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PSP 1.50 Discussion (new rules, reread)

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kpop100 said:
did you try formatting it in your PC with a card reader

No, not yet. I was thinking about that too since I found this reader once, but I need some sort of special USB cable. It's smaller than a regular one on the end where it's supposed to connect to the reader. But it's not as small as a PSP USB port.

Edit: Ah cool, I just found out that the USB printer cable is useable for that, gonna try to reformat now.
 
Just out of curiosity, can someone please point me towards a good usb2 reader for a sandisk 1gb fugly yellow pro duo memory stick? Fanks.
 
The 32 MB memory stick that came with my brother's PSP just died, can't format it or read it with a card reader. It wasn't in sleep mode too. Now I am worried about putting in the 512MB stick.... Why the hell are homebrew apps causing memory sticks to die?
 
Mejilan said:
Just out of curiosity, can someone please point me towards a good usb2 reader for a sandisk 1gb fugly yellow pro duo memory stick? Fanks.

I would rather get a A-mini B usb cable.


Tenchir, that sucks. I guess we should not blame Sandisk then.
 
Shompola said:
I would rather get a A-mini B usb cable.


Tenchir, that sucks. I guess we should not blame Sandisk then.

Well, I already have a cable to connect the PSP to my computer, one of those digital camera types. I'm interested in getting a stand alone reader, as well.
 
Mejilan said:
Well, I already have a cable to connect the PSP to my computer, one of those digital camera types. I'm interested in getting a stand alone reader, as well.

In that case, someone recommended a Sandisk multi car reader that costs 20USD.
 
Just tried to connect it through a card reader. Same shit. The red light just keeps on blinking and it doesn't detect anything. Guess this one is going to be making a one way trip to SanDisk then.
 
Shompola said:
In that case, someone recommended a Sandisk multi car reader that costs 20USD.
Go to Sandisk's online sale site and check out what's listed there. http://www.esend.com/sandisk/ Numerous under $20 options. Check out the tiny Mobile Mate 4 in 1, for instance. They gave some out during E3 and they work as advertised.
 
ok so its happening more regularly to people. i recently bought a 512 to replace my 1gb and im just gonna use my 32mb stick for emu now. its way too risky, its no coincedence, its gotta be a bug with homebrew or maybe even the kxploit.so emu on a cheap memstick imo
 
Anybody with a "fried" memory stick tried doing an fdisk on it? Maybe it's just that the partition table sector is wrecked. I don't know that Windows' DOS-mode fdisk will let you mess with a USB device like that, but maybe from Mac OS X/linux/BSD. Although, even in that case you might need a card reader, if the PSP just throws up its hands and won't cooperate at all.

It just seems unlikely that an emu could really kill a memory stick.
 
its hard to format when your psp or pc card reader wont detect a card in there to format or fdisk anyway. doesnt fdisk require to be able to read the card in the 1st place? well when you fry your card like this, as in not readable anymore, when you try to fdisk/format, it says please insert disk/card.
 
slidewinder said:
This is a purely cosmetic thing, but there's an alternative to the kxexploit program called "SeiPSP" that hides the "corrupted data" icons you can normally see in the PSP's game browser. It (ab)uses the 8.3 filename system to do so, and you can do the same thing manually.

If you had, for example, two folders named "EMU%" (the old swaploit MS1 launcher) and "EMU" (the real converted DATA.PSP and roms), you can rename them so the first is called "EMU1~1%", and the second is called
Code:
EMU                                                             1
with 32+ spaces between the "EMU" and "1", and that second "corrupted data" folder won't show up at all in the PSP OS.

A couple of things you have to watch out for are that, first, the basename (here "EMU") can't be more than 6 characters long (so "PSPEmulator1~1%" won't work, call it "PSPEmu1~1%" instead) because of how 8.3 filenames work. Second, some emulators apparently rely on hardcoded paths or otherwise just don't with this well at all. I only use PSPGenesis, PCEP, and SNES9X, and they all seem to deal with this ok.

I didn't figure any of this out myself; it was a poster name "Sei" on a site that seems clean to me but apparently leads to bannination here that did. Previously, I was just using "touch" to fix up the timestamps on the "%" folders so that they came first in the listing, but with this method, the corrupted folders don't show up at all, and I don't have to remember to update the timestamps.

