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PS Vita Memory Cards and Accessories Priced By Gamestop

might be a silly question but is there any chance the vita ends up with ps3-esque game installs requiring a memory card? Ill probably only get the 4gb card at launch and just buy physical but I also want to make sure it lasts and doesn't get loaded with install data.
It's on flash memory, not a slower optical format. I think it's VERY UNLIKELY unless this is some sort of memory that's cheap, can come in huge sizes, but is excruciatingly slow, kind of like saving/loading on a PS1 could be. We'll see if stories come out about installing Uncharted when the Japanese Launch comes I guess.
 
My new strategy is to wait for the white Vita, by then the mem cards will have sd adapters, the games I want will be out, and hey, maybe the price'll have dropped.

There won't be SD adapters, unless they are the hideous dongle abominations. The format is too small to accommodate the memory + adapter.
 
The reason might be legitimate...there may be latency/bandwidth needs concerning the storage media, considering retail games will release on likely very fast media. If games are to perform the same on the storage media as they do in the retail media, there are likely certain specifications the memory must adhere to. Existing formats may not be adequate. If this is truly a PS Vita only format and isn't being used in other applications, I'd would think that is the case. There wouldn't be much reason to design proprietary PS Vita format otherwise.
 
Sony recently brought Sony Ericsson into the fold (rather than being the joint venture with an outside company it originally was). I fully expect the innards of Vita to become the innards of a phone.

Vita's guts are similar to what's expected to be in the iPhone 5, iPad 3, and Galaxy S III (but obviously with more RAM).
 
There won't be SD adapters, unless they are the hideous dongle abominations. The format is too small to accommodate the memory + adapter.

Wow......that sounds kind of official, did they design the card specifically to subvert that?
 
The reason might be legitimate...there may be latency/bandwidth needs concerning the storage media, considering retail games will release on likely very fast media. If games are to perform the same on the storage media as they do in the retail media, there are likely certain specifications the memory must adhere to. Existing formats may not be adequate. If this is truly a PS Vita only format and isn't being used in other applications, I'd would think that is the case. There wouldn't be much reason to design proprietary PS Vita format otherwise.

Yeah, I doubt that on the grounds that this would imply that the design team didn't take into consideration the necessity of including removable storage, which would make them really shitty engineers. I can't really doubt Sony's engineering.
 
Yeah, the 600% markup is definitely just an accident of a purely technical decision.

You do realize faster memory costs more to produce?

I'm not saying there is no possibility of the decision being profit driven, however I would like to wait to see data on this new format before making any judgements.
 
Remember people, you HAVE to buy a memory card to be able to play even cartridge games. (No I'm not making it up, Famitsu said it themselves, google it instead of telling me to show proof)
 
"Sony Has Already Killed the PS Vita":

Gamespot said:
there's now a huge laundry list of reasons for not buying it at launch: it's expensive, the battery life is frustratingly limited (but you can buy a power pack!), compatibility for PSOne Classics won't be available at launch, they're making you pay twice for the UMD games that you already own, the launch titles list is weak, and you don't even get to choose where your saved game data goes.

http://www.gamepro.com/article/news...paign=Feed:+gamepro+(GamePro+White+Main+Feed)
 
Uncharted and basically every other first and third party game announced for the handheld.

Ah I see. Games that require memory card will need it in the system to play. Otherwise, they won't even boot. There are also Vita games that save to the game card itself. Those can be played without the memory card.
 
Ok, but just as you say the digital camera market is shrinking, the dSLR market is actually growing. So even though the huge, "good enough" crowd is moving away from dedicated cameras, the number of enthusiasts looking for a better experience (and spending a bit more money) is getting larger.

I think you can make a similar analogy with games.

Sure, but is the DSLR market growing to the same extent that the point and shoot market is shrinking? The Canon's and Nikon's of the world can survive by focusing on a smaller market of prosumers, while Kodak is in massive trouble.

