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PSP 1.50 Discussion (new rules, reread)

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Mejilan said:
Is the emu scene on the PSP really as dead as it seems? It never got decent enough for me to keep on following it, and am considering biting the bullet and just upping to the newest firmware.
I think it's simply a result of Sony actually stopping piracy. It kinda kills any desire one might have to code for the machine when a lot of folks are going to be upgrading beyond the point of no return.

No matter what they do, Sony will be able to stop it with a new bios update. Never before has a game system functioned in this manner and it seems like it may be the key.
 
Makes sense. I'd keep 1.5 had the emus progressed to the point where compatability is high and framerates were stable and optimal. But the number of games I actually want to play (post 1.5) is finally starting to grew beyond uh... "3". I haven't SERIOUSLY played my PSP since April (just went online for a few minutes to get the newest WOPure Delta Pack download), but even those, I don't really play. Why keep 1.5 if I'm not gonna use it, right?
 
dark10x said:
I think it's simply a result of Sony actually stopping piracy. It kinda kills any desire one might have to code for the machine when a lot of folks are going to be upgrading beyond the point of no return.

No matter what they do, Sony will be able to stop it with a new bios update. Never before has a game system functioned in this manner and it seems like it may be the key.
It certainly seem to be a strategy that's raising the hackles of whoever runs PSPUpdates. Normally their front page just focuses on scene news, but in recent weeks they've taken to posting a few editorials about the firmware updates and their general distaste for the way Sony is handling them.

Still, I don't firmware updates alone are the culprit. The entire scene seems to rely heavily on people who are full-time students. A number of projects seemed to be starting to drop off in update frequency back in late August anyway, which may be as much on account of people returning to school and heavier real-world workloads, as it is to do with Sony picking up the pace on firmware updates.
 
hey guys im having a problem trying to update my firmware. I can boot it up, but I don't see any text just... an X and O (maybe for agree or quit?). I am using 1.50 and trying to update to 2.60. I tried changing it back to 1.5 using the wab version changer... is that the problem that won't let me upgrade?

EDIT: nevermind fixed it with the restore defaults setting thing...
 
Crazymoogle said:
Since it looks like the PSP encoding thread is long dead...anybody have a PSPVideo9 setting suggestion for AVC anime encoding?

SP/3GP standard encoding comes up with an 80-90 meg file, and I imagine AVC could drop that number substantially...but there doesn't seem to be any standard profiles that fit the bill.


What is Simple PSP Copy?
I had a very simple problem that needed a very simple solution. I had a number of AVC-encoded video files that I wanted to copy to my PSP. But I simply kept forgetting to rename the video files after copying them, so there was no way I could play them back.

Simple PSP Copy helps with the renaming. It can copy multiple AVC video files to your PSP and automatically rename them for you.
 
wow apparently you can set GTA now to run at 333mhz :D

still cant rip it to MS tho.thats ok the load times arent too bad. apparently it runs at nearly constant 60fps@333
 
It's been a long while since I dabbled with homebrew programs on my PSP - 2.0 is worth it for current games. Anyway, when I booted it up today, the firmware had switched to 1.00. I don't have a version changer on it or anything, but the firmware has seemingly been downgraded for no reason at all. Another funny thing is that the web browser is still there. What could possibly have happened? :lol
 
rod said:
wow apparently you can set GTA now to run at 333mhz :D

still cant rip it to MS tho.thats ok the load times arent too bad. apparently it runs at nearly constant 60fps@333



wow. tried it out. gta runs smooth as butter.
 
rod said:
wow apparently you can set GTA now to run at 333mhz :D

still cant rip it to MS tho.thats ok the load times arent too bad. apparently it runs at nearly constant 60fps@333

Can you use the GTA exploit (wich I assume this is) to run other software at a higher clock too?

Hearing the results on running Prince of Persia @333/166Mhz would be very interesting. :)
 
Eric_S said:
Can you use the GTA exploit (wich I assume this is) to run other software at a higher clock too?

Hearing the results on running Prince of Persia @333/166Mhz would be very interesting. :)
Err, Prince of Persia already works on a 1.50 using regular ol' UMD Emulator. You can, of course, use 333/166 mode AND run the game from a memory stick (which makes a HUUUUGE difference).
 
dark10x said:
Err, Prince of Persia already works on a 1.50 using regular ol' UMD Emulator. You can, of course, use 333/166 mode AND run the game from a memory stick (which makes a HUUUUGE difference).

Oh, I don't have the game and I assumed that most new games released now would require firmware over 1.5.

Nice to hear about the speed boost, thanks.
 
Can someone answer a question for me? I'm acquiring a US region PSP. If it's anything like SCEA's other bungling, B (X) is going to be confirm and A (O) is going to be cancel.

