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PS4 vs Xbox One | Expectation of differences between multiplatform launch titles

At launch no, later on i expect to see the gap. All of these early titles are cross gen built on random specs from the off. It will take time for devs to get to grips with the full boxes might be third gen software before we see what ps4 can do.
 
This will make it much, much easier and less time consuming to develop for PS4.

That's really a bit of a hyperbole. The 32MB of eSRAM doesn't suddenly make the Xbox One significantly harder to develop for. It takes a bit more effort for sure, but not even close to what the Cell required this gen.
 
This will make it much, much easier and less time consuming to develop for PS4. Sony has one single high-bandwidth RAM pool with uniform memory access that is also bigger. This is a huge advantage. Devs will love it in conjunction with the x86 CPU.

Sony obviously tries everything to establish PS4 as the next gen's lead platform: They have a state-of-the-art processor architecture with unified adress space, performance-wise they act like a bridge between XBox One and high-end PCs, and their system is very easy to develop for. I expect it to happen. I mean just look at all those small PC-studios that announce their games for PS4 now. They are a great indicator for the superiority of the PlayStation development environment.

PS4 is the Cell redemption:


I have a significant sony bias but this reads like a pr statement. And the sony loves devs pic at the end? Simmer down viral marketer.
 
I have a significant sony bias but this reads like a pr statement. And the sony loves devs pic at the end? Simmer down viral marketer.

I think if you are going to call somewhat out as a viral marketer, you should show some proof. I browsed his comment history and did not get that vibe. PC/PS4/Technology fan sure, but not viral marketer.
 
third party devs wont make use of the power difference too much. they want to sell as much copies as possible.


That is completely nonsensical. Pushing graphics as far as humanly possible increases sales and that's all they care about. This idea that Microsoft has everyone by the balls making them dumb down their games is absurd.
 
That is completely nonsensical. Pushing graphics as far as humanly possible increases sales and that's all they care about. This idea that Microsoft has everyone by the balls making them dumb down their games is absurd.

Agreed. As a developer you want to give people as many reason's to buy your game(s) as possible. Intentionally nerfing games does not sound like a road to success.
 
The exclusives of the PS4 will practically destroy anything out there.

Naughty Dog, GG, and SSM?

They're likely in competition with each other, rather than everyone else.

Sony has ridiculous amounts of talented artists and programmers
 
or just look at BF4/Watchdogs/Fifa?

Why would looking titanfall a year later do anything for you?

The performance difference..see what that extra 2gb of fast ram and faster clock speed on the cores does. MS might "encourage" EA to make the game run identically to the Xbox One version to save face.

The early stuff will still be interesting I agree.
 
No doubt there will be differences but cannot see them being much at first.

Depends how much time and effort the devs out in or if they will be happy with them just looking the same rather than taking advantage of each consoles strengths.
 
This will make it much, much easier and less time consuming to develop for PS4. Sony has one single high-bandwidth RAM pool with uniform memory access that is also bigger. This is a huge advantage. Devs will love it in conjunction with the x86 CPU.

Sony obviously tries everything to establish PS4 as the next gen's lead platform: They have a state-of-the-art processor architecture with unified adress space, performance-wise they act like a bridge between XBox One and high-end PCs, and their system is very easy to develop for. I expect it to happen. I mean just look at all those small PC-studios that announce their games for PS4 now. They are a great indicator for the superiority of the PlayStation development environment.

PS4 is the Cell redemption:

This is what I love to read.

Are Ps4 games going to have mandatory installs?
 
I have a significant sony bias but this reads like a pr statement. And the sony loves devs pic at the end? Simmer down viral marketer.

lol, you just posted about conspiracies. Before reading into the movement i actually thought Sony was "encouraging" their people on forum to rally against DRM just so they could later on look good at E3.

Then i read about it and to me it looks like the movement was pretty much 100% legit.

Point is, better to take the context of things before jumping the gun.
 
That is completely nonsensical. Pushing graphics as far as humanly possible increases sales and that's all they care about. This idea that Microsoft has everyone by the balls making them dumb down their games is absurd.

Except that devs and pubs want to put as little work into games as possible and mazimize their return. If its costs a bunch more to polish up a game for a single console and it wont result in many more sales then they wont do it.
 
Except that devs and pubs want to put as little work into games as possible and mazimize their return. If its costs a bunch more to polish up a game for a single console and it wont result in many more sales then they wont do it.

