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PSP Go Has 480 MHz Processor (Previous Versions 333 MHz)

They should let "GO Apps" make use of this horsepower

Now if they wanted to throw in some huge-scale games in the "GO Apps" category that would be fine too. Some things just arent possible with the current PSP's horsepower.
 
camineet said:
So the 480 MHz PSP Go should also have a GPU that's 240 MHz.

Original PSP:
CPU: 333 MHz (locked at 222 MHz)
GPU: 166 MHz (locked at 111 MHz)


Right?
Or it could have a 166 MHz GPU anyway.
 
Nirolak said:
It seems Sony is continuing its DSi like upgrades to the PSP. You may remember that the PSP 2000 bumped the RAM of the PSP from 32 megabytes to 64 megabytes. Now, it seems, the PSP Go bumps the processor up from 333 MHz to 480 MHz. The processor was most likely increased to handle the XMB overhead, much like the RAM was added to help with UMD caching, however, there were some games that actually took advantage of the extra RAM in the system, so I wonder if the same will happen for the processor speed.


Source: http://www.sonyinsider.com/2009/07/02/sonys-psp-go-true-processor-speed-revealed/

There were?
 
Considering it's digital-only, I wouldn't be surprised if the extra MHz is actually used for a hypervisor scenario.
I imagine Sony is very very cautious about every piece of hardware being as unhackable as possible these days.
 
And this totally invalidates the argument that the PSP Go shouldn't have a second analog stick because it splits the market.

If Sony is planning on shifting development exclusive to the PSP Go then they are morons for not including a second analog.
 
Hmm. Anybody think the mhz bump is enough for it to emulate PS2 games the same way the normal psp handles PS1 games?
 
Wray said:
Hmm. Anybody think the mhz bump is enough for it to emulate PS2 games the same way the normal psp handles PS1 games?

Hell no!

Not even the PS3 can emulate a PS2 in software, nevermind a PSP.
 
This is probably for media functionality like proper scaling of videos when connected to a TV or something. PSP 2000's extra RAM was the same thing.
 
Probably this won't be useful for the developers, but thanks to custom firmwares this may be useful to get everything smoother on the "unofficial" side.

Or... who knows, maybe new processor sucks the same energy at higher frequences so 480Hz is enabled by default, so everything is smoother by default, or it's just enabled for web browsing...
 
HurricaneJesus said:
So this will make most of the emulators on the PSP run flawlessly? If the Go is cracked, I will replace my launch PSP.

Hopefully, if the Go is cracked I too will definitely get a one, I want to play full speed SNES Super Mario Kart, all the DKC's & Killer Instinct on my PSP
 
TemplaerDude said:
that would be stupid.
ChackanKun said:
I don't think there are going to be games that only work for the PSP Go. At least it wouldn't make much sense lol
I qoute both quotes in one post here, since my reply would basicly be the same to both quotes :)

Ye, making a game that will only work for the PSP Go and that will not work for the previous PSP models would probably lead to less potential sales, so that probably wont be a too smart idea indeed. I dont think that we will really see many games that will only work with the PSP Go, but i wonder if someone will take the chance/risk and making a game that takes fully advantage of the PSP Go's hardware. Or maybe someone will make both a PSP game for the older PSP models and a PSP Go version of the same game, where the PSP Go version has a bit better graphics?

I think it would be interesting to see how the PSP Go version of a game would look compared to a normal PSP game that works on the previous PSP models, so i hope that someone will make a PSP Go game that takes fully advantage of the hardware :) It doesnt necessarily have to be a "big titled retail game" like God of War: Chains of Olympus or something like that, but just one PSP Go only game at least :) Maybe this could be a selling point for the PSP Go as well, having a game that says "Only for the PSP Go"?

But ye, making a PSP Go only game will probably lead to less sales indeed, so i guess that not many wants to take the chance/risk to make a PSP game that will only work with the PSP Go.
 
Well, damn. Isn't that a nice surprise. Will probably get one down the road now, especially if it will run CFW.
 
