That's right.Interesting to see how it will look in real-life, outside of best case scenarios.
edit: It's Spiderman, right?
Here’s a mock-up of fast travel for those who haven’t seen it.
While I think you're being a bit harsh as loads will no doubt be fast I have to agree, it's a false equivalency showcasing loading on games not representative of what we'll see next gen.Seems very desperate by Sony. Looks like they know they are going to fail nextgen.
I mean, this is pathetic, they should use next gen games, not lastgen games.
Of course the loading times are much shorter. What a joke.
Seems very desperate by Sony. Looks like they know they are going to fail nextgen.
I mean, this is pathetic, they should use next gen games, not lastgen games.
Of course the loading times are much shorter. What a joke.
It's not a troll post and he has a point, the Xbox One X via backward compatibility in all titles dramatically decreases load time for 360 games. To add to this in some games loading is so fast you can't even make out the loading screen, it's just an image that blinks in and out of existence then you're in the game.This must be sarcasm otherwise you need to log off the internet for a while.
There are no next gen games ready yet for a start. And they wouldn't use an unnamed next gen title to show off the technology. It's not like the technology will not work with next gen games so what in the hell is your point? There's no desperation on Sony's part, they are showing off some technology of the PS5.
The only pathetic thing here is your troll post of epic proportions.
Huh?Seems very desperate by Sony. Looks like they know they are going to fail nextgen.
I mean, this is pathetic, they should use next gen games, not lastgen games.
Of course the loading times are much shorter. What a joke.
Because it's an advertisement of tech for next-generation but they're making use of it on last generation software which broadly skews the results and is essentially lying.Huh?
They are showing a comparison
Why would they compare loading times if the game isn’t on the PS4?
It’s like comparing the resolution of God of War on the PS4 vs Xbox One X
It's not a troll post and he has a point, the Xbox One X via backward compatibility in all titles dramatically decreases load time for 360 games. To add to this in some games loading is so fast you can't even make out the loading screen, it's just an image that blinks in and out of existence then you're in the game.
That's effectively the same thing here operating under the same standards, new tech running last generation games with near instantaneous loading.
Well, those games need to be made first.Oh great ! it reduce the loading screen for the CURRENT game BUT what about the NEXT-GEN GAMES ?
Still not understandingBecause it's an advertisement of tech for next-generation but they're making use of it on last generation software which broadly skews the results and is essentially lying.
See below.
Simple, they simply talk about an unannounced project and speak to how it would load on a more traditional drive versus their new setup.Still not understanding
How would they showcase and compare a game that hasn’t been announced or won’t exist on the PS4 at all?
Ok but how would they show the comparison if the game isn’t on PS4.Simple, they simply talk about an unannounced project and speak to how it would load on a more traditional drive versus their new setup.
This is just marketing BS with old software showing how it loads in their new environment and then intentionally leaving out detail that this level of loading would not be achieved on next-gen software.
With a graph like anyone else would...Ok but how would they show the comparison if the game isn’t on PS4.
Simple, they simply talk about an unannounced project and speak to how it would load on a more traditional drive versus their new setup.
This is just marketing BS with old software showing how it loads in their new environment and then intentionally leaving out detail that this level of loading would not be achieved on next-gen software.
So you want them to create a "nextgen" game for PS5, port the game over to PS4, then do a benchmark and then create a graph based on the benchmark of both hardware.With a graph like anyone else would...
That's incorrect, Xbox One X does show a massive improvement in loading in some titles, but you'll have to go 2 generations back to see such improvements.Games through BC haven’t sped up like this previously though (maybe shaved an extra second or two at best)
That's not true at all, loading on the Xbox One X as I have said dramatically decreases load times in BC titles and in some instances depending on the game or the kind of load needed it can be nearly instantaneous.Games through BC haven’t sped up like this previously though (maybe shaved an extra second or two at best)
People are being quite obtuse tonight...So you want them to create a "nextgen" game for PS5, port the game over to PS4, then do a benchmark and then create a graph based on the benchmark of both hardware.
