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PS3 fanboy gets some stuff right; GAF astounded

dalyr95 said:
That would fvck them over its thats true. Lets start a rumor, the 360 GTA4 downloads are only there because they can't fit on the disc and they'll be on the PS3's BD50

MUHAHAHAHAHHAHAHAHA

It's time for you to take your afternoon nap.
 
DanoruX said:
Got a problem with that? I was short on money and everyone was playing it. :lol

Terms of Service said:
E. Emulation/Piracy

The topics of emulation and piracy, including the technical nature of emulators and ROM images, hardware modification technology, as well as their effect on the industry as a political topic are deemed to be generally acceptable.

Linking to pirate download sites, directions on how to get pirated software to work, reviews or impressions of pirated software will all result in the banning of the user in question.

Hmmm....
 
DanoruX said:
Talking about a filesize is an impression on the software itself? Come on...

Well... other members have been banned for specific admissions of piracy.

It would be naieve to think that no one pirates anything around here, but it's kind of a taboo subject.

You should've stopped short of admitting your own guilt!
 
anyways lets chill on the pirate talk. anybody interested in his 4x blu-ray remarks.
i just don't believe that will happen, but i do find it interesting the devs are getting very fast loading times according to him.

Fast. Really fast. The Heavenly Sword demo was loading up in 4-5 seconds, which is even more impressive when you start to think about how much content it has to load off the disc. I did ask if they were using a standard 2x BRD but all I got was a creepy-ass "if I told you I'd have to kill you" smile. I suspect we may end up with the new 4x drives... but that's pure interpretive speculation on my part
I suspect some heavy hard drive caching/streaming?
 
Bad_Boy said:
anyways lets chill on the pirate talk. anybody interested in his 4x blu-ray remarks.
i just don't believe that will happen, but i do find it interesting the devs are getting very fast loading times according to him.


I suspect some heavy hard drive caching/streaming?

Just wondering... but what's the major limiting factor/cost concern when upgrading drive speeds?

Other than the mechanism that rotates the disc (and that hasn't been a cost concern for a long time), what is the technical issue with having a faster drive?

I suspect perhaps the stability of the drive at those speeds; the faster the disc spins, the more likely it is to vibrate... if that occurs, then either the laser error compensation or tracking mechanism has to be improved, along with vibration damping.

But could it also be a diode problem, or the circuitry processing speed?
 
Bad_Boy said:
.... but i do find it interesting the devs are getting very fast loading times according to him.


...

the good news BB is it's only 3 more months until all the rampant speculation can become resigned reality. :lol ;)
 
Zaptruder said:
Well... other members have been banned for specific admissions of piracy.

It would be naieve to think that no one pirates anything around here, but it's kind of a taboo subject.

You should've stopped short of admitting your own guilt!
I'm a noob here, but like some other guy said, lets stop about it :lol
 
Zaptruder said:
Just wondering... but what's the major limiting factor/cost concern when upgrading drive speeds?

Other than the mechanism that rotates the disc (and that hasn't been a cost concern for a long time), what is the technical issue with having a faster drive?

I suspect perhaps the stability of the drive at those speeds; the faster the disc spins, the more likely it is to vibrate... if that occurs, then either the laser error compensation or tracking mechanism has to be improved, along with vibration damping.

But could it also be a diode problem, or the circuitry processing speed?

there is a theoretical limit to how quickly you can spin a plastic disc before it starts to disintegrates. i'm not BSing you.
 
sugarhigh4242 said:
there is a theoretical limit to how quickly you can spin a plastic disc before it starts to disintegrates. i'm not BSing you.

Even so, DVD drives aren't anywhere near close to breaching that kind of limitation, much less BDs.
 
sugarhigh4242 said:
there is a theoretical limit to how quickly you can spin a plastic disc before it starts to disintegrates. i'm not BSing you.
Yes, and it's very, very high. The drives we have in current machines merely heat them up, much less melt/boil/disintegrate them.
 
dark10x said:
Wait, you're judging file size from a f*cking torrent? I hope you realize that the size of a torrent is not necessarily the size of the actual original ISO...


Actually, the proof is that the PC game installed is that size.
 
dalyr95 said:
That would fvck them over its thats true. Lets start a rumor, the 360 GTA4 downloads are only there because they can't fit on the disc and they'll be on the PS3's BD50
hdd.gif

"Game requires 10 gigs free. Please free 10 gigs and then restart your Xbox 360."
 
PhatSaqs said:
hdd.gif

"Game requires 10 gigs free. Please free 10 gigs and then restart your Xbox 360."