Probably only of interest to the anal among us, but a nice trick anyways.


Awesome. Works like a charm. Thanks.
 
rod said:
its hard to format when your psp or pc card reader wont detect a card in there to format or fdisk anyway. doesnt fdisk require to be able to read the card in the 1st place? well when you fry your card like this, as in not readable anymore, when you try to fdisk/format, it says please insert disk/card.

"fdisk" is for making partitions; having a disk with a good partition table is a prerequisite to formatting, sort of a lower level thing. Fdisk looks at the disk as a dumb, filesystemless, raw device, and just reads and writes to particular predetermined sectors on that disk to set up partitions that can later be formatted. If you've ever installed Windows on a brand new drive, fdisk is what you do in the dos-style environment before you ever start actually installing.

As an illustration, here's my (healthy) 512MB mem stick in linux's cfdisk:
psp_fdisk.jpg

That mem stick isn't mounted, so it isn't accessible for normal reading and writing at all, and it doesn't need to be. I could make that mem stick seem pretty broken by scribbling random garbage over the partition table, but I would still be able to first re-partition it with fdisk, and then format it.

My question or suggestion was that someone with a fried-seeming stick see if it might be accessible in that sort of lower-level situation, and if it might be fixed by making a new partition table, and then formatting it. Problems are, as I said in my first post, I don't think the fdisk that comes with Windows will let you partition a USB device at all (so it'll need to be someone who has Mac OS X, linux, or FreeBSD, etc), and further that the PSP might refuse to cooperate, so that a (presumably dumber) mem card reader might be needed.

Not to get anyone's hopes up, because it might not help at all, and might well be easier just to send the thing back to SanDisk. It could really be that your mem sticks are somehow broken, but that just seems unlikely to me.
 
quetz67 said:
aaarrghh...Coded Arms got a 2/5 in OPM :-(

I ordererd it based on the Famitsu reviews, which were quite good.

It's not that bad a game. I don't get the hate, really. Just use control setting C (think Turok) and it works fine.
 
I just can't get the stick to be read. The PSP and the card reader is not detecting it. I am using a MS Pro Duo -> MS Pro adapter -> Lexar's Jumpdrive Trio to try to reading it right now..... nothing. Going to compusa tomorrow to buy a real reader and see if it will detect it.
 
Mejilan said:
Just out of curiosity, can someone please point me towards a good usb2 reader for a sandisk 1gb fugly yellow pro duo memory stick? Fanks.

I just bought this from NewEgg. It's decent looking (some of the other readers are eyesores), is small, and reads almost everything.
 
Yusaku said:
I just bought this from NewEgg. It's decent looking (some of the other readers are eyesores), is small, and reads almost everything.

Done, thank you. Someone posted a version of this, but one that mounts into a floppy drive bay. I didn't feel like opening up my computer or sacrificing my A: drive. Cheaper than just about any other MUCH more limited alternative too. Again, thank you.
 
^^^ I'm pretty sure you can open the enclosure of that reader and put it in a 3.5 bay.

slidewinder said:
fdisk stuff

Windows XP doesn't even come with fdisk. The equivilent is Disk Management applet inside Computer Management. Right now it doesn't seem to let me do anything useful with my memory stick.
 
So general opinion being that you shouldn't put the PSP into sleep mode whilst running homebrew? I've been doing it every day, admittedly I go into the emu menu then sleep but I've had no problems, you've all got me paranoid now.
 
Dazzla said:
So general opinion being that you shouldn't put the PSP into sleep mode whilst running homebrew? I've been doing it every day, admittedly I go into the emu menu then sleep but I've had no problems, you've all got me paranoid now.
I had not one problem yet. But I back up my important mem stick stuff from time to time. And the mem stick itself has a 5 years warranty, so I dont care about frying it.
 
Hey, this is pretty cool :)

So has there been any progress towards getting 1.51s and 1.52s to have emulators (on the off-chance that the US gets forced upgrades?)
 