I don't believe that dedicated handhelds are literally doomed, as in, they won't exist. The question is, will there be enough room in the end for multiple dedicated platforms, and more importantly, enough software support to keep them all healthy and viable(something camera companies don't need to worry about).
 
Ah I see. Games that require memory card will need it in the system to play. Otherwise, they won't even boot. There are also Vita games that save to the game card itself. Those can be played without the memory card.

Um, not really. As I understand it, the move is not necessarilly about save data (that would make zero sense) so much as it is about being a part of their efforts to thwart piracy on the system.I honestly think its a bullshit scumbag move and Sony needs a good old fashion shitstorm whipped up to set them straight on this matter. Its wrong to expect people to buy an accessory that really has no business being mandatory to play games.
 
Um, not really. As I understand it, the move is not necessarilly about save data (that would make zero sense) so much as it is about being a part of their efforts to thwart piracy on the system.I honestly think its a bullshit scumbag move and Sony needs a good old fashion shitstorm whipped up to set them straight on this matter. Its wrong to expect people to buy an accessory that really has no business being mandatory to play games.

That's how the system works ! ^_^
And yes, piracy is one of their main concerns for designing this according to an interview with their tech lead.

Both the Game card and Memoy card are proprietary. It's up to the devs to decide where to save the data. I am not sure why Uncharted needs to save to the memory card, perhaps they reserve the Game card save area for something else.

I expect MMO games, and LBP-like games to use the memory card too.
 
You do realize faster memory costs more to produce?

I'm not saying there is no possibility of the decision being profit driven, however I would like to wait to see data on this new format before making any judgements.

Are Sony ProDuo Memory Sticks more expensive than SanDisks because they're faster?
 
Sure, but is the DSLR market growing to the same extent that the point and shoot market is shrinking? The Canon's and Nikon's of the world can survive by focusing on a smaller market of prosumers, while Kodak is in massive trouble.

I don't believe that dedicated handhelds are literally doomed, as in, they won't exist. The question is, will there be enough room in the end for multiple dedicated platforms, and more importantly, enough software support to keep them all healthy and viable(something camera companies don't need to worry about).

The point isn't just that it's growing, it's that the growth segment also spends more money. And that should hit home for game publishers.
 

^_^ This is why I think gofreak does not need to worry about forum users wishing Vita dead. Sony should be prepared for negative articles like these. The basic problem is Sony has not really shown or communicated a new end-to-end experience for Vita.

In the face of the changing mobile world, Vita appears to offer the same old Playstation X gaming with different controls. PS3 itself already has multiple control options such as Move, PSEye-only, Dualshock. The Vita social apps are also standalone fragmented experience. Since the author doesn't like the launch games, there is little value for him to begin with.

If he likes his PSP, he can basically stay with PSP-3000 since Sony has said they will continue to sell and support it. But there are people who prefer more PS3-like gaming experiences on the go. The dual stick seems to appeal to them. The OLED screen too.

IMHO, Sony is on the hook to paint a compelling end user story. All those PS Suite news, PS3 integration features, backward compatible library, dual sticks + AR, integrated social features, battery life performance need to be put together in a proper package seamlessly. The info are all released in haphazard fashion. A consolidated Playstation experience would provide a good umbrella for all Sony devices.

Instead of having an engineer talk about the Vita carry case for 8 minutes, they might as well spend the money on improving the Vita UI and show it to us. :-)
 
I do fully expect the Vita to be hacked and have custom firmware being designed for it within 8 months of launch. I have no reasoning behind this aside from a simple hunch.
 
Are Sony ProDuo Memory Sticks more expensive than SanDisks because they're faster?

I really wish they would've stuck with their original cash-grab in the MemoryStick, I have so many laying around.
 
Good luck playing the game again and again, cause I'm sure as shit that no game will save anything on the game card.

Also, Nintendo won with the cart philosOphy?

Here's a list of Japanese Vita games:
http://www.kotaku.jp/2011/10/playstation_vita_savedata.html

It shows titles that save to "PS Vita" card (Game card) or the Memory card. You'll find a 4Gb memory card in the PS Vita bundle.

