an authenticator cant be legitimately hacked?

Should you be able to lock down your items manually? as in: after every logout, you simply lock it down, and unless you enter something (or even better: motion a gesture or add an ingame input that changes location, can be entered only once, and only gets stored on blizz servers), then you cant change items? Because after a certain point, Blizz needs to face this in the hard way, as in providing EVERY chance and opportunity for innocent players who get hacked to keep the damage loss at a minimum, yet does not allow hackers to abuse it.

Rollbacks need to go. Maybe stamp the items. Once an item gets rollbacked, the one already in circulation should never be traded again, not manually, not in the ah, not disenchanted. Nothing. Just discard, bam. At most. At best. Or lock should be on the one which got restored? I do not know. Yeah, that feels more sensible.

..Anyway. Allow free shipping of authenticators, offer free replacements for everyone, new packaged Blizz products should go with authenticators as well, and most importantly: No rollbacks for your char. And implement inventory locks.
 
It'd be simpler to just have Unique Item IDs per item and any duplicate instance to be removed, honestly.

Edit: Of course, this could cause an issue of you legitimately selling an item, getting rolled-back into possessing said item again and having the sold one get removed. Though just better rollback points should theoretically cover that.
 
It'd be simpler to just have Unique Item IDs per item and any duplicate instance to be removed, honestly.

Edit: Of course, this could cause an issue of you legitimately selling an item, getting rolled-back into possessing said item again and having the sold one get removed. Though just better rollback points should theoretically cover that.

I think they already have identifiers. This does not fix the problem of say customer service duping some items.
 
Because if this is true, then it has some dire consequences.
Basically, a perfectly executed stuff like this (especially with something that is worth 250$ EASILY or, heck, 100-200 million gold) can be VERY profitable for those that do this with not one, not two, but a few hundred accounts. How then, does Blizzard differentiate between a hacker and a legitimately hacked customer?
They take more time with their restoration process and make sure to double check which IPs have accessed an account. However:
  1. This is purely a bad thing for those who have been hacked for real as it takes more time for them.
  2. There is eventually going to be the special case of someone who has actually been hacked but for some reason does not have the correct IPs logged on Blizzard's end.
So for the time being I'm fairly sure they will only act on these cases that there's public outcry about, and in this case there's no arguing that these people/this guy (?) have/has exploited something in the system.
 
same results for name, ilvel, each individual stat AND each individual stat value? because all these things roll separate from each other.

Not denying that duping is probably what's going on here, but I've only been playing about a week and i had this happen saturday. Had to have happened at the same time since i frequently vend drops. identical items, i think some mage item, were sitting side by side in my inventory. Showed my roomie who i was playing with, a mage, because i was trying to find if it was an upgrade for him.

Ps i hate trying to post from my phone after myscreen got destroyed
 
Considering the difficulty that Inferno was billed as, it's pretty much not even remotely close to fitting the bill. At its hardest, it was still way too easy. Unfortunately, Inferno was kind of the logical progression of things so people just expected Normal -> Nightmare -> Hell -> Inferno to happen and that wasn't really the case.

I kind of hope that we get some kind of truly ridiculous over-the-top difficulty that is optional. But I imagine optional or not will not stop any "plz2makeeasy?!" cries.

The biggest issue with inferno was the wall between act I and II. People were not ready for that. The game did have smooth progression until then. All of a sudden after working the butcher, you can't even beat trash mobs? There probably should have been a higher difficulty up front and a smoother transition in between the two acts. They should have had iLVL63 items drop like now the whole time too. Prior to that change people who were having a hard time saw no real way to progress. In the mean time, DH's were running around with Tyreal and half their gear was blue.

The overall diffictuly should have been left intact though.
 
This item is definitely duped, but I wonder by who. Some have rumored Blizzard employees are the ones duping or making items and putting them on the AH to make money. I dont know if I buy the conspiracy theory or not, but I wonder why the market wasnt flooded with more high end duped items, if a player or group of players found out how to dupe items. A lot of money could be made very quickly duping and Blizzard would be clueless until it was too late and the money was transferred. Maybe this is just the tip of the iceberg and after more searching of profiles a lot of duped items will be exposed, but Im curious why the duping was very limited and wasnt more wide spread if players were the ones duping.
 
The biggest issue with inferno was the wall between act I and II. People were not ready for that. The game did have smooth progression until then. All of a sudden after working the butcher, you can't even beat trash mobs? There probably should have been a higher difficulty up front and a smoother transition in between the two acts. They should have had iLVL63 items drop like now the whole time too. Prior to that change people who were having a hard time saw no real way to progress. In the mean time, DH's were running around with Tyreal and half their gear was blue.

The overall diffictuly should have been left intact though.

That wall between Act1 and Act2 was the most enjoyable progression I have had in the past 6-8 years in ARPG's. Learning how to properly micro in the chaos AND slowly gathering gear with the good vit/allres stats in top of keeping the DPS - and without abusing goblin/chest runs, of course - was really a great feeling. After a few weeks of seemingly no progress, I was ready for Act2. Then for Act3. Great feeling, and I would be sad to see that wall being destroyed, piece by piece. But hey, the experience is mine, so is the memory.
 
