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PSP 1.50 Discussion (new rules, reread)

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Blackace said:
Ok boys and girls...we all know the PSP can be turned into a portable arcade. But let's not bring piracy to the GAF boards. Feel free to talk about the PSP and what it can do, but any links, or reviews (personal or otherwise) about ROMS, pirated music or movies will result in a banning. Furthermore, asking how to pirate software, music or movies will also result in a banning. Outside of that knock yourself out!

Thanks...

Hi Black. Given the subject matter at hand, isn't this kind of a thin line that can't eventually be avoided though?
 
Mejilan said:
Many thanks, sir. They keep 'em all updated and whatnot?

For the most part they do. Every once in a while they might take an extra hour or two to get a new release up for download, but I doubt they will miss it.

http://psp-news.dcemu.co.uk/

is also a pretty decent site. They seem to have their stuff upto date as well.
 
isamu said:
Hi Black. Given the subject matter at hand, isn't this kind of a thin line that can't eventually be avoided though?

Those are the rules. Can't ignore them for the PSP.
 
Blackace said:
Those are the rules. Can't ignore them for the PSP.

Was he banned for posting the website explicitly for the ROMs, or was he banned for linking to a website (not for the purpose of sharing ROMS) that happened to link to ROMs?

In the case of the latter, isn't it kinda like giving out a link to google on a puritanical board, and been banned because it gives access to thousands of illicit and unwholesome sites?
 
Sp3eD said:
Links to ROMs on this site

-Blackace

uhm, you know he didn't link to roms. all he linked to were homebrew programs. is that against TOS too?
that site contains no roms
 
well, i was saving these for the pistons win .. but .. oh well ..

13.png

14.png

15.png
 
alright, somebody help me. i've got kxploit and i've imported the .pbp files for snes9x. the two folders are now on my memory stick ('snes' and 'snes%'). i've placed my roms into the 'snes' folder. when i boot up my psp, i go to the memory stick and the icon for snes9x is there. i hit x to run it. the white psp splash screen comes up and the music chimes. the psp accesses the mem stick. the screen then fades black. the mem stick light stays on for a while. then the system powers off... what the hell is going on?
 
={<SMOKE>}= said:
alright, somebody help me. i've got kxploit and i've imported the .pbp files for snes9x. the two folders are now on my memory stick ('snes' and 'snes%'). i've placed my roms into the 'snes' folder. when i boot up my psp, i go to the memory stick and the icon for snes9x is there. i hit x to run it. the white psp splash screen comes up and the music chimes. the psp accesses the mem stick. the screen then fades black. the mem stick light stays on for a while. then the system powers off... what the hell is going on?
Sounds like there's something wrong with the EBOOT.PBP in \SNES. Redo that.
 
yeah, the emulator i downloaded must have been bad. i got a new one, which is recommended as the best out there, but holy shit do these snes roms run slow... are there any that run at a normal speed? also, everything is in a square box in the middle of the screen. can i make the picture larger?
 
={<SMOKE>}= said:
yeah, the emulator i downloaded must have been bad. i got a new one, which is recommended as the best out there, but holy shit do these snes roms run slow... are there any that run at a normal speed? also, everything is in a square box in the middle of the screen. can i make the picture larger?
Yea, this veers into non-TOS safe stuff, namely impressions of pirated software and directions on how to get it working. Sorry I can't be of help here.
 
sorry, didn't realize i was going too far. in all honesty though, every rom i have is of games i own or have owned. at any rate, i won't go any further and i apologize to everybody here if i was crossing the line.
 
={<SMOKE>}= said:
yeah, the emulator i downloaded must have been bad. i got a new one, which is recommended as the best out there, but holy shit do these snes roms run slow... are there any that run at a normal speed? also, everything is in a square box in the middle of the screen. can i make the picture larger?
I haven't tried very many yet, but yeah, to me SNES and Genesis emulation on PSP have a way to go before I consider them more than a novelty.
 
