• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

PSP product concept shortcomings contributing to poor performance

Chittagong

Gold Member
It's interesting to see Sony today come out and admit what everyone has known for a while: PSP is not doing well.

This has taken pretty much everyone by surprise. The thinking after E3 2004 was that Sony has a clear winner in their hands. So, I thought it'd be interesting to discuss what are the possible product concept shortcomings contributing to the unexpectedly poor performance.

I realize this thread has the potential to turn into a trainwreck and get locked, but I still think it'd be great to debate this, since we already had the software debate. So keep it clean.

Here are my analysis of the main conceptual challenges of PSP:

Unclear positioning: While the form factor and user interface of PSP communicated gaming, it was heavily promoted as an overall "media concept", with gaming as one of the cases. Remember the "red media icons" campaign. I believe this was to justify the higher price and to broaden the demographic, but it might have just confused the market.

Multimedia use cases prioritized redundant UMD instead of digital: The main focus for music and video use cases was on UMD delivery of media. The world had moved onto digital media delivery already, so a new physical format wasn't bound to take off. Consumers weren't willing to invest on a format that wouldn't work in their current ecosystem.

Digital multimedia use cases executed poorly: PSP doesn't deliver well on music, photo and video use cases straight out of the box.

1. Unless you got a Giga Pack, the first thing you have to do is to get a bigger memory stick.
2. Once connecting with USB to PC, you have actually to go to a menu to set on USB.
3. PSP doesn't tap into your existing media libraries automatically.
4. Video requires conversion. Compared to Cowan media player that plays anything you've got from online regardless of format and resolution, PSP is a hassle.
5. Stupid folder and file naming conventions that make digital media usage a pain.
6. E-commerce platform still not there.

Weight and size: PSP is rather large and bulky, mainly due to the disc drive and 4" screen. This makes it less than convenient to carry around with than iPod, DS or a N73.

Perceived fragility: The combination of a large, beautiful screen, an non-folding form factor, a glossy surface and a disc drive clearly communicated to consumers that PSP is fragile. Whether this is actually the case can be debated.

Media choice hindered the main use case - gaming on go: Because of the UMD load times, the fact that the disc just needs to start spinning makes going in and out of games tedious, a lot less snappy than on DS or mobile. This created an additional barrier to start playing.

The misleading audience "wow": Like we saw in E3 2004, crowds were very quick to say "wow!" to the impressive screen, glossy surface and 3D graphics. The product has probably done really well in focus groups, too. In this short exposure, the conceptual challenges like the perceived fragility and poor media use cases, are overruled by the sheer "wow". These concerns have re-entered once the consumers have considered purchase.
 
My thoughts on the issue:

-The price of the handheld is to high
-The price of the games are to high
-The price of the UMD movies are to high.


Price screwed Sony up badly with this venture. I have no doubt in my mind that if it was a tad bit cheaper, they would have had a winner on their hands. I really don't think it had much to do with the actual product, per say.
 
...so DS does better because psp uses physical content delivery(umd) and DS doesn't. I can't belive they list they. Digital content delivery isn't really a hand held gaming thing is it?
 
I wonder if PSP would be performing better now if it had a 3 inch screen, clamshell design, PS1 level visuals, standard mini-HDD and digital content delivery only?
 
# of people interested in PS2 type of games ~ 100 million

% of those interested in taking them on the go ~ 30%

=> PSP peaking out at ~30 million.

As I said before, people not interested in the type of games that the PS2 had to offer over 5 years will continue to ignore them on the PSP.
 
Chittagong said:
Unclear positioning: While the form factor and user interface of PSP communicated gaming, it was heavily promoted as an overall "media concept", with gaming as one of the cases. Remember the "red media icons" campaign. I believe this was to justify the higher price and to broaden the demographic, but it might have just confused the market.

Digital multimedia use cases executed poorly: PSP doesn't deliver well on music, photo and video use cases straight out of the box.

