Yes.
Wii U VC games have customizable controls, save states, GamePad support, Miiverse support, smoothing options for older games, and probably some other stuff that's slipping my mind. $1 to upgrade from Wii -> Wii U. If Sony does something like that I would be happy.
Man, most of that shit would be cool.
Customizable controls would be great, although they'd probably justify you doing it in the PS4 options thing.
GamePad support obviously wouldn't work, but Vita streaming would.
Miiverse support would need to be community support (still wouldn't be as fun, but hey, it'd help).
Smoothing options would have to be an HD on/off style toggle.
Save states should work with the touch of the, well, touchpad. Couple that with the suspend function and that's a great deal of value right there.
But the upgrade for cheap is what I'm hoping they'll do. So many Classics I don't want going to waste. Dynamite Deka/Die Hard got a PS2 remake, and it's fantastic. If they do this on all accounts along with US and EU, and the above, I could see it being worth the effort they put in and getting some return on their part.
What exactly do the "save states" and "Miiverse support" entail? They all sound like global emulator features/settings, as apposed to modifications made on a game by game basis.
They are still direct modifications from the original experience. Despite their simplicity, it's a great amount of value added when you can have a focus group of people to discuss the best way to beat a dungeon in Dark Cloud, then save state before a possible shitty run.
The point is, these Classics need more value than their original counterparts, either using the system's means or using newly Incorporated ones.