JoshuaJSlone said:
I haven't tried very many yet, but yeah, to me SNES and Genesis emulation on PSP have a way to go before I consider them more than a novelty.

i'm disappointed actually. between the swapless solution coming out and everyone ranting and raving, i ran to the sony outlet store (while still on the clock at work) and picked up a usb cable and a larger memory stick. all in all, i spent over $80. i expected better emulation than what i've seen. at the least, when it does get rolling i'm ready to rock ;)
 
={<SMOKE>}= said:
i'm disappointed actually. between the swapless solution coming out and everyone ranting and raving, i ran to the sony outlet store (while still on the clock at work) and picked up a usb cable and a larger memory stick. all in all, i spent over $80. i expected better emulation than what i've seen. at the least, when it does get rolling i'm ready to rock ;)
I knew from others' impressions that emulation past NES was in a quite early stage... but I figured that the odds of a PSP price drop happening before the systems in stores have a post-1.5 firmware was Mighty Slim, so there was little use putting things off. Holding off on the big card, though; for current uses 32 MB is able to hold a few favorites and leave some room for swapping things on and off. And it was much easier to convince myself to blow $~300 than $~400. :)

Rome wasn't built in a day! *wonders what Rome looked like at ~6 months old*
 
you gotta mess with the settings in the snes emu. press left on the analog stick to get to the menu and change some settings around
 
={<SMOKE>}= said:
every rom i have is of games i own or have owned

Copyrighted material you once owned but no longer own you no longer have a right to. At least I'm sure that's how it works in the US. Not sure about other parts of the world.
 
I bitched a lot about the SNES emu but the fact is that with a little tweaking you can run most games fine...

For FFV (which I own original from JP, YES, no banning please) I did the following:

-Sound 22 Khz.
-Transparency OFF + (assignment to the analog left [sometimes you need them to solve some puzzles, find things])
-Frameskip 2 [When using transparency I press analog up and increase it to 3]
-Size 4:3
-Game Speed 1.1
-Sound Speed 1.1

And the game runs pretty good. Considering the SNES FFV animations aren't nothing special...you have the game in a pretty similar way it was on the original SNES.
 
ourumov said:
I bitched a lot about the SNES emu but the fact is that with a little tweaking you can run most games fine...

For FFV (which I own original from JP, YES, no banning please) I did the following:

-Sound 22 Khz.
-Transparency OFF + (assignment to the analog left [sometimes you need them to solve some puzzles, find things])
-Frameskip 2 [When using transparency I press analog up and increase it to 3]
-Size 4:3
-Game Speed 1.1
-Sound Speed 1.1

And the game runs pretty good. Considering the SNES FFV animations aren't nothing special...you have the game in a pretty similar way it was on the original SNES.
How do you change those settings? I know how to get into the basic menu (by pressing left on the analog nub), but there's nothing in there that lets you edit the game speed, sound speed, or sound Khz. Also, how are you assigning the transparency toggle to one of the directions?
 
Gen.Wedge said:
How do you change those settings? I know how to get into the basic menu (by pressing left on the analog nub), but there's nothing in there that lets you edit the game speed, sound speed, or sound Khz. Also, how are you assigning the transparency toggle to one of the directions?


you must be using the official 0.03 release. that release, while more stable, has less options.
 
a good media player is really all i'm waiting for now. thats what i bought the damn thing for, and i'm real sick of all this .mp4 encoding bullshit.

emulation thus far more me is more of a "haha, look what i can do" to my friends. and a "look nintendo, look how far i had to go to play a portable copy of Earthbound, my snes is dying, why dont you just release the damn thing on GBA already?"
 
Using Unoficcial SNES9x v13...Runs fairly good the games I've tried...So far only one has given me problems, not running at all: Super Chase HQ.
 
Upgrading 1.0 to 1.50, does anything speaks against it?

I know 1.0 homebrew is a little more conveinient, but I want to play Coded Arms.

Will the 1.0 still be useful for homebrew developers because it being less hassle to test their code?
 
All I want is:
a nice portable roguelike
a nice portable text reader (not so hot on using text readers that are over a meg big, themselves...can't read english good...have no word wrap...and have menus and help files in chinese)
a nice media player
some sort of fast web browser...even if it's all in text (links RAWK)
 
Wakune said:
All I want is:
a nice portable roguelike

What sort of control system would you expect from a roguelike game on PSP, given that it's got no keyboard and the OSK sucks? Would you want a menu based system? Or some sort of button combination system relying on using L and R as Shift and Ctrl modifiers? Or something in between, with common commands available on the buttons and the rest available through a menu?
 
Regarding the custom backgrounds, is there a way to reduce the picture size and mantain the picture quality ? I was testing changing the backgrounds with pictures around 149K, they work fine, but it corrupted some of the game icons, they showed like a white square.
 
Sh0k said:
Regarding the custom backgrounds, is there a way to reduce the picture size and mantain the picture quality ? I was testing changing the backgrounds with pictures around 149K, they work fine, but it corrupted some of the game icons, they showed like a white square.


I have the same issue. Even for images around 128K.
 