1. Unless you got a Giga Pack, the first thing you have to do is to get a bigger memory stick.
2. Once connecting with USB to PC, you have actually to go to a menu to set on USB.
3. PSP doesn't tap into your existing media libraries automatically.
4. Video requires conversion. Compared to Cowan media player that plays anything you've got from online regardless of format and resolution, PSP is a hassle.
5. Stupid folder and file naming conventions that make digital media usage a pain.
6. E-commerce platform still not there.

I think are the 2 real problems with the PSP (and in order of importance on top of that).
Those are the reasons why the PSP isn't more successfull than "mildly successfull". Also a reason why the games doesn't break awesome sales (besides some exceptions like GTA)
 
urk said:

Not really. There is some good shit out there it's just not selling.

My problem with PSP:
1. Complete lack of focus. UMDs? What? Location Free? Horrid D-pad? 1 Analoge nub for 3d games.... was this system even built with games in mind?

2. Limited portability. It's big, battery life sucks and it's fragile.

3. Everything is overpriced. $50 for a PSP game? Are you shitting me? And we all know how that UMD shit went down.

4. Confusing connectivity to the computer. It's broken as a music / movie download player mainly because there is really no standard way of putting that shit on your PSP. It needs an itunes like service badly.

5. Is there even a market for mature portable games?

I honestly think it's almost too late for this system. Maybe PSP2?
 
The PSP games didn't have a style of thier own.

GB had one. GBA had one. DS has some.

PSP = port machine? good but not soo good graphics? nintendo emulator?
 
Oldschoolgamer said:
-The price of the handheld is to high
-The price of the games are to high
-The price of the UMD movies are to high.

You don't know how to spell "too." You must be to high.
 
Dr.Hadji said:
The PSP games didn't have a style of thier own.

GB had one. GBA had one. DS has some.

PSP = port machine? good but not soo good graphics? nintendo emulator?

Yeah I think the idea on paper sounded good... "a portable PS2". But in reality I think most of the games released, while great, were met with complete apathy. People just don't seem to care about playing that stuff on the go. Especially when they can just wait and buy the same game with better controls on their PS2 for $20 (GTA:LCS).
 
Weight and size: PSP is rather large and bulky, mainly due to the disc drive and 4" screen. This makes it less than convenient to carry around with than iPod, DS or a N73.

I dunno.

It's fine to me considering what you get. The only reason I don't carry mine around is because I live in the f'ing ghetto and if I get jumped; at least I'll be able to recover with my PSP instead of some thugeez pawning my swag for more crack or guns.

Tangent aside, the PSP is no more cumbersome than my Otterbox clad iPod, nor the NintenD00DS I foolishly purchased last year.

I'd say the problem with the PSP is largely the media.

There's just a tidalwave of negativity surrounding the device that flies in the face that the system has plenty of good games. Like a virus this group-think infects the minds of the public and dooms the device.

Combine that with the fact that folks will dole out heaps shit for Sony's devs making a new Twisted Metal or Wipeout game, but will fall head over heels in love with yet another freakin' Mario game, and it just contributes to Sony's Rodney Dangerfield complex. Sony's got a lot of quality games, but none that polarize public opinion in line with "This justifies my purchase. I'm part of the in-crowd".

Price point is still another factor, methinks. But like the P$3, the PSP will continue to drop in price over time; but hopefully it won't be too late for more people to enjoy the machine. I think if more people could get over the price and purchase one they'd find it's got a nice library of software in addition to being a damn fine portable media player.

When I get tired of playing Pursuit Force or Capcom Classics Remixed, I can go watch GaoGaiGar or 24. Sexy time!
 
Razoric said:
Not really. There is some good shit out there it's just not selling.

My problem with PSP:
1. Complete lack of focus. UMDs? What? Location Free? Horrid D-pad? 1 Analoge nub for 3d games.... was this system even built with games in mind?