Man I don't even have a 360 and that post scares the sh** out of me. Imagine if that happened for real.
 
dalyr95 said:
That would fvck them over its thats true. Lets start a rumor, the 360 GTA4 downloads are only there because they can't fit on the disc and they'll be on the PS3's BD50

MUHAHAHAHAHHAHAHAHA
How is it a rumor? I heard from a friend who's sister's lover's brother works at R* that the 360 version is seriously gimped due to storage limitations. FACT :lol
 
Oblivion(PC) is about 4.19 GB (ISO). Compressed into a rar file and its about 4.18 GB. In other words its already compressed. Dunno about the 360 version size but PC games normally include 3-4 different sets of textures(low, med, high, ultra high) whereas console version only needs 1. The voices actually take up the most space(1.66GB) suprisingly.
 
meltpotato said:
actually, i would say he is pretty dead on regarding the xbox division, and SCEA for that matter. Dunno much about how the other branches of Sony work though.

This is what I was referring to, as clarification. I have been gone since yesterday, so just catching up. I cannot possibly comment on MS and Sony's parent company practices. But as a corporate partner of MS games division and SCEA, I can tell you that the difference is night and day. Sony is extremely difficult to negotiate with and by comparison MS is very accomadation and a top class corporate partner. That is all I meant. Surely MS in the big picture could be different, I am only commenting on what I know, which is the games business.
 
hcl404 said:
Oblivion(PC) is about 4.19 GB (ISO). Compressed into a rar file and its about 4.18 GB. In other words its already compressed. Dunno about the 360 version size but PC games normally include 3-4 different sets of textures(low, med, high, ultra high) whereas console version only needs 1. The voices actually take up the most space(1.66GB) suprisingly.
what's the uncompressed size (acknowledging that the 360 can decompress things too if it wants)?
 
hcl404 said:
Oblivion(PC) is about 4.19 GB (ISO). Compressed into a rar file and its about 4.18 GB. In other words its already compressed. Dunno about the 360 version size but PC games normally include 3-4 different sets of textures(low, med, high, ultra high) whereas console version only needs 1. The voices actually take up the most space(1.66GB) suprisingly.

That's what I thought, Oblivion fits on a DVD5 for the PC.
 
Agent Icebeezy said:
That's what I thought, Oblivion fits on a DVD5 for the PC.

Correct me if I'm wrong but don't you need to install part of the game? Or can you run it directly from the DVD without installing anything?
 
hcl404 said:
Oblivion(PC) is about 4.19 GB (ISO). Compressed into a rar file and its about 4.18 GB. In other words its already compressed. Dunno about the 360 version size but PC games normally include 3-4 different sets of textures(low, med, high, ultra high) whereas console version only needs 1. The voices actually take up the most space(1.66GB) suprisingly.

Is this true for other 360 games?

Prey Demo:
While we don't know the formal size of the demo yet, I inquired and was told it was in the neighbhorhood of 650Mb. Yes, that's larger than the PC side. And before people start freaking out, I did inquire as to why it's larger, and got this explanation from Peter over at Venom..

To minimise seek time on the DVD, data on the 360 is organised into three PAK files for each level which contain all the models, textures and sound data for that level (those loaded at the start and all those which might be needed during the level, as we also have to pre-cache everything on 360 to avoid stalls caused by mid-level loads).

This means three DVD seeks instead of hundreds when loading a level (seeks are expensive time-wise) and was a necessary change to bring the load time down under 45 seconds- it was around 5 minutes a level from DVD before this was done! However it means textures, sounds and models are stored again in the PAKs for any levels they are needed for.
 
hcl404 said:
Oblivion(PC) is about 4.19 GB (ISO). Compressed into a rar file and its about 4.18 GB. In other words its already compressed. Dunno about the 360 version size but PC games normally include 3-4 different sets of textures(low, med, high, ultra high) whereas console version only needs 1. The voices actually take up the most space(1.66GB) suprisingly.
Console discs must be arranged in a very different fashion, though. PC games can simply be slapped on a disc with maximum compression and no heed taken in regards to data seeking. Console discs are designed for the fastest possible access and that includes using duplicate data.

The 360 disc is probably quite a bit larger.

Regardless, Oblivion isn't a great benchmark for all games this gen. Morrowind was small as hell when it was released (1 CD on the PC as opposed to the multi-CD titles that were common from other developers) and I think Oblivion is a similar animal. The game isn't exactly filled with loads of texture variety as most areas re-use a lot of basic textures and model data.

I think people are siding two far in both directions. The DVD format chosen for XBOX360 *WILL* be a problem...but not to the same degree that some are suggesting. That statement above in regards to Prey is a perfect example of how problems could eventually come about.
 
Beatbox said:
Correct me if I'm wrong but don't you need to install part of the game? Or can you run it directly from the DVD without installing anything?