While it's interesting to see a hardware upgrade, I still don't think any devs will take advantage of this in games just like none of them used the extra RAM for anything other than the UMD caching.
 
Yerp once custom firmware is up and running, I'd like to get one for a 100% SNES emulator. The ones they have now are kinda unreliable.

Which doesn't make sense since there's that one fucking perfect, 100% CPS2/NeoGeo emulator out there.. Which blows SNES hardware out of the water..
 
Fafalada said:
Sony designs the PSP chipset - 480Mhz clock-up doesn't just happen out of thin-air, especially with ultra-shallow pipelines that Risc cores have(and PSP has two of them).
My question is whether they scale up the memory/bus/GPU speed as well - it's all on the same chip, so other components could potentially run faster too.


No - the games were. OS Kernel has calls to change clock speeds, which were not allowed to be set above 222mhz until 3.50.
Games were also always free to vary clock speeds to below 222mhz when they don't need it (for battery saving purposes) but while a nice idea in theory, that didn't really work out to be remotely as useful as it looked at first.

indeed... i think it might get used in apps and xmb a lot, and possibly games too.
Afterall, we are talking about 45% increase CPU speed.

As to the people who think it will be used for XMB or "hypervisor". I am pretty sure that XMB will pause the state of the game (which is where ram is used). As to the hypervisor or extra security, it doesnt matter as it would be used at the start of the game.

Important thing to remember is that you can not tell games to use 333 MHz and leave 127 MHz for your own purposes, it just doesnt work like that. Thats why in PS3, Sony left one SPU for OS purposes.
 
People keep thinking that these hardware bumps in the DSi and PSP Go are going to be used for exclusive DSi or PSP Go games but they need to realize that part of the reason for the spec increases are for the new features the system brings. I'm sure a lot of that extra PSP Hz will be used toward in-game XMB and the like, as well as some of that 32MB of extra RAM that the Go has that isn't using for disc caching anymore.

Same goes with the DSi to an extent. The DSi is obviously always keeping the OS in memory, unlike the original DS, allowing for the soft reset. That's taking up resources. Plus the fact that the DSi OS is obviously more complex than the DS's, which is taking up some more of those additional resources. Who knows if there is anything else on top of that reserving resources. But it's only after all that would a DSi enhanced or a DSi-only game, should the latter exist, would those titles be able to utilize whatever additional resources are left compared to the original DS.
 
Mr. Wonderful said:
People keep thinking that these hardware bumps in the DSi and PSP Go are going to be used for exclusive DSi or PSP Go games but they need to realize that part of the reason for the spec increases are for the new features the system brings. I'm sure a lot of that extra PSP Hz will be used toward in-game XMB and the like, as well as some of that 32MB of extra RAM that the Go has that isn't using for disc caching anymore.

Same goes with the DSi to an extent. The DSi is obviously always keeping the OS in memory, unlike the original DS, allowing for the soft reset. That's taking up resources. Plus the fact that the DSi OS is obviously more complex than the DS's, which is taking up some more of those additional resources. Who knows if there is anything else on top of that reserving resources. But it's only after all that would a DSi enhanced or a DSi-only game, should the latter exist, would those titles be able to utilize whatever additional resources are left compared to the original DS.
Well, Nintendo actually said there would be DSi exclusive games: http://ds.ign.com/articles/966/966301p1.html

But your point is quite true for the PSP, Sony never said the Go would have exclusive games and kind of hinted at the opposite with their continued commitment to the PSP 3000 as well.
 
spwolf said:
Thats why in PS3, Sony left one SPU for OS purposes.
Well PSP has one CPU core reserved for OS as well (ie. half of PSP CPU) so technically a mhz bump would give more room to the OS as well.
That said - as you already noted, it's not processing power that causes security issues ;)

The Abominable Snowman said:
They should let "GO Apps" make use of this horsepower
They could also use it to justify the premium - add a "turbo"-mode to Go firmware for games - I think a fair few cross-platform titles would be more playable with the bump.
 
