But MisterXDTV was asking, is that enough to see the vast fps increase in Rainbow Six Siege without unlocking second half (the mirror) of the GPU?
Wait, terrorist hunt is the PvE AI enemy mode? (I don't own the game). That mode could be CPU bound.
Yeah
Boost mode does improve loading speeds
Being the same family/identical this would be the easiest part and a given. The Gpu is what would be the most volatile under calls/commands.
Its so easy to get excited about games that could benefit from this, only to realise the 'boost' has already gone into resolution/ more demanding effects in an already released pro patch :/
Ps5 will be a much bigger gap than Pro, possibly 4x time as powerful as Pro.
Would it really? Game logic is tied to cpu, not gpu. A few missed calls may cause graphical issues, but game logic that runs out of order because is unexpectedly finishing early could have game breaking consequences.
The GPU is a much more replaceable part in a system. It doesn't operate any game logic and at worst will result in a few graphical glitches. CPU issues will result in a crash or unexpected behaviour.Being the same family/identical this would be the easiest part and a given. The Gpu is what would be the most volatile under calls/commands.
Clock alone wouldn't be enough. The GPU clock increase would only result in 200GFLOPS of extra processing power which isn't enough for the differences we're seeing.CPU Clock from 1.6 to 2.1 Ghz is certain
GPU Clock from 800 to 911 Mhz too
Could that be alone be enough for the improvements we are seeing?
Good to hear that both the GPU and CPU are running free in boost mode. Makes me assume that the increased memory bandwidth is also used in boost mode.
Clock alone wouldn't be enough. The GPU clock increase would only result in 200GFLOPS of extra processing power which isn't enough for the differences we're seeing.
It would but this is the reason behind the delay and "warning". They cannot know all the code paths and links so this allows them to release and find the games where this occurs.Would it really? Game logic is tied to cpu, not gpu. A few missed calls may cause graphical issues, but game logic that runs out of order because is unexpectedly finishing early could have game breaking consequences.
First time I feel ripped of by Sony
I picked up a ps4 slim in december, just because ps4 pro lacked this mode
This should have been announced on release, really frustrating
For ensuring 100% compatibility with non-patched games, Sony locked half of the GPU and the clock speeds of both the CPU and GPU to the exact clocks of PS4 when running those.
Now they have removed that lock and downclock when the user enables the option, which has a disclaimer that it may break some games.
Edit: To further answer to your comparison to Xbox One S.
XB1 S has the exact same architecture as XB1, just with a slight CPU upclock.
PS4 Pro has a much more different architecture, where one part of the GPU is exactly like the regular PS4 GPU and the other part is a mirror of it, on top of higher clocks for both CPU and GPU.
The fuck you talking about?
Ps4 is a GCN 1.1 part and PS4 pro is GCN 1.4. GCN 1.4 has a few extra features, some need to be programmed for others work by default.
No part of the PS4 pro GPU is exactly the same as the OG PS4, the issue is that higher clocks affect cache and memory timings and any game that relies on those exact timings in OG PS4 will break with the up clocked cpu and/or GPU.
As it so happens very few games are coded to such a low level so the vast majority of games just work at higher frame rates (where frame rate locks are not restricting it). This is no different to upgrading a PC and running an old game at now higher frame rates.
"First, we doubled the GPU size by essentially placing it next to a mirrored version of itself, sort of like the wings of a butterfly. That gives us an extremely clean way to support the existing 700 titles," Cerny explains, detailing how the Pro switches into its 'base' compatibility mode. "We just turn off half the GPU and run it at something quite close to the original GPU."
Isnt that abit odd? I mean a Xbox One S runs games abit faster already then a normal Xbox One because of the slighty better CPU. Didnt need a patch or a boost for that. Why does the Pro need a patch of boost update for that?
The timing of this tells me Sony are more 'concerned' about the impact Switch will have on the sales of the PS4 than the Scorpio.
Both cases could result in unwanted behaviour and or complete lock/dump.And many titles Do use Gpu for some game logic which is only increasing.The GPU is a much more replaceable part in a system. It doesn't operate any game logic and at worst will result in a few graphical glitches. CPU issues will result in a crash or unexpected behaviour.
Clock alone wouldn't be enough. The GPU clock increase would only result in 200GFLOPS of extra processing power which isn't enough for the differences we're seeing.
Good to hear that both the GPU and CPU are running free in boost mode. Makes me assume that the increased memory bandwidth is also used in boost mode.