2. Limited portability. It's big, battery life sucks and it's fragile.

3. Everything is overpriced. $50 for a PSP game? Are you shitting me? And we all know how that UMD shit went down.

4. Confusing connectivity to the computer. It's broken as a music / movie download player mainly because there is really no standard way of putting that shit on your PSP. It needs an itunes like service badly.

5. Is there even a market for mature portable games?

I honestly think it's almost too late for this system. Maybe PSP2?

I agree with all of your points, but I do think it bleeds over into the games as well. It's as if the system is designed to be a portable home console, geared towards power rather than finesse and discretion. It's big, has long loads, feels clunky and cheap, the ergonmoics are poor, and it's expensive. In fact, I don't think I've seen more than a handful of people playing PSP's anywhere in public. It's more of a couch portable and in that respect, it's positioned to compete with its bigger brothers.
 
I agree with the "everyone WOWed at the product, but didn't buy it! statement.

I didn't think the PSP was doing so badly but some guy at a party I went to the other night was trying to be smart about the DS being better than the PSP, at a party!! with women!! I'm sure he was trying to get me to start an arguement about it, I just said I liked the PSP I'd bought and it had games I liked, he was about to go down the "reviews I've seen are rubbish", but I managed to stop him.


Anyway, point is Sony made this thing tech heavy for people to WOW at, if mates ask me about it I'll tell them what it can do, show them a few games, they'll be impressed but won't buy it.
 
Dr.Hadji said:
The PSP games didn't have a style of thier own.

GB had one. GBA had one. DS has some.

PSP = port machine? good but not soo good graphics? nintendo emulator?
It's not a port machine, though. I own a large library of PSP games (granted, many of them Japanese) and only ONE of those games is a port (Tales of Eternia, of which I had never played in the past and was now able to enjoy in full as the US PSX game had missing content). The library is extremely good at this point and is only set to improve. There are loads of ports, but those are NOT the "good games" that people are talking about.
 
urk said:
I agree with all of your points, but I do think it bleeds over into the games as well. It's as if the system is designed to be a portable home console, geared towards power rather than finesse and discretion. It's big, has long loads, feels clunky and cheap, the ergonmoics are poor, and it's expensive. In fact, I don't think I've seen more than a handful of people playing PSP's anywhere in public. It's more of a couch portable and in that respect, it's positioned to compete with its bigger brothers.

I agree that there could've been better games too. But the fact is even good games bombed hard. People just don't seem to care.

And yes your last statement basically sums PSP up perfectly. The system is a couch portable and when you have PS2 / 360 sitting right across the room you start to wonder why you even got it in the first place.
 
I think your points are reasonable and all to various degrees, but this...

2. Once connecting with USB to PC, you have actually to go to a menu to set on USB.

Going through a simple menu to select 'USB' is an issue now? I mean...wow, I never even considered that to be a 'problem'. :P

There are other points I would consider more problematic in that case when talking about PSP as a multimedia device, like how there's still no fast(er) forward or 'jump to' option when listening to longer mp3s, like audio books or podcasts. THAT is poor multimedia functionality to me.
 
Dr.Hadji said:
PSP = port machine? good but not soo good graphics? nintendo emulator?
Wait, "not so good graphics?"

You're insane.

I think it's doing badly because of all of its multimedia capabilites. If it didn't play video or music, people would be forced to only buy it for gaming rather than use it as an entertainment gadget.
 
elostyle said:
# of people interested in PS2 type of games ~ 100 million

% of those interested in taking them on the go ~ 30%

=> PSP peaking out at ~30 million.

As I said before, people not interested in the type of games that the PS2 had to offer over 5 years will continue to ignore them on the PSP.
Almost exactly what I think, Psp appeal mainly to ps2 fanatics who still want that type of games, there is not a single person who buys the device ONLY for multimedia purposes, nor there are really mainstream games on the platform.

Hardware issues don't matter.
 
