How is Ryse or The Witcher 3 even relevant here?
Consistency in judging performance....As a matter of fact. 30fps with dips is way worse than 60fps with dips any day of the week.
Ricky Ricardo said:
If you can't see the difference between Ryse and Witcher 3 running on OG consoles, and a patched remaster of a 2013 game running on a mid-gen upgrade to a console then ... you aren't as clued in as you'd like us to believe. Their reactions aren't selective, they're perfectly in context, considering the subject matter.
No I can see the difference, one is highly playable when it dips and the other is much less so, almost a slideshow in the teens, much more impactful to controller response and visual acuity.
I do understand the standard for the Pro is higher and I agree with DF wholeheartedly in that regard, but lets not pretend this game is rendering at 1080p like the PS4 either. I disagree with their conclusions...One of them is that the Pro's resolution is too high for the framerate and that the game should be rendered at 1440p. Let's not fool ourselves, why must we blame the hardware everytime we see some framerate issues? It's a generic conclusion that are most times wrong. It's either a baseless conclusion on the Jaguar CPU and now the PRO.
Look at Square, they are delivering a nice pro patch with FFXV, but there's still more they want to do, more optimization they can't squeeze in and that's a game which is in development. I think Naughty did some quick pro patches here, but I think they intend to do more. Look at their 1440p with dips in UC4, both the resolution and framerate is below what we would have liked from them, but we know what we have here is only a temporary patch as they get something more substantial deployed. They are tied up in lots of patches and projects as we speak....
However if all people value is a steady framerate that doesn't flinch, you can play at 4k or supersample that at 1080p with the best shadows for now. The IQ and consistency should look and feel incredible for those who prefer that.
Ricky Ricardo said:
As an additional note, the shimmering TLOUR on PS4Pro being gone is also exactly what Sony said would happen, the SSAA is reducing the aliasing artifiacts/shimmer/jaggies.
I was talking about the 1800p version against the 1080p ps4 version, the shimmer is pretty much night and day. Of course it's completely removed at 4k downsampled.
Again I want to reiterate that I appreciate Tom asking for a more consistent 60fps in the remaster on Pro. I just totally disagree with his reasons why the game is performing with the dips it has.