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'PSP will elevate portable entertainment out of the handheld gaming ghetto'

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CVXFreak said:
Yeah, but can you play Sawaru Made in Wario on your DS for example? That's virtually impossible on any other platform.

Can I play Sawaru Made in Wario on my DS? Yes? Oh, you mean on my console. Well, technically speaking all someone would have to do is release a touch screen peripheral which wouldn't be difficult at all. But no, I definitely understand what you're saying... but what I am saying is the same applies on PSP. There WILL be PSP games which simply aren't available on consoles even if they technically COULD be done there.

In the end what I am arguing is that the "PortStation" issue is pretty much far less important than people at GAF try to make it out to be because it really is going to come down to the "what's best for your situation" scenario. If you need a particular type of game on the go, it doesn't matter if a console version does similar things... you're going to get it on the handheld. And the PSP is one of the first handheld system where if you DO decide this you won't be penalized for it. In fact, I'd say that's one crucial difference that is extremely important in this upcoming handheld war.

CVXFreak said:
As you definitely know, the GBA isn't in the same "predicament" (it's not really one but eh) because the SNES no longer is available to consumers, and game costs are completely different. The PSP on the other hand is... well, you get the picture.

Nobody has given us hard numbers on how much the price to produce games on PSP has increased over GBA (or compared to consoles), so I don't know what this will do to development or future titles. All I do know is that I don't care how much it costs developers to make games, because I'm only here to play the games they inevitably WILL end up making. So this is less of an issue for me and much more an issue for other people intent on thinking up negatives ;)

CVXFreak said:
That's my basic worry with the PSP's success factor right there, and you have to admit there is a good case against it. But if anyone uses it to say the PSP sucks, then you have every right to be angry.

I admit there is a case, but developers don't seem to be worried at all. As told by the CES comments developers are extremely pleased with the PSP, so it seems to be a decent strategy at the moment.

paul777 said:
I <3 tautologies

Glad I can be of service! :lol
 
Uh, I was being sarcastic. If I were like you I would describe the use of tautologies in the following manner: "It's the dumbest fucking argument ever conceived in the history of mankind, and everyone who uses it looks at least seventy percent more dumb for using it."
 
paul777 said:
Uh, I was being sarcastic. If I were like you I would describe the use of tautologies in the following manner: "It's the dumbest fucking argument ever conceived in the history of mankind, and everyone who uses it looks at least seventy percent more dumb for using it."

I know you were being sarcastic, thus the BIG LAUGHING SMILEY.

However, it doesn't matter what you feel about it. However, the tautology wasn't an "argument." It's just the fact of the matter. People shouldn't have a problem with it because there isn't a problem. That simple. I could have wrote an overlong essay, but I didn't feel like it. You can read the rest of my post for that.

But, you know, you're not really clever. Just a heads up :)
 
soundwave05 said:
The DS version adds touch control, but actually some people think the GBA version with tilt sensors is actually a better game.

Does anyone prefer touch control. If it was so great wouldnt it have already been on a controler. Wasnt there tilt sensing controlers back in the 90s that never caught on?
 
Gek54 said:
Does anyone prefer touch control. If it was so great wouldnt it have already been on a controler. Wasnt there tilt sensing controlers back in the 90s that never caught on?

Kirby Tilt?
 
I still don't see why PS2 level graphics in ports is seen as such a negative. Like I mentioned in another thread, I plan on getting THUG 2 for my PSP because I'd rather have a version on the go look, play, and sound like this:

tony-hawks-underground-2-remix-20050105062744365.jpg


instead of this:

tony-hawks-underground-2-20040924054143881.jpg


But whatever. To each their own.
 
Mrbob said:
I still don't see why PS2 level graphics in ports is seen as such a negative. Like I mentioned in another thread, I plan on getting THUG 2 for my PSP because I'd rather have a version on the go look, play, and sound like this:

tony-hawks-underground-2-remix-20050105062744365.jpg


instead of this:

tony-hawks-underground-2-20040924054143881.jpg


But whatever. To each their own.


Screenshots don't have sound, unfortunately...they appearantly don't have music either :b


that last screen has awesome normal mapping!!
 
Jesus... that second picture looks like a hack version of 720. That's not THUG2 for DS, is it? If it is... wow.
 
DJPS2 said:
Jesus... that second picture looks like a hack version of 720. That's not THUG2 for DS, is it? If it is... wow.

obviously that's not a fair comparrison though because the THUG GBA screen is blown up beyond recognition :P
 
Amir0x said:
obviously that's not a fair comparrison though because the THUG GBA screen is blown up beyond recognition :P

As long as it's a GBA screen... I know that DS games can look rather inferior to PSP games, but that would have just been overkill.
 
