DidntKnowJack
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Road & Track Presents: The Need For Speed (NFS1)
Need For Speed: High Stakes (NFS4)
Need For Speed: High Stakes (NFS4)
Everyday people come to the conclusion that graphical leaps are getting smaller and smaller the better tech we get. It's how technology/graphical evolution works, it's pretty logical!
I'm not jealous of future generations with their close to photorealistic graphics in nearly every game. They will never know what it was like living through the 8/16/32 bit era. Sure they will have small games that emulate the look of that but it's not the same as having been there thinking "This is the best ever! They never gonna top that!" just to have it crushed by several magnitudes of better graphics a few years later.
I'm jealous that once we start truly getting nearer photorealism, development is going to turn more creative and art style will become a bigger differentiator when it comes to graphics. Performance might take a larger priority as well.Everyday people come to the conclusion that graphical leaps are getting smaller and smaller the better tech we get. It's how technology/graphical evolution works, it's pretty logical!
I'm not jealous of future generations with their close to photorealistic graphics in nearly every game. They will never know what it was like living through the 8/16/32 bit era. Sure they will have small games that emulate the look of that but it's not the same as having been there thinking "This is the best ever! They never gonna top that!" just to have it crushed by several magnitudes of better graphics a few years later.
I was watching a video of Wipeout XL/2097 and recalled the first time I saw it in person. The graphical leap from Wipeout to Wipeout XL was massive:
Ridge Racer is another good example:
Ridge Racer 1:
https://www.youtube.com/watch?v=DkR-B5np6R0
Ridge Racer Revolution was a fairly decent upgrade:
https://www.youtube.com/watch?v=T_RtwNK5R2E
But then Rage Racer came along and we had another massive leap forward:
https://www.youtube.com/watch?v=HaC6CbImTH8
Not to leave out, of course, R4 which was jaw-dropping:
https://www.youtube.com/watch?v=DNrwmxB4OW8
What do you think?
I only found out they were by the same developers on an episode of Game Sack last night. I loved Ghost In the Shell. Would be nice if I could buy it on PSN and revisit it.
Eden in FF8 looked unreal, and still really impresses me just how much is going on in this summon. Compare it to FF7. It's like night and day.
https://www.youtube.com/watch?v=T8Nqt0B3MHQ
Yeah, but this is a topic about PS1 games, not PS2.
Tomb Raider
Delta Force: Urban Warfare was very advanced for a PS1 shooter. Came out in 2002, right at the end of its life.
https://www.youtube.com/watch?v=_cOrDBUsjGM
This is what COD4 would have been like on the PS1.
Wow, that's actually impressive.
You suppose?....Well, outside of AM2 with their arcade boards I suppose. .
This still happens on current consoles. Just compare Grand Theft Auto IV and V on 7th gen consoles.
Lol no this R4 love is out of proportion. It used a motion blur filter well, and that weird shading technique that smoothed texture surfaces somewhat while creating a dot pattern.EDIT: Maybe RR4, but it definitely lacks the framerate and texture smoothness of SR arcade.
Indeed. What about Tobal, Sony? Why have we not gotten Tobal No. 1 as a PSOne classic or even better, Tobal 2 as a PSOne Japan Import Classic?What about Tobal?
Tobal 1:
https://www.youtube.com/watch?v=aPlUJh8Iu_Y
Tobal 2:
https://www.youtube.com/watch?v=6TzqbiIZDqQ
Unlike Tekken 3 which I could not believe was on the PS1. THAT was a game that looked like a Model 2 game.
FF7:
FF9:
Can't believe that Vagrant Story wasn't mentioned yet...or my eyes are playing tricks on me.
More like an STV game -- Tekken 3 had great character models for a PS1 game, but they're still not as good as AM2's work, and the backgrounds are just flat images.
http://www.youtube.com/watch?v=PnvKM2Ycdu0
vs.
http://www.youtube.com/watch?v=CuJBAC8EiYY
Can't believe that Vagrant Story wasn't mentioned yet...or my eyes are playing tricks on me.
Tekken is unquestionably a sexier franchise so that sounds about right. wish I saw vf3 when it launched in 96 -- for me it was a dreamcast launch title alongside soul calibur which was its visual superior (well... in terms of character models. am2 had stages locked down til soul calibur 5!)Tekken 3 came out in 1997 and was quite ugly in fact. But the aesthetics, animations and flash made it look really good and it just played very god damn flawless. In our arcade VF3 stood next to T3, but EVERYONE went for Tekken 3. Though VF3 absolutely murdered Tekken 3 when it came to visuals. This was Model 3 ofcourse, which was pretty much Ps2 generation.
