I mean, games have been able to load checkpoints for a while now. This is just loading checkpoints but faster.I agree, by calling it that we are selling it short . Its more than that
Probably able to quick save. Same effect.I saw an activity card with "Continue" on DMC5 in a PS5 screenshot. If you make a "Continue" activity card like that, it's basically quick resume like XSX version (for me technically a "quick resume" would be more like what already exists on console, just starting your current game in 1 sec from hot start). The difference would be it's per game and not system based right now.
I'm not 100% sure it's a memory dump on SSD of your current state on the game, but it looks like it is since it's really extremely fast to start (activities only take a few seconds to launch, with no splash screen or anything).
Not quite quick resume.
This is just hot swapping between games.
Notice when he goes back to Astros its the start menu again.
Once Sony lets people make custom Activity cards that can be made mid gameplay then it would/should easily rival Quick Resume.
Im like 90% sure thats something they just havent let people show off yet, because the Activities feature is exactly that.
The SSD is fast enough to use pointers to load you directly into a state.
I know some dont believe in Sonys OS updates but theres no way they haven't looked at Quick Resume and thought to themselves why dont we use the Activities to do the exact same thing?
It's not quick resume
Quick resume. Short for: Quick, or as fast as you can stop playing game and get up and swap disc and put other disc in its case and sit back down, unless you're all digital,resume
This. It's what I do at least. But yeah fast loads are cool too I suppose.
I'm not disagreeing with you.. yes I agree it's not the same feature. It's a bit of a stretch saying it's the same amount of time as loading a disk however.which makes it not quick resume. So even quick resume is not quick resume. It's more like suspend/resume.
Yes it appears more flexible and granular than Quick Resume.Like i been saying in the other thread, these cards are fantastic and offer so much more scope than just a quick resume.
No, I know. I'm saying the feature itself isn't the same feature on any system because It's suspend resume however you slice it unless you're all digital. What difference does it make if you have to load a save after you've already gone through all the steps of replacing the disc in your drive? It's just convenient for digital only gamers that swap between games often.I'm not disagreeing with you.. yes I agree it's not the same feature.
I know, I don't get the comparisons, this(cards) is a much better feature.Lmao this is not Quick Resume. Quick Resume saves game data in the SSD. You can turn off your console and where you left off in a game would still be saved. It lasts for days if not weeks or forever. It also works for up to five or six games. As you can see in this video Spiderman and Astro both reloaded fully after switching between them for a bit. If Sony was to implement Quick Resume that would probably take away more storage from an already small 650 gbs.
I don't understand why Sony fanboys can't just acknowledge a feature as cool as Quick Resume.
Also with next gen games using the Velocity Architecture Quick Resumes going to be even faster than it currently is (8-15 seconds)
Not being able to return to the exact point you suspended the game is more flexible? How does that work?Yes it appears more flexible and granular than Quick Resume.
Last saves, checkpoints, levels, objectives, side quest.Not being able to return to the exact point you suspended the game is more flexible? How does that work?
You save / hit a checkpoint and you're covered. It's developer led so it's whatever they want it to be.Not being able to return to the exact point you suspended the game is more flexible? How does that work?
I don't really like quick resume/suspend mode. It was my least used feature even in handhelds. I know it is a matter of opinion but I would rather replay a couple of minutes of something to get back into the feel of it than jump back in at the middle of a firefight, race or whatever else is going on. I am glad the option is there for others to use.
What I would really like on consoles and handhelds are more like the save states used in emulators. I find being able to save anytime, anywhere, in multiple save slots much more useful than a resume type feature.
Cards are better than multiple games quick resume? How?I know, I don't get the comparisons, this(cards) is a much better feature.
Cards are better than multiple games quick resume? How?
Yes, you have have convinced me. Losing your progress to start at a checkpoint, the way it has worked in games for decades, is better than being able to pick up a game in exactly the place I left it without having to restart the mission. That's clearly the better way to do it as opposed to letting me just go back to where I was. At least I can lose my progress faster through the power of SSD.Last saves, checkpoints, levels, objectives, side quest.
You can clearly see the versatility but yes MS's "quick resume" is a good feature.
I'm not trying to convince you. I agree that MS "quick resume" is a good feature..Yes, you have have convinced me. Losing your progress to start at a checkpoint, the way it has worked in games for decades, is better than being able to pick up a game in exactly the place I left it without having to restart the mission. That's clearly the better way to do it as opposed to letting me just go back to where I was. At least I can lose my progress faster through the power of SSD.
So basically they don't call it Quick Resume, because that's just what Microsoft called this feature, leading some reviewers to say it doesn't have quick resume. But it does have quick...Resuming.
That about right?
But if I want to quit the game in the middle of a level, card will load at the beginning of the level. So, it can't compare with quick resume.Because activity cards can make both quick resume AND start you directly in different points / levels in every game at blazing fast speed, which quick resume can't do. It's wider.
Nah, in the video they are just using a card to load the last save from spiderman, which is fast but it's not quick resume.So basically they don't call it Quick Resume, because that's just what Microsoft called this feature, leading some reviewers to say it doesn't have quick resume. But it does have quick...Resuming.
That about right?
But if I want to quit the game in the middle of a level, card will load at the beginning of the level. So, it can't compare with quick resume.
Again, using the Neflix simile, it's as if you stop a movie at one point and Netflix let you choose some chapter points as a bluray. In no way that would be better than resume exactly from where you want.
I don't discuss the new and good possibilities cards bring, only that cards doesn't substitute what quick resume does. They are different things, and not excludent.
He didn't use a card to return to Astros playroom he used the game switcher.Nah, in the video they are just using a card to load the last save from spiderman, which is fast but it's not quick resume.
Quick resume suspends and resume games, in they video he can't even go back to astro where he left of because of course that game doesn't save on the menu and doesn't even have a "continue" card.
He didn't use a card to return to Astros playroom he used the game switcher.