I have the 360 version, but I'm assuming you can install everything to the HD for a full install.
4.6 GB free hard disk space <----- This is listed on the official site for minimum specs
 
Agent Icebeezy said:
I have the 360 version, but I'm assuming you can install everything to the HD for a full install.
4.6 GB free hard disk space <----- This is listed on the official site for minimum specs

Thanks - it's been a long while since I've done any PC gaming :) I wasted $250 or so on a 9800 Pro when it came out and have played about 8-10 hours of PC games since then :lol
 
Beatbox said:
Thanks - it's been a long while since I've done any PC gaming :) I wasted $250 or so on a 9800 Pro when it came out and have played about 8-10 hours of PC games since then :lol

Crysis' HDD requirement is 6GB and I'd go on to wager that every texture on that game exceeds anything we will see console wise for a couple of years. So, if placed on a console and not have multiple versions of textures, the game size will be reduced significantly.
 
Can you imagine say FF7 where you've have to put a new disc in every time you left the mainland with Midgar on it?

Or in GTA when you crossed a bridge? I'd get fairly fvcked off if that was the case
 
Agent Icebeezy said:
Crysis' HDD requirement is 6GB and I'd go on to wager that every texture on that game exceeds anything we will see console wise for a couple of years. So, if placed on a console and not have multiple versions of textures, the game size will be reduced significantly.

I bet you that the majority of disc space used in something like BD will be for high definition "loseless" surround sound audio. Better sound FX and Music are something that is much needed but is often highly overlooked. I'm sure it won't hurt for things like a greater variety of textures stored on disc, either...so that different areas's surfaces won't get repetitive (not necessarily that much higher quality textures-if at all...just more of them).
 
dalyr95 said:
Can you imagine say FF7 where you've have to put a new disc in every time you left the mainland with Midgar on it?

Or in GTA when you crossed a bridge? I'd get fairly fvcked off if that was the case
There's a reason nothing like that has ever and most likely will ever happen and it has less to do with disc space and more to do with developers having brains.
 
Moderation Unlimited said:
I bet you that the majority of disc space used in something like BD will be for high definition "loseless" surround sound audio. Better sound FX and Music are something that is much needed but is often highly overlooked. I'm sure it won't hurt for things like a greater variety of textures stored on disc, either...so that different areas's surfaces won't get repetitive (not necessarily that much higher quality textures-if at all...just more of them).

I agree with your assessment, sound will be the biggest gain with the big-ray. It's like how the Xbox and PS2 and 5.1 but the audio on GC games were reduced. As far as textures, it depends on if they want to go that route for assets, meaning making a larger variety of them. It seems to me that most would try to 'speedtree' the process, to shorten the time of costly development though.
 
koam said:
Jesus Christ, has everyone forgotten that a game can span multiple discs if needed?

Thats the thing the really bugs me when ppl talk about this shit. Its like Multiple discs never happened in game and never will happen.

Wtf...
 
My opinion about this 55 year old Ps3 fanboy who works for sSony is this. If what he said is true, shouldn't he be worried about his job, doesn't this Info have a NDA on it. If i worked for a company I know I wouldn't leak info. or 2. he is paid by sony just to hype and spread propaganda for the PS3 and won't worry about spreading lies. Who has heard of a 55 year old playing video games, especially the current Gen stuff.
 
sonic4ever said:
My opinion about this 33 year odl Ps3 fanboy who works for sSony is this. If what he said is true, shouldn't he be worried about his job, doesn't this Info have a NDA on it. If i worked for a company I know I wouldn't leak info. or 2. he is paid by sony just to hype the PS3 and won't worry about spreading lies. Who has heard of a 55 year old playing video games, especially the current Gen stuff.

my understanding is that he got the go ahead from higher-ups, which has many in the thread calling "Viral Marketier!"

koam said:
Jesus Christ, has everyone forgotten that a game can span multiple discs if needed?

I wasn't a fan of multiple disks back in the day, and do not wish to return to those days, thank you.
 
PhatSaqs said:
There's a reason nothing like that has ever and most likely will ever happen and it has less to do with disc space and more to do with developers having brains.

Why do you think GTA loads when you go to a new area?? It is the ultimate in free roaming games and yet it needs a loading space between islands.

You say it like no free roaming game has ever had loads in between, GTA, Jax, they've all have "hidden" loads, if the content don't fit on the disk what they gonna do?
 
xaosslug said:
I wasn't a fan of multiple disks back in the day, and do not wish to return to those days, thank you.

Resident Evil 4 on Gamecube was the best game of last generation and it spanned two discs. Are you that lazy to change the disc ONCE halfway through the game?
 
koam said:
Resident Evil 4 on Gamecube was the best game of last generation and it spanned two discs. Are you that lazy to change the disc ONCE halfway through the game?
works for some things but not everything. it'd be difficult to split something like an oblivion over two discs... or a racing game... but anything that's linear, yeah... i have no problems popping in a different disc once half way through the game. never have never will... just keep in mind that it's not as easy to split certain games as it is to split something relatively linear like RE4.
 
dalyr95 said:
You say it like no free roaming game has ever had loads in between, GTA, Jax, they've all have "hidden" loads, if the content don't fit on the disk what they gonna do?
Not include it on the disc?
 
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