Might as well just forward to the bolded part and base your argument off of that line of thinking so it's a little easier for you to understand what is being said here.
Of course, they all do have advantages and potential, but they can't all be, and aren't all supported at the same time. It is not foolish to ignore a platform if you think another platform offers something better. That's an efficient use of your time and money. If you don't like the experiences Kinect offers, then why would you support it? Just in the hopes that the technology will eventually create something you do like in the future? No, in business and technology, it's survival of the fittest, and there is only so much room for supporting different control schemes and ideas. The ones which present the best experiences succeed, and the others don't regardless of their potential. If it was a question of, "Hey, do you want this free Kinect?" then of course people would be silly to push it away, but as it stands, it's a device someone has to pay for, and as budgets are limited, people need to make a choice about what technology they think will offer them the best experience.
They can certainly all be supported at the same time. Rift is a little trickier to fit in there, but at some point that technology or similar ones will be optimized to work with multiple input methods (including controllers, touch screens, motion controls, and vocal interactions). The problem with the Rift is that you can't even see your input device when you're using it. That's a glaring flaw in an otherwise magnificent fledgling technology that will have to be fixed at some point. At this stage, it is not at all impossible for a game or system to respond to controllers, touch screens, motion controls, AND vocal input.
Kinect has done pretty well so far even with the lacking software (games) to realize its potential, so I feel comfortable saying the experience has proven both successful and promising. It will continue to improve over time and has proven itself "fit" enough to survive this long. The PS4 Eye, ideally, would aim to match the Kinect's level of sophistication.
Buying a PS4 instead of a Xbone because you don't like Kinect and don't want to pay extra money for an Eye is one thing. Saying that Sony shouldn't aspire to advance the Eye technology simply because you don't like it/can't afford it (when it doesn't diminish your experience by simply existing) is another.
The fact that Sony isn't forcing anyone to adopt the Eye makes your argument about budgets and cost-cutting irrelevant. Sony shouldn't offer an advanced product to people or attempt to better integrate it with its system simply because I can't afford it? Microsoft shouldn't offer play and charge kits or improve their charge retention because I can't afford it!
Kinect is forced upon consumers which is a problem for some, but in the long haul, that universal adoption will be better for the advancement of that technology and similar ones. If any number of consumers refuse to experience the product, then they simply won't be able to participate in its development. They can play their PS4's and use their controllers while having the option to pick up an Eye in the future. The fact remains that the Eye can progress in the background while some gamers choose to adopt it early and provide feedback while others choose to wait until it really compels them.
So to continue your dog analogy, "I don't like Rottweilers," equates to "I don't like dogs." That's an illogical statement. "I don't like Kinect's innovation" does not equal, "I don't like innovation." Kinect is a type of innovation; a type among infinite possibilities. Choosing not to support it does not stymie innovation as a whole, it stymies Kinect. It's the difference between singular and plural. I'm not really sure if you don't actually understand what I'm saying or if you're trying to be obtuse for the sake of argument.
Edit: To give you the benefit of the doubt, maybe your logic is saying "If you don't support Kinect and the innovation it brings, then you aren't supporting a kind of innovation, so on some level, you're against innovation." I think that statement makes a false assumption that all kinds of innovations are created equal, or that if people drop Kinect's innovation, then they won't innovate somewhere else. As I said before, people will spend time and money on innovation in other places if they aren't spending it on Kinect, and the return may end up being much greater. So if you don't like the kind of innovation Kinect brings, you aren't against innovation, you're for shifting innovation in a different direction.
Let's just get this out of the way: I didn't say "I don't like border collies, so I don't like dogs." I said "border collies are still dogs." Your "continuation" of my analogy is merely an attempt to distract from the simple truth provided by the initial one. What's comical is that the post you quoted already clarified my position for you, but you ignored it ("Alright, so I'll retroactively clarify that the innovation I'm referring to is that provided by Kinect, Kinect-like devices, and their many features") and still tried to refute my position based on your original misinterpretation.
The bold is closer to my point, but there's no false assumption. I'm not assuming that all kinds of innovation are created equal in the way you're interpreting it. I'm stating that all kinds of innovation are still innovation at a fundamental level. The dictionary corroborates that claim. It's fact. If anyone's trying to be obtuse, it's you. Deviating from the discussion at hand- Eye is cool, could be cooler, should be cooler/Eye shouldn't be opposed simply because you don't want to use it when it doesn't make your experience worse by existing, nor does it interfere with your input preferences/Opposing the advancement of the Eye technology on that basis is, in fact, opposing innovation for the sake of comfort - by arguing semantics even after I've clarified my meaning suggests as much.
The people who don't like the innovation Kinect brings are inherently against that innovation. I'm not saying these people are wholly anti-science or something like that, and since this entire discussion is framed within the context of Kinect and similar devices by the very nature of it taking place in this thread, it should be fairly evident what type of innovation I'm referring to.
The original statement was that opposing control inputs you aren't forced to adopt is "fueling developmental stagnation." By spreading that anti-Kinect/Eye/etc sentiment around, that is precisely what you're doing. Someone seriously said that they wanted the "best games machine" possible, then demeaned motion controls by calling them a "gimmick," implying that those controls somehow do not improve the machine's ability to deliver quality gaming content... that's borderline laughable ignorance. It being an opinion doesn't mean it isn't stupid.
It's a "problem" if their opinions are somehow incorrect or unworthy of notice. Thankfully, since people are entitled to make a choice about which products they support, I think not liking what Kinect brings to the table is an entirely logical opinion to hold when choosing where to spend money, and not a problem at all.
The opinions are baseless in the sense that the gamers sharing them are not yet required to adopt these input methods. Their complaints are that they prefer controllers. They are able to continue using their controllers. Kinect and similar technologies will provide (and have provided) a lot of very cool experiences for all sorts of gamers. Also, the emergence of other mechanisms (touch, Rift, etc.) can continue to take place as developers and technicians advance Kinect-like devices. Kinect isn't in their way. The notion that the technology should be discontinued simply because you don't like it enough to use it is silly, and that
is a problem.
And when it gets to the point where gamers are required to use these features to play a game in its entirety: #dealwithit
I'm going to ask this question again, but I'll break it down so the logic is clearer:
Are you forced to buy the Eye? (no)
Do people (not you) like the innovations provided by these initial stages of Eye/Kinect technologies? (yes)
Wouldn't the advancement of those technologies make the experience better for those that appreciate the devices? (yes, otherwise it wouldn't be advancement)
How does the advancement of the Eye technology make your gaming experience worse? (it doesn't)
Can you still use your preferred input method exclusively? (controllers? yes)
So, why are you against its development if it doesn't make your experience worse and it makes others' better? (cuz I just dun like it!)
=
opposing innovation on the grounds that you just don't think it's cool.
do I really have to type out what type of innovation I'm referring to (input methods/enhanced interactivity with gaming devices) over and over again for you to figure out what I'm talking about? how many different ways do I have to frame my argument (even in the same post) before you figure out what you're actually supposed to be refuting?
bonus question:
is an innovative controller still an innovation? (is that a serious question?)