Since Nintendo had to add dual sticks to 3DS post launch, I suspect quite a few gamers want it in a portable console.
 
You do realize faster memory costs more to produce?

Okay, let's say it costs twice as much to produce this format as the SD cards typically used in other devices. We're looking at prices that are between 4 and 8 times as high as said SD cards. Given that those SD cards are already being sold at a profit by someone (and therefore any additional markup is pure profit for Sony), do you think it's plausible that this was a purely technical decision and wasn't motivated at all by the possibility of a Microsoft-style BOHICA on their fanbase?

Kodak is in massive trouble.

;_;

I do fully expect the Vita to be hacked and have custom firmware being designed for it within 8 months of launch.

There is no way on Earth.
 
The new card doesn't have large enough shipping volume to compete with standard cards. It's starting from zero base. Naturally it'd be more expensive. The question is what features it enables, and whether it has more components (or higher quality).
 
Good luck playing the game again and again, cause I'm sure as shit that no game will save anything on the game card.

Also, Nintendo won with the cart philosOphy?
You are sure of something, that has been announced to be different than you're stating?

Not all games require the memory card and MvC3 is one of the titles that saves your progress on the game card.
 
Yeah sorry Sony this is one of the few reasons that I don't want a Vita.

When Nintendo is actually doing a better job at standardizing their media than you there is a motherfucking problem.

Hell at least with the PSP I could use the memory sticks in other Sony products as well.

Sorry Sony but you probably won't be getting my monies until you come out with a version that has onboard memory or something.
 
I bet people won't complaint as much if Vita include a small 1GB/2GB card on every SKU, just enough for save data and retail games that require mem card. or make every game can store save data on the game card.

the problem is some game require a mem card and sony won't include even a small one on Vita.
 
I bet people won't complaint as much if Vita include a small 1GB/2GB card on every SKU, just enough for save data and retail games that require mem card. or make every game can store save data on the game card.

the problem is some game require a mem card and sony won't include even a small one on Vita.

You get a system and you buy a game at retail you should be able to play it and save your progress, no questions asked. Once they said some games require a card the least they should have done is include something that you could save the progress of at least 5 games on it. I'm pissed they didn't, but I'll still be getting a Vita.
 
Random thought: is anyone old enough to remember how the PS1 didn't come with a memory card and how ridiculous that seemed compared the SNES/Genesis having saves on the cart and the Sega CD/Saturn having onboard memory? Or did I just pay too much attention to that crap even then?

I do wonder what the upper limits are going to on storage for this actually, if it's essentially starting a new format that will be suited for large games and will blossom in a few years then it's not so bad, I just wouldn't want this to be M2 with the label torn off and a slightly different shape for the sake of charging a premium.
 
Random thought: is anyone old enough to remember how the PS1 didn't come with a memory card and how ridiculous that seemed compared the SNES/Genesis having saves on the cart and the Sega CD/Saturn having onboard memory? Or did I just pay too much attention to that crap even then?

I do wonder what the upper limits are going to on storage for this actually, if it's essentially starting a new format that will be suited for large games and will blossom in a few years then it's not so bad, I just wouldn't want this to be M2 with the label torn off and a slightly different shape for the sake of charging a premium.
I remember that clearly.
The first game I owned for the PSX was Wild Arms. I would always play up to the clock puzzle in the cave thing and then turn it off. I did this like for a month before finally convincing my parents I needed a memory card.
 
Random thought: is anyone old enough to remember how the PS1 didn't come with a memory card and how ridiculous that seemed compared the SNES/Genesis having saves on the cart and the Sega CD/Saturn having onboard memory? Or did I just pay too much attention to that crap even then?