You can easily make a good game with the same amount of graphics under a small budget. Sony proved that with Uncharted 1 & 2 which both cost about $20 million to develop apiece.
 
This will make it much, much easier and less time consuming to develop for PS4. Sony has one single high-bandwidth RAM pool with uniform memory access that is also bigger. This is a huge advantage. Devs will love it in conjunction with the x86 CPU.

Sony obviously tries everything to establish PS4 as the next gen's lead platform: They have a state-of-the-art processor architecture with unified adress space, performance-wise they act like a bridge between XBox One and high-end PCs, and their system is very easy to develop for. I expect it to happen. I mean just look at all those small PC-studios that announce their games for PS4 now. They are a great indicator for the superiority of the PlayStation development environment.

PS4 is the Cell redemption:

lol. the pic at the end kills it for me. still not sure if serious

third party devs wont make use of the power difference too much. they want to sell as much copies as possible.

This mindset has never existed before with multiplatform titles. Why would it start now? And it makes no sense at all. A consumer is not going to buy a title at all because one version looks significantly better?
 
The performance difference..see what that extra 2gb of fast ram and faster clock speed on the cores does. MS might "encourage" EA to make the game run identically to the Xbox One version to save face.

The early stuff will still be interesting I agree.

So if any Xbox One game looks just as good or CLOSE to as good as the PS4 version, everyone will assume that the "Dev's are lazy" or "MS paid them off"?

That's okay. It took almost 3-5 years for the gaming world to collectively acknowledge that the cell "might" have been a bad idea. I can't imagine the meltdowns when "Theoretical precentage boosts in performance" don't turn out the way everyone is hoping.
 
I think the big difference this gen will be that regardless of power, the PS4 isn't a massive headache to develop for ala the PS3. At the very worst the PS4 versions of multiplats will be identical to the One.
 
So if any Xbox One game looks just as good or CLOSE to as good as the PS4 version, everyone will assume that the "Dev's are lazy" or "MS paid them off"?

That's okay. It took almost 3-5 years for the gaming world to collectively acknowledge that the cell "might" have been a bad idea. I can't imagine the meltdowns when "Theoretical precentage boosts in performance" don't turn out the way everyone is hoping.

It isn't about what people are hoping for, its a realistic, and very likely outcome. I'm not going to write a 12 paragraph long response on the similarities of the hardware, but that's what it boils down to. There isn't anything theoretical about better specs especially when the architectures are near identical.
 
A number of launch multi-platform games will look different, especially those who are using the PC as lead platform, as already said the gap is only going to widen as the generation matures.

I think the big difference this gen will be that regardless of power, the PS4 isn't a massive headache to develop for ala the PS3. At the very worst the PS4 versions of multiplats will be identical to the One.

Basically yeah that's the worst case scenario when it comes to XBO vs PS4 comparisons but it should be the exception and not the rule.
 
Guys, I was kidding. I mean, i wasn't kidding that it read like a PR piece... but I didn't really think he was a viral marketer.


Joking on the internet is difficult. I should remember that. Anyway, carry on.
 
Honestly, I think people are severely overestimating the power difference between PS4 and Xbox One. OMG GDDR5!!

It's not even the GDDR5 ram that will make the difference, all that will provide is enough bandwidth so that there isn't any bottlenecks, having more bandwidth than what the CPU/GPU can muster is just wasted bandwidth, its the extra shader cores in the GPU that really stands to make a difference.

The PS4 is doing more and can use the extra bandwidth provided by GDDR5, on the other hand I believe Xbox One is matched perfectly with it's current ram setup, eSram will ensure there aren't any bottlenecks, the real differentiator is that the GPU has less shader cores but when developers are faced with lower framerates, they'll just compensate by reducing AA slightly or reducing shadow detail or using other techniques that can achieve the same result, this is not a case like current PS3/360 simply not having enough ram to fit high res textures, both machines now have plenty of ram, will be running games at 1080p with nice high res textures...

Then there's the other problem, diminishing returns, time and budget. Take a game like Forza 5, it looks amazing, its running at 1080p/60fps... how much effort do you think it will take to make the game look even better? how many artists and man hours are needed to start detailing every stitch, which they probably already did by the way lol, it's really going to be tough to make the case imo. As amazing as the Drive Club PR footage looks, I have a feeling that Forza 5 will beat it in overall visuals, call me crazy but we'll see.
 
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