But Sega's Model 2 stuff beat Tekken 3 too, The 60fps, true 3d backdrops and lighting of Model 2 was a bridge too far for the PS1 generation. Model 2 is somewhat inbetween Ps1 and Dreamcast, though Dynamite Cop didn't look that bad for a DC launch game.
Did you see my quote ?
Tekken is unquestionably a sexier franchise so that sounds about right. wish I saw vf3 when it launched in 96 -- for me it was a dreamcast launch title alongside soul calibur which was its visual superior (well... in terms of character models. am2 had stages locked down til soul calibur 5!)
I did, and its a good wish to make. Because there was nothing like it. When I saw it for the first time I nearly fainted. VF3 was basically a Ps2 game during the first or second year of the PS1 lifecycle. I never experienced a bigger graphical revelation up to this day. Arcades were always a step ahead of consoles, but not a leap this huge. That hardware was business, but I think it also did cost some 30k.
Because this thread is about graphical leaps within a series. Is VS a sequel to something?
Well the thread is mainly about series that got better graphically during their PS1 lifespans, and I don't think Vagrant Story had a predecessor did it?
Eden in FF8 looked unreal, and still really impresses me just how much is going on in this summon. Compare it to FF7. It's like night and day.
https://www.youtube.com/watch?v=T8Nqt0B3MHQ
only ever got to play the demo of ghost in the shell but i still remember playing that all those years ago
quite a unique game (demo)
True point, but (and this is on the demo disc that comes w/ the game actually) a dev note says they only managed to get that demo to 60fps by cutting out all of the other cars.Ridge 4 looks great but it's 30fps. Ridge 1 was capable of 60 on PS1 hardware as evidenced by the bonus disc that came with R4.
If you can get past the hippie-ish visual style, Visioneck looks like it's gonna try some of that and a lot more. It's PS4 only tho, and an arena vs. shooter. Don't think story is gonna be the main focus there at all.It got pretty dope towards the end of the game, strafing up skyscrapers and stuff. Looking back, the only thing I wasn't fond of were the 2 or 3 on-rails levels... at least not the one where you're on a raft in the water, anyway.
I'd love to see a modern FPS push every-surface-is-a-floor concept to the max with a great world/story concept, with the dual analog standard we have now that we didn't then.
Innocuous choice of words at a glance..The 60fps, true 3d backdrops and lighting of Model 2 was a bridge too far for the PS1 generation.
Τekken 3 and RR4 actually looked much better than many of the early PS2 titles.
Cause its recently made it into the retro gaming system rank an retro is in these days!So many PS1 threads these days, wow.
He's not wrong tho. He's obviously not talking about games like TTT or SSX, but stuff like this:Holy nostalgia glasses.
That pretty much goes without sayingtotally off topic but I think Jumping Flash would make a great Project Morpheus game
It got pretty dope towards the end of the game, strafing up skyscrapers and stuff. Looking back, the only thing I wasn't fond of were the 2 or 3 on-rails levels... at least not the one where you're on a raft in the water, anyway.
I'd love to see a modern FPS push every-surface-is-a-floor concept to the max with a great world/story concept, with the dual analog standard we have now that we didn't then.
Tomb Raider
Tomb Raider
Tomb Raider 2
Tomb Raider 3
Tomb Raider: The Last Revelation
He's not wrong tho. He's obviously not talking about games like TTT or SSX, but stuff like this:
Looks good in a screenshot, runs like shit during play. I was mega-disappointed b/c I was so hyped on supercars back when I played this too.
That pretty much goes without saying
I said "in motion", and this for me also pertains to art direction going towards the overall look of the game.If you think Ridge Racer 4 looks better than that game, let alone "much better" as the poster originally stated, then you're blind, no offense.
The intro to that game was crazy:
https://www.youtube.com/watch?v=fllxBaIe9aA
Stealth edit:
(I just realized the hand-drawn animation and even the voice acting is pretty much the same as the Stand Alone Complex team. But this game came out in 97 and SAC didn't come out until 2002...Pretty interesting.)