I do wonder what the upper limits are going to on storage for this actually, if it's essentially starting a new format that will be suited for large games and will blossom in a few years then it's not so bad, I just wouldn't want this to be M2 with the label torn off and a slightly different shape for the sake of charging a premium.

the PS one
- didn't use a writable format for it's game
-memory cards only cost $20 and would last you the entire lifespan of the system for most users
 
After thinking it over, I think I'm going to go the route others in this thread have been saying: wait for a white Vita at a lower price. I already have a 360, PS3, Wii, DS, and PSP -- I do not need another device, so there is no reason to take a hit and be an early adapter. Just the thought of not being able to put all of my PSP games on the Vita, let alone actual Vita PSN titles, kind of ticks me off.

So hopefully a bundle will be announced next holiday season, or maybe some sort of discount. That's probably when I'll bite.
 
Random thought: is anyone old enough to remember how the PS1 didn't come with a memory card and how ridiculous that seemed compared the SNES/Genesis having saves on the cart and the Sega CD/Saturn having onboard memory? Or did I just pay too much attention to that crap even then?

I don't think it was that big of a deal, since PlayStation memory cards were relatively inexpensive, and onboard saves still weren't ubiquitous on the SNES/Genesis. The cost of a PS1 game plus memory card was not much higher than a top-tier SNES/Genesis cartridge game.

There were also lots of other novel concepts that memory cards ushered in. Memory cards could be used for multiple games, saved game data could be copied freely between multiple cards, and the cards themselves could be easily transported to a friend's system. The advantages and disadvantages of the memory card system were very clear at the time.

I do have to admit, that when I bought my PlayStation at US launch, I figured I could skip out on a memory card and buy it later. After a few games of NBA Jam Tournament Edition, where I kept playing the same team over and over again, I quickly felt the urge to get the memory card, and got one within a few days.
 
the PS one
- didn't use a writable format for it's game
-memory cards only cost $20 and would last you the entire lifespan of the system for most users
With inflation the 4 GB card is ROUGHLY worth as much, and while you could kill that space buying games digitally if you avoid doing that it'll undoubtedly have more lasting value than a single memory card that had a maximum of 15 saves. Nevertheless, the writeable format angle can't be disputed, plus there's a lot of other factors too like the nature of the competition it's up against this time and the fact it can't cost THAT much to put some memory on the system, and that the PS1 DID have the advantage of not depending on a CR2032 anyway.

There were also lots of other novel concepts that memory cards ushered in. Memory cards could be used for multiple games, saved game data could be copied freely between multiple cards, and the cards themselves could be easily transported to a friend's system. The advantages and disadvantages of the memory card system were very clear at the time.
This, admittedly, is a HUGE disadvantage of onboard memory for me. We went from saves bound to a cart (and a few systems having onboard memory), to memory being saveable to discrete card that could make sharing amongst friends and family MUCH easier and safer... then we go to entire systems having memory all to themselves. Admittedly the PS3 and 360 are great about allowing people to share a system, but from the Wii to the iPod they have been a lot more antagonistic to that. And to bring it back around to the Vita, now we have this schizophrentic approach where some games will save to the cart, then some won't even boot up without a card. :/
 
Random thought: is anyone old enough to remember how the PS1 didn't come with a memory card and how ridiculous that seemed compared the SNES/Genesis having saves on the cart and the Sega CD/Saturn having onboard memory? Or did I just pay too much attention to that crap even then?

I do wonder what the upper limits are going to on storage for this actually, if it's essentially starting a new format that will be suited for large games and will blossom in a few years then it's not so bad, I just wouldn't want this to be M2 with the label torn off and a slightly different shape for the sake of charging a premium.

There were no memory cards in my town for 3-4fours days after launch. It was pure hell.
 
I remember that clearly.
The first game I owned for the PSX was Wild Arms. I would always play up to the clock puzzle in the cave thing and then turn it off. I did this like for a month before finally convincing my parents I needed a memory card.
I had this problem with the Mystical Ninja Starring Goemon on N64, which required the controller pack to save your gave. This made no sense because 99% of the other N64 games saved to the cartridges. I had to start from the very beginning every time I played it because I wasn't going to buy the controller pack just to play a game I only rented.
 
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