This item is definitely duped, but I wonder by who. Some have rumored Blizzard employees are the ones duping or making items and putting them on the AH to make money. I dont know if I buy the conspiracy theory or not, but I wonder why the market wasnt flooded with more high end duped items, if a player or group of players found out how to dupe items. A lot of money could be made very quickly duping and Blizzard would be clueless until it was too late and the money was transferred. Maybe this is just the tip of the iceberg and after more searching of profiles a lot of duped items will be exposed, but Im curious why the duping was very limited and wasnt more wide spread if players were the ones duping.

It would not be that widespread if it is all done from customer service rolling back "hacked" accounts.
 
Not denying that duping is probably what's going on here, but I've only been playing about a week and i had this happen saturday. Had to have happened at the same time since i frequently vend drops. identical items, i think some mage item, were sitting side by side in my inventory. Showed my roomie who i was playing with, a mage, because i was trying to find if it was an upgrade for him.

Ps i hate trying to post from my phone after myscreen got destroyed
I've had this happen too, an elite pack dropped two of the same rare sword; identical down to the damage, stats and name. I just thought it was a funny coincidence.

Edit: Unfortunately, the sword had shit damage.
 
That wall between Act1 and Act2 was the most enjoyable progression I have had in the past 6-8 years in ARPG's. Learning how to properly micro in the chaos AND slowly gathering gear with the good vit/allres stats in top of keeping the DPS - and without abusing goblin/chest runs, of course - was really a great feeling. After a few weeks of seemingly no progress, I was ready for Act2. Then for Act3. Great feeling, and I would be sad to see that wall being destroyed, piece by piece. But hey, the experience is mine, so is the memory.

As patch 1.0.3 was coming out, I was in the caves trying to get ZK's blood. So for me, it was more a sense of, "I could do it. I made it past the wall without exploits while everyone is stuck bitching." The wall was the reason I changed builds to a dodge build.

Looking back though ... people who enjoyed that ramp of difficulty are in the minority. More people left the game than stuck around because of it.

Sorry if I"m trailing from the topic at hand.
 
Reading through rest of thread now and didn't realize just how rare it is to get a duplicate item, let alone within minutes (or the same time). Maybe there's some server glitch that granted me duplicate items, as the odds of two sets of rolls being exactly identical mathematically should never happen. Yet it did for me this past weekend. Same name, has 4 or 5 identical magical properties for the exact same values, same min-max damage. 100% identical.
 
So you wouldn't be complaining about Inferno mode at all if you could buy items the way you did in Diablo 2?

If it was the same as D2, you wouldn't even need to buy items because the game would provide you with enough good loots by itself, unlike D3 where obtaining a good item out a random drop is the fucking event of the century.
 
I've had this happen too, an elite pack dropped two of the same rare sword; identical down to the damage, stats and name. I just thought it was a funny coincidence.

Edit: Unfortunately, the sword had shit damage.

Wasn't an upgrade for my roommate either. Can't remember where it dropped but it happened when we were playing together.
Probably made a cool 800 gold selling it to a vendor. Wasted my once in a lifetime lottery odds on that :(
 
If it was the same as D2, you wouldn't even need to buy items because the game would provide you with enough good loots by itself, unlike D3 where obtaining a good item out a random drop is the fucking event of the century.

Out of curiosity, did you use the GAH at all? Have you played since 1.0.3?
Reading through rest of thread now and didn't realize just how rare it is to get a duplicate item, let alone within minutes (or the same time). Maybe there's some server glitch that granted me duplicate items, as the odds of two sets of rolls being exactly identical mathematically should never happen. Yet it did for me this past weekend. Same name, has 4 or 5 identical magical properties for the exact same values, same min-max damage. 100% identical.

I think almost everyone has had it happend at least once. At least if you've played a good amount. Which means there's a ton of duplicate items out there simply because of a glitch. My items were vendored as they were trash, but somone out there had to have something usefull drop when the glitch happened.
 
It would not be that widespread if it is all done from customer service rolling back "hacked" accounts.
True, but it would take multiple roll backs and then I question why a cs rep is rolling back accounts that would allow the duping. I wonder if we will get an official response about how this happened and if they fixed the loophole that allowed the duping.
 
Out of curiosity, did you use the GAH at all? Have you played since 1.0.3?

I'll be honest, I've stopped playing a week before the major nerf patch (1.03 I think). I had to constantly use the GAH to keep progressing through ACT 2 & 3 but I remember hitting a wall in Act 3 where pretty much everything was destroying my Barb. I was at a point where a simple small upgrade cost 3+ millions a piece.

I haven't played since then, but the nerf from 1.03 is a major turnover for me. I loved the difficulty. I just wish it wasn't about who's the richest.
 
Rolled: Intelligence, Vitality, APoC, Crit chance, Thorns, Socket
Odds factors: 1/6 * 1/20 * 1/19 * 1/18 * 1/17 * 1/16 *1/15

If the order doesn't matter ([int; vit] rolls and [vit; int] rolls both showing as [int; vit]) it should be 1/6 * 6/20 * 5/19 * 4/18 * 3/17 * 2/16 * 1/15 . A factor of 720 times as likely as that post shows.
 