Mrbob said:
I still don't see why PS2 level graphics in ports is seen as such a negative. Like I mentioned in another thread, I plan on getting THUG 2 for my PSP because I'd rather have a version on the go look, play, and sound like this:

tony-hawks-underground-2-remix-20050105062744365.jpg


instead of this:

tony-hawks-underground-2-20040924054143881.jpg


But whatever. To each their own.
Because since the DS can't display the better graphics, now good graphics = bad. Ignore the fact that the DS itself presents a modest step up from the GBA, thus theoretically increasing dev costs. Ignore the fact that the PSP could very well run nothing but low-resolution 2D crap if devs so chose. Neither of these points is necessary in this discussion b/c they might make too much sense. :lol Seriously, I don't know how good graphics can be looked at as bad either, but whatever. PEACE.
 
Pimpwerx said:
Because since the DS can't display the better graphics, now good graphics = bad. Ignore the fact that the DS itself presents a modest step up from the GBA, thus theoretically increasing dev costs. Ignore the fact that the PSP could very well run nothing but low-resolution 2D crap if devs so chose. Neither of these points is necessary in this discussion b/c they might make too much sense. :lol Seriously, I don't know how good graphics can be looked at as bad either, but whatever. PEACE.


Well...to be entirely honest...from a purely graphical standpoint...[screen 1] murders [screen 2]

what you should have been arguing was why is he comparing a PSP game to a GBA one :b
 
Gattsu25 said:
Well...to be entirely honest...from a purely graphical standpoint...[screen 1] murders [screen 2]

what you should have been arguing was why is he comparing a PSP game to a GBA one :b


There is no THUG 2 for DS (yet), so the only comparison I have is PSP and GBA. The way I read some of these responses you would think some people in this thread would be much happier playing THUG 2 GBA on their DS instead of THUG 2 on PSP.
 
Speevy said:
I don't see how handhelds make that series any more interesting. Bleh.


Good. For the rest of us, being able to play it on the go has a lot of appeal. Good thing that soon, we will have a choice, eh?
 
Gattsu25 said:
Good. For the rest of us, being able to play it on the go has a lot of appeal. Good thing that soon, we will have a choice, eh?


Provided you wanted to play it in the first place, absolutely.
 
DCharlie said:
"Are there any PSP games that support game sharing yet?"

nope - don't see the option in any of the games i have. erm... which is pretty much all of em

Wireless issues/lag : Bad net code, bad drivers... not sure, the wireless connection should be able to handle it though, so a bit of a weird one.

Weird. I've played both RR and Lumines over wireless multiplayer and neither one had lag. Of course, my RR game wasn't a 5+ player game so I don't know... but i'm positive Lumines wasn't laggy.
 
we (well, Jonnyram) think we figured it out. We think it's related to battery life.

At least one of the players had very low battery life, my gf has seen Musou become choppy when her battery life gets low as well.

We'll test it out again.

Played Lumines today against Jonnyram... well, he was playing, i was just getting slapped down like a horny teen trying to supress a hardon in class.... :(

Annnnyways... no lag at all, i'm guessing that was also down to a low battery when Tetsuo and JR played last time

"Let's see, the PSP and the DS released pretty much around the same time and the PSP bitch slaps the DS in every category."

except in that GAF endorsed all important category... Sales. Sure , if the PSP had 1 million units out , they'd all sell. But they didn't... that's not Nintendo's fault! If Nintendo had 4 million units out in Japan, can we say they'd have all sold out seen as they've sold nigh on 4 times what the PSP has and are also fairly hard to come by?

Makes you think, the DS has outsold the PS2 and the PSP. Do the users actually give a shit whether it looks better or worse than anything else , or perhaps... are they just interested in the games?
 
Will the PSP be deemed a success if it takes 25-30% of the market? If not, then what would you guys consider a successful market penetration?
 
25-30% would be more than successful. It would be amazing.

It'll be a success if it can get above 5% penetration.

If they sell the 10 million units in the next year that they expect, then they could well be above that.
 
DCharlie said:
25-30% would be more than successful. It would be amazing.

I agree and for one reason or another it seems like a lot of people in this thread would be bothered if that figure was at the very least matched by Sony's PSP. They probably would kill themselves if it is exceeded. :lol
 
For the people that say they can play Ridge Racers or Hot Shots Golf on their 50" HDTV. Well you can play Castlevania SotN on your 50" HDTV too. You can also play Wario Ware GC on your 50" HDTV, not to mention Mario 64, Metroid Prime, Animal Crossing, Mario Kart, Mr Driller and you can even play The Sims on your 21" LCD monitor!

