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PS3 scaler issue almost fixed?

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
The lead programmer from Heavenly Sword has this to say.

HS dev said:
While not promising (cos there are still so things to be worked out), its looks extremely likely, tho we at NT can't take the credit if it does happen... so i won't but I will say i expect it will be okay (scaled from 720p rather than native 1080 tho if thats a big issue...)


While responding to this.

poster said:
Hey.. A question for Deano/nAo, Does HS support 1080i? I hope so because I unfortunately am the owner of a gimped 26" samsung widescreen 'HDTV' which supports 480p/1080i..

NOW, keep in mind he is not confirming anything. For all we know it could just be for his game only.

Thoughts GAF.


Link
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
theBishop said:
March 23 2007, actual PS3 launch confirmed.

I just hope they don't have the nerve of calling the update "2.0".


Confirmed by who?
 
does he mean if your tv takes a 720p signal and scales to 1080i? What if your tv is old and lacks the ability to take a 720p signal? Without a hardware scaler in the ps3, just how would it work at 1080i on tvs that dont take 720p signals without a hit in performance when outputting 1080i instead?
 
Hmm... hard to say.

Regardless, this issue should DEFINATELY be worked out in time for the European launch. There's just no excuse for this to happen in another territory.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
mylilbuddy said:
does he mean if your tv takes a 720p signal and scales to 1080i? What if your tv is old and lacks the ability to take a 720p signal? Without a hardware scaler in the ps3, just how would it work at 1080i on tvs that dont take 720p signals without a hit in performance when outputting 1080i instead?


I think he is saying that Heavenly Sword is 720p native and that game will be upscaled to 1080i.

Now will the PS3 be doing this or is Ninja Theory doing the coding for their game only? That's the question.
 

Agent Icebeezy

Welcome beautful toddler, Madison Elizabeth, to the horde!
mckmas8808 said:
I think he is saying that Heavenly Sword is 720p native and that game will be upscaled to 1080i.

Now will the PS3 be doing this or is Ninja Theory doing the coding for their game only? That's the question.

I'm not understanding this. If the game is 720p native with no support for 1080i, a person's TV won't magically make a 1080i signal, it will default to 480p.
 

Dali

Member
mckmas8808 said:
I think he is saying that Heavenly Sword is 720p native and that game will be upscaled to 1080i.

Now will the PS3 be doing this or is Ninja Theory doing the coding for their game only? That's the question.

He says NT can't take credit for it if it does happen. Also the fact that he is doing his job without even knowing the state of this code (whether it will be implemented or not) suggests a performance hit isn't expected.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Agent Icebeezy said:
I'm not understanding this. If the game is 720p native with no support for 1080i, a person's TV won't magically make a 1080i signal, it will default to 480p.

The PS3 will be doing the scaling (or something in the PS3...could be heavenly sword's game code).
 

Bad_Boy

time to take my meds
Agent Icebeezy said:
I'm not understanding this. If the game is 720p native with no support for 1080i, a person's TV won't magically make a 1080i signal, it will default to 480p.
That is true currently (unless the tv can do 720p). What mckmas8808 is hinting at is that the issue may be fixed (atleast for HS).
Who knows.
 

Agent Icebeezy

Welcome beautful toddler, Madison Elizabeth, to the horde!
Bad_Boy said:
That is true currently. What mckmas8808 is hinting at is that the issue may be fixed (atleast for HS).
Who knows.

How can it be fixed for 1 (heavenly sword) and not the other (resistance) I guess I'll just wait to see how this pans out.
 
Agent Icebeezy said:
How can it be fixed for 1 (heavenly sword) and not the other (resistance)

Because the scaling is part of the game logic. If it works, it might be possible for Resistance, if there's enough system overhead available.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Y2Kevbug11 said:
The PS3 will be doing the scaling (or something in the PS3...could be heavenly sword's game code).


I hope so. Looks like Sony is looking into the issue.
 

Bad_Boy

time to take my meds
Agent Icebeezy said:
How can it be fixed for 1 (heavenly sword) and not the other (resistance) I guess I'll just wait to see how this pans out.
Its either fixed for HS via code, or fixed via hardware. Hardware would mean all games could be fixed. Software could just mean just for HS and future games (and patched old games?), who knows, it could end up not being fixed at all.


We probably wont find out for a while, DeanoC is not the one to talk about things other than HS as his following post showed, and even then his talk about HS is limited.
 

Rhindle

Member
I don't see how lack of scaling could be "fixed via hardware" unless Sony is going to send over a service technician to install a new chipset for you.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Rhindle said:
I don't see how lack of scaling could be "fixed via hardware" unless Sony is going to send over a service technician to install a new chipset for you.


