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Ps4 Pro Boost makes Bloodborne Smoother

Sony doing From's work for them.

Maybe if it fixed frame pacing. Even on stock PS4 30fps feels like shit with this game.

I find it funny that people said this game was practically flawless 30fps and now it's praise PS4 boost for "fixing" Bloodborne. Lol
 
Maybe if it fixed frame pacing. Even on stock PS4 30fps feels like shit with this game.

I find it funny that people said this game was practically flawless 30fps and now it's praise PS4 boost for "fixing" Bloodborne. Lol

It doesn't "fix" the game, but I'd rather have steady 30fps with framepacing issues than what we have now.
 
It doesn't "fix" the game, but I'd rather have steady 30fps with framepacing issues than what we have now.

It's a decent bonus if you have a Pro already, but not worth buying a Pro for unless you are so obsessed with BB that stabilizing the frame rate in rare situations is worth the cost.

Frame pacing is still garbage. From should have fixed it with the DLC, but some weirdos actually consider it feature.
 
It's a decent bonus if you have a Pro already, but not worth buying a Pro for unless you are so obsessed with BB that stabilizing the frame rate in rare situations is worth the cost.

Frame pacing is still garbage. From should have fixed it with the DLC, but some weirdos actually consider it feature.

Well I wasn't specifically talking about BB with my original post, but rather in general. If the Boost mode is really going to improve most non-Pro games, it's definitely worth it for me.

As far as the pacing issue being a feature... LOL. Surely that's a joke right?
 
Do everyone want a sequel for this game? Because every Bloodborne thread gets more than 4 pages. Or do everyone want FS to make a new IP?
 
Well I wasn't specifically talking about BB with my original post, but rather in general. If the Boost mode is really going to improve most non-Pro games, it's definitely worth it for me.

As far as the pacing issue being a feature... LOL. Surely that's a joke right?

I'm interested to see what it does for more unpatched games. So far it seems promising.

I couldn't find the post(s) if I tried, but I remember someone saying something to the effect that the uneven frame pacing added to the uneasy feeling the game gives you, so they won't fix it.
 
I couldn't find the post(s) if I tried, but I remember someone saying something to the effect that the uneven frame pacing added to the uneasy feeling the game gives you, so they won't fix it.

That is the biggest load of bollocks I've read in a while.
 
Resposted in this thread instead:

Got in the beta with a pro.
So yeah bloodborne performs better

Framerate is not a real issue in the original but it is smoother now overall

Frame pacing is drastically reduced as far as i can tell though.

Bloodborne had worse frame pacing problems in certain more demanding areas such as old yarnham. Now the pacing problems seem overall less severe. It is barely notice while running through areas, while before it stuttered very obviously when running through areas. The frame pacing issues seem more or less the same regardless of area also, not worse in certain areas.

So overall framepacing is not fixed, but it is not as bad as on ps4 amateur

Would be nice if DF did a real test though
 
Don't see it fixing the framerate issues, but it's smoother though.

When you realize you still have a regular PS4.
tumblr_nnfd6s8I5w1qd842do1_400.gif
Lol
Know that feeling... I'll buy one when there's a price cut, don't need to rush.
 
So what's the performance like in multiplayer? The framerate when invading hosts with multiple summons is oftentimes dreadful on the base PS4.
 
Let's say we've got 30fps. So each frame should get 33ms of time before it's swapped with a new frame. On a 60Hz display this'll mean that every frame is shown twice (33.3 / 16.7 = 2) when there are no frame pacing issues

Most games have tasks that get run every now and again, e.g. Calculating what lap everybody is on in a racing game or AI behavior adjustments. It's a waste of cpu to do these everyframe so they tend to put them on their own cycle. E.g. Every second.

Most of the time with clever threading these tasks can be done on their own core that doesn't impact the usual 60/30hz game loop, but muppets like the mario kart team just don't give a shit and have it running in the main core. So when you have AI racers on you get an annoying hiccup when the game pauses briefly every second due to having to update their behaviour patterns

thanks for the knowledge!
 
Just to throw this out there with the ps4 pro boost mode I was finally able to beat the cleric beast. Maybe I just got good.

I didn't
 
having played through half the game again (fourth time) i can safely say that framerate is better and framepacing issues are greatly reduced

I would say the game had severe framepacing issues before, now i would say they are minor and do not affect the game nearly as much.

Framerate do not drop at all with smoke effects either

Overall not perfect but definately a nice upgrade

Btw playing offline, never enjoyed the online modes nearly as much as the souls games
 
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