Johnny said:
Isn't the PSP neck and neck with the DS? You people are making it sound like it's dead in the water.

Shipping wise yes. Software sales, system sales... no.

The writing will be on the wall when you see companies like EA and Ubisoft bail out of PSP development.
 
Johnny said:
Isn't the PSP neck and neck with the DS? You people are making it sound like it's dead in the water.
Yes, it is. It is about 600,000 units sold behind the DS in the US right now. Sales just stabalized at the launch of the DS Lite and didn't increase. They will definitely skyrocket this holiday again, however, especially with Vice City Stories.
 
Razoric said:
Shipping wise yes. Software sales, system sales... no.

The writing will be on the wall when you see companies like EA and Ubisoft bail out of PSP development.
If you look at the software sales in the US, though, you'll see that the only DS software performing well are Nintendo published products. There are some successful third party titles here and there, but overall, Nintendo software is where the success rises from.
 
dark10x said:
If you look at the software sales in the US, though, you'll see that the only DS software performing well are Nintendo published products. There are some successful third party titles here and there, but overall, Nintendo software is where the success rises from.
Third party DS games are typically garbage. If Nintendo didn't keep pumping out new versions of Mario and Zelda all over the place, this would be a completely different story.
 
Oldschoolgamer said:
My thoughts on the issue:

-The price of the handheld is to high
-The price of the games are to high
-The price of the UMD movies are to high.


Price screwed Sony up badly with this venture. I have no doubt in my mind that if it was a tad bit cheaper, they would have had a winner on their hands. I really don't think it had much to do with the actual product, per say.

I think it's more attributable to the fact that the PS2 is still going extremely strong, and the PSP hasn't done enough to differentiate itself from the PS2, it's basically a portable PS2, but gamers are likely going to buy one copy of what's essentially the same game on two different platforms, Sony themselves as well as third-party developers need to shift their focus from the PS2 to the PSP but that has yet to happen, both are still hanging onto the PS2 for far too long.
 
Your media and media usage points are exactly right, and my main problem with the machine. It uses a bad proprietary format, and handles digital media poorly. To make matters worse, Sony has moved extremely slowly to handle the problem. Probably because they're now launching a home console that has all their hopes tied to it and another new media format.
 
UncleGuito said:
Third party DS games are typically garbage. If Nintendo didn't keep pumping out new versions of Mario and Zelda all over the place, this would be a completely different story.
It's the typical Nintendo console syndrome. It has been happening since the days of N64.
 
First Children said:
September 2006 US sales:

Psp: 153,353
DS: 403,435

Yes, they're almost neck and neck.
Bad post.

Look at every other month before the DS Lite launch, PSP was selling more since its launch.
 
UncleGuito said:
Yes, it is. It is about 600,000 units sold behind the DS in the US right now. Sales just stabalized at the launch of the DS Lite and didn't increase. They will definitely skyrocket this holiday again, however, especially with Vice City Stories.

Actually, it's over a million ahead now in the US. Is selling 3 times as much as the PSP in Europe, and well, Japan... we all know. That's not neck and neck no matter how much you want to believe it.

I think the PSP is doing well, it's just not doing as well as *most* of us expected it to do (Sony included).
 
UncleGuito said:
Bad post.

Look at every other month before the DS Lite launch, PSP was selling more since its launch.
It doesn't matter anymore, since this is the trend now.

We can always add european and japanese data too.
 
dark10x said:
It's the typical Nintendo console syndrome. It has been happening since the days of N64.
Yea, but noone ever says anything, because it's MARIO! YAY! Tons of ports on the PSP? Take a look at the DS, it's spewing regurgitations left and right.
 
dark10x said:
It's the typical Nintendo console syndrome. It has been happening since the days of N64.

U.S. sales of Final Fantasy 3, the Bioware game, etc will be interesting to say the least.
 
