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PSP CPU locked in firmware at 222 MHz

Shogmaster said:
Just be prepared for it never being unlocked, unless there's gonna be some miracle battery advancement coming that I'm not aware of.


It was confirmed in last week's Edge magazine, with Ridge Racers' associate producer Hideo Teramoto, that Ridge Racers was running underclocked and that future Namco titles will be using the maximum 333 MHz speed. :)


How's that for a revelation?;)
 
Sony considers the battery life with a 333-MHz maximum to be unacceptable on 90-nm PSPs, yet that's just the problem that many millions of early adopters will have in future titles when the clockspeed cap is lifted due to the availability of sub-90nm PSP technology and/or better batteries.
 
333MHz->222MHz is quite a downgrade, but I'm sure it conserves power.
I bet they will pack a firmware disc with their next battery pack.
 
Shogmaster:
GASP, could this then, provide for a scenario where a OMAP2 equipped NGAGE 2 games being neck and neck with PSP games at E3?
MBX technology provides for at least that, but the games won't compare simply because quality of game development support makes a bigger difference than anything else.
 
Firstly, you don't need a firmware upgrade to change the clock, it's controlled by developers who, at this point, cannot exceed 222MHz. It's all dev side, all per game... not per PSP.

Panajev2001a said:
Vince, what is biting you in the ass that much to make you go beserk with insults ?

Um, the utter stupidity on this issue which is cut and dry that leads to half the responces in this thread and elsewhere.

As in Izzy's post, this isn't a static change or spec alteration, this was a temporary and logical decision to throddle the processors when developers were rushing to get their games out with nonexistent or minimilist toolsets and Sony didn't want a negative first impression with consumer concernign battery life.

Ask Faf when they recieved the power management tools...
 
Izzy said:
It was confirmed in last week's Edge magazine, with Ridge Racers' associate producer Hideo Teramoto, that Ridge Racers was running underclocked and that future Namco titles will be using the maximum 333 MHz speed. :)


How's that for a revelation?;)

Is that just based on the fact that Namco worked on RR without the aid of the battery management tool I wonder? They could be in for a rude awakening if the tool does not make enough of a difference, and Sony doesn't list the lock.

I'm just saying people, if you don't expect it, then you won't be dissapointed. And if it does happen, then you can be pleasantly surprised! :D


Lazy8s said:
Shogmaster:

MBX technology provides for at least that, but the games won't compare simply because quality of game development support makes a bigger difference than anything else.

I know, I know. I'm just amused that anything "NGAGE" could actually compete toe to toe, abeit theoretically, with the mighty PSP. :lol
 
Vince said:
Firstly, you don't need a firmware upgrade to change the clock, it's controlled by developers who, at this point, cannot exceed 222MHz. It's all dev side, all per game... not per PSP.

Um, the utter stupidity on this issue which is cut and dry that leads to half the responces in this thread and elsewhere.

As in Izzy's post, this isn't a static change or spec alteration, this was a temporary and logical decision to throddle the processors when developers were rushing to get their games out with nonexistent or minimilist toolsets and Sony didn't want a negative first impression with consumer concernign battery life.

Ask Faf when they recieved the power management tools...

It is so nice to have people who know what they're talking about. Thanks for the clarifications.
 
MrKlaw said:
They don't need to lock the libraries. Thats too restrictive.
What's more restrictive about this then a TRC requirement? For that matter, Sony did Exactly the same thing with Progressive scan on PS2, it was not supported by libraries until 2+ years after the machine was released.
And TRC would not pass any custom solutions to enable it.

By restricting something from the library until it becomes allowed, you do make TRC process easier for all involved parties.

Shogmaster said:
It's not like the limitations of the current battery technologie were secrets available to select few.
Personally I suspect the battery requirements changed for worse after they changed main-ram to external. But I'm not a hardware engineer so I could be completely wrong :P
 
Fafalada said:
Personally I suspect the battery requirements changed for worse after they changed main-ram to external. But I'm not a hardware engineer so I could be completely wrong :P

Come on now. There's no way 32MB of external SDRAM made that much of a difference, and I'm certainly no hardware engineer! :D It's that damn sexy screen that's eating up most of the battery, don'tcha know. The power drain from the 32MB of SDRAM is drop in the bucket in comparasin.
 
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