Blizzard can seriously go fuck themselves for every last aspect of this game.

They've been on a slippery slope for years now, but Diablo III really polished off their recent stupidity.
 
Man, I was for sure Blizz wouldn't follow the route of companies like Bioware, but man it sure looks like their heading that way. It's sad though, because I used to refer to my computer as my Blizzard console and now I just don't see them ever going back to what made them great. :(
 
I'm amazed by Blizzard assisted duping, how hard can it be to implement a system that scans the player database for duplicate items when they are rolling back an account, pick out those with duplicates and investigate the people actively trying to scam support. Odds are that they have a lot of PayPal traffic as well on accounts they did trading with, they keep logs rights? they did in WoW at least.

I doubt Blizzard will ever comment on it but it looks an awful lot like apathy or incompetence, both are equally horrible as far as I'm concerned.
 
I'm amazed by Blizzard assisted duping, how hard can it be to implement a system that scan the player database for duplicate items when they are rolling back an account, pick out those with duplicates and investigate the people actively trying to scam support.

I doubt Blizzard will ever comment on it but it looks an awful lot like apathy or incompetence, both are equally horrible as far as I'm concerned.
It's pretty difficult to do anything about this other than not offer rollbacks ever. You can't just remove duplicate items because those items may have exchanged hands multiple times already as items move very quickly over AH.

It should be emphasized that the duping method is pure speculation at this point and the only thing is clear that it's something that can be easily done. If it's truly just a case of customer service offering one-off rollbacks in the case of hacking, this is a non-issue and not worth complaining about as it's not something that can ruin the game economy (whatever is left to be ruined).
 
I'll be honest, I've stopped playing a week before the major nerf patch (1.03 I think). I had to constantly use the GAH to keep progressing through ACT 2 & 3 but I remember hitting a wall in Act 3 where pretty much everything was destroying my Barb. I was at a point where a simple small upgrade cost 3+ millions a piece.

I haven't played since then, but the nerf from 1.03 is a major turnover for me. I loved the difficulty. I just wish it wasn't about who's the richest.

Three things. It's not nerfed THAT much. It seems like the elemental damage has been lowered.

Secondly ... you can farm act I and get an item that is farmable on act III now. 1.0.4 will also increase this likelyhood as trash mobs will soon have better chance at dropping magical items.

Lastly ... if you went to the GAH, as I and almost everyone playing has done, it lowers the odds of you finding your upgrade. Each time you make that purchase, you lowered your chances of finding an upgrade. Maybe it's a catch 22, but it is what it is.
 
Wow it's like Diablo 2 all over again.

Except this time Blizzard is taking real money for your items and is embroiled in thoroughly anti-consumer bullshit that they justify by saying that exactly this won't happen. But here we are discussing rollbacks and the probability of duplicate items being generated.

Also the game is ass so who really cares?
 
This seems a bit of a knee-jerk reaction. A random generator can come up with the same result multiple times and still be random. Especially likely with as many players as Diablo 3 has.

Reminds me of this:

6nZBG.jpg
 
You guys are jumping to conclusions. It's completely possible that this could happen due to a bug in the RNG, which is not that big a deal. I've seen a number of screenshots before of people who claim to have found the exact same item twice in one play session. Maybe it's also possible for the same item to be awarded to many different people playing at the same time.
 
You guys are jumping to conclusions. It's completely possible that this could happen due to a bug in the RNG, which is not that big a deal. I've seen a number of screenshots before of people who claim to have found the exact same item twice in one play session. Maybe it's also possible for the same item to be awarded to many different people playing at the same time.

Except that Faetal who has now conveniently un-equiped all his gear was also wearing 2 identical +100 mil rings. How likely is it that he ends up with two loot generation glitch items without being involved in it somehow.
 
Three things. It's not nerfed THAT much. It seems like the elemental damage has been lowered.

Hmm. I've heard plenty of stories that say otherwise. Still, I suppose I could try and see by myself.

Secondly ... you can farm act I and get an item that is farmable on act III now. 1.0.4 will also increase this likelyhood as trash mobs will soon have better chance at dropping magical items.

Looks like I might do a come back at 1.0.4 then!


Lastly ... if you went to the GAH, as I and almost everyone playing has done, it lowers the odds of you finding your upgrade. Each time you make that purchase, you lowered your chances of finding an upgrade. Maybe it's a catch 22, but it is what it is.

WTF WHA??? Any proof? Because if that's the truth, then what a shit concept. Like, was that written in the instruction booklet or something? Plus, would that lower the chance to find a magical item for the entire account, or simply for the selected character you were using when browsing it? What if I purchase lots of items on one character, then transfer it to another one?
 
WTF WHA??? Any proof? Because if that's the truth, then what a shit concept. Like, was that written in the instruction booklet or something? Plus, would that lower the chance to find a magical item for the entire account, or simply for the selected character you were using when browsing it? What if I purchase lots of items on one character, then transfer it to another one?

No, it's common sense. The better your gear is, the harder it is to find upgrades off the ground. By going to the AH you basically fast-track that process.
 
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