When Bad_Boy said hardware he meant the scaling via the PS3's OS.
 

Sapiens

Member
Fatghost said:
I think the only possibility is if somehow Sony can use the EE+GS chip as a hardware scaler.


considering that sony would eventually want to remove the EEGS to save on production costs, it makes your admitedly unlikely scenario even more impossible.
 

Bad_Boy

time to take my meds
mckmas8808 said:
When Bad_Boy said hardware he meant the scaling via the PS3's OS.
nah...i didnt mean to suggest anything specifically. its either software or hardware, or nothing at all. we just dont know. so anything more specific than that is just speculation.
 

Hunter D

Member
Couldn't they just develop the game so that it renders at 1080I? The thread starter only lists 1080I which leads me to believe NT will develop the game so that it will be rendered in 1080I.
 

R3Z

Member
Scaling via software is a cpu cycle thing and not a ram thing so if it does have to be in software, the PS3 will be fine.
 

Lord Error

Insane For Sony
My guesses - either that one system reserved SPE is used to scale the picture somehow, or there will be a small external HDMI scaler sold separately.

Hunter D said:
Couldn't they just develop the game so that it renders at 1080I? The thread starter only lists 1080I which leads me to believe NT will develop the game so that it will be rendered in 1080I.
He also said NT can't take credit if it happens, so it won't be the game rendering in that resolution.
 

Raistlin

Post Count: 9999
R3Z said:
Scaling via software is a cpu cycle thing and not a ram thing so if it does have to be in software, the PS3 will be fine.

It's both. You have to create your 1080i (or 1080p with an interlace filter more likely) framebuffer alongside the original 720p frame to my knowledge
 

drohne

hyperbolically metafictive
i've heard it said that the ps3 does have a dedicated scaler, but that it's off limits to games or somehow "broken" right now. perhaps it's just a matter of enabling it in the operating system. who knows.
 

Raistlin

Post Count: 9999
Rody said:
The scaling issue on the PS3 is not impossible to be solved by an update, right?

We still have no confirmation of whether or not there is dedicated HW support for scaling.

We just don't know.
 

Bad_Boy

time to take my meds
drohne said:
i've heard it said that the ps3 does have a dedicated scaler, but that it's off limits to games or somehow "broken" right now. perhaps it's just a matter of enabling it in the operating system. who knows.
I've heard that rumor before as well, supposedly by a developer on another forum. No idea if it was true or not though.
 

R3Z

Member
Onix said:
It's both. You have to create your 1080i (or 1080p with an interlace filter more likely) framebuffer alongside the original 720p frame to my knowledge

The scaler should come in at the end, as long as there is a hardware scaler right ? This is where its a bit messy to actually know whats going on.
 

Rody

Member
Onix said:
We still have no confirmation of whether or not there is dedicated HW support for scaling.

We just don't know.

Oh, thanks. I remember reading an interview with a Microsoft guy in which he said it is not impossible to fix the scaling issue via an update, but it would be really hard.
I know, some of them are FUD-specialists, but hey, it's possible.
 

aloof

Banned
Is Heavenly Sword really out in March? I'm dying for a confirmation or any kind of positive news/rumor.
 

Raistlin

Post Count: 9999
R3Z said:
The scaler should come in at the end, as long as there is a hardware scaler right ? This is where its a bit messy to actually know whats going on.

That's the thing ... no one knows if there is a a HW scaler (currently broke?) or not.
 
Sapiens said:
considering that sony would eventually want to remove the EEGS to save on production costs, it makes your admitedly unlikely scenario even more impossible.
Not to lend any credence to his claim but when their emulation gets far enough along to remove the EE+GS they can just add a scaler as part of their HW revision, no?
 

Raistlin

Post Count: 9999
MickeyKnox said:
Not to lend any credence to his claim but when their emulation gets far enough along to remove the EE+GS they can just add a scaler as part of their HW revision, no?

Sure ... but that would be against their cost-reduction schedule.
 

Twix

Member
unfortunately it’s just a speculation..but it’s hard to imagine that Sony will not fix the problem..so everybody just relax.
 
Calling it early here but im guessing its the game that will scale itself along with something in the ps3 os update, maybe something that aids the game in scaling by using a little menu power or something.

I'm doubting they will use the emotion engine for it.
 

Phoenix

Member
Its because you guys are living in last-gen that this is still a problem. If you were in the Sony PS3 1080p next generation world it wouldn't be an issue!

Industry downgrade confirmed!


:)
 
Sapiens said:
Is scaling going to be one of those things that sucks up potential resources for games?

if so - suck.
Many large textures are being manipulated all the time in many ways every frame; manually telling the software to resize the final screen image would seem to be a relatively minor expense, considering the benefits.
 
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