For the love of god and all that is holy, is there ANY way to reverse this? It's a 1.50 US firmware. Would flashing the firmware to 1.5 JPN work? Someone please say yes. This drives me absolutely insane when playing a US region game, let alone having to deal with this constantly in a menu.

Hint: telling me how to do it would be ace too.
 
Dragona Akehi said:
Can someone answer a question for me? I'm acquiring a US region PSP. If it's anything like SCEA's other bungling, B (X) is going to be confirm and A (O) is going to be cancel.

For the love of god and all that is holy, is there ANY way to reverse this? It's a 1.50 US firmware. Would flashing the firmware to 1.5 JPN work? Someone please say yes. This drives me absolutely insane when playing a US region game, let alone having to deal with this constantly in a menu.

Hint: telling me how to do it would be ace too.

There's a homebrew program that flashes the PSP to switch the buttons. I forgot what the program is, and I don't know if the settings can be saved if you wish to upgrade your PSP in the future. I don't think switching back to a Japanese PSP firmware will solve it though.

Sorry I can't be of more help, but THERE IS a program that will switch the buttons
 
rod said:
wow apparently you can set GTA now to run at 333mhz :D

still cant rip it to MS tho.thats ok the load times arent too bad. apparently it runs at nearly constant 60fps@333

Really?! GTA 60 fps?! That's better than the PS2/Xbox GTAs!
 
Wario64 said:
There's a homebrew program that flashes the PSP to switch the buttons. I forgot what the program is, and I don't know if the settings can be saved if you wish to upgrade your PSP in the future. I don't think switching back to a Japanese PSP firmware will solve it though.

Sorry I can't be of more help, but THERE IS a program that will switch the buttons

Now, does someone ELSE know of the program and if it'll destroy my sweet new PSP when I get it? I'd like to be prepared.
 
PLEASE HACKERS get to work on Smackdown. Awesome game but the load times are so bad that I'm regretting my super-discounted purchase.
 
so i finally tried out the web browser on my brother's psp during xmas... in the 30 minutes r so i used it, i deduced that it's not that good really... i couldn't imagine actually using it for long periods of time other than that first time where i was jst messing around with it...

he, like many people i'm sure, upgraded on xmas to play GTA:LCS!
 
The Faceless Master said:
so i finally tried out the web browser on my brother's psp during xmas... in the 30 minutes r so i used it, i deduced that it's not that good really... i couldn't imagine actually using it for long periods of time other than that first time where i was jst messing around with it...

he, like many people i'm sure, upgraded on xmas to play GTA:LCS!

Yeah, it's not very useful for posting typing up long posts or anything, but it's kinda nice to just browse the forums or read up on some news when you're not around a PC.

Anyway I got my PSP, GTA:LCS, and a car adapter for my long ass road trip up to the mountains in North Carolina later today. Can't wait to hit the road. :D
 
I just got a PSP for Christmas and something has been bothering me. This thread is huge and I don't feel like searching the entire thing for my answer so I'll just ask here. It's a simple question. If I update my firmware to the latest ve rsion (2.5?), I won't be able to load emulators and run homebrew software on it anymore? But if I don't upgrade I won't be able to play retail games that require a certain version of firmware?
 
Mashing said:
I just got a PSP for Christmas and something has been bothering me. This thread is huge and I don't feel like searching the entire thing for my answer so I'll just ask here. It's a simple question. If I update my firmware to the latest ve rsion (2.5?), I won't be able to load emulators and run homebrew software on it anymore? But if I don't upgrade I won't be able to play retail games that require a certain version of firmware?

Correct. Homebrew only works up to version 2.00 at the moment (2.00 requires eboot loader, 1.50 uses the % trick, and 1.00 can load unsigned code straight off), anything higher has yet to be exploited (though there's some hope that the GTA LCS exploit may lead to a loader for 2.01 and 2.5). The current firmware version is actually 2.60, which added support for podcasts among other things.
 
So is the downgrading from 2.0 to 1.5 pretty much foolproof at this point? Has anyone encountered any problems at all with downgrading?


I've had GTA and Tokobot on my desk taunting me for the past couple of weeks :(
 
Probably I am the only one that stills give a crap about this emu...but here come the last news (Isamu style):
YoyoFr said:
here's a quick update :

- no netplay in next release, or perhaps only a adhoc mode.
I've done lots of testing with TCP/UDP and it's still to slow
and to unstable. I'm not sure a wifi connection is reliable enough to provide netplay... :-(
- new mode 7 optimization from Laxer3a. It provides special boost in performance for some special cases, like the rendering of a map in RPGs, ... (fzero, mario kart & other 'free direction' mode 7 games aren't concerned).
- some bug fixes & minor improvement
- some new features

should be a christmas release and not the last one ;-)

Laxer3a said:
Hi guys,

For "general" deformation using mode 7, it is quite hopeless to get more performance with software rendering.