Seriously, why is it that when the PSP get console-perfect ports, it's suddenly "oh they're useless and I can play them on my console!" but when the GBA/DS gets scaled down uglier versions of console ports you don't say the EXACT SAME THING? And if you're going to say the GBA/DS versions are different, hey guess what? SO IS RIDGE RACERS AND HOT SHOTS GOLF! They're not ports, they're 100% original new versions of the games on the portable. Hey and where's Metal Gear Ac!d, Ape Academy and Mercury on your 50" TV? :P
 
duckroll said:
For the people that say they can play Ridge Racers or Hot Shots Golf on their 50" HDTV. Well you can play Castlevania SotN on your 50" HDTV too. You can also play Wario Ware GC on your 50" HDTV, not to mention Mario 64, Metroid Prime, Animal Crossing, Mario Kart, Mr Driller and you can even play The Sims on your 21" LCD monitor!

Seriously, why is it that when the PSP get console-perfect ports, it's suddenly "oh they're useless and I can play them on my console!" but when the GBA/DS gets scaled down uglier versions of console ports you don't say the EXACT SAME THING? And if you're going to say the GBA/DS versions are different, hey guess what? SO IS RIDGE RACERS AND HOT SHOTS GOLF! They're not ports, they're 100% original new versions of the games on the portable. Hey and where's Metal Gear Ac!d, Ape Academy and Mercury on your 50" TV? :P


I found that odd also. :lol
 
"They're not ports, they're 100% original new versions of the games on the portable. Hey and where's Metal Gear Ac!d, Ape Academy and Mercury on your 50" TV? :P"

well, i'm playing Mr Pissy here as i've made it quite clear that i am madly in love with the PSP, but HOLY Fuck have sony not grasped the concept of load times and portable gaming yet. Ape Academy is a joke - imagine playing Sawaru made in wario, but then asking the player to wait for anything up to 15 seconds while it loads an over elabourate menu screen to ask you which of the next games you want to play, then to be greated by more load times...

Ac!d is fantastic by the way.
 
DCharlie said:
well, i'm playing Mr Pissy here as i've made it quite clear that i am madly in love with the PSP, but HOLY Fuck have sony not grasped the concept of load times and portable gaming yet. Ape Academy is a joke - imagine playing Sawaru made in wario, but then asking the player to wait for anything up to 15 seconds while it loads an over elabourate menu screen to ask you which of the next games you want to play, then to be greated by more load times...

Ughughuugh. Sounds pretty bad. >_< Do you think the load times could be fixed for the US version? Judging from the other games, load times aren't a huge problem with the PSP hardware, instead it seems some developers just can't be assed to optimize the code to minimize the loads times on some games. Boo to SCEI! :(
 
duckroll said:
Ughughuugh. Sounds pretty bad. >_< Do you think the load times could be fixed for the US version? Judging from the other games, load times aren't a huge problem with the PSP hardware, instead it seems some developers just can't be assed to optimize the code to minimize the loads times on some games. Boo to SCEI! :(

I think we will see the same development on the PSP as we have seen on the PS2.
Compare GTA VC to Ace Combat 04/05.. Compare WRC 2 to 3, much much MUCH shorter loadtimes.
Or any racing game to the GT games (4-5 second load time).

I think its quite safe to say its in the optimisation, these are first gen PSP games, dont forget that.
 
Forsete said:
I think we will see the same development on the PSP as we have seen on the PS2.
Compare GTA VC to Ace Combat 04/05.. Compare WRC 2 to 3, much much MUCH shorter loadtimes.
Or any racing game to the GT games (4-5 second load time).

I think its quite safe to say its in the optimisation, these are first gen PSP games, dont forget that.

That's what I'm getting at. What I'm curious about is if SCEI will be bothered to fix Ape Academy's loading for the US version. Since the other games don't have it that bad.
 
"Do you think the load times could be fixed for the US version? Judging from the other games"

yes, the could have been easily fixed by having a simple menu in place of the 3d one they have now - there is no need for it and it adds nothing to the game.
 
"I think its quite safe to say its in the optimisation, these are first gen PSP games, dont forget that."

yes, but why hasn't this knowledge transfered over from PS2 to the PSP?

devs SHOULD know that the sort of load times aren't acceptable, the fact that they think they are acceptable because they are launch titles seems a little odd - given the shift in platform you'd think they'd consider these factors, but it seems they haven't. :(
 
I don't even like portable gaming. However this is a steal for those of us who want a nice portable media device. I'll get a few games for it, but I doubt I'll ever own more than one or two at a time. It's the media functionality I want.
 