I think the original post got it right. Games are not the issue. Cost is the one thing not mentioned. As a media player, the PSP is decently priced, as a pure games machine, it's a little high.

It's a great value for what you get-- but not everybody wants all that. I think a $150 price point for a Giga-pack and a $30 price for games could turn things around for PSP. It's not too late-- the tech will hold up for a long time and by now, game development for it should be less expensive.

Oh, and for god's sake, include a content manager program with the thing or make it easier to put media on it!
 
Ignatz Mouse said:
I think the original post got it right. Games are not the issue. Cost is the one thing not mentioned. As a media player, the PSP is decently priced, as a pure games machine, it's a little high.

It's a great value for what you get-- but not everybody wants all that. I think a $150 price point for a Giga-pack and a $30 price for games could turn things around for PSP. It's not too late-- the tech will hold up for a long time and by now, game development for it should be less expensive.

Oh, and for god's sake, include a content manager program with the thing or make it easier to put media on it!
Exactly, price is the only issue here that has swayed system sales. Sony should have dropped the price $50 at least when the Lite launched.
 
Razoric said:
U.S. sales of Final Fantasy 3, the Bioware game, etc will be interesting to say the least.
That would be perfectly in line with the N64 and their other machines. Only a select few 3rd party titles really perform well while the vast majority do poorly.

Of course, the lower sales of 3rd party DS titles tend to be less damaging than lower PSP sales simply due to the lower development costs. Nintendo low-end approach succeeded on that front.

yeah of ported PS2 games...
As I said, I own a large library of games for PSP and only ONE of them is a port (and that particular title was not released in the US). I'm not sure why people base their opinion on these ports, but the good software people are raving about are not ports.
 
So if the PSP is still fighting it out with the DS what's with all the doom and gloom? Nintendo has basically owned the handheld market ever since the original Gameboy, to have their marketshare cut in half is more embarrassing than anything. I mean they're a distant third in the console market, they can't afford to lose the handheld market to Sony as well unless they plan on going 3rd party.
 
You're way, way, way overthinking this. I'm sorry, but the software is the issue.

Even though I post on this forum, my tastes in recent years have gotten continually more casual. It's probably because I hang around more people who aren't into games now. Anyway, I personally -- and the people I know who aren't into games very much -- just do not like the software overall. And the people who I know who are into games think the software on PSP is fantastic.

Pointing to non-software reasons for the PSP's lack of huge success is increasingly looking like an excuse or scapegoat rather than legitimate factors.
 
Anyway, SE felt this even before PSP launch...

and to be honest, I hope they dont put a PSP2. Especially after the first iteration I would be more than leery towards it.
 
Nobody wants to pay the entrance fee for a PSP on a device they don't plan on having as their main console. The DS is designed for casual play, the PSP costs more than the PS2 and tries to achive pretty much the same goals as that system.
 
aparisi2274 said:
yeah of ported PS2 games...

:lol :lol :lol :lol

Like Lumines, Wipeout Pure, Daxter, Ultimate GnG, Ace Combat X, Syphon Filter: Dark Mirror, Pursuit Force, both Megamans, MGA2, Field Commander, Loco Roco, Monster Kingdom, Mercury Meltdown, Burnout Legends, Killzone Liberation, Medievil Ressurection LOLOLOLOL :lol :lol :lol :lol
 
Johnny said:
So if the PSP is still fighting it out with the DS what's with all the doom and gloom?

The PSP according to Sony isn't doing as well as they expected it to. Sure they had their expectations really high (well I'd like to think so since I think it's doing rather well), but it raises questions about the portable's future.

Johnny said:
Nintendo has basically owned the handheld market ever since the original Gameboy, to have their marketshare cut in half is more embarrassing than anything.

How about get your facts straight. :)

Johnny said:
I mean they're a distant third in the console market, they can't afford to lose the handheld market to Sony as well unless they plan on going 3rd party.

How about get your facts straight. :)
 
Top Bottom