Danj said:
What sort of control system would you expect from a roguelike game on PSP, given that it's got no keyboard and the OSK sucks? Would you want a menu based system? Or some sort of button combination system relying on using L and R as Shift and Ctrl modifiers? Or something in between, with common commands available on the buttons and the rest available through a menu?
Check out the GBA roguelikes for examples:

AGB_ROGUE is a port of Rogue that displays a mapped keyboard (with seperate rows for upper and lowercase, along with rows of symbols) when you press a trigger

Powder is a roguelike (using tiles) that, when you press START, brings up a menu of all actions in the game. Pressing a key on an action maps that action to that key

both examples work, though Powder's works a bit better, that is countered by the large size of the tiles allowing only a limited view of the playing field so...whatever >:b
 
I resized the images to around 50% in Photoshop, they came out around 50k each, I fix the corrupted icons, but the image look to pixelated and blurry. I wish there is a better way to do it.
 
not sure if you can save indexed pictures as BMPs but try changing the color mode from RGB to indexed and reducing the number of colors

actually...I'm pretty sure that won't work but hey...
 
Couple of questions about the HuE 0.007 emulator (which btw, runs games incredibly good and fast).
1. Is that the Emu I'm supposed to be using with PCengine CD games?
2. Can I somehow disable those numbers floating over the screen when I run it?

Nevermind, it's PCEP 0.7 I should be using. I got it to work. The sound is skipping even with mono MP3s btw (128kps)

What is "BaseClock" parameter in the PCEP options screen?
 
ddkawaii said:
Copyrighted material you once owned but no longer own you no longer have a right to. At least I'm sure that's how it works in the US. Not sure about other parts of the world.

from my point of view, i've already paid the $50 to play the game. the developer and the publisher have both received my money for their hard work and so i personally don't have a problem with using the roms...
 
Here's a weirdness:

Using the jpeg viewer, it refuses to see one of my directories. Nothign weird in the name, and I've tried renaming just to be sure. The built-in picture viewer sees it just fine, though.

Odd.


Anyone try the media center yet?
 
Also, am I the only one that can't get the frame skip option to work in PCEP 0.7? That alone makes it's performance seemingly worse than the previous version, and Dracula X is so slow that it's hardly playable... I want my frameskip in DracX dammit :(
 
uhh uhh I used 32k sized bgs and still some icons do not look correct as they should, for example the flashing rectangle over the corrupt icon is HUGE. Changed back to the original bgs and everything looks as it should now. Dissapointing that 32k sized bgs are still too big!
 
={<SMOKE>}= said:
from my point of view, i've already paid the $50 to play the game. the developer and the publisher have both received my money for their hard work and so i personally don't have a problem with using the roms...
strange logic, if you dont own it anymore you probably sold it, so 2 persons are playing a game only one payed for.

Following that logic, a video game retailer has the right to play all the games he has ever sold.

But after all this isnt about (moral) rights of playing video game roms you dont own. even if you get some old stuff for $5 from ebay it makes no difference for the developer.

What makes the difference when it comes to supporting the developer is if you sell the game in the first place after playing through it. Because every game you sell is a lost customer.

If you sell a game after years, no problem, the one you sell it to wouldnt have paid the full price anyway, but if you sell it again when it still is full price you dont cheat yourself believing you support the developers hard work.
 
I just saw this at psphacker:

Thats right, a keyboard attachment for the PSP will soon be available. Logic 3 is currently making a keyboard attachment for the PSP, and it is said to be available on August 30, 2005. This foldaway keyboard attaches to your PSP and folds shut to double as a screen protector! This picture is apparently a mock up, and the actual final product may have changes made to it.

If it works well as a screen protector, it would be perfect. Hope it won't be too expensive, would be really cool to have.

Here's the mockup picture BTW:

logic3_keyboard_psp.jpg
 
Sh0k said:
Regarding the custom backgrounds, is there a way to reduce the picture size and mantain the picture quality ? I was testing changing the backgrounds with pictures around 149K, they work fine, but it corrupted some of the game icons, they showed like a white square.




If you're talking about the corrupted white blocks under "memory stick", each emul/program/whatever you have stored will create 1 of those.
 
Laguna X said:
So a second memory stick is required to install custom backgrounds?

nope

just do the kxploit thing. or get the new pspersonalize that uses the new exploit
 
ourumov said:
Don't want to start a new thread...But what are you playing guys ? I am playing FFV mostly :P

Nes:

Mike Tyson's Punch Out, which I am currently extremely rusty, so much that I can't get past Soda Popinski.

Star Tropics


GBC:

Zelda: Link's Awakening
 
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