Well, I've preodered 4 of these b!tches.

Never been compelled to do that for any system, let alone a handheld.

This thing is gonna be big. I just hope the hardware holds up.
 
Bogdan said:
Well I think it is widely accepted that devs got their finished dev kits not very long ago. These titles are the definition of rushed, it is alway slike this with launch titles on SOny Systems because they always finish so late.

But we're not even talking about launch titles. Those were largely fine, we're discussing specficially Ape Acedemy here in it's overuse of elaborate 3D menus that require 15 second loading times JUST for the menus, and then more loading for the minigames themselves. Ape Acedemy is a first-party game and it didn't even make it for launch. There's no excuse. :)
 
DCharlie said:
except in that GAF endorsed all important category... Sales. Sure , if the PSP had 1 million units out , they'd all sell. But they didn't... that's not Nintendo's fault! If Nintendo had 4 million units out in Japan, can we say they'd have all sold out seen as they've sold nigh on 4 times what the PSP has and are also fairly hard to come by?

Makes you think, the DS has outsold the PS2 and the PSP. Do the users actually give a shit whether it looks better or worse than anything else , or perhaps... are they just interested in the games?


You may want to wait until the PSP/DS are available in all regions and all markets at a fair clip before trying to determine how the entire market will react.
 
SolidSnakex said:
I wonder what the load times in EA's PSP games will be like?


Probably like the console versions. They can't optimize Xbox versions of PS2 ports I highly doubt they will optimize the PSP version.
 
Mrbob said:
Probably like the console versions. They can't optimize Xbox versions of PS2 ports I highly doubt they will optimize the PSP version.

Yah that's probably what'll happen. BTW I remember you mentioning that this would be a big plus for football games if they did it for the PSP, looks like they did:

The biggest advantage of the PSP version, however, is its use of screen space. Field space handling has always been a problem in football games -- even with today's powerful consoles, it's tough to get a camera in on the action that's wide enough to see everything but still sharp enough to see the high impact zones. The PSP goes a long way towards fixing this, with nearly the entire line of scrimmage viewable from the hike. You won't get suckered by players coming around the dead spots, and you still have a good line on all your receivers since the camera is low enough to pick them up far down the field.

http://psp.ign.com/articles/577/577947p1.html
 
They already support widescreen in all their games. And the load times in their GC versions are quick.
 
GamerDiva said:
Will the PSP be deemed a success if it takes 25-30% of the market? If not, then what would you guys consider a successful market penetration?
IMO, 40+%. And not MS and Nintendo speak where they focus on one or two months of a whole year. I'm talking about clowning Nintendo thoroughly is what they'll have to do to be successful. The PSP is placed so well right now (Nintendo can't answer for at least a year) that they've gotta win outright for me to be impressed. Maybe I have great expectations, but I don't think Sony's in this for 2nd place. If they merely pull of an Xbox, then I think the PSP is a failure. All or nothing. PEACE.
 
Deg said:
They already support widescreen in all their games. And the load times in their GC versions are quick.
LOL! "Quick" is a relative term. I own Madden '05 GC. Quick is not the word I use for the load times. Quicker than the PS2? Definitely. But if there's one thing EA knows, it's long load times, and Madden is easily the longest loading game I have on the GC. PEACE.
 
Well yeah they arent quick by GC standards. :lol But i havent played Madden ever. I have Fifa and thats fine.

Their memory card saving methods are super annoying. IMO. They should have a full auto save in all their games.
 
Aside from the hardcore gamers, do you really think that in the U.S. the same people who are purchasing GBA's and DS's will be buying the PSP? Especially when they are told that most of the games out on the system are available on their PS2? You may think differently, but I don't believe that. The PSP will have to appeal to new portable consumers. Where those consumers will be coming from is the question.

And to those saying that the PSP will be successful if it has 10%-25% of the market, then is the Xbox or Gamecube successful in the same manner? Or are we just choosing when we can be fair and unbiased?
 
Hero said:
Aside from the hardcore gamers, do you really think that in the U.S. the same people who are purchasing GBA's and DS's will be buying the PSP? Especially when they are told that most of the games out on the system are available on their PS2? You may think differently, but I don't believe that. The PSP will have to appeal to new portable consumers. Where those consumers will be coming from is the question.

