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Ps5 vs XSX call of duty

still not clear on what the actually resolution is when playing MP at 120. Is it 1080, 1440p or true 4k? I'm assuming not true 4k....

Does it differ in SP too?
 
Better then Reeee that's for sure 🤣
Im not sure about that... im seeing a lot of parrots the last couple of days here throwing around buzzwords they dont know shit about because there are performance drops of fucking 2fps or so....
Wirhout this analysis people wouldnt fucking know.

All we know is that MS changed the development environment for Xbox from the XDK stuff to a new GDK one.
Some devs handle it better than others.

As long as this things get improved from both MS and by retail patches from the Devs and Publishers, all will be freaking fine.

Hell i can already see patches coming soon that will improve performance in a lot of the SeriesX games.
Its getting ridiclious here with that gamefaqs level console warrior bullshit...
 


Rx5600XT at 1080p medium transitions from 95fps to 125fps smoothly depending on gpu workload. This entire thread is based on the assumption that series X's baseline is at 120fps. The reality is performance is capped at 120fps and we are counting dips on an optimised game. Uncap the framerate, you will see 10-15% difference.
 
im seeing a lot of parrots the last couple of days here throwing around buzzwords they dont know shit about because there are performance drops of fucking 2fps or so....

To be fair, these freaking 12TF parrots didn't know shit about what they were talking as well. But I agree, minuscule differences between two versions are boring and nothing to brag about. Devs told us long ago this would be the case.
 
We honestly do not know at what level consoles are performing without unlocked framerates.
We know. And PS5 is clearly ahead.
r0S72TW.png
 
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Im not sure about that... im seeing a lot of parrots the last couple of days here throwing around buzzwords they dont know shit about because there are performance drops of fucking 2fps or so....
Wirhout this analysis people wouldnt fucking know.

All we know is that MS changed the development environment for Xbox from the XDK stuff to a new GDK one.
Some devs handle it better than others.

As long as this things get improved from both MS and by retail patches from the Devs and Publishers, all will be freaking fine.

Hell i can already see patches coming soon that will improve performance in a lot of the SeriesX games.
Its getting ridiclious here with that gamefaqs level console warrior bullshit...

If only these people would understand what it's really about:

bag-of-tools.png
 
still not clear on what the actually resolution is when playing MP at 120. Is it 1080, 1440p or true 4k? I'm assuming not true 4k....

Does it differ in SP too?
In the YT description.

Both PS5 and Series X in the ray tracing mode use a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being 1920x1800.

PS5 at 120fps, Series X at 120fps and Series S use a dynamic resolution with the highest resolution found being 2560x1440 and the lowest resolution found being 1280x1200. PS5 at 120fps, Series X at 120fps and Series S use a form of temporal reconstruction to reconstruct the horizontal resolution up to 2560 when the horizontal resolution is below this figure.
 


Rx5600XT at 1080p medium transitions from 95fps to 125fps smoothly depending on gpu workload. This entire thread is based on the assumption that series X's baseline is at 120fps. The reality is performance is capped at 120fps and we are counting dips on an optimised game. Uncap the framerate, you will see 10-15% difference.

If you assume there's overhead that restricts the XSX's performance, then you have to explain why under load, that overhead not only disappears, but falls below the PS5. If there was additional performance that was being hidden by the framerate cap, that additional performance should also manifest itself in the form of a faster framerate over the PS5 in moments when they both drop frames. However, the opposite is true, and the PS5 consistently shows an advantage under stress.

I'm not saying you're wrong, but the evidence is not there to support you, and logically seems invalid. It seems convenient to say, "The system performs better under light load, but is restricted by a framerate cap. When the load gets heavy, and the framerate cap no longer comes into play, that's the only time the system falls behind." That just doesn't make a lot of sense.
 
I've been on the fence about PS5 vs XSX. Only reason I was leaning towards XSX was I thought it would perform better with 3rd party titles... Guess that's not necessarily the case?
 
I've been on the fence about PS5 vs XSX. Only reason I was leaning towards XSX was I thought it would perform better with 3rd party titles... Guess that's not necessarily the case?

If you're playing at 60hz then DMC5 and Black Ops run better on Xbox. Valhalla runs better on PS5 as less tearing.
If you're playing at 120hz then you probably have VRR which makes the Xbox versions the best.
 
We honestly do not know at what level consoles are performing without unlocked framerates.
No we don't.

But that doesn't explain drops below the top framerate.

Like, there is a possibility that the tools aren't up to par on the Xbox side (the ps5 seems to have its own growing pain)... But given how MS has given that exact same excuse for 7 years now, why would we trust them this time around? Either they lie or they are incompetent (at least not as much as their Sony counterparts).

At some point DX 12 was supposed to make the xb1 perform just like the PS4.
 
If you're playing at 60hz then DMC5 and Black Ops run better on Xbox. Valhalla runs better on PS5 as less tearing.
If you're playing at 120hz then you probably have VRR which makes the Xbox versions the best.
I've been on the fence about PS5 vs XSX. Only reason I was leaning towards XSX was I thought it would perform better with 3rd party titles... Guess that's not necessarily the case?
Here's how PS5 runs Black Ops in 60Hz.
sbtlJhG.png
 
If you're playing at 60hz then DMC5 and Black Ops run better on Xbox. Valhalla runs better on PS5 as less tearing.
If you're playing at 120hz then you probably have VRR which makes the Xbox versions the best.
Thanks for the reply. I have a KS8000, which I'm pretty sure only supports native 60hz.
 
I've been on the fence about PS5 vs XSX. Only reason I was leaning towards XSX was I thought it would perform better with 3rd party titles... Guess that's not necessarily the case?
Those early next gen games are still designed with last gen in mind, where 90% of gamers are still playing, meaning they are very light on the CPU,

That's because they have to run on the netbook Jaguar CPU, which translates to a light load on the Zen CPU.

Now once more advanced next get games start stressing the Zen CPU, you will see a more definitive gap. Because the XSX has fixed CPU&GPU clock speeds, while the PS5 has dynamic one. Meaning once the CPU gets stressed it won't be able to keep the GPU running at full speed all the time as it does with the last gen games. It has to choose one or the other.
 
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