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PS Eye = Kinect ?

It's pretty impressive how it picks up folds in the clothing. Not really interested otherwise but the tech is pretty cool, especially for such an "off the shelf" device.

It's not off the shelf Microsoft designed the sensor it's not the same as the other ToF cameras that's out now.
 
This presentation explicitly says 1.6GHz, and it's dated November 19:
http://www.slideshare.net/DevCentralAMD/mm-4085-laurentbetbeder

Does anyone have the PDF? I want to get a closer look at the Processor on page 3 I wonder if that's the PS4 design or just something they used for the presentation?


it look a lot like this one

5148d1349996342-ts1.jpg



Edit: never mind

diagram-dataplane-n-sm.jpg

I'm guessing that it's a DPU

What's a DPU?

slide-3-1024.jpg


diagram-dataplane-n.jpg



dpu-new.jpg

Those slides are very interesting and kind of confirm that the secondary ARM processor and the DPU we see mentioned are quite the same thing basically. Documentation in those slides and from Tensilica offer quite a lot of nice tidbits.

Reading those slides made me think about sound processing on the GPU and it's presented WHY's and WHY NOT's... I seem to recall people talking about AMD's audio technology built in PS4's GPU, yet this SCEA paper does not seem to make any mention of that when discussing the pros and cons of running game audio code on CPU vs GPU vs ACP/Secondary Processor... at an AMD conference nonetheless.

Curious don't you think?

ohhh.png
Did anyone else notice from those slides & info that the PS4 has a dedicated block for voice/speech recognition, echo-cancellation, & other enhancements like SHAPE on XBox1 does? It seems like ever since it was announced that the PS4's audio chip is based on AMD's Trueaudio DSP, all those advantages that SHAPE was going to give the Xbox1 over the PS4, disappeared.
 
DepthSense® Human Tracking Library for PS4™ from Softkinetic

A showcase of games powered by our DepthSense Human Tracking Library (HT-Lib) for PS4™: Just Dance® 2014, Rabbids Invasion: The Interactive TV Show®, Just Dance 2015® by Ubisoft® and Commander Cherry’s Puzzled Journey by Grandé Games.

Get inspired and learn more at www.softkinetic.com/products/htlib


If that Sword fighting motion sensing work as good as it does in this video in a real game when it's in people's homes MS is going to have a hard time selling the Kinect at over 2X the price of the PlayStation Camera.



http://www.softkinetic.com/products/htlib


HUMAN TRACKING LIBRARY (HTLIB)
DepthSense® HT-Lib, our multi-user full-body tracking middleware, is now available to all PlayStation®4 (PS4™) developers.

HT-Lib enhances the quality of the depth map and stereoscopic features provided by the PlayStation®Camera for PS4™. It has been developed with performance as the top priority. It's specifically optimized for the PS4™ GPU, to use minimal CPU, and memory resources. It delivers fast, low latency data transfer to create the best user experience on any console platform.

To find out more, contact us directly at sales@softkinetic.com for more details about getting started with DepthSense HT-Lib for PS4™.


HTLib01.png



KEY FEATURES
Full Body Tracking
Multi-user : 4 player simultaneous tracking
Detailed movements : 21 joints tracked per player
Fast, low latency (30/60 FPS)
User Mask
Clean user cutout
Green screen effect without the set-up or know-how
Scene Analysis
Automatic and transparent scene calibration
Easy filtering of furniture, floor, walls and objects
Complex occlusion management
Global product features
Written in standard C++
Record data as a move file (.SKV format)
Supports the PlayStation®Camera for PS4™ (Kinect and DepthSense® coming soon*)
Plug-in for Unity 4.3 with samples and demos
Available on the PS4™ platform (Android & Windows coming soon*)
Performance & System Architecture
Optimized for PS4™ GPU
Tuned to use minimal CPU and memory resources
Rapid refresh rates at 30/60 fps

*iisu® middleware supports Kinect, DepthSense, Windows, Android & Linux and is available at www.softkinetic.com/products/iisumiddleware

UNITY PLUG-IN
Our DepthSense HT-Lib plug-in is available today for Unity 4.3 for PS4™, and gives developers access to the full range of features inside our human-tracking library.

We also provide a variety of Unity samples and demos to help get you started.


HTLib02.png



GAME TESTIMONIALS
We created HT-Lib to handle all variety of game types and scenarios. From full-body avatar controls, to analyzing player behavior. From augmenting traditional controller play, or even targeting specific body parts for control. Whatever your gaming needs, we can help make it happen.

Ubisoft® chose HT-Lib to develop Just Dance® 2014 for the launch of the PS4™, and there are many more games in development for release this year.

GAME TITLES: JUST DANCE 2014® & JUST DANCE 2015® (IN DEVELOPMENT)
GAME DEVELOPER: UBISOFT®


"Ubisoft worked closely with SoftKinetic to bring Just Dance 2014® to the PS4, and we are planning to use HTLib for some new titles for the PS4, including Just Dance 2015® and Rabbids Invasion: The Interactive TV Show®."
Martin Oliver, producer, Ubisoft Reflections

GAME TITLE: COMMANDER CHERRY (IN DEVELOPMENT)
GAME DEVELOPER: GRANDE GAMES


http://youtu.be/er-H_BxzB88

"At Grandé Games we have focused on the unique potential of motion control in gaming, and SoftKinetic’s DepthSense HTLib has allowed us to extract the player silhouette in a comfortable and straight forward way in Unity 3D. We are thrilled to be able to realize our game, Commander Cherry’s Puzzled Journey, on the PS4 platform."
Georg Graf, co-founder and programmer, Grandé Games
 
Sony bought Softkinetic


Sony Acquires Belgian Innovator of Range Image Sensor Technology, Softkinetic Systems S.A., in its Push Toward Next-Generation Range Image Sensors and Solutions


Tokyo, Japan - Sony Corporation ("Sony") is announcing that it has completed the acquisition of Softkinetic Systems S.A. ("Softkinetic"), after reaching an agreement with the company and its major shareholders. With this acquisition, Softkinetic - which possesses time-of-flight ("ToF") range image sensor technology, as well as related systems and software - has become a wholly-owned subsidiary of Sony.

ToF is a method for resolving the distance to an object. ToF distance measurement pixels, which are laid on top of the sensor in two dimensions, measure the flight time (delay) it takes for light to leave the light source, reflect off the object, and return to the image sensor.

Sony will focus on combining Softkinetic's ToF range image sensor technology expertise with its own technologies with the aim of developing the next generation of range image sensors and solutions, not only in the field of imaging, but for broader sensing-related applications as well.

No material impact is anticipated on Sony's consolidated financial results for the fiscal year ending March 31, 2016 as a result of the acquisition.
Overview of Softkinetic Systems S.A.
Headquarters:
Brussels, Belgium
Employees:
77
Business offices:
Brussels, Belgium; Sunnyvale, CA, USA
Primary areas of business:
Development and licensing of ToF range image sensors
Development and licensing of range imaging software, such as for range image signal processing and gesture recognition
Development of ToF range image sensor modules and reference designs
 
I'm guessing this must have been a typo but the guy from Cadence said that PS4/Xbox One use Structured Light / Time of Flight. We know that Xbox One use Time of Flight for Kinect & PS4 camera is a Stereo camera but Cadence did make the chips that's being used in the PS4 & Xbox One for computer vision so I wonder if PS4 is also using structured light for things like the NBA2K15/16 face scan when it make your TV screen turn white. I doubt if a structured light pattern is coming from the little red LED on the camera.

https://youtu.be/7L_HJ4sPYuo?t=8m58s
 
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