What's a Switch?The timing of this tells me Sony are more 'concerned' about the impact Switch will have on the sales of the PS4 than the Scorpio.
Lol ok, not the fact they wanted to test a feature before releasing it? Imagine if this was at launch and was borked there's not much coming back from something like that.The timing of this tells me Sony are more 'concerned' about the impact Switch will have on the sales of the PS4 than the Scorpio.
Wut?The timing of this tells me Sony are more 'concerned' about the impact Switch will have on the sales of the PS4 than the Scorpio.
And since when switch is more powerfull than PS4? They are implementing feature requested by the users and they've started like 2 years ago.The timing of this tells me Sony are more 'concerned' about the impact Switch will have on the sales of the PS4 than the Scorpio.
Nope. Not really. The timing of this is Sony has tested it out on all the major titles and are confident there will be minimal game breakage from unlocking the hardware power.
I mean, Pro released 3 months ago, not 3 years ago.
What's a Switch?
Lol ok, not the fact they wanted to test a feature before releasing it? Imagine if this was at launch and was borked there's not much coming back from something like that.
https://twitter.com/yosp/status/827692801802399745@abracadaveris not all PS4 games will benefit, though. It depends on how the game was engineered.
The timing of this tells me Sony are more 'concerned' about the impact Switch will have on the sales of the PS4 than the Scorpio.
Because it can cause problems on games. Sony always said that, well Cerny did. Now they probably have tested enough and decided to give us the option. XB1 to XB1S is laughable compared to the boost you get from PS4 to PS4 Pro.
Edit: Oh well, I see you got a couple of responses already
I don't think that people who care about PS4 Pro features are typical Nintendo's userbase.The timing of this tells me Sony are more 'concerned' about the impact Switch will have on the sales of the PS4 than the Scorpio.
I don't think that people who care about PS4 Pro features are typical Nintendo's userbase.
It wasnt about the power difference really.
@abracadaveris not all PS4 games will benefit, though. It depends on how the game was engineered.
https://twitter.com/yosp/status/827692801802399745
Yes it is. I guess it is easier for Microsoft to ensure compatibility with a minor upclock than it is for Sony with a major upgrade. This is what I am trying to say and why it took a while for them to give us the option.
CPU 1.75GHz AMD Jaguar eight-core 1.75GHz AMD Jaguar eight-core
GPU 12 Compute Units 12 Compute Units
GPU Clock 914MHz 853MHz
Compute Performance 1.4TF 1.31TF
ESRAM Bandwidth 219GB/s 204GB/s
They are completely unrelated.The timing of this tells me Sony are more 'concerned' about the impact Switch will have on the sales of the PS4 than the Scorpio.
From the words of Mark Cerny himself:
http://www.eurogamer.net/articles/d...tation-4-pro-how-sony-made-a-4k-games-machine
Haven't played it in quite a while, but did FF7 always run this well? Seems super smooth at Avalanche HQ.
Yes it is. I guess it is easier for Microsoft to ensure compatibility with a minor upclock than it is for Sony with a major upgrade. This is what I am trying to say and why it took a while for them to give us the option.
He is describing what they did at a conceptual level, not the architecture that was used which is GCN 1.4+. I say + because it also includes double rate fp16 and a couple of other vega features.
It is not half GCN 1.1 and half GCN 1.4
How did games with dynamic scaling work then? They didnt ran and looked better also?
Games that are unlocked FPS and with Rainbow Six Siege it going up to like around 90fps can cause stress on the hardware moreso is this a 'run at your own risk' type thing?
any potential to damage your pro
How did games with dynamic scaling work? They didnt ran and looked better also?
Can anyone test Hitman in its unlocked frame rate mode?
Already has a pro patch no?.Can anyone test Hitman in its unlocked frame rate mode?
Of course, but conceptually describing the Pro GPU is enough to show how much different it is to the PS4 when my reply was to a post asking why it would be different than the Xbox One S when that is just a miniscule CPU clock increase over Xbox One with the exact same GPU.
PS4 Pro has a much more different architecture, where one part of the GPU is exactly like the regular PS4 GPU and the other part is a mirror of it, on top of higher clocks for both CPU and GPU.
Does using boost mode make the Pro's fan loud?
The timing of this tells me Sony are more 'concerned' about the impact Switch will have on the sales of the PS4 than the Scorpio.