kamorra said:
Huh, isn't that what my PAL PS3 does? Software emulation?

no your PS3 like the old 80GB units has Cell + PS2's GPU ( Graphics Synthesizer ) , so it's EE emulation + real PS2 GPU inside it , even RSX can't emulate Graphics Synthesizer yet because of the memory Bandwidth ( 3.2 gigabytes/second ).
 
could these extra Mhz be useful to run XMB and its extended functionality such as:

-PSP Go supports game suspension function. You can suspend the game, bring up the XMB and use other functions; and even turn off the system. Later on you can resume the game from where you left off.

-In XMB, you can press L & R to call the built-in Clock funtion.
or maybe managing Bluetooth accesories like playing with a dualshock/sixaxis?

pd. http://www.the-magicbox.com/0906/game090628a.shtml
 
SonOfABeep said:
Yerp once custom firmware is up and running, I'd like to get one for a 100% SNES emulator. The ones they have now are kinda unreliable.

Which doesn't make sense since there's that one fucking perfect, 100% CPS2/NeoGeo emulator out there.. Which blows SNES hardware out of the water..

If someone just write a SNES emulator instead of porting SNES9x over, the PSP could handle it. That's why the GBA emulator works as well as it does, its not a port
 
linkboy said:
SonOfABeep said:
Yerp once custom firmware is up and running, I'd like to get one for a 100% SNES emulator. The ones they have now are kinda unreliable.

Which doesn't make sense since there's that one fucking perfect, 100% CPS2/NeoGeo emulator out there.. Which blows SNES hardware out of the water..
If someone just write a SNES emulator instead of porting SNES9x over, the PSP could handle it. That's why the GBA emulator works as well as it does, its not a port
Aw geez. I don't want to have to explain all of this.
 
tzare said:
could these extra Mhz be useful to run XMB and its extended functionality such as:

-PSP Go supports game suspension function. You can suspend the game, bring up the XMB and use other functions; and even turn off the system. Later on you can resume the game from where you left off.

-In XMB, you can press L & R to call the built-in Clock funtion.
or maybe managing Bluetooth accesories like playing with a dualshock/sixaxis?

pd. http://www.the-magicbox.com/0906/game090628a.shtml

maybe it's for background Downloading , since it's DD only Device it need that feature.
 
I was expecting something like this. Since the Go doesn't have an UMD drive, it isn't obligated to follow exactly the same specs as the previous PSPs, since every game needs to be at least recompiled for it. As example: even if the Go has the same amount of RAM as the 2000 and 3000 models (64MBs), Go games will be able to actually use it, whereas PSP games could not to keep compatibility with the 1000 models.
 
Fafalada said:
Well PSP has one CPU core reserved for OS as well (ie. half of PSP CPU) so technically a mhz bump would give more room to the OS as well.
That said - as you already noted, it's not processing power that causes security issues ;)


They could also use it to justify the premium - add a "turbo"-mode to Go firmware for games - I think a fair few cross-platform titles would be more playable with the bump.

if it does, then its both :-) (both speed up for OS and for apps/games).
I think issue of in-game XMB has more to do with memory than CPU power.

In any case, its good news for PSP Go!
 
Nirolak said:
Well, Nintendo actually said there would be DSi exclusive games: http://ds.ign.com/articles/966/966301p1.html

But your point is quite true for the PSP, Sony never said the Go would have exclusive games and kind of hinted at the opposite with their continued commitment to the PSP 3000 as well.
That doesn't mean anything until there is actually a DSi exclusive (retail?) game in the works, and even then, who knows if it would be a game that made use of the DSi's extra resources and not just the camera.
 
