AmericanNinja
Banned
Add in trophies and I will gladly pay $600 for the PSP2.
ElFly said:It's sad that no one else decided to use a touchpad in consoles before.
A touchpad instead of the right analog would be a great improvement for shooters, for the crowd that doesn't want the wiimote/move controller.
gofreak said:I've just been playing HL2 with the touchpad on my laptop. I'd never actually tried a FPS before with it.
It's fine for 'in the small' aiming. Really good, in fact. The problem is 'in the large' aiming. If I swipe my finger across the pad the aim doesn't move nearly as much as a small swipe of my mouse will. You could up sensitivity, to have larger movements for smaller swipes, but then I think it would be more difficult to control for small movements.
But a touchpad that's mapped to a screen that isn't much bigger than it? Those tradeoffs and issues could disappear.
gofreak said:I've just been playing HL2 with the touchpad on my laptop. I'd never actually tried a FPS before with it.
It's fine for 'in the small' aiming. Really good, in fact. The problem is 'in the large' aiming. If I swipe my finger across the pad the aim doesn't move nearly as much as a small swipe of my mouse will. You could up sensitivity, to have larger movements for smaller swipes, but then I think it would be more difficult to control for small movements.
But a touchpad that's mapped to a screen that isn't much bigger than it? Those tradeoffs and issues could disappear.
gofreak said:I've just been playing HL2 with the touchpad on my laptop. I'd never actually tried a FPS before with it.
It's fine for 'in the small' aiming. Really good, in fact. The problem is 'in the large' aiming. If I swipe my finger across the pad the aim doesn't move nearly as much as a small swipe of my mouse will. You could up sensitivity, to have larger movements for smaller swipes, but then I think it would be more difficult to control for small movements.
But a touchpad that's mapped to a screen that isn't much bigger than it? Those tradeoffs and issues could disappear.
Elios83 said:Infact that means absolutely no issues. it's almost a 1:1 mapping XD
blu said:A good deal of that 'shader induced surface aliasing' is not shader-induced at all, but comes from inadequate sampling/filtering of input parameter maps - mainly normal maps & co. How about you ask those console makers for proper AF instead? ; )
Elios83 said:Infact that means absolutely no issues. it's almost a 1:1 mapping XD
brain_stew said:You're also playing an FPS game designed around mouse input without any aima assist at all. The fact that it works at all means its a huge stepup from dual analogues which are completely useless without heavy lashings of aim assist.
Cosmonaut X said:Perhaps, but I have my doubts about its wider application. I could be judging it prematurely - and unfairly - but it just strikes me that the way you'd have to use it would make it awkward to use for anything but broad movements. Part of what made the DS touchscreen particularly good (for me, anyway) was that it allowed things like handwriting, or drawing relatively complex shapes, or manipulating complex inventory screens, none of which seem like they would be easily doable on this type of screen.
I NEED SCISSORS said:This screams disaster waiting to happen.
People want more portability, not less. The 3DS is sticking to a similar size of the existing DS models - a PSP2 which is at least an inch bigger than PSP, which was already pretty wide, is not going to fly right.
A rear touch-pad will probably not work very well. I can't really see any practical uses for it in gaming since it will be in such an awkward position. They already suck enough on laptops and the old Blackberry models - it's unorthodox and fiddly, compounded further by being on the rear.
And the overheating just speaks for itself.
I NEED SCISSORS said:This screams disaster waiting to happen.
People want more portability, not less. The 3DS is sticking to a similar size of the existing DS models - a PSP2 which is at least an inch bigger than PSP, which was already pretty wide, is not going to fly right.
A rear touch-pad will probably not work very well. I can't really see any practical uses for it in gaming since it will be in such an awkward position. They already suck enough on laptops and the old Blackberry models - it's unorthodox and fiddly, compounded further by being on the rear.
And the overheating just speaks for itself.
thcsquad said:Have you seen the video of the Microsoft version, posted in this thread? The screen is partially translucent, so you can see where your fingertips are on screen. If that is also on the PSP screen, it would make all of those things easily doable.
thcsquad said:Watch the video linked many times in this thread and say that.
But consumers didn't punished the 360...GaimeGuy said:If they're having problems dealing with overheating, they have a long way to go before this thing gets released. :lol
Lonely1 said:But consumers didn't punished the 360...
The backside touchscreen has far more accuracy and better range than an analog nub to control a pointer.LCfiner said:again with that rear touchscreen rumor. sounds so odd. :lol
the whole reason why touchscreens can offer something compelling for games is the direct manipulation of objects that you are looking at with your fingers. it's very tactile and satisfying. putting the touch screen on the back negates that. they might as well just have an analog nub you use to control a pointer.
Host Samurai said:I would buy this Day 1 only if they added the feature to plug into the PS3 to play on a big screen when you are at home with a analog controller to continue your game at home. This will give gamers the best of both worlds and a cool bonus for having a PS3.
M°°nblade said:The backside touchscreen has far more accuracy and better range than an analog nub to control a pointer.
I dont see the disadvantage of not being able to see my fingers. It certainly doesnt bother when I use a PC mouse.
Lonely1 said:The PSP-Go already can do something like this with select games, I believe.
Lonely1 said:The PSP-Go already can do something like this with select games, I believe.
gofreak said:Well, we don't know exactly the relationship with the screen.
Lonely1 said:The PSP-Go already can do something like this with select games, I believe.
brain_stew said:You can use a wireless sixaxis/DS3 via bluetooth with every game on the PSP Go and the console has TV-out functionality as well of course. No need to switch on a home console either though you do need access to a PS3 initally to sync the controller to the PSP, but that's it.
Vinci said:Touch panel on the back sounds utterly ridiculous from an interface standpoint, though perhaps it's simply odd rather than ridiculous. I guess we'll see.
Also, this thing is coming out way too late if they're still having design issues with overheating and battery life.
And larger price too.Doctor_No said:The only alternative would be a second-small-analog nub, which would be horribly inaccurate on a portable. As it stands, the current PSP nub isn't accurate enough to move, much less aim.
The second issue is that most dual-analog games operate with four-triggers (L1, L2, R1, R2), very difficult to fit four-triggers on the top of a slim portable comfortably. With a rear-touchpad operated by your index/middle finger, your thumb will have full access to four face buttons which will substitute the four-triggers (which may actually be more comfortable).
The larger screen size also fits in with the touchpad, an overall larger rear surface area will make it more accurate to control, and larger batteries can be fitted in as well.
Cosmonaut X said:Yup, seen it. It's not really seeing your fingers that I think would be an issue, but actually trying to write or trace shapes, or make more subtle movements with your hands in that position.
I don't think anyone interested in the PSP2 expects a low launch price, it's Sony.Lonely1 said:And larger price too.
Wazzim said:I don't think anyone interested in the PSP2 expects a low launch price, it's Sony.
Some deep analysis right there, will probably be quoted in the next article on Kotaku.subversus said:DOA methinks
:lol Sony loves you too.AmericanNinja said:Add in trophies and I will gladly pay $600 for the PSP2.
paskowitz said:What Sony has to realize with the PSP2 is that it has to be a "cool" device. I am sorry but any (ok most) self respecting individual does not walk onto public transport and start playing Crisis Core. The PSP2 has to be visually socially acceptable. It has has to have character.
xtop said:but would an extra inch of screen real estate really cost that much more?
paskowitz said:What Sony has to realize with the PSP2 is that it has to be a "cool" device. I am sorry but any (ok most) self respecting individual does not walk onto public transport and start playing Crisis Core. The PSP2 has to be visually socially acceptable. It has has to have character.