Yusaku said:
Windows XP doesn't even come with fdisk. The equivilent is Disk Management applet inside Computer Management. Right now it doesn't seem to let me do anything useful with my memory stick.
It does come with fdisk, but you can't run it from within XP. Easiest way to get to it is to boot from the XP install cd, and go to the "recovery console" (I think that's what it's called). Type "fdisk" when it finally drops you to a DOS-style prompt. Like I said earlier, I have no idea if it'll even see a USB reader/stick, though, and no idea if it'd even help if it did.
 
Is there a way to get SNES9x to use one configuration file for all games, rather than setting each of them up individually? I haven't found a way..

By the way, there's a new version out, 0.02y14. Looks like it has a few fixes.
 
this is crazy. Homebrew shouldn't affect the memory stick unless its badly programmed - maybe not releasing the stick? Is it only one emu doing this?

And I don't see how sleep affects things, as the MS shouldn't even be accessing.

Maybe its a problem with MS programs generally?

I'd have thought fucking up your PSP is a much higher risk with random homebrew (eg the wallpaper one which you are actually flashing bits of your firmware with !)
 
apparantly it has better compatability too (runs Super Metroid/Mario All Stars like the 0.03a official release)
 
About the abuse of 8.3 to trick it into hiding the corrupt files. I'm in the middle of trying it out right now, but I believe there's a bit of a mistake in the given explanation. It says that the base name of a directory should be at most 6 characters, but I think it should be only 5. For instance, when I have "Nester 1" that makes it "Nester~1" in 8.3, so there's no reason it would get mixed up with "Nester1~1%". Making the change now to see if it works properly this time...

One also must be careful in what order they do their copying in of folders, or renaming. A few times I ended up with the main directory being a ~2 instead of ~1, so it wasn't matching up properly with ~1% either.

After taking care of these issues, the technique seems to work alright.
 
ourumov said:
uo_Snes9x_002y14 released...Faster than hell it seems.
What I find most frustrating is that the menu has an Auto Frameskip option... but it doesn't appear to do anything. Running a game at the wrong speed or being able to approximate correct speed by constant manual frame skip changes is more irritating than the missing frames themselves.
 
Ok, I haven't really been involved in emulating before, and I have a question (that I hope doesn't get me banned). When I see roms online, there are normally 4-5 different versions of the game avaliable with different characters after their names (e.g. 1942 has b1, o1, o2, etc). Do I need all of these different roms? Or is one no different than any other? Should I just delete all of them but the one with the highest character/number after it?
 
Yossarian said:
When I see roms online, there are normally 4-5 different versions of the game avaliable with different characters after their names (e.g. 1942 has b1, o1, o2, etc). Do I need all of these different roms?
You don't need all of them, they are just different versions of the same game.
 
JoshuaJSlone said:
About the abuse of 8.3 to trick it into hiding the corrupt files. I'm in the middle of trying it out right now, but I believe there's a bit of a mistake in the given explanation. It says that the base name of a directory should be at most 6 characters, but I think it should be only 5. For instance, when I have "Nester 1" that makes it "Nester~1" in 8.3, so there's no reason it would get mixed up with "Nester1~1%".
Yea, you're right. That'll teach me to try and do basic arithmetic. I'll edit my original post if I can.
 
Yossarian said:
Ok, I haven't really been involved in emulating before, and I have a question (that I hope doesn't get me banned). When I see roms online, there are normally 4-5 different versions of the game avaliable with different characters after their names (e.g. 1942 has b1, o1, o2, etc). Do I need all of these different roms? Or is one no different than any other? Should I just delete all of them but the one with the highest character/number after it?
b = bad dump (prolly doesnt even work, i still dont get why these arent just discarded...)

o = overdump (aka dumped more data than even is on the cart so its oversized for no reason)

! = verified good dump (this is the one you want)

for a complete listing of the good codes here's an explanation page
 
The Faceless Master said:
b = bad dump (prolly doesnt even work, i still dont get why these arent just discarded...)

o = overdump (aka dumped more data than even is on the cart so its oversized for no reason)

! = verified good dump (this is the one you want)

for a complete listing of the good codes here's an explanation page

WOW. That may be the reason why some of them arent working for me. Thanks for the info.
 
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