Totobeni said:
no your PS3 like the old 80GB units has Cell + PS2's GPU ( Graphics Synthesizer ) , so it's EE emulation + real PS2 GPU inside it , even RSX can't emulate Graphics Synthesizer yet because of the memory Bandwidth ( 3.2 gigabytes/second ).
I see, couldn't Sony integrate the GS in the Go for a possible PS2 emulation?
 
kamorra said:
I see, couldn't Sony integrate the GS in the Go for a possible PS2 emulation?
GS would be too big and PSP's CPU isn't nearly powerful enough to emulate EE.
 
Mr. Wonderful said:
That doesn't mean anything until there is actually a DSi exclusive (retail?) game in the works, and even then, who knows if it would be a game that made use of the DSi's extra resources and not just the camera.

i would suppose that, like 3GS, PSP will use 480MHz for other stuff like apps, surfing the web, well, loading everything faster, etc, etc. They did not add 45% extra speed for nothing.
 
infinityBCRT said:
And this totally invalidates the argument that the PSP Go shouldn't have a second analog stick because it splits the market.

If Sony is planning on shifting development exclusive to the PSP Go then they are morons for not including a second analog.
What are you talking about you silly child? Do you know ANYTHING about how hardware works? How does the processor speed split the market?
 
Totobeni said:
no your PS3 like the old 80GB units has Cell + PS2's GPU ( Graphics Synthesizer ) , so it's EE emulation + real PS2 GPU inside it , even RSX can't emulate Graphics Synthesizer yet because of the memory Bandwidth ( 3.2 gigabytes/second ).
more like 48GB/s.

Mr. Wonderful said:
That doesn't mean anything until there is actually a DSi exclusive (retail?) game in the works, and even then, who knows if it would be a game that made use of the DSi's extra resources and not just the camera.
there are already announced ds+dsi titles using the extra resources having nothing to do with the dsi cameras.
 
Cruzader said:
GOW devs made Sony unlock it for a reason. it used to run like ass on 222mhz.

They didn't make Sony do anything and the game clearly didn't run like ass a 222mhz as we saw it running well at those speeds. The 333mhz was unlocked by Sony because battery lifetime had advanced enough for them to do so. RaD didn't 'make them' do anything. My god the misinformation! They used the extra power to upgrade the visuals, add more enemies on screeen, etc.
 
Zen said:
They didn't make Sony do anything and the game clearly didn't run like ass a 222mhz as we saw it running well at those speeds. The 333mhz was unlocked by Sony because battery lifetime had advanced enough for them to do so. RaD didn't 'make them' do anything. My god the misinformation! They used the extra power to upgrade the visuals, add more enemies on screeen, etc.
R@D was one of the reasons they unlocked, it I believe. Its not like R@D forced them, but it did ease them in.
 
RavenFox said:
What are you talking about you silly child? Do you know ANYTHING about how hardware works? How does the processor speed split the market?

it makes Go! run faster, and more appealing, hence no no no!!!!

:-).
 
Barkley's Justice said:
no games will take care of this extra speed, sorry guys!!
Sure they will...once it's cracked. The original PSP was locked at 222MHz for games, but you could still overclock it with custom firmware and improve performance. I'd imagine the performance increase would be even greater at 480MHz.

If they crack this, I'll be all over it.
 
camineet said:
So the 480 MHz PSP Go should also have a GPU that's 240 MHz.

Original PSP:
CPU: 333 MHz (locked at 222 MHz)
GPU: 166 MHz (locked at 111 MHz)


Right?
Probably correct.

Also I'm with the homebrew people here. This should help the N64 emulator a bit.
 
Has this been discussed yet?

SCE: PSPgo's 480MHz clock speed references USB, not CPU

data-transfer-psp-go-rm-eng.jpg


Looks like all that excitement over PSPgo's faster (but likely to be underused) 480MHz processor is all for naught. Our friends at Engadget Japan have gotten in contact with Sony Computer Entertainment and been informed that the Maximum clock frequency mentioned here is for the USB device, not the CPU. All those dreams of hacked firmware to unlock more power? Better hold that thought for now.

http://www.engadget.com/2009/07/06/sce-pspgos-480mhz-clock-speed-references-usb-not-cpu/
 
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