Hardware acceleration also would be very difficult to implement and most likely result in SLOWER performance than this current software implementation.

I optimized it as much as it could be done for both general and special cases.

In 0.2c, I had already optimized some stuff in the mode7.
This time I have even optimized even more...

But the result is not as good as I would have expected.
(Personnally expected a gain a +5% to +10% for the general cases of mode7 compare to 0.2c)
I think I got +1 or 2% compare to the 0.2c version of mode7 for the general cases. No more...

Now in the new version, I have optimized the cases where the rendering is a 0 degree of rotation...
Which is the case in many RPG maps :-)
(Zelda, FF, etc...)

In these cases, the performance boost is simply huge.
Roughly 40-30%. Now of course, it is a 30% boost ONLY IN DRAWING... As the emulator is also doing the audio, cpu emulation stuff, don't expect a HUGE general performance jump. But a good one !!! :-)

Now, on the FF6 map, with character walking on the map, audio desactivated, 333 Mhz, pure software approximation...
I reached a wooping 82~84 fps.

I asked yoyo if he could "blend" the approx mode of mode7 with the rendering of other part of the accurate mode. Because I believe we could probably run FF6 with high frame rate and still have the map in blending in the corner (which is not the case in approx mode, it disappear).

But once yoyo release that, we will not work on the mode7 anymore. There is no room left for optimization.

I even took a look to the assembly code and started to play with it, I am no mips expert but the code seems to be quite efficient enough. (17 instruction per pixel in the best case)
The number of instruction per pixel is quite low and the register dependancy and pipeline seems to be optimized as well by the GCC compiler.
I even started to optimize some stuff manually in assembly (register dependancy between instruction) and just managed to break the pipeline and got a -5 fps in my test compare to the C compiled code.
YoyoFr said:
I'm currently working on it, right now sound mixing seems to work on media engine.
sound emulation is harder to move to media engine since main cpu & sound cpu emulation are
linked...
YoyoFr said:
thx!

regarding the christmas release, I fear I won't have time to finish it....
but I'll try to have a 'preview' version ready.
right now, the sound mixing is working when done by the media engine, but there's annoying technical issues with caches syncronization. It leads to some noise in the sound.


He is desesperatelly trying to improve the speed of the emu which in some cases is almost perfect (for instance Super Rtype, Chase HQ, Yu Yu Hakusho 3...) and has been able to move some tasks to the media engine as well. Just awesome. The only reason to keep 1.5.
 
ourumov said:
He is desesperatelly trying to improve the speed of the emu which in some cases is almost perfect (for instance Super Rtype, Chase HQ, Yu Yu Hakusho 3...) and has been able to move some tasks to the media engine as well. Just awesome. The only reason to keep 1.5.

Wich one? SNES?
 
ourumov said:
Probably I am the only one that stills give a crap about this emu...but here come the last news (Isamu style):







He is desesperatelly trying to improve the speed of the emu which in some cases is almost perfect (for instance Super Rtype, Chase HQ, Yu Yu Hakusho 3...) and has been able to move some tasks to the media engine as well. Just awesome. The only reason to keep 1.5.

Oh, that sounds great!
 
PSP really didn't turn into the near-flawless portable emu solution I craved. Heavily considering upgrading from 1.5, but I'm still holding off since I have SO much other stuff to play.
 
^^

What's wrong w/ the emulation? I mean, playing Samsho 2-4 on my way to work every morning makes it quite the 'emu station' IMO.
 
Yeah, the emulators are about 95% of the way there for SNES and Genesis, but it really cucks when you hit that slowdown, or particular game with glitches.

NES emultion is solid, though.
 
neptunes said:
Most of the emulators need optimization and there's hasn't been updates to most of the current ones in months.

Well school certainly does that to the emu scene. It's amazing that the best emulation is the Neogeo CD and so quickly too!!
 
Zelurker has released a slightly patched version of NeoCD PSP, version 0.5b. This is a patch of yoyofr’s NeoCD PSP v0.5. This version fixes the music for Magician Lord, Puzzled, Ghost Fighters, and possibly some other games. Additionally, it adds the possibility to change the mp3 music volume from the GUI.


In more exciting news :P

The concept of creating a custom firmware package that will allow the best of both worlds above and below the 2.0 mark has been around for a while. Thanks to GameShark that's all starting to change. He has created the first "custom" firmware package that has all the abilities of a 1.50 PSP, but has the added media capabilities and codecs of 2.0+.