Or, now just bear with me for a moment;
They can just use an existing game that relies on the typical standard development methods used in the industry, port the game to PS5 and show a video comparison on how the storage solution help alleviates current development problems of bandwidth limitations and reduces load and streaming time.
Uhh. If PS5 is never going to have a traditional drive, what's the point of such comparison?They run a multitude of next-gen games in-development through a loading phase on the PS5 developer kit coupled with a traditional drive and then with their NVME solution and create a graph comparing the two.
Stop weaponizing logic!!So you want them to create a "nextgen" game for PS5, port the game over to PS4, then do a benchmark and then create a graph based on the benchmark of both hardware.
Or, now just bear with me for a moment;
They can just use an existing game that relies on the typical standard development methods used in the industry, port the game to PS5 and show a video comparison on how the storage solution help alleviates current development problems of bandwidth limitations and reduces load and streaming time.
Ha, I didn;t see this thread...Yes, Spiderman is not a next gen game, and I said that much in the other thread, that perhaps loadtimes in a more detailed, larger next generation game, may not laod as fast as it does here, yet, there's still a possibility that it can, because devs are going to work with SSD's as a standard piece of hardware across all consoles, that makes a huge difference.....I'm pretty sure, the tech surrounding it and improvements can be realized in how they tackle loadtimes on an SSD for next gen games...Seems very desperate by Sony. Looks like they know they are going to fail nextgen.
I mean, this is pathetic, they should use next gen games, not lastgen games.
Of course the loading times are much shorter. What a joke.
Except,Timing is interesting. Seems someone wants the news of their new partnership with MS out of the headlines. Wag the dog eh?
I'm afraid you are the one that is being obtuse. These nextgen consoles will not be using regular HDD as standard as it's becoming more clearer. There is inherently no difference in how games will be made next gen compared to now. Games are currently made with high-quality assets that get scaled down to run on current gen hardware.People are being quite obtuse tonight...
They run a multitude of next-gen games in-development through a loading phase on the PS5 developer kit coupled with a traditional drive and then with their NVME solution and create a graph comparing the two.
Done, and done.
Neat now how about the storage for such games? Or am I gonna run out of space almost instantly again?
The real challenge will be The Witcher 3 for PS4.
It's not a troll post and he has a point, the Xbox One X via backward compatibility in all titles dramatically decreases load time for 360 games. To add to this in some games loading is so fast you can't even make out the loading screen, it's just an image that blinks in and out of existence then you're in the game.
That's effectively the same thing here operating under the same standards, new tech running last generation games with near instantaneous loading.
Still slower than Sega MegaDrive.
Seems very desperate by Sony. Looks like they know they are going to fail nextgen.
I mean, this is pathetic, they should use next gen games, not lastgen games.
Of course the loading times are much shorter. What a joke.
No. He wants Sony shares a graph based in guesses without any real test at all lolSo you want them to create a "nextgen" game for PS5, port the game over to PS4, then do a benchmark and then create a graph based on the benchmark of both hardware.
Or, now just bear with me for a moment;
They can just use an existing game that relies on the typical standard development methods used in the industry, port the game to PS5 and show a video comparison on how the storage solution help alleviates current development problems of bandwidth limitations and reduces load and streaming time.
What? Sony IR Day 2019 was scheduled months ago lolTiming is interesting. Seems someone wants the news of their new partnership with MS out of the headlines. Wag the dog eh?
Forgive my ignorance but wouldn't these faster drives allow for some kind of higher compression? Maybe get some of the benefits still?There’s still time for 16TB hard drives to maybe go on sale before Gen9 begins. Whatever is included as on-board storage (1-2TB) will fill up quickly with data size inflation continuing.
Nextgen games maybe are designed around this feature , maybe?Oh great ! it reduce the loading screen for the CURRENT game BUT what about the NEXT-GEN GAMES ?
While I think you're being a bit harsh as loads will no doubt be fast I have to agree, it's a false equivalency showcasing loading on games not representative of what we'll see next gen.