Can we PLEASE GOD DAMN BAN the next person that says the bolded sentence? Not only is it trollish, untrue AND flamebait, but it's just getting old now. I request all nbots to revert to knocking the PSP on the battery life instead, because at least that has SOME merit. Oh and go back to play your N64 ports on the DS. Thanks. :lol
 
Hero said:
Aside from the hardcore gamers, do you really think that in the U.S. the same people who are purchasing GBA's and DS's will be buying the PSP?
You don't have to be a hardcore gamer to have come to appreciate the merits of PORTABLE gaming through earlier Gameboy models. Both DS and PSP would therefore be of interest to such people.
 
I know several people who'd be up for portable gaming regardless of whether it's on a console. (Me being one)

1) commutes
2) playing away from the kid(s)
3) communal network play
 
duckroll said:
For the people that say they can play Ridge Racers or Hot Shots Golf on their 50" HDTV. Well you can play Castlevania SotN on your 50" HDTV too. You can also play Wario Ware GC on your 50" HDTV, not to mention Mario 64, Metroid Prime, Animal Crossing, Mario Kart, Mr Driller and you can even play The Sims on your 21" LCD monitor!

Well some of these examples aren't spectacular because Metroid Prime: Hunters is just a new game in the franchise. I'm not sure about Mario Kart or Animal Crossing though. And you can't play Castlevania DS on your PSX because it's a different game with a different story and a different gameworld :P

But I'm not trying to attack your point - you're right. Because the exact same thing applies to the PSP library. You might see games in established franchises, but most of them have a lot of new features/are entirely new games in the franchises. All the EA sports games so far, for instance, are optimized for handheld play and include minigames specifically for use on the go (not available on consoles). And EA is the worst-case-scenario example, because their games every year on the consoles don't exactly provide colossal improvements year after year.

duckroll said:
Seriously, why is it that when the PSP get console-perfect ports, it's suddenly "oh they're useless and I can play them on my console!" but when the GBA/DS gets scaled down uglier versions of console ports you don't say the EXACT SAME THING? And if you're going to say the GBA/DS versions are different, hey guess what? SO IS RIDGE RACERS AND HOT SHOTS GOLF! They're not ports, they're 100% original new versions of the games on the portable. Hey and where's Metal Gear Ac!d, Ape Academy and Mercury on your 50" TV? :P

Mercury. For serious. I can't wait to get that game.

Hero said:
Aside from the hardcore gamers, do you really think that in the U.S. the same people who are purchasing GBA's and DS's will be buying the PSP?

Do you really think that in the U.S. the same people who are purchasing SNESs and GENESIS will be buying PSX?

Hero said:
Especially when they are told that most of the games out on the system are available on their PS2? You may think differently, but I don't believe that.

Oh God damn it so freakin' stupid it's painful...

Hero said:
The PSP will have to appeal to new portable consumers. Where those consumers will be coming from is the question.

And not a very difficult question to answer, I might add.

Hero said:
And to those saying that the PSP will be successful if it has 10%-25% of the market, then is the Xbox or Gamecube successful in the same manner? Or are we just choosing when we can be fair and unbiased?

Ok, see, Nintendo has what we call a MONOPOLY on the handheld market. If not a monopoly, it's so damn close to one that it's not worth saying otherwise (98.2% of the market). When someone pentrates the market to steal nearly 30% of that market away, yes that's called a success. And a rousing success at that. It's quite a different scenario from the console scene because there is no monopoly, even though Sony is the overwhelming victor the last two generations.

That said, I doubt the PSP would only pull 25% market share. At the very least it'll be 35%, and that's if every possible thing that can go wrong goes wrong.

duckroll said:
Can we PLEASE GOD DAMN BAN the next person that says the bolded sentence? Not only is it trollish, untrue AND flamebait, but it's just getting old now. I request all nbots to revert to knocking the PSP on the battery life instead, because at least that has SOME merit.

I hereby endorse this statement.
 
Amir0x said:
But I'm not trying to attack your point - you're right. Because the exact same thing applies to the PSP library. You might see games in established franchises, but most of them have a lot of new features/are entirely new games in the franchises. All the EA sports games so far, for instance, are optimized for handheld play and include minigames specifically for use on the go (not available on consoles). And EA is the worst-case-scenario example, because their games every year on the consoles don't exactly provide colossal improvements year after year.

That was exactly what I said! :P I wasn't putting down any of the DS titles, simply showing that the new game on portable from an "established console franchise" thing isn't remotely new to the PSP. People need to get it in their heads, just because the PSP games can look as good as the PS2 counterparts it doesn't mean that you can play PSP games on the PS2 too. If someone wants to bash a system, at least do it right. >_<
 
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