Features
1.5 - Full HB
2.0 Media Fetures

This is a Beta If there are any problems Just Let me know

I hope to add 2.0 UMD support to the next release

Also next release will be pacaged so that it can be added to an existing 1.5

Right now you need The MPH FW Launcher


2.6 (Probably even 3.0) features on a 1.5 PSP?

*Hugs PSP*
 
callous said:
If you read the responses to that custom firmware at pspupdates and other places, you won't stay excited :/
They're always fucking downers. That's why the team behind Quake 2 won't continue to update. Because the PSP scene 'fans' are fucking retards with no respect.

This is a W.I.P., and a Proof of concept. The general consensus is that it only has the video codecs from 2.0, which is EXACTLY what he said it would be. Tell those PSP "fans" to shut the fuck up, thank him for his work and thankless hours put into this, and stop slowing the scene down with a bunch of whining.

Edit: I only read the last 20 comments last time, and now it's switched from whining about what the firmware doesn't do (As it was SUPPOSED TO) to bitching about pspupdates having illegal file content and limitations of the firmware loader. PSP homebrew fans who bitch and moan deserve to be shot. Seriously.
 
The Abominable Snowman said:
The general consensus is that it only has the video codecs from 2.0, which is EXACTLY what he said it would be. Tell those PSP "fans" to shut the fuck up, thank him for his work and thankless hours put into this, and stop slowing the scene down with a bunch of whining.

Eh, no thanks, I'll pass. You do it. You sound much more ... into it. I don't really care about any of this, I'm just commenting on what I read. By the way, what they were complaining about was in particular the 2.0 codec not actually being there. If that's the main purpose of this custom firmware I can see people not being overly impressed by it.

Either way, I don't know, or care. I don't plan on using it. I'm fine with 1.5.
 
callous said:
Eh, no thanks, I'll pass. You do it. You sound much more ... into it. I don't really care about any of this, I'm just commenting on what I read. By the way, what they were complaining about was in particular the 2.0 codec not actually being there. If that's the main purpose of this custom firmware I can see people not being overly impressed by it.

Either way, I don't know, or care. I don't plan on using it. I'm fine with 1.5.
Right now it's a proof of concept. This is a first release, and a huge step forward. Stop being negative, it'd just push the author away from further development, which could stifle progress a LOT. Would it kill you?
 
I understand that this is something that's important to you, but I really don't plan on pursuing it any further at the moment. If I do try this out at some point, I will give my honest opinion on it, whether it be negative or positive. Like I said, I don't really care, I just happened to have read an overwhelming amount of negative feedback in response to this release, saw it mentioned here and commented. That's the extent of my involvement. I'm not exactly on a crusade to give this firmware development a bad reputation :P
 
Can someone...

post up a really really high quality (but small, if you prefer) video of a converted video that will play on the PSP? I've had my PSP since launch day, and I want to see how good a video can look on the thing. Preferebly the highest quality that can be converted to the handeld.

Thanks in advance.
 
^^

Download PSP Video 9 and do it yourself. There are numerous IQ settings, so what someone may upload may/may not be indicative of the quality you're in search of.

Amazing that you've had a PSP this long and have yet to dabble in the video side of things.
 
dot-Nick said:
Can someone...

post up a really really high quality (but small, if you prefer) video of a converted video that will play on the PSP? I've had my PSP since launch day, and I want to see how good a video can look on the thing. Preferebly the highest quality that can be converted to the handeld.

Thanks in advance.

Try downloading a 1upshow

http://the1upshow.1up.com

Not really small though but oh well
 
DaCocoBrova said:
^^

Download PSP Video 9 and do it yourself. There are numerous IQ settings, so what someone may upload may/may not be indicative of the quality you're in search of.

Amazing that you've had a PSP this long and have yet to dabble in the video side of things.
Oh God, trust me... I've played around with converting videos since day one.

The thing is: I'm on a mac. ffmpegx is crap total. I can't use PSP Video 9. That's why I'm asking someone to throw up a video to show me if this thing can really produce video that I'm looking for (i.e. not ugly). I think I just want to be convinced again. :(

Edit: Maybe I should reiterate. I am looking for the best quality video I can find for my little PSP. Every time I've converted stuff onto it, it's looked really assey.
 
dot-Nick said:
Oh God, trust me... I've played around with converting videos since day one.

The thing is: I'm on a mac. ffmpegx is crap total. I can't use PSP Video 9. That's why I'm asking someone to throw up a video to show me if this thing can really produce video that I'm looking for (i.e. not ugly). I think I just want to be convinced again. :(

Edit: Maybe I should reiterate. I am looking for the best quality video I can find for my little PSP. Every time I've converted stuff onto it, it's looked really assey.

Buy a UMD movie or a PC:
 
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